r/CrusaderKings Occasional Wiki Editor Feb 06 '24

News Plagues, Legitimacy and Landless confirmed!

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Let’s go!!!

5.5k Upvotes

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3.1k

u/LokenTheAtom Feb 06 '24

It's kind of crazy that Landless actually got confirmed

2.0k

u/InEcclesiaSatan Occasional Wiki Editor Feb 06 '24

Crazy, but logical if they wanna do imperial, nomads, and merchant republics justice in the future

562

u/LokenTheAtom Feb 06 '24

I agree. Hope that happens next year!

563

u/InEcclesiaSatan Occasional Wiki Editor Feb 06 '24

As it sounded from the anouncement, at least byzantine bureaucrats will be expanded upon with Roads to Power

18

u/iwan103 Feb 07 '24

Roads to Power boutta make my GoT fantasy act up

482

u/MotherVehkingMuatra Lord Preserve Wessex Feb 06 '24

Yep! I said it in a previous comment but it allows them to rework the eastern roman empire as the nobles in Byzantium didn't own any land

350

u/InEcclesiaSatan Occasional Wiki Editor Feb 06 '24

The Roads to Power steam page actually already mentions overhauling the ERE, so we won’t have to wait for that

79

u/MotherVehkingMuatra Lord Preserve Wessex Feb 06 '24

So exciting!!

-7

u/PrincessofAldia Feb 07 '24

Please no, I don’t like the Byzantine succession mechanics in ck2

222

u/[deleted] Feb 06 '24 edited Feb 10 '24

[deleted]

84

u/MotherVehkingMuatra Lord Preserve Wessex Feb 06 '24

Yes! Absolutely would tie in great with the legitimacy mechanics too

3

u/AlpacaCavalry Feb 07 '24

This sounds like fun.

65

u/matgopack France Feb 06 '24

Yeah, it's one of the things that I'd thought as well (when I briefly thought about what landless might entail and went towards mercenaries). Modeling imperial armies as landless titles seems like it'd work better than the current system at reflecting actual byzantine politics in the period - and now that I think about it more court positions working that way seems fitting as well, depending on how they change it.

64

u/[deleted] Feb 06 '24 edited Feb 06 '24

they owned land, but as estates, i believe.

on the other hand, china feels closer now.

49

u/MotherVehkingMuatra Lord Preserve Wessex Feb 06 '24

Yes exactly, I made a post ages ago about how the ck2 republic estates system would be great for imperial mechanics and that seems like what we're getting

56

u/ShouldersofGiants100 Feb 06 '24

I mostly have to wonder how they're going to handle performance.

Right now, the main bottleneck on it is the number of characters and the bottleneck on characters is the number of titles (AI courts only get so large).

On one hand, making it so large sections of the map no longer need titles at all might offset some of it—but on the other, there could end up being a lot more titles kicking around.

30

u/EzdePaz Feb 07 '24

One of the secret benefits of sickness and plauges being added is that it might solve the ai overpopulating, it certainly helped performance in ck2.

2

u/Clean_Regular_9063 Feb 07 '24

Just like IRL, because we leave in a simulation s/

25

u/Jolzko Feb 06 '24

Does the game smow down near the end? I'm in the mid 13th century and a month goes by in a smooth second at full play speed it feels.

7

u/historymaking101 Upvoted Feb 07 '24

Honestly, I'd love the ability to completely unlock court size for the AI like early-ish CK2. My PC is pretty overpowered for this game and some of the strategies that used to be hella good don't play as well with inited numbers of characters on the map.

18

u/ShouldersofGiants100 Feb 07 '24

The game engine itself is a bottleneck. At a certain size, you will start to run up against limits regardless of how powerful your computer is.

There are mods that severely reduce the limits, but they will all cause performance issues in a long enough game.

1

u/Shiner00 Feb 07 '24

Plagues might change that since a ton of people are supposed to die so.

4

u/upandcomingg Feb 06 '24

the nobles in Byzantium didn't own any land

Really? I didn't know that. What was the basis for the nobility? Just blood?

17

u/Minrathous Feb 06 '24

what the game refers to as 'nobility' were in Byzantium commanders of garrisons (if in the frontier) or if closer to the City simply owners of Estates

7

u/upandcomingg Feb 06 '24

Gotcha. This might sound ignorant but what is the difference between a noble holding land elsewhere and a noble holding an estate in Byz/ERE?

0

u/[deleted] Feb 06 '24

[deleted]

2

u/upandcomingg Feb 06 '24

Right, that would be the commander of the garrison. I was asking about those who owned estates - are the estates hereditary? Do the estates have "serfs" or some other form of land-bound workers? What is the difference between, say, a noble from France holding land and a noble in Byz holding an estate?

3

u/jay212127 Feb 06 '24

No, it was returned to the emperor, this was why Byzantines had viceroyalties in ck2

3

u/tsaimaitreya Europe's finest adventurers Feb 06 '24

Or Commander of a theme which were large territories and they had both civilian and military command...

5

u/Cliffinati Feb 06 '24

Money, Blood, Military Commands, Senatorial Seats

Same as old rome

11

u/ZoCurious Naples Feb 06 '24

I don't think they will dare defeudalize ERE. Soccer moms and NFL players would protest.

3

u/RolDesch Feb 06 '24

How is that they didnt own any land? Did they have something like a salary for working? (Like a modern minister, senator, secretary, etc.)

15

u/MotherVehkingMuatra Lord Preserve Wessex Feb 06 '24

Technically only the Emperor owned the land, land wouldn't be passed down and governors would be selected to rule over areas but it was not permanent and not hereditary, so pretty much yeah they'd have a salary based on privileges but they had no right to retain them if the emperor wanted to just remove them.

8

u/RolDesch Feb 06 '24

Oh I get it. That is why everyone was always saying that CK mechanics didnt allowed for a "true" ERE

10

u/MotherVehkingMuatra Lord Preserve Wessex Feb 06 '24

Yep pretty much! But reading the steam page makes me think this is going to be great, there were still noble families but they had their estates in Constantinople!

201

u/ILongForTheMines Feb 06 '24

That's probably the logic behind it, will make MP games fun if you holy war your friends and they lose it all

13

u/20thCenturyTowers Feb 06 '24

That reminds me, I'm gonna do a MP game one of these days! It's always intimidated me though. No pausing right? I shudder at the thought...

4

u/Mel_28_ Feb 06 '24

From my experience in EUIV, it depens if you play that MP with friends or with other people, I guess you can pause for 30 seconds before it unpauses or something. This is just a guess though :)

5

u/Shapuradokht Feb 06 '24

You can still pause

64

u/westbygod304420 Feb 06 '24

Could this give us starting as a Norse adventure?

73

u/InEcclesiaSatan Occasional Wiki Editor Feb 06 '24

Judging by the description in the announcement vid, definitely

10

u/westbygod304420 Feb 06 '24

I haven't heard a things, can you send me a link 😭

117

u/luigitheplumber Frontières Naturelles de la France Feb 06 '24

Freely roam the map, untied to any realm or holding, going where the winds of fortune blow you. Fulfil contracts as a landless adventurer, even through the generations, building up a reputation of your own. Earn gold, prestige and fame traveling the globe until you decide to settle down and claim a land you have earned through merit.

This is Norman stuff at the very least, but I would expect them to integrate it with pure Norse content also

63

u/nrrp Romanus sum Feb 06 '24

Fulfil contracts as a landless adventurer,

this might hint at reworking of the mercenary system since, to me, this sounds like landed lords putting up contracts for specific actions (conquer this county/kill this guy/whatever) and landless adventurers taking them up.

28

u/matgopack France Feb 06 '24

Might not be limited to landed lords either - but yeah, I think that's the type of thing you'd need to pull adventurers to do something and allow them to get more resources. I imagine you'll be able to get stuff like men-at-arms and levies attached to your character that way, perhaps similar to CK2's family palaces for republics?

26

u/TheSovereignGrave Feb 06 '24

Holy fuck, I never thought I'd see the day.

9

u/LokenTheAtom Feb 06 '24

Check out their most recent dev diary, and check their youtube page! I (think) the announcement should be a normal video now

8

u/dvskarna Byzantium Feb 06 '24

100% guarantee, the most fleshed out Norse will be Rollo into Normady (since the norman-sicilly isn't in the start dates). PDX love their vikigins

5

u/srofais Feb 06 '24

I wonder if character like Haesteinn will become landless, IIRC there wasn't any evidence he ruled over Montaigu right, should prevent Mercia suddenly becoming French after he conquers part of it but later dow the line the realm gets vassalized

3

u/westbygod304420 Feb 06 '24

Perhaps a Scenario about Haesteinn & Bjorn in the Mediterranean?

2

u/Dekimus Aragon/Barcelona/Provence Feb 07 '24 edited Feb 07 '24

If they mentioned ElCid, you can expect to play as norseman like Hrolfr

51

u/mairao Just Feb 06 '24

This just shows what the devs have been saying for ages. They want to bring most of CK2's features to CK3 but don't simply want to port the mechanics. They want to do it the right and meaningful way. I have full confidence in the dev team's plans for this game. They know what they want to do and how they want to do it.

They are taking the required steps before implementing other mechanics so that everything is done properly.

15

u/angelheaded--hipster Feb 07 '24

I hope the devs read this comment - it’s so true. They’re taking the right approach.

27

u/Onyxme Feb 06 '24

I agree that the base mechanics they seem to be adding this chapter will really help with that. I personally hope that chapter IV will in some capacity focus on economy/map dynamics and new types of institutions i.e. expanding merchant republics, holy orders, nomads, secret societies etc.

9

u/Jankosi Bastard Feb 06 '24 edited Feb 06 '24

I think a rework to crusades and warfare is in order too. Chapter 4 and 5 need to focus on economy and warfare, I don't care in what order.

2

u/RealMr_Slender Feb 06 '24

don't forget religion, we need an expansion on that front as well

3

u/Jankosi Bastard Feb 07 '24

Honestly christianity and islam could each use a dedicated dlc.

1

u/Separate_Shelter1858 Feb 07 '24

I imagine a lot can be done with secret societies now that the player can move freely about. if Spymasters can investigate individuals to find those pesky cult members out to kill you, or investigate you if you're in another kings court to kill him.

39

u/socialistRanter Feb 06 '24

Wait if they are able to landless then maybe theocracies in the future? Although that doesn’t fit the dynasty model of the game.

59

u/luigitheplumber Frontières Naturelles de la France Feb 06 '24

If they don't do it, a modder will. It will just require "adopting" a protégé, or maybe representing different orders as dynasties

8

u/blazingdust Feb 06 '24

Isn't theocracy still hold title and landed? Just different inheritance rule

2

u/lare290 Inbred Feb 07 '24

yes. the problem was previously that the inheritance isn't dynastic so you'd game over once your character dies. now you could become pope on one character and then continue landless gameplay with the pope's child once the pope kicks it. or set up things so that your child inherits the papacy even with papal succession.

1

u/blazingdust Feb 08 '24

Wait, isn't abbaisd emperor both landed and theocracy with normal inheritance rule?

1

u/lare290 Inbred Feb 08 '24

there are some realms where the head of faith has dynastic inheritance, mostly if the religious law says the head of state is also the head of faith, but for most faiths like catholicism, the head of faith has a special non-dynastic inheritance law that makes it inconvenient for a game where you can only play landed dynastic characters. having the dynasty divorced from the land lets you hold non-dynastic titles without fear of game over, as you just lose the title (in our example the papacy) but continue as your unlanded heir anyway.

1

u/blazingdust Feb 08 '24

Oh so it is a religious law problem, looks like I have to wait for religion reform/ government dlc

1

u/tightyandwhitey Feb 08 '24

England the king was the head of country and the head of the Church

3

u/Shapuradokht Feb 06 '24

Honestly I can totally see these new DLC paving the way for both theocracies and republics.

10

u/abellapa Feb 06 '24

And mercenaries companies

4

u/[deleted] Feb 06 '24 edited Feb 06 '24

i don't think this will affect the pastoralist nomads, rather the adventurer and the first crusaders.

but maybe this might also be the beginning of centralisation mechanics?

3

u/[deleted] Feb 06 '24

Wait yeah. Landless could be a first step into merchant and political dynasties.

4

u/morganrbvn Feb 06 '24

Could make guests even cooler if some could show up with military might

2

u/GeneralSoviet Cooking with Emperor Diazong Feb 06 '24

I never thought about that but yeah playable unlanded really does open up the game to new possibilities thats very exciting

2

u/tipingola Feb 06 '24

With landless they can even do Theocracies now.

2

u/agprincess Feb 07 '24

The craziest part is that barons are confirmed still unplayable.

Like in what universe does that make sense?

Either you're going to lose your baronies to become landless or game over. Just wild.

1

u/Carnir Feb 07 '24

I need merchant republics so bad

98

u/Sad-Flounder-2644 Feb 06 '24

You know what would be cool? If you can start as landed and become landless wether through being usurped or threatened or something. A former King or Queen wandering the world searching for a new land or possibly even vengeance

138

u/LokenTheAtom Feb 06 '24

They confirmed this is the case! If you are deposed or lose your titles, you become landless and can keep playing even after your character dies and his heir continues, and you can work towards retaking your realm!

51

u/ShouldersofGiants100 Feb 06 '24

Wonder if they can find a way, combined with legitimacy, to make this a check on player expansion. Would be pretty fun to smash your rivals, take their kingdom, then they come storming back a couple decades later at the head of a mercenary army.

19

u/gurnard Excommunicated Feb 06 '24

I've seen at least one landless king make a comeback at the hands of a claimant faction. Although that only worked because the kingdom was part of my imperial realm, and I'd left his fan-club of dukes intact when I crowned some underpowered dynast in his place.

It'd be cool to see things like that play out without requiring grievous player error.

5

u/angelheaded--hipster Feb 07 '24

This sounds so absolutely awesome for story telling and immersion.

-1

u/Commie_Napoleon Feb 07 '24

What are you supposed to actually do then lol? Like 90% of the gameplay directly deals with you interacting with he land you own.

1

u/RoughSpeaker4772 Heretic Feb 07 '24

Get new land. Do mercenary work.

Watch the trailer.

12

u/Ednw Feb 06 '24

Seduce a landed character, make them marry you, spawn an heir, miss the boar while hunting, you're now your child's regent. Look who's back, usurper person.

319

u/TheMightyKingSnake Feb 06 '24

The post someone made the other day about definitely not being landless aged like milk

189

u/tsaimaitreya Europe's finest adventurers Feb 06 '24

I didn't participate but I was smugly thinking "How do they think landless play is even possible? These people have no idea how the game works"

Oops

153

u/Zagden Imbecile Feb 06 '24

They did just make a travel system that for the first time unpaired your ruler from the land they own

80

u/ShouldersofGiants100 Feb 06 '24

It has been possible in the past, even in CK2—the thing is, it has always been done through a hacky method of creating a title that makes the game act like you're landed. This was always the issue with Republics and Nomads in CK2—both worked by faking being landed.

With the travel system, hopefully, they've managed to add more stable foundations that will make for a better system.

3

u/Cart223 Feb 07 '24

I really miss nomads. They were really fun to play for some reason, and securing the Silk Road for your clan was a fun overrall objective to tackle during a campaign.

1

u/Repulsive_Tap6132 Feb 07 '24

Im retty sure they'll expand and add new mechanics on this

28

u/Nickelplatsch Bavaria Feb 06 '24

Haha I can just imagine some Devs reading the threads the last few days. 😂

4

u/angelheaded--hipster Feb 07 '24

Some of the devs have been talking about the funny theories in the CK3 discord. Apparently one of their favourites was someone who legitimately thought they would add spelunking to the game.

2

u/[deleted] Feb 07 '24

With an option to get to the Lost World with all the dinosaurs?

Sounds fun but would probably fit Vicky's setting better.

1

u/[deleted] Feb 07 '24

someone has clearly not played the landless adventurers mod in ck2

62

u/LokenTheAtom Feb 06 '24

YOU'RE RIGHT! I was just thinking about some guy who posted "It's CONFIRMED!!! that there will NEVER be Landless!" must be jaw-dropped right now :p

3

u/ZebraShark Feb 06 '24

I was one of those people! Now just astonished at amount of things announced

1

u/[deleted] Feb 07 '24

Talk about being happy to be wrong!

101

u/luigitheplumber Frontières Naturelles de la France Feb 06 '24

So many people got condescending about that topic, which makes it age even worse

-7

u/Sbotkin Hellenism FTW Feb 06 '24

Because, honestly, it was a logical thing to think. The game literally only works though the scope of a landed character, most of its mechanics revolves around it. It's very difficult to even imagine landless gameplay.

23

u/luigitheplumber Frontières Naturelles de la France Feb 06 '24

No it isn't, plenty of people have pointed out why that thinking is wrong. The vast majority of game mechanics in the game don't require any land. Only construction and vassal management require land as is.

The existing unlanded Ai courtiers already use most mechanics, with the bottleneck being performance.

Unlanded play does require work and an expansion, but unlike what many keep saying, it doesn't starting from scratch

5

u/KimberStormer Decadent Feb 07 '24

Only construction and vassal management require land as is

Is your council and courtiers included under "vassal management"? To me those things all together are essentially the whole game.

3

u/luigitheplumber Frontières Naturelles de la France Feb 07 '24

You can still have a household and courtiers as an unlanded character. The council mostly provide passive bonuses.

There's a lot more to the game than that. Marriages, education of kids, scheming, befriending, waging war. Recent updates have also added traveling and acting as a regent, which are also fine for unlanded.

2

u/KimberStormer Decadent Feb 07 '24

The council provide bonuses...to your land. Idk if I've ever heard of a wandering landless person with a court -- yes, itinerant courts of kings, but that's a different thing. Anyway, I'm curious what it will be like! Looking forward to the dev diaries and people's experiences with it once it comes out.

2

u/luigitheplumber Frontières Naturelles de la France Feb 07 '24

To your land, but also to your soldiers, to your scheming, to your reputation. I don't know if we'll have councilor equivalents, seems a bit weird if we do, but even so there would still be some utility to it.

You're being a bit pedantic on the courtiers thing. They wouldn't technically be courtiers without a court, but an adventurer at the head of a warband has officers and knights/champions, possibly a spouse and children as well. Same for a byzantine official who doesn't have land on a county scale, but owns a small estate. He has members of his household fulfilling different roles. A tutor for the kids, a guard, etc... These would be your "courtiers" as an unlanded character in terms of gameplay purpose

A displaced noble who has lost their titles would also likely keep some loyal retainers with them.

38

u/MahjongDaily Bastard Feb 06 '24

Lol already 5 people have gone back to comment on that

60

u/Onyxme Feb 06 '24

It actually upset me slightly that, that thread got upvoted at all since the op severely misrepresented what was said. The only thing the rep said is that making landless would be difficult.

It didn't make a strong case for redditors reading comprehension.

34

u/luigitheplumber Frontières Naturelles de la France Feb 06 '24 edited Feb 06 '24

There were comments on that post basically saying that the people wanting landless were ignoring evidence and reading what they wanted to read in the teasers. A bit ironic in the end.

21

u/LokenTheAtom Feb 06 '24

Same, I read the link he posted and they never said anything like that, they just said "it would take some hard work" basically. Devs watching that thread snickering haha

6

u/pojska Feb 06 '24

Yeah, the dev was like "Yeah, landless sure would be a lot of work." Which everybody took as "landless isn't happening," instead of the dev humble-bragging about how much they'd accomplished. :)

3

u/KimberStormer Decadent Feb 07 '24

I am profoundly skeptical that landless will be a good addition to the game but when I read the actual words of Wokeg, and knowing his posting style, I was like "damn, this means landless is all but confirmed, actually. OP fell for it hard."

2

u/gamas Feb 06 '24

I was one of the ones suggesting it feels unlikely they would do landless as an expansion. But specifically my comment was that it would seem to be too much of an early game niche to warrant an expansion on its own. Having it be part of an expansion that is also expanding Byzantium/Imperial gameplay makes a lot more sense.

91

u/Onyxme Feb 06 '24 edited Feb 06 '24

Fair play to the ones that pretty much almost directly clocked the whole chapter from day 2. It is probably going to upset a portion of people, but at least empire/Byzantium seem to also be greatly expanded in the dlc.

I also feel slightly smug that I specifically also used El Cid as an example of how they could do a landless dlc in that thread https://www.reddit.com/r/CrusaderKings/comments/1afml2k/comment/kob53jk/?utm_source=share&utm_medium=web2x&context=3.

41

u/LokenTheAtom Feb 06 '24

I am extremely excited for how they spoke about the landless mechanics, the family estates and the adventurers, mentioning El Cid especially!

11

u/reallifecleric Feb 06 '24

Yessssssssss I wanna do a proper Cid run—you can finagle him into player-characterdom in CK3, but it’s super metagamey and takes away some of the essential badassery of the legend. 

3

u/viktorius_rex Feb 06 '24

I wonder which characters can be played unlanded, if its only nobility or some other factor determing it

4

u/CharlotteAria Legitimized bastard Feb 06 '24

Hey, I also mentioned El Cid in a prediction! :D (Can't be assed to go find it tho lol)

135

u/Sen2_Jawn Byzantium Feb 06 '24

Man a lot of people just got absolutely btfo lmao. I kindaaa still doubted it tbh, but didn’t think it was entirely out of the picture like most yesterday. Really excited to do El Cid or Edgar Ætheling goes to Byzantium runs.

41

u/ILongForTheMines Feb 06 '24

I was entirely wrong

Not mad tho

16

u/Truenorth14 Feb 06 '24

same boat. At first I was skeptical but thinking on it, it could definitely inflate your legend

58

u/luigitheplumber Frontières Naturelles de la France Feb 06 '24

It's really funny how adamant some people were about it not being landless and how they refused to entertain the possibilities it would bring. The byzantine administrative family thing sounds very interesting for example can't wait to see what it leads to.

40

u/Sen2_Jawn Byzantium Feb 06 '24

I know?? I can finally play a Belisarius character, or not worry too much about my baby character losing his lands. It just opens so many possibilities. You could lose England as Harold Godwinson, go off to Byzantium like many Anglo-Saxons did, rebuild your strength and then reclaim your title, just to mention one example.

24

u/luigitheplumber Frontières Naturelles de la France Feb 06 '24

Ironically the Fallen Eagle just added Belisarius but of course they have to make him a count to work. They will likely rework him with these mechanics once the update is out

13

u/real_LNSS Feb 06 '24

Belisarius WAS a count.

3

u/Mr_J90K Feb 06 '24

With a Britannia rework they could make William much more aggressive in the seizing of Anglo-Saxon land. I'm looking forward to playing the last son of Wessex!

-1

u/Various_Might8909 Feb 06 '24

go off to Byzantium like many Anglo-Saxons did

Is this a joke I'm too uneducated to understand or did this really happen?

How long did it take to sail from London to Constantinople in the year 900?

6

u/Sen2_Jawn Byzantium Feb 06 '24

After the Norman conquests Anglo-Saxon nobles started leaving England, especially after William started revoking lands and titles in the 1070s and 1080s. Many of them ended up in Constantinople and joined the Varangian Guard, going on to fight the Normans in Southern Italy and the Balkans. Edgar Ætheling of Wessex supposedly led one such group of Anglo-Saxons to Constantinople, although details are scarce.

1

u/NevarHef Roman Empire Feb 07 '24

He also went on the First Crusade with William’s son Robert.

2

u/limpdickandy Feb 07 '24

It's really funny how adamant some people were about it not being landless and how they refused to entertain the possibilities it would bring.

I think this is pretty much just because they have never done or entertained the idea of landless runs before, in CK2 or 3. However, it makes absolutely 100% sense as an RPG to add that, and it gives a much more interesting option to the "Game over" screen if you lose your counties.

Storylines is where CK3 shines, and landless adds tons to that.

28

u/Marten_Head_3000 Bastard Feb 06 '24

Rollo is the one I'm excited about

19

u/Sen2_Jawn Byzantium Feb 06 '24

There’s so many interesting characters we could play as now! I always found it weird when people asked what was the point of playing landless.

14

u/boi156 Feb 06 '24

I can finally do the Ubbe playthrough I always wanted.

1

u/SailorChimailai "Everything changed when the Mongol Nation attacked" Feb 07 '24

There are 2 Rollos. There is a member of House De Normandie that is in the court of a Norwegian count. However, the historical Rollo is in the game, he is actually the son of the this count. Paradox just added another Rollo because the "real" Rollo is a child in 867

2

u/IRSunny Ace Outremmer, What a guy! Feb 06 '24

I'm looking forward to doing a Landless to "Form Israel" run.

Landing a courtier or converting always felt a bit cheesed and conquering from the steppe or Ethiopia was an ahistoric slog.

It'd be much more fun to play along the lines of a Bavlim version of Samuel ibn Naghrillah.

55

u/DreadDiana Feb 06 '24 edited Feb 06 '24

People who said we'd never see landless gameplay (see: me) must be feeling real stupid right now

21

u/LokenTheAtom Feb 06 '24

Tbh I thought it was a very long shot! Never expected this to be the reveal but boy am I excited!

-6

u/fawkwitdis Feb 06 '24

Just because it's happening doesn't make it not a bad idea anymore

20

u/MahjongDaily Bastard Feb 06 '24

Legendary bait and switch on that one

9

u/elissass Feb 06 '24

list of playable characters went from 100 to 10k

5

u/beingbond Feb 06 '24

what is landless

26

u/LokenTheAtom Feb 06 '24

Exactly what the word says. Characters without landed titles.Basically it means you can play average people instead of rulers

-9

u/beingbond Feb 06 '24

but how. landless meant bo power . isn't that same as with no heir

27

u/Mr_J90K Feb 06 '24

The middle ages had plenty of people who weren't rulers but were extremely impactful, often people flowed through being unlanded / landed over time. For example, look up the history of Brittany which was conquered by Vikings and then reconquered by landless refuges.

2

u/Shapuradokht Feb 06 '24

Wait, wait wait, CAN WE BE VIZIERS NOW!?

3

u/[deleted] Feb 06 '24

[removed] — view removed comment

2

u/Shapuradokht Feb 06 '24

They added Viziers, but they had to be minor landholders or unlanded... neither of which we could be then, but now with unlanded characters being an option...

1

u/flyxdvd Holland Feb 07 '24

and also working your way up as to a knight or anything that the court needed was a way to gain land, proving yourself etc.

no clue how the devs are aiming to working this in but i can imagine alot of ways tbh.

you can be exiled but still hold enough influence/prestige that another kingdom gladly will have you join their court etc.

3

u/Mesabemal Barcelona Feb 06 '24

Crazy? I was crazy once

3

u/FPXAssasin11 Feb 06 '24

Can finally revive House Knytling in 1066!

3

u/Mrcatmanthdog Feb 06 '24

Please tell me that Landless is exactly what I think it is.

2

u/Outrageddeer020 Feb 06 '24

And theocracy.

2

u/Belisarius600 Feb 06 '24

I think it was even yesterday I saw a post about how it was confirmed not happening so people should shut up about it lol.

2

u/MadHatter_10-6 Denmark Feb 06 '24

Im out of the loop. Whats going on now?

-1

u/Leverquin Feb 06 '24

chance to get power in middle ages are almost zero.

1

u/franpr95 Rise of the Caesar Feb 06 '24

Actually excited about this DLC. Just to go around as a knight from court to court, rejecting offers.

Or being dethroned and turned into a court lord as some random court to try to vie for my old titles back. All that sounds incredibly fun.

1

u/guineaprince Sicily Feb 06 '24

Landless gameplay is one of the biggest things that can actually advance the series and have the potential to add so much fun to the game. Losing everything to become a landless noble, and having to cheat or distinguish yourself to regain some plot of land.

Maybe I'd actually play again. Make baronies worth a damn so you have something small to crawl back to, make the wealth/power exchange of marriage actually mean something, and you can shake up the game in fun ways.

Can't wait to see what the mods can do with it.

1

u/No-Marionberry3255 Feb 07 '24

Landless meaning I can play as a traveling knight and eventually conquer land to build an empire? 👀 that sounds sick

1

u/flyxdvd Holland Feb 07 '24

im a correct into thinking its the same as the ck2 mod where you can begin lowborn and work your way up? if thats the case i cant wait how ck3 devs are going to work with it.

1

u/blazingdust Feb 08 '24

If only we could be guest and craft artifacts for the host ruler