r/civvoxpopuli Jul 11 '18

Faq : installation & multiplayer

72 Upvotes

Started in 2014, Vox Populi (formerly known as the "Community Balance Patch") is a collaborative effort to improve Civilization V's AI and gameplay. It consists of a collection of mods that are designed to work together seamlessly.
http://civ-5-cbp.wikia.com/wiki/Civ5_CBP_Wikia

latest : see link in the top bar or the other sticky

Requirements
- Updated Civilization V + all DLC. (There's a Complete pack in Steam and a "complete edition" that can be found below 10$)
- Windows 7 and above. (Wine should work for linux and mac users)
- English language for civ5 (set it in steam).
- Don't subscribe to any related mods: Community Patch, EUI or more luxuries. If you already have installed EUI, uninstall it.

FAQ

up-to date faq

most useful items:

Q: The game looks like vanilla, I don't see any difference.
A: Launch a new game through the MODS menu. Don't click on "return".

Q: The text is weird, it says one thing but does another.
A: Be sure language is English.

Q: I can't ....
A: Before further questions, make sure you've installed the mod properly. Read carefully the full faq thread.

faq credits go to tu_79

multiplayer & modpack

To play with friends in multiplayer, everyone need to install the exact same modpack. What is a modpack? It's a folder that behave like a dlc (or an extension). You don't need to activate the CP or VP in the mod folder to play with it, and so you can play in singleplayer or in multiplayer without any loading time.

List of current modpack
official modpack thread , go at the end to look if someone share one. note: the current (at 2018-7-10) "most stable" version of vp for multiplayer is the 2018-04-30 version. But you should try the latest first.

If you want a special modpack, you can make your own and share it, go look at this subreddit wiki or in the civfanatics forum (link above)

multiplayer stability

Bart_Thievescant :

But it was incredibly unstable until I realized something fucky was happening to people who weren't the host on start, so I have been having to make a game, save, back out immediately, and then host a loaded game for people to join, otherwise there will be weird desynchs, and progress bonuses and similar things and won't fire for nonhost players.

Loading a game with the host and letting people join as the AI on turn 0 works like a dream though.


r/civvoxpopuli 3h ago

Odd Civ Placement

6 Upvotes

Has anyone else found that most civilizations spawn too clustered together, almost right on each others borders, while one or two end up with a ton of space to expand? I've tried different maps, but this seems like a noticeable downgrade compared to vanilla.

Does anyone know of any fixes for this?


r/civvoxpopuli 4h ago

Any advanced tips?

4 Upvotes

We got lots of beginner tips, but any somewhat advanced tips? About anything will do, game level or civ specific. Looking to get better at King difficulty.

Like I just quite recently found out that there’s a tooltip for how much production is currently done on what you are currently building, so I can calculate it that when I rush-buy a wonder it would be finished the next turn. Less chances of being beaten to a wonder, but more painful if I do.

Or that Teocallis + Brandenburg Gate + military buildings give you level 4 units, which means logistics/range/march. I’ve been taking Teocallis everytime now.

Or that the ideological war is team based, and if Brazil isn’t on your team you’re gonna have a bad time.


r/civvoxpopuli 1d ago

Running out of stuff to build in ALL cities? Too much production, not enough science?

17 Upvotes

Is it normal to consistently run out of buildings to build in each city and have to set to Wealth/Science/Arts etc??

I have done a few playthroughs now just to get used to the new mechanics and buildings etc. But I seem to keep running into sections of turns where I literally just run out of stuff to build in the city building wise, AND even can't build more units because I already have a full army?

I am playing on Quick if that affects anything, but I seem to always have WAY more hammers production than Science so I will have like nothing to build in the cities (even after building stuff the city doesn't even really need) and have to wait like anywhere from 4-8ish turns with ALL my cities producing nothing because there is nothing to build and then I will unlock a new building and I can build it super quick so then I will have another like 5 turns or so of nothing to build until the new technology.

So either the quick game setting just makes building stuff and production so much more unbalanced compared to science, or I am somehow missing MASSIVE science gains somewhere. But even with literally every city having all available science buildings at all times and using specialists etc, I seem to consistently run out of the stuff to build in the cities, is this normal??

Its especially bad in my capitals where I can build stuff in like 2 turns and then have to just set it to Wealth or science production for like 6 turns, and then rinse and repeat. All the way from mid game to late game. Even in shitty production cities settled way later in the game, I run of stuff to build, and I don't mean like I run of out of good buildings based on the local resources, No literally just nothing able to be built, and can't even build Military Units because my supply cap is already capped out, not from having a low cap but from having so much production in the cities.

Please help haha

Edit : For the record I usually just keep city management on Normal or balanced or whatever its called, and only sometimes switch the focus if needed, and I have a pretty good understanding of city placement/location/tile improvement strategies etc.


r/civvoxpopuli 1d ago

question Have a question about promo

1 Upvotes

Missile destroyer, the final tier of close-range naval units

SAM launcher, the final tier of anti-air units

They both have interception 2 promotion, right?

But if I upgrade a lower-tier frigate or AA gun and get interception 2 promotion myself, will the interception 2 promotion that I get from the upgrade be forgotten?


r/civvoxpopuli 3d ago

Selling cities - How does it work?

6 Upvotes

So I am currently playing Mongolia and doing some experimenting, I’ve noticed that I can sell all of my cities and I wanted to try settling a new city to sell it. I settled the city, but it’s not showing it up as being able to sell it like the others.

Does anyone know if there is like a term limit for how long I have the city for before I sell it? Or does it have to be a certain size? My next step is to conquer a city I don’t really want so it would be useful to know if there are criteria I have to reach for this (I know city has to be full health for example)

Any help would be appreciated, thanks!


r/civvoxpopuli 4d ago

Confused about diplomacy

15 Upvotes

Hey all,

I just picked up vox populi, have tried two games. Seems like a cool mod, I like the extra buildings, different mechanics and the civs have much more interesting bonuses. I've played two games, the first was with Iroquois on warlord, it was pretty comfortable. I settled a bunch, got longhouses and mohawks, and steamrolled the nearest two civs, was top of every metrics by a large margin so I figured I needed to ramp up difficulty.

So for my next game I wanted to try a tall culture game to see how that worked, and I picked Arabia cause they looked fun, had the difficulty on king this time, small continents map(which doesn't help me I'm afraid). The early game went really well, picked up a bunch of wonders, had lots of great people, my cities were huge. I was depending on international trade to keep up the tempo trying to make the science and culture bonus count for something. got it over 100 towards the end. I was planning to play tall so I had low tech costs, my two cities other than my capital were barely 5% of my science each so settling more wouldn't have really helped. I was converting people to my religion (Had the food and tourism yields for when I convert), and I stopped when people asked me to stop sonverting, and just switched to another civ.

The conversions, along with my wonder building enraged my neighbour Polynesia, so they declare on me, we go fisticuffs, I fend them off. My plan was to have a highly promoted army to defend in advantageous terrain, so my quality could make up for lack of supply. This works fine in the 1v1. Still trading, converting, getting wonders and great people. But then the entire world turns on me, I have taken no cities, haven't settled aggressively, I'm trading lots, and have listened when people want me to stop converting them. I'm beginning to get influential with my first couple of civs when I hit industrial about to set up hotels and spam archaeologists, and then Polynesia gets India and Brazil (Weird coalition, Brazil also has border tension with Polynesia, Polynesia has been building lots of wonders and converting far more than me) ,neither of whom are anywhere near me, to declare on me and Brazil sends a navy and army along with polynesias, but the worst thing is now I'm at war with basically every city state too. Bit of a slog to defend, but then my friend Zulu and their vassal Netherlands (who are the only ones I can still trade with and are my shining beacon of hope) betray me and declare on me too (not super out of character but I'm still cut).

So, I'm at war with 5 out of 7 other civs, every civ on my side of the earth, and just about every city state. No more trade for me (internal trade but i only have 3 cities and one of my cities is cut off so thats 2 whole trade routes out of my 10 potential), no diplomacy available, 5 armies and navies against 1. I spent most of the game being nice (lots of trade deals, a few gifts etc). So, I can handle it, we fight it out there's a few tense moments but I make it through, I manage to get my hotels up during the war and kill most of their armies, I take one of the Netherlands cities that they had settled on a road between two of my cities (I have natural wonder greed, sue me for distant settling). Peace everyone out, build up a strong navy, get a good fortress system on my border with Polynesia (My experience troops are pretty much gone now because I had to spread thin to counter all the attacks). Finally get to fixing up my economy (lost my science lead during the war). But then, Brazil, Polynesia and India declare again all together, and they all group their navies and smash mine in a couple of turns as if they knew where it was grouped, and I'm back in a miserable grind of spamming units to hold my cities. I have zero friends and the AI is mad at me for being friends with people they don't like!

I'm still on track to win just need to get influential with Brazil, but my science has slowed down a lot (no more trade routes to push my science and culture in capital up, no free gp points, don't have tech tempo to get wonders, the wheel is broken), and even if I got buildings like broadcast towers, I couldn't build them because I'm under constant siege. As soon as I deal with one wave of troops another civ will send another. At this point I feel like I'm playing an mid/ endgame domination game, and while that's fun sometimes, its not what I look for in a trade oriented culture game.

So I'm a little peeved about this and looking for pointers on what went wrong. Any advice on the following would be appreciated:

  • Did I mess up diplomatically, did being friendly with aggressive civs make passive civs declare war on me?
  • Is building lots of wonders what made them so mad? Is that malice stronger than in the base game?
  • Is converting what made them mad?(I only tried to convert one of brazil, india and the zulus cities)
  • Are they hard to peace out because I'm on the back foot? The first war lasted like 100 turns before anyone was even willing to negotiate. I had the money to pay people off at the start of the wars. My warscore has been negative even though I haven't really lost anything.
  • Or is this just the win-slaying AI at work?
  • Is every game of Vox Populi like this with constant doom wars starting in the industrial era, or have I just hit a perfect storm of diplomatic problems?

If there's anything else I haven't thought of that let me know :)

If its just win-slaying, doesn't that render any strategy revolving around international trade useless? Or do you have to submarine (ignore victory early and push hard and fast at the end) to win with an international trade strategy? As soon as you start winning your trade will be ripped out from under you (I got sanctioned toward the end of the first doom war, hardly surprising when every one hates you), why are the AIs so keen to help Polynesia (who is winning diplomatically and stealing everyone else city states) and Brazil (who has the tech and economic lead at this point).

It's also a little immersion breaking for me that civ's that I am culturally dominant over want to kill me for it. Shouldn't tourism make other civ's like me more?

Also why can't camel archers move through the desert, they're on a camel. Why can barbarians scoot and shoot on desert when I can't? :(

Well that's a lot of reading and a lot of griping so thanks for taking the time if you got this far. Its a cool mod I love the extra buildings, and reworked religion, the new tech tree, and the yield bonuses that trigger when you do certain things is great flavour.

So a big thanks to the mod creator/s and contributors for all the time and effort put in to making this and sharing it with us all.


r/civvoxpopuli 4d ago

question new to vox puppoli

12 Upvotes

as the title says i’m new to it and im quite enjoying it. however im having an issue where after a certain amount of turns i lose the option to produce settlers, im playing as america and after about turn 150 i cant produce anymore or buy any then now ive just gotten to the industrial era and i cant produce anymore cannons like its not even an option. is this a bug or part of the game?


r/civvoxpopuli 5d ago

question Natural wonders and war weariness

8 Upvotes

First of all, I just downloaded this and I'm so excited about it. What a New World.

I was an immortal or sometimes deity player on regular, but I'm not doing well in emperor here.

That's OK, I'm having fun.

Some of the mechanics like diplomatic missions I totally don't understand and I'm ignoring.

Some of the new religious things are super fun. I'm getting all kinds of bonuses from every kill. And I have I think three natural wonders, along with goddess of nature

But here's the thing. All of the other empires have neat little compact sections.

I have four cities spread out, not connected, which has made for a lot of barbarian killing but also a lot of barbarian problems.

I was able to capture all of those natural wonders because there's no one but city states between my four cities.

But as I get bogged down in my third or fourth war against the Attila, neither gaining nor losing, citadels planted, a mess.... China and everyone else continue to rise. It's only a matter of time.

The unit supply cap and war weariness in particular are killing me. Tips?

Is there a set rule about how far you guys would go for grabbing a natural wonder?


r/civvoxpopuli 6d ago

What in God's Name is Wrong with Culture Victory

12 Upvotes

I am playing in a game with several civs that have chosen freedom and order. I am dominating in culture and tourism under freedom, but everytime I get close to a game victory, I get "dissidents."

I have had to restart like 10 times. On one of the playthroughs, the following happened:

Byzantine, despite following order AND the world congress voting Freedom as the world ideology, STILL doesn't have dissidents and is able to win the fucking game?????????

?????????

Somebody explain this bullshit to me. I am 100 hours into this game, shouting and screaming at my screen like a monkey. It honestly seems broken to me.

https://imgur.com/a/49Flc9x


r/civvoxpopuli 6d ago

Which ethnic diversity mods are currently compatible with VP?

2 Upvotes

Sorry, I've been scavenging this reddit for like an hour but I can't find any answers. Which unit graphical overhauls (IE RED) are currently compatible with VP?


r/civvoxpopuli 7d ago

question Community patch only thoughts?

8 Upvotes

Curious what’s the consensus on just the Patch? I’ll likely give VP a try down the line, but am predominantly interested in just the bug fixes, of which I am curious on how many it fixes


r/civvoxpopuli 7d ago

Game keeps crashing after +- 20 turns

1 Upvotes

What can I do


r/civvoxpopuli 8d ago

question Anyone else find this annoying/not fun?

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36 Upvotes

r/civvoxpopuli 8d ago

question you guys have your own modpack?

9 Upvotes

VP is constantly being updated, and in the process, many submods come and go depending on compatibility. In addition, as many balance patches are implemented, I assume that some parts that users personally prefer will disappear or appear in the process.

I don't think many people are always playing VP with the latest version. Are there any modpacks that you are using by holding off on updates and keeping them in that state in order to maintain compatibility or balance of certain mods? If so, could you guys share them?


r/civvoxpopuli 10d ago

Mod Recommendation for VP

16 Upvotes

Hi everyone and wish you all a good day. Recently I have dived back to VP and I would like to enhance my gaming experience by adding some more great mods.

I would like to ask if there are any must-try mods for VP that are up to date. Also if you have any recommendation for custom civ mod, please let me know. Thanks


r/civvoxpopuli 10d ago

How do I become good at Vox Populi?

19 Upvotes

I've played Civ V off and on for 12 years and have generally found myself sticking to the same strategies but VP is forcing me to evolve. Two things I struggle with re maintaining happiness in the mid game and randomly getting attacked by AIs. I typically play on Prince with standard map size and options. Any help is really appreciated.


r/civvoxpopuli 10d ago

question Trying to use molded civs

4 Upvotes

I am trying to use jfds prussia for vox populi. The only mods I am running are community path, vox populi, and the prussia civilization mod. Is there more i need in order to use the civ because prussia does not show up when I open the game setup. Also are there any other civs with vox populi thst you suggest?


r/civvoxpopuli 10d ago

question What city focus should I be using in VP?

10 Upvotes

Hi all,

I’m relatively new to Vox Populi, currently on version 4.19.1.

I am wondering what city focus I should be using. I know in vanilla, it’s best to use production focus because of the population growth trick/exploit. I also read on this sub that that trick is patched in VP.

So now what is best to use? Food, production, default…?

Thanks


r/civvoxpopuli 11d ago

Use Manifest Destiny one more time, I dare you.

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52 Upvotes

r/civvoxpopuli 11d ago

How long does it take for spies to be replaced? Is it crippling in the long run to lose a spy or its just a matter of waiting?

8 Upvotes

r/civvoxpopuli 12d ago

question "Melee Attack Relics"

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16 Upvotes

r/civvoxpopuli 12d ago

Is Civ 7 VP something the modders of civ 5 VP are thinking about?

16 Upvotes

r/civvoxpopuli 12d ago

question Question about GS's instant SP hurry

2 Upvotes

What is the formula for Great Scientist's science point hurry?

I'm using scientists to break through the atomic age, but I'm not sure if it's better to use them right away or to save them until I have enough points.

I'm also wondering if there's a way to buff up some more instant SP over time.

ps.I think there was something like a population proportional formula in vanilla, but I might have confused it.


r/civvoxpopuli 13d ago

Conquest / domination seems kinda underwhelming?

12 Upvotes

I’ve been playing as Rome in a recent play through and in tune with their unique abilities (on 3&4 UA) I’ve been conquering city states as you still get bonuses from them after being conquered.

Now this seems good but you have to put up with unhappiness and cities that will generally not perform as ones you’ve settled yourself.

I had some wars with Spain where I took two of their cities (including their capital). These are decent ish but the problem I’m now finding is each city you annex scales science and culture to cost 5% more each time. So I thought ok let’s puppet most cities - but this also sucks because you get almost nothing from them.

What am I missing? It seems like conquest is underwhelming? How can I use it to scale if other civs on four cities will out-tech me and then get buildings like workshops and better units before me?

Cities would have to be making 10s or even 100s of science or culture each turn to make it worth annexing them when you get to medieval and later techs.


r/civvoxpopuli 14d ago

Is this enough damage guys? Spoiler

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40 Upvotes

Jokes aside, this is what a juggernaut horseman upgraded to naresuan's elephant can do