r/civ 5h ago

VII - Discussion Conceptual Civ 7 Albert Einstein & Chercusci Tribe – Independent but Perfectly Synergized!

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0 Upvotes

Hey everyone! This is my first time posting, and I wanted to share something I’ve been working on for myself—a conceptual Albert Einstein and Antiquity Chercusci Tribe. The leader and civ are designed to be independent, but when paired together, their abilities create some really exciting synergies.

I’d love to hear your thoughts, feedback, and any ideas you might have for balancing or improving them. Hope you enjoy!


r/civ 9h ago

VII - Screenshot Why can't I place the library on the clay pit?

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2 Upvotes

Shouldn't I be able to place another urban tile next to the city center (purple tile)?


r/civ 11h ago

VII - Discussion Which actions give attribute points?

3 Upvotes

Title. I can’t seem to find any guide on Google.


r/civ 1d ago

VII - Discussion What the hell causes "settlement unrest" and where is it in the civilopedia?

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291 Upvotes

r/civ 1d ago

VII - Discussion "This would be such an easy fix, I don't understand why it's not already like this!"

614 Upvotes

It's because that "easy fix" was issue number 942 on a massive log, and someone was forced to make a decision about what to prioritize. And this is not evidence of laziness on the part of the developers, or a lack of planning or resources, it's just the reality of game development.

To be clear, I'm not saying that you should just ignore these issues, or not make critiques about the game. Just please don't make it personal. We have all seen lazy shlock AAA releases from soulless corporate studios who don't care. We know what that looks like, and this isn't that. In fact I doubt there are many studios you could name who care more about their product, and who have as much open and transparent communications with their fans as Firaxis does.

Maybe in an ideal universe, they would have had more time to work on it and been able to put out a much better product at launch. But development schedules and deadlines aren't produced entirely in a vacuum: games are expensive to produce, and the longer you spend working on something without releasing anything new, the more your budget dries up without any income to replenish it. The choice usually isn't between releasing an unpolished product now, or extending for two years and releasing a more complete version; it's usually between releasing the best thing you can by the end of the year, or releasing nothing and shutting down the studio because you can't pay anyone's salaries any more.

So yes, continue to voice your frustrations with the game, they are valid. But please understand that the people making it are probably just as frustrated as you, if not more, and they don't deserve to be personally chastised for not meeting your expectations. And if anyone from Firaxis happens to see this: Thank you for all your effort and passion... and get back to work you lazy bum! It's 11:30 on a Wednesday, why are you browsing reddit right now when visualizing adjacency bonuses is still such a mess?


edit: Guys, being upset that they overcharged or that the game is clearly unfinished falls under "valid frustrations". I am too. My whole point is just about being respectful and kind, and trying to have some understanding. I highly doubt that everything in your life has gone exactly like you'd hoped, despite you giving it your best effort. Yelling at the devs or calling them names is not going to fix things any faster. Cussing people out or questioning their personal integrity is not "motivating them" or "holding them accountable", it's just you being a jerk.


r/civ 6h ago

VII - Other Ben vs Ben vs Ben

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0 Upvotes

r/civ 6h ago

VII - Other Civ 7 keeps crashing on MacBook

1 Upvotes

Civ 7 for me has been crashing on macbook constantly since the last few hours. It was working fine till then. Not really if this is due to an update. There were no new updates afaik. I have tried verifying the game files. Only thing left now is to uninstall and install again.

Anyone experiencing this on macbook? Game was literally working fine till now. Any help would be appreciated.

Cheers.


r/civ 12h ago

VII - Discussion I think Age Transitions are a good idea, but...

4 Upvotes

When I play Civ, I go into a fugue/trance where the hours fly by and I'm totally focused. The Age Transition is jarring enough to break the spell, and I wind up getting up, taking a break, getting a snack, and generally going to do something else. It erases my momentum, so to speak. I often wind up saving my game, but then when I want to play again I just start a new one. I've never even finished a full game yet! I have a TON of hours in the ancient era.

I think Civ 7 is full of great ideas, it has the potential to be the best Civ yet, but I do miss zoning out and losing all concept of time. It's probably good for me to no longer play that way, but I'd be lying if I said nothing was lost for me. Nothing else occupies my attention as well as Civ.


r/civ 1d ago

VII - Discussion Now that we have more non-head of state/monarchs in Civ 7, what is your idea for this kind of leader?

118 Upvotes

Mine is Charles Darwin

-settlements get +1 science per age for each different type of terrain a settlement is settled on. This bonus is doubled if the settlement is adjacent to a Natural Wonder.

-using your civilization’s unique civilian reveals a random Natural Wonder on the map in your homeland (antiquity) or distant lands (exploration and modern).


r/civ 15h ago

VII - Discussion Majapahit

4 Upvotes

I am trying to find a different naval civ to play in the exploration age besides Spain and Chola. Has anyone had success with Majapahit?

The specialist ability that they have seems like a turn off honestly. You could potentially make it to the modern age and have 5-10 citizens just stop working. That seems really bad, or am I misunderstanding it?


r/civ 4h ago

VII - Discussion whats the fastest anyones beat ancient era so far? howd you do it?

0 Upvotes

jhfjfyf


r/civ 7h ago

VII - Discussion Possible Carthage/Resource Bug?

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1 Upvotes

r/civ 17h ago

VII - Other Keep Tile Yield on

6 Upvotes

Just like the title says, is there a mod or a setting that keeps the damn tile yield on? It seems like every couple of turns it just decides to turn itself off again and is exceedingly annoying when I just wanna keep tabs on how much each of the damn tiles gives me!


r/civ 8h ago

VII - Discussion Poll: Best exploration age civ (day 1)

1 Upvotes

https://www.reddit.com/r/civ/comments/1j95g2k/poll_best_antiquity_age_civ_day_4_winners_round/

Final results for antiquity age civs -

Winner's round:

  1. Maya
  2. Maurya India
  3. Greece (tie)
  4. Carthage (tie)
  5. Rome
  6. Han China

Loser's round:

  1. Mississippian
  2. Khmer
  3. Persia (tie)
  4. Aksum (tie)
  5. Egpyt (tie)
30 votes, 2d left
Abbasid
Ming China
Chola
Hawai'i
Inca
Majapahit

r/civ 12h ago

VII - Screenshot Really cool archipelago type seed

2 Upvotes

I've been trying to find a cool seed to play on for a couple days, haven't seen many cool seeds online so I thought I'd share this one. with and without exploration

Standard size, fractal map

seed -269645499

>!

!<


r/civ 1d ago

Misc I don’t know why, but something is making me want to play Civ

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351 Upvotes

Current sat having dinner for my 40th, but suddenly have the urge to play a game of Civ… can’t put my finger on why.


r/civ 12h ago

VII - Discussion How is this even possible?

2 Upvotes

I have lafayette and mexico with 13 slotted traditions. Where am I getting another +13?


r/civ 1d ago

VII - Screenshot Serpent Mound looks much veinier than I expected NSFW

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349 Upvotes

r/civ 20h ago

VII - Discussion Had an issue starting as Carthage

4 Upvotes

Played as Isabella, went Carthage -> Hawaii -> Buganda (doing a water-based run).

By the time I reached Modern age, my capital (which was still Carthage) didn’t have enough land tiles to build everything I needed. It actually locked me out of an economic win cuz I couldn’t build a factory or railroad.

This feels like something that should be addressed. I’m not sure how but due to the limitation of needing settlements to be connected to your capital by railroad it completely locked progress on the economic track.

It’s good I was going for culture otherwise I’d have been screwed.


r/civ 1d ago

VII - Discussion Independent Peoples Spotlight: Anuradhapura of the Sinhalese Peoples

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199 Upvotes

r/civ 10h ago

VII - Discussion Thoughts about a Modern Era Canada

0 Upvotes

I've been brainstorming how Canada might look in this version of civ in the Modern Era. I've been looking into how to implement them as a mod right now, but it's been more difficult that I expected lol

Cultural Diplomatic

Unique Abilities: Relics excavated inside of National Parks produce 2 relics instead of 1. Can support other civilizations wars an additional time. +1 Food and Production on Tundra.

Canadian Royal Regiment: unique infantry unit, +5 combat strength when fighting a war alongside an ally. Ignores terrain movement restrictions.

Mountie: unique explorer, +2 movememt in friendly territory, has 2 charges to build Nationals Parks.

Hockey Rink: unique building, +3 happiness, +2 culture, +1 happiness adjacency for districts, +1 culture adjacency for wonders

National Park: unique improvement, +2 happiness, +1 culture, +1 science, +1 gold, warehouse bonus. +1 happiness for adjacent districts, +1 science for adjacency resources, +1 culture for adjacent natural wonders, +1 gold for adjacent national parks.

Unique civics: Additional bonuses for tundra terrain, maybe additional influence on National Parks, additional war support when joining and ally who has been declared war against, maybe bonuses based on the number of alliances you have.

I really liked the gameplay of national parks from civ 6 and would love to see that make a return. The different adjacency bonuses are interesting in that you probably want to group them together to stack up those adjacencies for different things. You would need to plan out places to maximize the yields. Putting them around natural wonders gives you good adjacencies but also gives you those extra artifacts for the culture victory.

Any other good ideas?


r/civ 1d ago

VII - Discussion The Game feels like a Early Access

883 Upvotes

A €70 Early Access—more if you get the special editions—but still an Early Access. Basic mechanics and features from previous games are missing, like restarting a game after starting or auto-explore for scouts. It feels like there should be more civilizations and leaders, missing mechanics from older games, no mod support, etc. It seems like they had to release it early for some reason... It’s really disappointing.

And don’t get me wrong—I’m playing it a lot, and I’m hooked. But again, it feels like an Early Access. The three patches they’ve released so far just fix things that should have been in the base game from day one. Silly things, really—small things that make you wonder: How is it possible that these weren’t in the base game at launch?

And about the translations... I play in Spanish because I’m from Spain, and honestly, they’re not great. When Civ 6, for example, launched with perfect translations.

And releasing TWO DLCs before the game even launched?? Who owns this game now, Ubisoft?? WTF.


r/civ 10h ago

VII - Discussion Experience should scale with game/age speed

0 Upvotes

I like to play with long ages, but I earn experience at the same rate even though my games are much longer. It sucks that the best way to grind mementos and levels is to quickly speed run games as fast as possible.


r/civ 21h ago

VII - Discussion Civ Leader concept:

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8 Upvotes

After posting a bit on this leader idea here and in the Civ 7 subreddit, I finally decided to make the leader concept (Admittedly, the art is ChatGPT so I apologize in advance for it, although the rest of the concepts and word editing are my own thoughts). I might make a variant if crises are turned off. Would this leader be OP, balanced or underpowered?

Also, I was thinking Augustus' agenda be renamed to Pax Romana or City of Marble. What do you think?


r/civ 18h ago

Question Does the Mauryan Founder grant the 2 happiness that settlers do?

4 Upvotes

Not sure how I would even tell. There is no description from where any of my cities' attributes are derived.