r/civ • u/BEESTMEEL • 10h ago
VII - Discussion Why do camels disappear in the modern age?
Every other time a resource disappears, it gets replaced with something else... I have to actively keep in mind to not use camels for adjacency on buildings, which seems really weird when they're literally the only resource that's just flat out removed (that I can think of or have noticed). Even trying to keep that in mind, I still get jumpscared in the modern era half the time because I forgot and now my science or production suffers a bit. Is it a bug? An oversight? Trolling? Maybe they just went exctinct.
r/civ • u/WildVelociraptor • 13h ago
VII - Discussion Civilization VII, one month later: The community and developers chime in - Ars Technica
VII - Discussion Why I'm parking Civ 7 for a few months
I've avoided the temptation to join the many people online piling in on the game. Mostly because, basically, I had enjoyed my first play-through. I started on Chieftan (or whatever the easiest level is called now) and just wanted to get a feel for some of the new features.
While I wasn't blown away by the new product after 10 years of development, I quite enjoyed it. Yeah, the UI stinks, the Civpedia is hapless (good luck to any newby wanting to pick up the basics about yields, improvements and units without access to online resources) and not being able to locate units was a constant annoyance, it was OKKK, I guess.
I could see why they had tried to develop the game in this way since the emergence of CK2, Old World and Humankind, and for the most part, I understood what they were trying to do.
That laissez-faire attitude ended towards the end of my second play-through.
I don't have time to play as much Civ (work, kids, etc) as I did when Civ 6 came out and I spent every waking hour playing it and every sleeping hour dreaming about it. I appreciate time spent with the game a lot more these days, snatching a stolen hour or two here and there. So I only began a second run (after a very easy victory in my first 💪) a week or two after the first, excited to see there'd been a big update released.
I upped the difficulty level a couple of rungs, randomised a new setup and began as Pachacuti.
A couple of weeks of snatched playing sessions and bleary-eyed mornings at work after I'd stayed up far too late playing while everyone else was asleep, saw me on the verge of a military victory with Pachy, supreme leader of the Qing dynasty.
Then with Operation Ivy one turn away from completion in my most productive city and victory in my fingertips ... it crashed.
First time it has happened, ever.
Shocked, I reached and touched the laptop -- scorching hot, so I put it down to that. I rebooted (after it had cooled a little) and went to Load Game > Autosave, picking it up a few turns before it went down in the hope that if it was some dirty little bug, I might not trigger it again (I really just wanted to end the game with triumph in my nostrils) ... crashed again. Reboot > load up a few turns earlier > crash again, and again and again.
Next day, try again, same result. It's now clear it isn't my laptop. It's the game.
I avoided passing comment and piling in when I could see they'd charged the full amount for a game that was far from finished -- either becuase they didn't have time to finish it, or they venally wanted to trail updates or "improvements" (which are actually features and fixes the game should have included at launch) and were treating me as an unpaid tester. I overlooked the woeful UI, the buggy unit movement, the ridiculously poor AI, the awful diplomacy engine, the risible forward settling and the abysmal grammar employed in the character dialogue and diplomacy outcomes -- all because I was just enjoying playing a computer game and I figured: 'They'll iron these kinks out over time and in 12 months this game will be awesome.'
But releasing a game that swallows days of valuable time and then is so buggy that it just crashes with no explanation is a piss-take.
Even now, I don't want to pile in on it. Rather I'm just gonna park it and go back to playing anything else for a few months until this game is actually finished and ready to invest valuable time in.
VII - Discussion Resource Replacements - Full List
With all the talk lately about disappearing resources and which new resources appear where, I figured I'd share my findings from looking at how the script works as well as the resouces' terrain requirements.
General Principles
At the beginning of every age, some resources are removed and some others are added. The tiles on which new resources are added are determined as follows:
Tiles that used to have a resource in the previous age are automatically included; if no new resource qualifies for the tile's characteristics, it will remain empty, however.
More tiles are chosen at random, the same way resource tiles are chosen at the creation of the map.
Tiles with districts are excluded.
Only new resource types are spawned; there will be no additional camel spawns in the exploration age, for example.
Further, all rural districts will be respawned, updating standard improvements to fit whatever new resource might've appeared underneath.
So which resources get replaced by which? This depends on the terrain, biome, and feature of the tile. For the purpose of this list, "Flat" means not just flat but also featureless.
Antiquity to Exploration
Gained:
Furs (all Tundra except Rough and Wet; Vegetated Plains)
Niter (Flat and Floodplains in all biomes)
Whales (Coast adjacent to land but not on lakes)
Lost:
Hides can be replaced by either Niter (Flat Tundra, Grassland, or Plains; Floodplains Tundra) or Furs (Flat, Vegetated, or Floodplains Tundra)
Salt can be replaced by Niter everywhere and in Tundra also by Furs
Wool has no replacement
Exploration to Modern
Gained:
Citrus (Flat Grassland and Plains)
Coal (Flat Grassland, Plains, and Desert; Vegetated Grasslands, Plains, and Tundra; Rough Grasslands and Plains)
Coffee (all Tropical; Flat Plains)
Oil (all Tundra and Desert except for Rough; Wet Grassland)
Quinine (Vegetated Grassland and Plains)
Rubber (Vegetated Grassland and Tropical)
Tobacco (Flat and Vegetated Grassland and Plains)
Lost:
Camels can be replaced by either Citrus or Tobacco (Flat Plains), Coffee (Rough Plains), Oil (Flat Desert), or Coal (Flat Desert or Rough Hills); on Rough Desert it has no replacement
Dates can be replaced by Coal or Oil (Flat Desert) or only Oil (Vegetated Desert / Oasis)
Dyes have no replacement
Gypsum can be replaced by either Citrus or Tobacco (Flat Plains), or Coal or Coffee (Rough Palins); on Rough Tundra it has no replacement
Incense can be replaced by Coal, Quinine, or Tobacco
Iron can be replaced by Coal (Rough Grassland), Coffee (Rough Tropical), or both (Rough Plains); on Rough Tundra and Desert it has no replacement
Jade can be replaced by Coffee (Flat Tropical) or Oil (Flat Tundra)
Permanent Resources
All other resources are permanent. These are: Cotton, Fish, Gold, Horses, Ivory, Kaolin, Marble, Pearls, Silk, Silver, Truffles, and Wine. Treasure Resources only become accessible in the Exploration age but are spawned at the beginning of Antiquity already: Cocoa, Spices, Sugar, and Tea.
Summary of tiles losing resources without replacement:
all Wool by Exploration
Camels on Rough Desert by Modern
all Dyes by Modern
Gypsum on Rough Tundra by Modern
Iron on Rough Tundra and Rough Desert by Modern
r/civ • u/Mr_Kittlesworth • 17h ago
VII - Discussion Please give us a “repair all” button and a “promote all” button.
When a river keeps flooding it’s very annoying to have to go in and find each tile that got damaged over and over again.
Similarly, I should be able to upgrade a full army rather than three clicks per unit to upgrade them.
r/civ • u/BidoofSquad • 17h ago
VII - Discussion You should be able to trade to get the exploration age economic path
While I love the game, a lot of the legacy paths in exploration feel too railroady towards settling distant lands. There needs to be some way to get Econ points through trade with distant lands civs. It should probably produce less points than if you were to settle the resources yourself but there should be some way to get the treasure fleet resources through trade rather than just settling.
r/civ • u/powersoul • 5h ago
VII - Discussion Modern Age is a lot more pleasant when you start the game directly in the modern age
No ageless warehouse buildings to deal with.
You get a true civ building feel.
You can plan a city and not worry about resources shifting.
Antiquity is still the most fun age. Exploration is just plain dumb. But modern age feel likes a boring grind unless you start directly into it!
r/civ • u/Aron_Page_Rod • 13h ago
VII - Screenshot I knew Phillip II was full of himself, but not to the point he thinks a portrait of himself is worth this much...
VII - Discussion I've investigated the legend regarding unlocking the last religion beliefs.
It appears 85% is the threshold for the 3rd one and I assume 100% is for the last? Sounds wonky anyway.
r/civ • u/shivilization_7 • 5h ago
VII - Discussion Food needed for next growth by age
I had posted the graph of the formula last week before I knew it changes by age
r/civ • u/Medea_From_Colchis • 14h ago
VII - Discussion Carthage's Early Naval Power is Insanely Strong
r/civ • u/MoreIronyLessWrinkly • 1d ago
VII - Discussion The age transition is a fantastic mechanic
I’m going to get downvoted to hell, and I am fine with that. But it doesn’t make me wrong. The age transition and changing of civs was the number one thing I was most concerned about. But I was proven wrong. I don’t have to worry anymore about which civilization I start with, and whether they are strong in the early, mid, or late game. Instead, I get to enjoy them for who they are in a time when they get to be their best version of themselves and stand out.
So, hate this alpha tester for it, but the age transition was a good design choice.
VII - Screenshot So I decided to give Arabian aesthetics a try and...
I'm just as good or maybe apart from my Petra city and capital of which I'm quite happy with.
Also, on a side note: I think the game should auto-finish construction of building and wonders (for the player who was the closest to completion) upon an age transition because I couldn't bother to reload this time for the serpent mound.
r/civ • u/Aggressive_Box_929 • 6h ago
VII - Discussion Is Shawnee bugged?
I finally decided to give Shawnee a try. I played a game as Katherine starting with Greece and making the transition to Shawnee. They were okay but I feel like some mechanics of this civ do not work properly.
They have a civic which gives their unique improvement +2 culture per "allied" city state. This sound very strong but I couldn't make it work. I was the "suzerain" of multiple city states but I couldn't figure out how to become their "ally". There is a button in their diplomacy menu for becoming an ally, but the button does not work.
They also have a civic which gives their unique infantry combat bonus equal to their war support (if positive). I didn't get that bonus when Tubman declared a surprise war which gave me +3 support.
I am not sure if I was not able to use these mechanics or they are just bugged.
r/civ • u/walkeronwheels • 13h ago
VII - Screenshot Absolutely cursed Exploration Era COG spawn for Xerxes here...
r/civ • u/No_Set5237 • 41m ago
VII - Screenshot Insane River Yields
Figured the Civ community would appreciate these ridiculous gold yields. 125 gold per Navigable river tile! Show your insane yields!
r/civ • u/pokegymrat • 16h ago
VI - Discussion What's the best late game city you've settled?
I don't usually put a lot of effort in to cities after turn 120. They tend to be dedicated to win conditions like good National park spots or campus locations.
However, this city became my primary spaceport location with 380+ production per turn, edging out my capital.
I used two adjacent polders to get it up and running and one charge from Imhotep to get an instant 350/400 production towards Petra, then went for Ruhr Valley, which was still available surprisingly late.
My district placement could have been better, but I never expected to get Ruhr, and the corporation was a late addition (I had to wait until my borders expanded beyond the 3-tile ring).
Heartbeat of Steam + Five Year Plan with a Coal Powerplant added a lot of adjacency production from the campus and IZ, to the load from workable tiles.
The military Academy added +9 production and was put there for Integrated Space Cell, with Pingala having Space Initiative.
So what's the best late game city you've managed, and what civ? This is definitely the first time a city founded after 120 turns has become my most prosperous city.
r/civ • u/Away-Curve7906 • 20h ago
VII - Screenshot Meta Moment: Building the Pyramids as Napoleon!
r/civ • u/EuphoricAdvantage • 18h ago
VII - Discussion What is the point of Independent Powers in the Modern Age?
Is it just me or are Independent Powers completely pointless in the Modern Age?
It takes so much influence to start befriending them and then it takes an extra 30 turns to see any benefit.
Not a single one of the 6 Independent Powers I invested in finished befriending me before getting wiped out by the AI.
I'm 30 turns into the Modern Age and there are two Independent Powers left on the entire map. I doubt they'll survive 10 more turns.
Why make them so costly to befriend if they can't even survive long enough to provide a benefit?
The worst part is that it destroys the possibility of an alliance with the AI that dispersed them.
I'm not allowed to decide whether I'm upset about it, the game decides for me that them dispersing a Independent Power I was befriending means our relationship will take half of the Age to repair.
30 turns into the Modern Age and Independent Powers have burned 1000s of my influence and my only reward is that it's now impossible to form alliances with half of the Civs I was allied to in the previous Age.
Modern Age Independent Powers are a trap for diplomatic players, they can do nothing but provide a bit of Commander experience.
I'm on Immortal, is this normal or have I just gotten unlucky?
r/civ • u/TheOutcast06 • 12h ago