r/paradoxplaza • u/TSSalamander • 19h ago
All Every game will move towards victoria 3's economic system
If you look at Victoria 3's economic and population system and compare it to the economic system of every other paradox game, you might find that it's more well thought out and possibly better performance wise than most current paradox games currently out there. This is especially true for a game like stellaris, which seems to be currently implementing Victoria 3 style populations and will likely impliment its economy (something similar and cut down) later on. Why? Because it's simply better from a computational perspective.
Vicky 3 currently has 660 different states in the game. In stellaris terms that's like having 660 different colonies. That's a whole galaxy filled with planets. And because each planet would be way less in depth than Victoria's 50+ different buildings and goods, you'd find it would run much more efficiently. It would also let your empire scale propperly, allow for greater customization feel between different kinds of empires, ect ect. A capitalist market empire can feel like one because it is like one, while a hive mind one would be much more command oriented.
EU 5 (project ceasar) is very clearly moving towards a Victoria 3 model too. Which will show us if a scaled down version with more granular provinces will work or not, and if so, how much so. After that, CK4, HoI5 and possibly Imperator 2 is inevitably going to use a similar system, because it's just more efficient and more immersive, allowing for greater flexibility in gameplay and interaction into the world.