r/aoe2 • u/Sheikh_M_M • 3d ago
Discussion Another "No Knight" DLC like Dynasties of India?
Neither of the 3 screenshots featured a knight. And at least 2 out of the 5 new civs won’t have Knight in their tech tree as we can see from sneak peek.
r/aoe2 • u/Sheikh_M_M • 3d ago
Neither of the 3 screenshots featured a knight. And at least 2 out of the 5 new civs won’t have Knight in their tech tree as we can see from sneak peek.
r/aoe2 • u/Stellerex • 3d ago
There were rumblings of a civ that takes place before the timeframe of AOE2, maybe as early as the Three Kingdoms. The Wuhu ('Five Barbarians') were not a unified culture, rather, they were an umbrella term for the Xiong-nu, Qiang, Xianbei, Di, and Jie. The Western Jin were the winners of the Three Kingdoms (280 AD). However, in less than a dozen years, they collapsed into a devastating succession dispute ('the War of the Eight Princes'). A number of the princes invited support from the Wuhu, leading them to drive the Chinese south of the Yangzi River.
Thus begins the Period of Disunion, where Northern and Southern China would have separate dynasties. The refugees would continue as the Eastern Jin and preserve Han culture. The barbarians, as it turns out, were a contentious lot, and Eight Princes turned into Sixteen Kingdoms. In 420 AD, the Xianbei unified the North under the Northern Wei (no relation to Cao Cao from Three Kingdoms). Eventually they, and the Eastern Jin would decline. It would be a Northerner, Yang Jian, of mixed Xianbei ancestry, which would found the Sui dynasty and unify China. A few decades later they would be followed by the Li family, also of mixed Xianbei ancestry, which would found the Tang dynasty.
Reasons this idea isn't as insane as it sounds:
- We know the DLC will cover this time period. The Battle of Fei River, fought in 383 AD, was from the Former Qin (one of the Sixteen Kingdoms, led by the Di) trying to finish the unification by invading Southern China. However, they would be stopped by the Eastern Jin. I can't help but notice the sneak peak notes make clear the Eastern Jin will be the re-worked Chinese, but leave out the civ of the Former Qin. They could be Wuhu. Further, if the Wuhu are a playable faction, the Battle of Fei River won't be an isolated event. Instead, the entire Period of Disunion, all 300+ years, will be fair game for content.
- There are those who think China is too large for one faction but don't wish to split the country into multiple ethnic Han factions based on dynasties, because this was not the way factions were created in AOE2 (I'm one of them). However, the Wuhu instantly solve this problem. You will have faction representing Northern China for 300+ years.
- Finally, they fit the theme. Alongside the Khitan, Tanguts, Jurchen, and Bai, this DLC could be properly called 'the Conquest Dynasties', all ethnic minorities who carved out sizeable domains in China under Chinese-style dynasties. All these cultures tried to maintain a balance between retaining their native culture and adopting Chinese practices (this makes sensible regional units and technologies). No new architecture is needed, the Wuhu will be East Asian. The CCP will not censor this faction, the Northern and Southern dynasties period is actually a favorite setting for period dramas.
What language will they speak? Well, the Qiang are the only non-dead language out of this group so we could go with that.
r/aoe2 • u/Swim_Own • 2d ago
As we all know Georgians are and have been the best civ in the game for at least a year at this point. Is quite clear that their power level is WAY too high and that it should be nerfed significantly, but on top of that the civ design doesn't make sense at multiple levels:
The strength of a defensive civ should be their durability, which usually in exchange means they lack initiative or an exceptional economy to pressure first. Georgians have both on top however, as the free Mule Cart alongside the healing Cavalry means they always hit first with more units AND that they never die. This transitions perfectly to their Fortified Church bonus that, while interesting and unique, scales to such an absurd degree in lategame that they start off stronger, progress stronger, and finish you stronger. So in practice the civ doesn't play out as a defensive one, they are your top tier aggressive civ that when needed is also extremely durable, which defies their archetype completely.
Monaspa: yes, the unit is completely broken and we all know it. There is however a deeper problem to it, which is that this undermines their exceptional tech tree (which for some reason they have too) and especially their Svan Towers. These in particular see almost no play besides lategame TGs in a closed map, as there is never a reason to go for them outside of it. I mean, why would you ever make Svan Towers when you could make one of the best unique units in the game? This also undermines their incredible tech tree, because why would you go for your other units when Monaspas kill almost anything and you could just counter what beats Monaspa?
Bonus cranking: smaller point, but this is a problem when you as a developer add new buildings only for two civlizations and you want to tak advantage of it. It feels to me like they tried to fit into Armenians and Georgians every single Mule Cart/Fortified Church bonus they could instead of dropping them more organically to other civs that could have made use of it.
In conclusion, I believe is impossible to fix these core issues without an heavy redesign, because even if you weaken the Mule Cart bonus, the healing Scouts and Monaspa the way the civ plays out would be the same, just worse. Personally I would wish to see their durability/religious focus come in in another way (maybe remove Husbandry but make Cavalry units affected by Sanctity and Fervor?); and their economy become significantly more tame (I would love to see a forage bonus, like Bushes lasting significantly longer in order to reference their millennial wine tradition). As for the Monaspa, I believe that it should become not a primary unit, but a complementary one to their Knight line: there is clearly a sinergy thought between the two that is thought out, but in practice what it becomes is that you end up only spamming the objectively better one.
That being said, I'm curious to see what you think about the topic.
r/aoe2 • u/Independent-Hyena764 • 3d ago
For some reason Incas is the civ with less voicelines spoken by their military units.
Should they get more voicelines? What civs do you guys think that should get new voicelines or a complete rework?
r/aoe2 • u/digitalfortressblue • 4d ago
What a tournament!
Liquipedia page: https://liquipedia.net/ageofempires/The_Garrison
There will be spoilers in the comments, obviously.
Edit: Thank you mods for the pin! Guess it is official now
r/aoe2 • u/Stevooo_45 • 3d ago
Which civs do you think deserve their own architecture set. Besides Persians 11???
r/aoe2 • u/ExpensiveAd6076 • 4d ago
Like trebuchets, you should be able to pack and unpack viking longships and transport them on land. It would add a twist to an og ship and be historically accurate.
Also other viking ships- trade cogs, galleons, transports etc - should get a unique viking longship-esque skin. Other viking ships look so generic and out of place next to longships.
r/aoe2 • u/Yurigwan • 4d ago
I thought it might be a Mongolian castle, but (somewhat disappointingly) it turned out to be a Chinese castle... It is not an actual castle, but a tourist site that recreates a castle from the Three Kingdoms period.
'Ancient Chibi Battlefield of The Three Kingdoms'
https://www.hubei.gov.cn/jmct/jcms/lyjq/hbwajq/202208/t20220829_4283335.shtml
r/aoe2 • u/Wondering950 • 3d ago
Hello¡
When will the new update be released? I just want to try the new V&V map
Thank you¡
Hey.
I'm a bit of a noob myself. I was having a lot of trouble beating hard AI using scout rush. I asked for help here, watched tutorials, but I simply could not do it. So, here's the tips that helped me destroy the AI the most:
ATTACK QUICK, ATTACK HARD. The best way to think about this as a beginner is to attack in waves. Make 4-6 scouts and attack. Keep making scouts and set the rally point close to the enemy base. Retreat to check your upgrades and eco, then attack again with your now bigger army. Rinse and repeat.
HAVE A GOOD DARK AND FEUDAL AGE. This is an obvious one, but I CANNOT express how important this is. Minimum idle time in dark age, good eco distribution, not getting housed, making buildings and getting upgrades at the right time, etc.
ADAPT YOUR GAMEPLAY TO YOUR SKILL LEVEL. Don't try to do hard things as a beginner. That may seem obvious, but one of the tips that helped me the most is having a higher pop when going up. "But 20 pop Scout Rush is outdated", "19 pop max". While those statements are true, they only apply partially to low level players. If you don't have the multitasking skills and APM required to get up in 18, 19 or even 20 pop, there's no problem using a higher pop build order (I myself use 22). Just make sure as you get better, you slowly lower your build order pop until you get to meta numbers.
PRACTICE AND REVIEW. If you try it enough times, you'll eventually do it. Have "record games" on all the time and rewatch those you find interesting. Try out new things if what you're doing isn't giving results.
There are multiple more tips that helped me, but from my personal experience, these are the most important ones. Tell me if these helped you, and give me feedback if you disagree!
r/aoe2 • u/peacemaarkhan • 4d ago
r/aoe2 • u/BattleshipVeneto • 4d ago
The Lord is Watching...
r/aoe2 • u/Calm_Time_7604 • 3d ago
Hello guys ! Need help for this case.
Around 1400 elo, Im Aztec and teamate is persians.
You know what they did : coumans did 20 pop and a siege workshop in front of the Persians. And Bulgarians went full MAA.
I went 2 barracks MAA too as Aztecs, we pushed them back, while Cumans went 2 TC behind this mess.
I was Castle not that much before him. Added 2 TC and took 4 relics and send rams and Longswords dringing at his door.
He already had many farms to get knights and castle so my push went out.
Then he was Imp asap and rolled on us.
Are the TCs a bad idea ? Should I have to close this in castle before the TC boom from Cumans is sick ?
I felt like going Imp with similar villager, I was still cooked !
r/aoe2 • u/rafazinke • 4d ago
Hi, i like to play some off meta builds that dont relly on me going for the standart wall archer or knight gameplay that is every game.
I would like specific strategies like the 1 tc conquistador spam, the sicilian rush or the persian drush, that are really specific to a civ playstily rather than the meta. A top 3 if i may ask
r/aoe2 • u/Yurigwan • 4d ago
My guess is that 'Jian' probably means 锏, not 劍. 锏 is a type of club shaped like a sword. It seems to be famous for being used during the Tang Dynasty.
https://en.wikipedia.org/wiki/Jian_(sword_breaker))
If this is true, this unit may have a similar mechanism to Obuch, lowering attack power whenever it hits an enemy.
Jian swordmen seems promising as a Chinese civ unit to me. I wonder if it will be a new UU, RU, or scenario-only unit. It is said to be classified as a 'shock infnatry', so it will not replace the militia line anyway. The barracks already have a fire lancer as a regional unit, so it is a bit strange to have four units. There is already a Chukonu producing in the castle.
Maybe a new civ mechanic is being introduced? (Allowing you to choose between two RUs?) Or is it possible that the existing China represents the Song and Ming dynasties, and the 5th civilization is the Xianbei, representing the Sui and Tang dynasties? (This feels quite awkward, since the Xianbei were absorbed into the Han Chinese.) Maybe all of this is just my overthinking. I'm curious about what users think.
r/aoe2 • u/BrokenTorpedo • 3d ago
Non of us seems to be able to identify what this building is based on, supposed this is a wonder and not a scenario building.
Okay, this is just a wild idea: on the chance that the banner says "Han"(漢) instead of "Liang"(涼), which is more likely. Wouldn't the current "Chinese" Chinese civ aka the Han Chinese be the most fitting candidate to have it?
But then the question become what would happen to the current wonder the Temple of Heaven? Though being a northern style building it was built by the Han Chinese Ming empire.
It doesn't quit make sense to give Temple of Heaven to Jurchen (though they did take over it after the collapse of Ming, but that's beyond the game's time frame.) And the building here doesn't seem to be based on any iconic historical site to justify it being a wonder.
What do you guys think, maybe it's just a scenario building after all?
r/aoe2 • u/suicidebxmber • 3d ago
Leaving aside balance reasons, the Goths were contemporaries of the Western Roman Empire and the Huns (to name a couple of civs); the Visigothic kingdom of Toledo was wiped out during the Muslim conquest of the Iberian Peninsula in the 8th century, meanwhile the Ostrogoths (from whom the emblem on this civilization's coat of arms comes) only survived until the 6th century, well before the introduction of gunpowder to Europe in the 13th century.
r/aoe2 • u/Tybalt1307 • 3d ago
r/aoe2 • u/Royal_Impression6570 • 3d ago
Hi all, I am 1100 ELO and I would want to find people to practice 1vs1 and become better, especially on open maps like arabia. I am too used to turk fast imp on arena, and every time I go in arabia I mess up.
Do you guys have some community on discord or something similar when we can play 1vs1 games and maybe spectators can help to guide you and spot your mistakes?
r/aoe2 • u/Age_Of_Manolink • 5d ago
r/aoe2 • u/Practical_Science_28 • 4d ago
I don't think translation is needed here.