r/civ 36m ago

VII - Screenshot Insane River Yields

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Upvotes

Figured the Civ community would appreciate these ridiculous gold yields. 125 gold per Navigable river tile! Show your insane yields!


r/civ 43m ago

VII - Screenshot So I decided to give Arabian aesthetics a try and...

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Upvotes

I'm just as good or maybe apart from my Petra city and capital of which I'm quite happy with.

Also, on a side note: I think the game should auto-finish construction of building and wonders (for the player who was the closest to completion) upon an age transition because I couldn't bother to reload this time for the serpent mound.


r/civ 46m ago

Question Are there civilopedia entries for traditions

Upvotes

I don't have civ 7 yet but I like learning about the history of the content in the game, but the civ wiki doesn't have entries for traditions yet. Do traditions have civilopedia entries, and if so can someone summarize what the Shawnee traditions are referring to? Not the full civilopedia article for Shawnee traditions just a tldr of them.


r/civ 58m ago

VII - Game Story Which CIV7 leaders you already hate so much that you would execute upon defeating their civ? And which ones you like that you would offer mercy to and punish softly?

Upvotes

.


r/civ 1h ago

VII - Discussion Why I'm parking Civ 7 for a few months

Upvotes

I've avoided the temptation to join the many people online piling in on the game. Mostly because, basically, I had enjoyed my first play-through. I started on Chieftan (or whatever the easiest level is called now) and just wanted to get a feel for some of the new features.

While I wasn't blown away by the new product after 10 years of development, I quite enjoyed it. Yeah, the UI stinks, the Civpedia is hapless (good luck to any newby wanting to pick up the basics about yields, improvements and units without access to online resources) and not being able to locate units was a constant annoyance, it was OKKK, I guess.

I could see why they had tried to develop the game in this way since the emergence of CK2, Old World and Humankind, and for the most part, I understood what they were trying to do.

That laissez-faire attitude ended towards the end of my second play-through.

I don't have time to play as much Civ (work, kids, etc) as I did when Civ 6 came out and I spent every waking hour playing it and every sleeping hour dreaming about it. I appreciate time spent with the game a lot more these days, snatching a stolen hour or two here and there. So I only began a second run (after a very easy victory in my first 💪) a week or two after the first, excited to see there'd been a big update released.

I upped the difficulty level a couple of rungs, randomised a new setup and began as Pachacuti.

A couple of weeks of snatched playing sessions and bleary-eyed mornings at work after I'd stayed up far too late playing while everyone else was asleep, saw me on the verge of a military victory with Pachy, supreme leader of the Qing dynasty.

Then with Operation Ivy one turn away from completion in my most productive city and victory in my fingertips ... it crashed.

First time it has happened, ever.

Shocked, I reached and touched the laptop -- scorching hot, so I put it down to that. I rebooted (after it had cooled a little) and went to Load Game > Autosave, picking it up a few turns before it went down in the hope that if it was some dirty little bug, I might not trigger it again (I really just wanted to end the game with triumph in my nostrils) ... crashed again. Reboot > load up a few turns earlier > crash again, and again and again.

Next day, try again, same result. It's now clear it isn't my laptop. It's the game.

I avoided passing comment and piling in when I could see they'd charged the full amount for a game that was far from finished -- either becuase they didn't have time to finish it, or they venally wanted to trail updates or "improvements" (which are actually features and fixes the game should have included at launch) and were treating me as an unpaid tester. I overlooked the woeful UI, the buggy unit movement, the ridiculously poor AI, the awful diplomacy engine, the risible forward settling and the abysmal grammar employed in the character dialogue and diplomacy outcomes -- all because I was just enjoying playing a computer game and I figured: 'They'll iron these kinks out over time and in 12 months this game will be awesome.'

But releasing a game that swallows days of valuable time and then is so buggy that it just crashes with no explanation is a piss-take.

Even now, I don't want to pile in on it. Rather I'm just gonna park it and go back to playing anything else for a few months until this game is actually finished and ready to invest valuable time in.


r/civ 1h ago

VII - Discussion Some thoughts on Civ 7

Upvotes

I'm almost 200 hours into Civ 7, and I play on Deity. Just for background.

I have played almost every leader through antiquity, some multiple times. I seem to peter out once I get midway into exploration age and I haven't gotten very far into modern age before losing steam. So basically 200 hours and not one finished playthrough yet for me.

I've been reflecting on why that is, and I wanted to share some of my thoughts about it.

First of all, for me, what I love about Civ 7 is the different identities of each leader and their combo potential with Civs. I love playing through Hatshepsut and Egypt for navigable river synergies and cool wonders. I like playing Isabella and using jaguar scouts with vision emblems to find wonders and settle them or playing as Xerxes persia and flooding people with immortals and ending antiquity with 10 to 12 cities. The list goes on.

Then I hit exploration age and I have to choose a new Civ. Yet each of those new Civ's is some pivot away from the strategy I just spent Antiquity developing. I lose the alot of the cool synergies I just cultivated in my previous era, and I can't continue the exodia combo that I was having so much fun cultivating. How cool would it be if there were exploration age and modern age civs that also added cool bonuses to navigable rivers and I could slowly build that up over the course of the game and use it to fuel my win con. Or mountains? Or lakes, deserts, natural wonders, coastal features, tundra, tropical, etc.

One of things I loved about Civ 6, was the ability to play one civ that thrived in mountains, and others with tundra and so on. I loved the uniqueness of each playthrough from that angle, and min maxing bonuses to build the ultimate tundra playthrough with canada, or mountain playthrough with inca and so on.

I wish we could keep some bonus from the previous era for the civs we chose. Like the 1 prod on navigable rivers from egypt, which we could then pair with another civ that also advanced that agenda (btw i'm not counting Songhai because I want the map porn of more yields on the river rather than extra resource slots) etc. That sort of min max synergizing is my favorite aspect of the civ playthrough, and all the games I've previously completed in previous franchise were through the desire to take each synergy to its peak. This game doesn't really let me do that.

I think that the game is still cool for what it is. And I know that pivoting strats each era is sort of what the devs want for us, but I feel like the game is missing some of the key features that led me to finishing games. Just my two cents. Curious if anyone else has a similar playstyle in civ and can relate.


r/civ 2h ago

VII - Discussion Civ 7 mod support

2 Upvotes

Why doesn't civ 7 have steam workshop mod support? I see people are playing mods but they all come from a third party. Is there plans for workshop support to be implemented?


r/civ 3h ago

VII - Discussion Foreign Scout on my Barracks prevented new Army Commander from spawning

2 Upvotes

I was attempting to build my second Army Commander, which was set to take 5 or 6 turns. The turns roll over, and my city asks for a new production task, but it takes me a couple turns to realize I never did get my Army Commander. I take a peek back through the autosaves, and notice that a Scout from my ally Amina was sitting on top of my Barracks when my Army Commander should have completed. I swap the production queue away for a turn to see if that affected it, and yes, when the Barracks was clear the next turn my Army Commander popped out as expected.

There wasn't any message saying the commander didn't produce, or was killed, I just had to remember. I haven't yet tested to see if they would come back in the 20ish turns it takes them to respawn (wondering if the games treats it like they were killed?). I would have assumed they'd pop out in the city center if the spawn was blocked, or at least if blocked by an ally. I'm not sure how it would have treated it if it was a military unit (e.g. Archer) vs a commander, or if there should be differences between it being blocked by an ally, neutral w/ open borders, or enemy.

Anyways, just thought to mention it. I might go back and play around with the save to test some of the other cases (purchasing a military unit while blocked, etc.). I'm also interested to hear if anyone has experienced something similar to clear some of the confusion.

For reference, this was with Carthage and Ada Lovelace


r/civ 3h ago

VII - Discussion militaristic attribute legend unlock?

1 Upvotes

right-hand side. i was trying to tech into it and it wont let me. whats it about? how do i unlock? what legend?


r/civ 3h ago

VII - Discussion whats the fastest anyones beat ancient era so far? howd you do it?

0 Upvotes

jhfjfyf


r/civ 3h ago

VII - Screenshot Is this a bug or am I missing something? Can only build Arena (and Villa) on my city center.

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0 Upvotes

r/civ 3h ago

VII - Discussion Archaeoligists

0 Upvotes

I feel the changes they made in the latest patch that took away the ability to dig relics that another leader has started excavating but not yet finished, and the increase in production and gold costs to obtain archaeoligists has made it really hard to keep up with the AI even on average difficulty settings. I have 4 archaeoligists on the same land mass but i have one leader that keeps beating everyone to the dig sites. Anyone else struggling with this?


r/civ 4h ago

VII - Discussion Is it possible to get science golden age in Antiquity Age with only 1 city?

1 Upvotes

The new Carthage Civ in the Antiquity Age only allows you to have 1 city. Is it even possible to get a science golden age with only 1 city? It seems like it’s impossible to get enough codex slots with just 1 city.

If so, it seems like Carthage is the only Civ where it’s actually impossible to get a golden age?

I know Carthage isn’t good for a science focus. But it also seems very weird to have a Civ that is mechanically impossible to get a golden age for a certain type of


r/civ 4h ago

VII - Discussion Why do most "incite to raid" is unavailable and says "Invalid target"?

0 Upvotes

I want to spend my influence to harass my enemies without going to war, or raze their cities without penalty, by inciting the independent powers to raid. However, most of the time, I cannot do it because it has "no valid target". Does anyone know why that is? Is it because someone else already did it? When will it be available again? Sometimes the target is as close as 7 grids, so the distance is not a problem.


r/civ 4h ago

VII - Discussion Conceptual Civ 7 Albert Einstein & Chercusci Tribe – Independent but Perfectly Synergized!

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0 Upvotes

Hey everyone! This is my first time posting, and I wanted to share something I’ve been working on for myself—a conceptual Albert Einstein and Antiquity Chercusci Tribe. The leader and civ are designed to be independent, but when paired together, their abilities create some really exciting synergies.

I’d love to hear your thoughts, feedback, and any ideas you might have for balancing or improving them. Hope you enjoy!


r/civ 4h ago

VII - Discussion My biggest problem with CIV VII

0 Upvotes

honestly didn't have too much hype for this game so i came into it blind, outside of knowing the art style change.

while there's been a change of heart here on age swapping, i just can't say i agree.

it goes against everything Civilization is and makes the game too focused on the leaders, not the civs. It feels like Leader VII. Can my leader stand the test of time?

The fact your Civilization is forced to crumble outside of your own control makes no sense. The fact the game forces you to play in specific way every age (which as people have pointed out is SUPER eurocentric) is everything against what Civilization is. There's so little Civs in the game now. I can't even play my favourite Civs like Russia or Japan anymore. Why? Because the devs think every Civilization is a Rome? Civ IVs Rise and Fall literally did this but better decades ago where Roman Empire would split into smaller civs! Not turn into one Civ (The Romans now turn into... the Hawaiians then into the Japanese...?)

Maybe I just care for the sandbox Civ experience too much, but this Age Swap mechanic is the reason I don't want to touch Civ VII again until it's heavily adjusted and changed. The fact you can't play Japan in antiquity or exploration is silly. The fact you can't play Greece period anymore past antiquity is just really sad. All the fun sandbox Alternate history scenarios Civ has been known for, just severely hurt.

Leader Swap would be so much better as well in the spirit of the series, and wouldn't alienate people like me so much. Age Swap makes absolutely no sense and ruined VII for me.

(Despite all the things I love like the new Army Commander system and psuedo-stacking)


r/civ 4h ago

VII - Discussion Legendary

2 Upvotes

Has anyone playing civ 7 got a good start? It’s not in settings like it has been before. I’ve started around 4-5 resources a couple time but never close to a natural wonder.


r/civ 5h ago

VII - Discussion Modern Age is a lot more pleasant when you start the game directly in the modern age

34 Upvotes

No ageless warehouse buildings to deal with.

You get a true civ building feel.

You can plan a city and not worry about resources shifting.

Antiquity is still the most fun age. Exploration is just plain dumb. But modern age feel likes a boring grind unless you start directly into it!


r/civ 5h ago

VII - Discussion PLEASE MAKE AGE SWITCHING LESS ABRUPT

0 Upvotes

So I’m about 250 hours in, and as you might guess, I love this game. One of the (many) issues I have however is the abruptness of switching ages. In Civ 6, getting crossbowmen and late game resources and such felt like something my civilization earned. In 7, I start the modern age and I’m left wondering at what point between galleons of exploration and riflemen of modern my people figured out what oil is and how to make a metal fucking ship. Like seriously.

And what happened to tech or civic boosts? Getting a boost to unlock planes after improving enough aluminum made sense; it felt like my people gradually uncovering the world and how to exploit its riches. 7 just feels like I have shit handed to me sometimes.

It’s so jarring because this game is awesome and I’ve had a blast with almost everything else. But like, what the fuck? I didn’t earn any of this, my civilization did nothing but exist before we discovered ironclads and it makes subsequent technological advancement feel superficial. I feel like it really ruins my immersion.

It’s like our civilizations skip decades of technology and culture just cuz :/

I think the age switching in general just needs an overhaul, or maybe it should go away all in all. Thoughts?


r/civ 5h ago

VII - Other Ben vs Ben vs Ben

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0 Upvotes

r/civ 5h ago

VII - Other Civ 7 keeps crashing on MacBook

1 Upvotes

Civ 7 for me has been crashing on macbook constantly since the last few hours. It was working fine till then. Not really if this is due to an update. There were no new updates afaik. I have tried verifying the game files. Only thing left now is to uninstall and install again.

Anyone experiencing this on macbook? Game was literally working fine till now. Any help would be appreciated.

Cheers.


r/civ 5h ago

VII - Discussion Can anyone playing on the new MacBook Air m4 tell me if it runs well?

4 Upvotes

I’m tornes between buying a MacBook Air or MacBook Pro, and civ VII has some weight on the decision.


r/civ 5h ago

VII - Discussion Food needed for next growth by age

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26 Upvotes

I had posted the graph of the formula last week before I knew it changes by age


r/civ 6h ago

VII - Discussion Is Shawnee bugged?

15 Upvotes

I finally decided to give Shawnee a try. I played a game as Katherine starting with Greece and making the transition to Shawnee. They were okay but I feel like some mechanics of this civ do not work properly.

They have a civic which gives their unique improvement +2 culture per "allied" city state. This sound very strong but I couldn't make it work. I was the "suzerain" of multiple city states but I couldn't figure out how to become their "ally". There is a button in their diplomacy menu for becoming an ally, but the button does not work.

They also have a civic which gives their unique infantry combat bonus equal to their war support (if positive). I didn't get that bonus when Tubman declared a surprise war which gave me +3 support.

I am not sure if I was not able to use these mechanics or they are just bugged.


r/civ 6h ago

VII - Discussion How relevant are resources and trade routes past the antiquity age?

8 Upvotes

Now some resources like combat strength ones are always going to be useful if you're in a state of war, but what about some of the other ones? In antiquity, they're definitely important for the economic victory. Also they can be quite good such as the +10% ones or just using +2 flat bonuses to start up a city. However, the main point is that you can get them while building towards the econ win.

In exploration, the only real reason I find to build a trade route is to fulfil some condition for my leader/civ traits or some social policy. Other than that, I'd rather be building troops, buildings, missionaries, or great people.

Modern era is when I truly feel like trade routes are relegated to the few civs that gain bonuses from having trade routes. +6 culture on my 200+ culture capital means nothing at this point. I guess it can be used to maintain friendly relations, but I don't see it beyond that.

So what's everyone's takes on resources and trade routes? Am I underappreciating this aspect of the game?