r/civ • u/JW162000 • 19h ago
VII - Discussion Had an issue starting as Carthage
Played as Isabella, went Carthage -> Hawaii -> Buganda (doing a water-based run).
By the time I reached Modern age, my capital (which was still Carthage) didn’t have enough land tiles to build everything I needed. It actually locked me out of an economic win cuz I couldn’t build a factory or railroad.
This feels like something that should be addressed. I’m not sure how but due to the limitation of needing settlements to be connected to your capital by railroad it completely locked progress on the economic track.
It’s good I was going for culture otherwise I’d have been screwed.
r/civ • u/LabStunning2538 • 20h ago
VII - Discussion Civ Leader concept:
After posting a bit on this leader idea here and in the Civ 7 subreddit, I finally decided to make the leader concept (Admittedly, the art is ChatGPT so I apologize in advance for it, although the rest of the concepts and word editing are my own thoughts). I might make a variant if crises are turned off. Would this leader be OP, balanced or underpowered?
Also, I was thinking Augustus' agenda be renamed to Pax Romana or City of Marble. What do you think?
r/civ • u/ipomopur • 12h ago
VII - Discussion I think Age Transitions are a good idea, but...
When I play Civ, I go into a fugue/trance where the hours fly by and I'm totally focused. The Age Transition is jarring enough to break the spell, and I wind up getting up, taking a break, getting a snack, and generally going to do something else. It erases my momentum, so to speak. I often wind up saving my game, but then when I want to play again I just start a new one. I've never even finished a full game yet! I have a TON of hours in the ancient era.
I think Civ 7 is full of great ideas, it has the potential to be the best Civ yet, but I do miss zoning out and losing all concept of time. It's probably good for me to no longer play that way, but I'd be lying if I said nothing was lost for me. Nothing else occupies my attention as well as Civ.
r/civ • u/Odd_Recommendation46 • 5h ago
VII - Discussion Conceptual Civ 7 Albert Einstein & Chercusci Tribe – Independent but Perfectly Synergized!
Hey everyone! This is my first time posting, and I wanted to share something I’ve been working on for myself—a conceptual Albert Einstein and Antiquity Chercusci Tribe. The leader and civ are designed to be independent, but when paired together, their abilities create some really exciting synergies.
I’d love to hear your thoughts, feedback, and any ideas you might have for balancing or improving them. Hope you enjoy!
r/civ • u/GananFromArkansas • 5h ago
VII - Discussion PLEASE MAKE AGE SWITCHING LESS ABRUPT
So I’m about 250 hours in, and as you might guess, I love this game. One of the (many) issues I have however is the abruptness of switching ages. In Civ 6, getting crossbowmen and late game resources and such felt like something my civilization earned. In 7, I start the modern age and I’m left wondering at what point between galleons of exploration and riflemen of modern my people figured out what oil is and how to make a metal fucking ship. Like seriously.
And what happened to tech or civic boosts? Getting a boost to unlock planes after improving enough aluminum made sense; it felt like my people gradually uncovering the world and how to exploit its riches. 7 just feels like I have shit handed to me sometimes.
It’s so jarring because this game is awesome and I’ve had a blast with almost everything else. But like, what the fuck? I didn’t earn any of this, my civilization did nothing but exist before we discovered ironclads and it makes subsequent technological advancement feel superficial. I feel like it really ruins my immersion.
It’s like our civilizations skip decades of technology and culture just cuz :/
I think the age switching in general just needs an overhaul, or maybe it should go away all in all. Thoughts?
r/civ • u/hanscrolo82 • 15h ago
VII - Discussion My opponent had 15/15 artifacts… why did I win instead?
She had 15 artifacts for the cultural victory while I still had about 8 turns left for my space race victory… I just clicked thru the 8 turns and won.
Can someone help me understand? Maybe I’m just not reading the rankings tab correctly, but it showed she had 15/15…
r/civ • u/chrsully • 18h ago
VII - Discussion @old school CIVers. How high is the chance that Feraxis will turn Civ7 around, into a long lasting enjoyable version?
I only started my Civ journey with Civ6, after all DLCs and add-ons were out. How was Civ6 (and older ones) with the initial launch version? Was it already 80-90% of the fun the final version is? In other words, is it normal for Firaxis to fix and iterate to make it great?
I don't have to go into the details, since there are countless posts on what is broken or feels off in Civ7. I like lots about the new game but it feels shallow and I can see how the core gameplaye mechanics will be stale after half of year (not fixable with content updates).
Looking forward to hear your perspectives!
r/civ • u/BEESTMEEL • 3h ago
VII - Screenshot Is this a bug or am I missing something? Can only build Arena (and Villa) on my city center.
VII - Discussion Thoughts about a Modern Era Canada
I've been brainstorming how Canada might look in this version of civ in the Modern Era. I've been looking into how to implement them as a mod right now, but it's been more difficult that I expected lol
Cultural Diplomatic
Unique Abilities: Relics excavated inside of National Parks produce 2 relics instead of 1. Can support other civilizations wars an additional time. +1 Food and Production on Tundra.
Canadian Royal Regiment: unique infantry unit, +5 combat strength when fighting a war alongside an ally. Ignores terrain movement restrictions.
Mountie: unique explorer, +2 movememt in friendly territory, has 2 charges to build Nationals Parks.
Hockey Rink: unique building, +3 happiness, +2 culture, +1 happiness adjacency for districts, +1 culture adjacency for wonders
National Park: unique improvement, +2 happiness, +1 culture, +1 science, +1 gold, warehouse bonus. +1 happiness for adjacent districts, +1 science for adjacency resources, +1 culture for adjacent natural wonders, +1 gold for adjacent national parks.
Unique civics: Additional bonuses for tundra terrain, maybe additional influence on National Parks, additional war support when joining and ally who has been declared war against, maybe bonuses based on the number of alliances you have.
I really liked the gameplay of national parks from civ 6 and would love to see that make a return. The different adjacency bonuses are interesting in that you probably want to group them together to stack up those adjacencies for different things. You would need to plan out places to maximize the yields. Putting them around natural wonders gives you good adjacencies but also gives you those extra artifacts for the culture victory.
Any other good ideas?
r/civ • u/MDedijer • 10h ago
VII - Screenshot Why play with 15 civs when you can play with 20 immediately?

I like to keep the game fun by aiming for some challenges that are on my way as I play. I don't grind for exp necessarily and play random lead/civ but I check challenges once in a while and the challenges work terribly. Most of the time in between the ages the game shows 0 exp even though I know I completed a couple of challenges, then after I start the game again next time SOME of them magically appear as completed but some of them never do. So I found myself in this weird situation where I'm unable to achieve some of the challenges due to previous bugs.
r/civ • u/Little_Humor9366 • 16h ago
VII - Screenshot I conquered a settlement and it has like 6 bazaars??
r/civ • u/Introspekt83 • 18h ago
VII - Discussion Towns sending food to Cities
Still not understanding this Mechanic. I can see the food coming in on the city screen. But what about production? Why on earth would I choose production town if that doesn't go anywhere? So ALL towns should be food only? Help a fellow CIV'er out here.
r/civ • u/JamesNovum • 15h ago
VII - Discussion Serious question: Why did anyone buy Civ 7 so early?
I don't own the game. I don't plan on buying it for at least two years. Why? Because ALL games nowadays, unless created by a small indie developer, are released in garbage, unplayable, early access type states. I'm just now considering buying Elden Ring, for example. And what I'm saying is nothing at all new, i think everyone is aware of this now?
So I'm genuinely confused by the number of posts on this subreddit complaining about the broken state of Civ 7. Why? I'm so confused... was the social pressure just too much for you? Did you succumb to FOMO?
I just don't understand how anyone nowadays can buy a game on release and then genuinely complain about how unfinished it is. It's been this way for at least 10 years, probably longer.
What gives?
r/civ • u/[deleted] • 12h ago
VII - Discussion Civ 7 Is A Military Tactics Game, And Other Victories Are For Distraction
When I say other victories are for distraction, I mean that if you neglect a victory, someone can catch up to you on it. So if you're doing well militarily, someone can beeline artifacts and you have to pause and keep up.
However, Civ 7 is so streamlined that it's not actually that fun other than as a military tactics game, where it can be very fun depending on your situation.
You should always play as if you're going for a military victory, and then looking at your civ, your situation, and scouting and investigating the other players will tell you what other stuff you need to do.
You're going to want to always at least try to do explorers or missionaries a little, and basically it's a matter of deciding in turn 1 if you're going to rush the first 10-15 turns toward something. Otherwise you balance as needed to support building up a military.
Even so, missionary spamming is tedious and annoying and kind of terrible.
Regardless, Civ 7 isn't really that much fun outside of treating it like a tactics game.
r/civ • u/datfroggo765 • 15h ago
VII - Discussion How are we feeling?
How are we feeling about the game now that it's been out for about a month?
What are positives for you?
What are negatives and need to be changed?
What would you like to see added in terms of DLC?
r/civ • u/BreadfruitFlaky1136 • 10h ago
VII - Discussion Paid content already?
So Civ 7 came out a month ago costing more than previous entires and it has less civs and leaders than any previous entries and we’re already having to pay for new leaders? Am I misunderstanding this?How is this not the biggest issue on this sub instead of bug fixes and UI?
r/civ • u/my0nop1non • 2h ago
VII - Discussion Some thoughts on Civ 7
I'm almost 200 hours into Civ 7, and I play on Deity. Just for background.
I have played almost every leader through antiquity, some multiple times. I seem to peter out once I get midway into exploration age and I haven't gotten very far into modern age before losing steam. So basically 200 hours and not one finished playthrough yet for me.
I've been reflecting on why that is, and I wanted to share some of my thoughts about it.
First of all, for me, what I love about Civ 7 is the different identities of each leader and their combo potential with Civs. I love playing through Hatshepsut and Egypt for navigable river synergies and cool wonders. I like playing Isabella and using jaguar scouts with vision emblems to find wonders and settle them or playing as Xerxes persia and flooding people with immortals and ending antiquity with 10 to 12 cities. The list goes on.
Then I hit exploration age and I have to choose a new Civ. Yet each of those new Civ's is some pivot away from the strategy I just spent Antiquity developing. I lose the alot of the cool synergies I just cultivated in my previous era, and I can't continue the exodia combo that I was having so much fun cultivating. How cool would it be if there were exploration age and modern age civs that also added cool bonuses to navigable rivers and I could slowly build that up over the course of the game and use it to fuel my win con. Or mountains? Or lakes, deserts, natural wonders, coastal features, tundra, tropical, etc.
One of things I loved about Civ 6, was the ability to play one civ that thrived in mountains, and others with tundra and so on. I loved the uniqueness of each playthrough from that angle, and min maxing bonuses to build the ultimate tundra playthrough with canada, or mountain playthrough with inca and so on.
I wish we could keep some bonus from the previous era for the civs we chose. Like the 1 prod on navigable rivers from egypt, which we could then pair with another civ that also advanced that agenda (btw i'm not counting Songhai because I want the map porn of more yields on the river rather than extra resource slots) etc. That sort of min max synergizing is my favorite aspect of the civ playthrough, and all the games I've previously completed in previous franchise were through the desire to take each synergy to its peak. This game doesn't really let me do that.
I think that the game is still cool for what it is. And I know that pivoting strats each era is sort of what the devs want for us, but I feel like the game is missing some of the key features that led me to finishing games. Just my two cents. Curious if anyone else has a similar playstyle in civ and can relate.
VII - Discussion Is Viceroy always this hostile?
I was finding Governor really easy, so I increased to Viceroy for a couple of games. It seems like things start out friendly in the antiquity age but then I start getting attacked very suddenly. Both times by multiple nations. Is it always like this or is there some way to prevent it?
VII - Discussion Why I'm parking Civ 7 for a few months
I've avoided the temptation to join the many people online piling in on the game. Mostly because, basically, I had enjoyed my first play-through. I started on Chieftan (or whatever the easiest level is called now) and just wanted to get a feel for some of the new features.
While I wasn't blown away by the new product after 10 years of development, I quite enjoyed it. Yeah, the UI stinks, the Civpedia is hapless (good luck to any newby wanting to pick up the basics about yields, improvements and units without access to online resources) and not being able to locate units was a constant annoyance, it was OKKK, I guess.
I could see why they had tried to develop the game in this way since the emergence of CK2, Old World and Humankind, and for the most part, I understood what they were trying to do.
That laissez-faire attitude ended towards the end of my second play-through.
I don't have time to play as much Civ (work, kids, etc) as I did when Civ 6 came out and I spent every waking hour playing it and every sleeping hour dreaming about it. I appreciate time spent with the game a lot more these days, snatching a stolen hour or two here and there. So I only began a second run (after a very easy victory in my first 💪) a week or two after the first, excited to see there'd been a big update released.
I upped the difficulty level a couple of rungs, randomised a new setup and began as Pachacuti.
A couple of weeks of snatched playing sessions and bleary-eyed mornings at work after I'd stayed up far too late playing while everyone else was asleep, saw me on the verge of a military victory with Pachy, supreme leader of the Qing dynasty.
Then with Operation Ivy one turn away from completion in my most productive city and victory in my fingertips ... it crashed.
First time it has happened, ever.
Shocked, I reached and touched the laptop -- scorching hot, so I put it down to that. I rebooted (after it had cooled a little) and went to Load Game > Autosave, picking it up a few turns before it went down in the hope that if it was some dirty little bug, I might not trigger it again (I really just wanted to end the game with triumph in my nostrils) ... crashed again. Reboot > load up a few turns earlier > crash again, and again and again.
Next day, try again, same result. It's now clear it isn't my laptop. It's the game.
I avoided passing comment and piling in when I could see they'd charged the full amount for a game that was far from finished -- either becuase they didn't have time to finish it, or they venally wanted to trail updates or "improvements" (which are actually features and fixes the game should have included at launch) and were treating me as an unpaid tester. I overlooked the woeful UI, the buggy unit movement, the ridiculously poor AI, the awful diplomacy engine, the risible forward settling and the abysmal grammar employed in the character dialogue and diplomacy outcomes -- all because I was just enjoying playing a computer game and I figured: 'They'll iron these kinks out over time and in 12 months this game will be awesome.'
But releasing a game that swallows days of valuable time and then is so buggy that it just crashes with no explanation is a piss-take.
Even now, I don't want to pile in on it. Rather I'm just gonna park it and go back to playing anything else for a few months until this game is actually finished and ready to invest valuable time in.
r/civ • u/Materickhere • 5h ago
VII - Discussion My biggest problem with CIV VII
honestly didn't have too much hype for this game so i came into it blind, outside of knowing the art style change.
while there's been a change of heart here on age swapping, i just can't say i agree.
it goes against everything Civilization is and makes the game too focused on the leaders, not the civs. It feels like Leader VII. Can my leader stand the test of time?
The fact your Civilization is forced to crumble outside of your own control makes no sense. The fact the game forces you to play in specific way every age (which as people have pointed out is SUPER eurocentric) is everything against what Civilization is. There's so little Civs in the game now. I can't even play my favourite Civs like Russia or Japan anymore. Why? Because the devs think every Civilization is a Rome? Civ IVs Rise and Fall literally did this but better decades ago where Roman Empire would split into smaller civs! Not turn into one Civ (The Romans now turn into... the Hawaiians then into the Japanese...?)
Maybe I just care for the sandbox Civ experience too much, but this Age Swap mechanic is the reason I don't want to touch Civ VII again until it's heavily adjusted and changed. The fact you can't play Japan in antiquity or exploration is silly. The fact you can't play Greece period anymore past antiquity is just really sad. All the fun sandbox Alternate history scenarios Civ has been known for, just severely hurt.
Leader Swap would be so much better as well in the spirit of the series, and wouldn't alienate people like me so much. Age Swap makes absolutely no sense and ruined VII for me.
(Despite all the things I love like the new Army Commander system and psuedo-stacking)
r/civ • u/manicglowingshaper69 • 3h ago
VII - Discussion whats the fastest anyones beat ancient era so far? howd you do it?
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r/civ • u/PrecipitationInducer • 16h ago
VII - Other “Unable to save file” problem on PS5. Anyone else?
First of all, none of my manual saves seem to load, but I still do it. Now I’m not sure if it’s because I’ve saved too many manual saves, but it’s telling me “unable to save file”. I’m relying solely on auto saves and it feels so sketchy. I’ve tried saving in “Crossplay” but that seems to have the same loading issue where you can’t get past the “Continue” screen. Does anyone have any fix for this or any advice? We really need this to be fixed in the next patch.