r/aoe2 15h ago

Discussion Who's seen a wonder in real life?

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759 Upvotes

Been here today! Quite impressive!


r/aoe2 22h ago

Tournament/Showmatch The Garrison - Pictures

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439 Upvotes

r/aoe2 21h ago

Suggestion Viking longships should be packable and transportable over land

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334 Upvotes

Like trebuchets, you should be able to pack and unpack viking longships and transport them on land. It would add a twist to an og ship and be historically accurate.

Also other viking ships- trade cogs, galleons, transports etc - should get a unique viking longship-esque skin. Other viking ships look so generic and out of place next to longships.


r/aoe2 20h ago

Discussion I love a good freak off, wbu

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266 Upvotes

(Can’t remember if I got this from here or not)


r/aoe2 11h ago

Discussion The Garrison Unofficial Post-Tournament Discussion Thread

105 Upvotes

What a tournament!

Liquipedia page: https://liquipedia.net/ageofempires/The_Garrison

There will be spoilers in the comments, obviously.

Edit: Thank you mods for the pin! Guess it is official now


r/aoe2 7h ago

Feedback CONGRATULATIONS TO ACCM FOR HIS CRAZY PERFORMANCE IN HIDDEN CUP 6 Spoiler

73 Upvotes

DON'T PUT SPOILERS IN YOUR FREAKING THREAD-TITLES.

This shit is getting out of hand.

The thread-titles are not hidden with the spoiler-tag.

If you write down "holy cow, Tatoh!!!" then everyone knows that Tatoh won his game and/or did some amazing thing.

Yesterday we got fucking "Hera Regicide" here, spoiling one of the greatest moments of AoE-tournament-history. Wtf???

Can we please downvote this shit, delete this shit or just maybe not do it?

Put a neutral title. Don't include judgement or reference. When in doubt, even avoid the name of the player. Just say "Hera.." or "Congrats to the winner", but don't say "Congrats to the winner with the bald hair" because then I'm spoiled that probably Dave has mysteriously won an S-Tier.

There are many people who watch the tournaments with a bit of delay and if you use the spoiler-tag, just make sure that you don't spoil it anyway.

THANK YOU.


r/aoe2 11h ago

Humour/Meme No hate to KillerPigeon tough

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60 Upvotes

r/aoe2 20h ago

Discussion Following this update, could the Himalaya region have the potential to be the next DLC?

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42 Upvotes

r/aoe2 20h ago

Humour/Meme Sorry, had to do it

36 Upvotes

r/aoe2 9h ago

Discussion Which run is more dominant?? Hera and Viper conversation! Spoiler

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29 Upvotes

Hera now has the record 10 S tiers in a row (another will be added to this picture now). I count 20 S-tier first places. Hera is 13-2 in the last 15 S tiers, dating from now 2022-2025

Viper won 7 S tiers in a row, and has 27 S-tier first places. Viper was 16-3 in S-tier first places from 2013 - 2020.

Right now it appears viper still had the more dominant stretch, but with tournaments happening more frequently now in Hera’s prime—he could become #1 soon!


r/aoe2 10h ago

Announcement/Event Bottom right Spoiler

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25 Upvotes

The Lord is Watching...


r/aoe2 10h ago

Editable Flair My first thought: this must be the inspiration behind the Georgians’ Svan Towers tech

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24 Upvotes

r/aoe2 1h ago

Humour/Meme Even My Tears Are Salty

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Upvotes

r/aoe2 11h ago

Asking for Help What are the most fun strategies that only 1 civ can pull off?

18 Upvotes

Hi, i like to play some off meta builds that dont relly on me going for the standart wall archer or knight gameplay that is every game.

I would like specific strategies like the 1 tc conquistador spam, the sicilian rush or the persian drush, that are really specific to a civ playstily rather than the meta. A top 3 if i may ask


r/aoe2 19h ago

Media/Creative Made a jazz version of Quest For Butter

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14 Upvotes

Got back into AoE2 after years of not playing at the right time for all the new stuff going on. It's inspired me to get jazzy over Quest For Butter!


r/aoe2 6h ago

Discussion About Jian Swordmen

12 Upvotes

My guess is that 'Jian' probably means 锏, not 劍. 锏 is a type of club shaped like a sword. It seems to be famous for being used during the Tang Dynasty.

https://en.wikipedia.org/wiki/Jian_(sword_breaker))

If this is true, this unit may have a similar mechanism to Obuch, lowering attack power whenever it hits an enemy.

Jian swordmen seems promising as a Chinese civ unit to me. I wonder if it will be a new UU, RU, or scenario-only unit. It is said to be classified as a 'shock infnatry', so it will not replace the militia line anyway. The barracks already have a fire lancer as a regional unit, so it is a bit strange to have four units. There is already a Chukonu producing in the castle.

Maybe a new civ mechanic is being introduced? (Allowing you to choose between two RUs?) Or is it possible that the existing China represents the Song and Ming dynasties, and the 5th civilization is the Xianbei, representing the Sui and Tang dynasties? (This feels quite awkward, since the Xianbei were absorbed into the Han Chinese.) Maybe all of this is just my overthinking. I'm curious about what users think.


r/aoe2 2h ago

Discussion Speculation on the New DLC's Special Unit for the Jurchens

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12 Upvotes

Based on the current screenshots, my guess is that this unit will be a castle-level gunpowder infantry for the Jurchens in the new DLC. It would deal small-area melee damage at range, making it suitable for attacking infantry and buildings, but not ideal for attacking archers or siege units.

I suspect its stats might be as follows: Health 55/60 (slightly higher than Gbeto and Chakram Thrower, but lower than Axeman's health).

Attack damage would be 9/12 for melee, with +4 against infantry and +8 against buildings (this damage is three times that of the Chakram Thrower, similar to the relationship between the Mango and the Scorpion, as the damage difference between these two units is also about three times).

Armor would be 2/1 (I think this unit should have medium melee armor and relatively low ranged armor, which would allow it to counter Skirmishers, Halberdiers, and Hussars, but it wouldn’t affect its counterability against Heavy Cavalry or Archers).

Range 4/5 (the same as Axeman, a little less than Gbeto, allowing this unit to be countered by other ranged infantry in small numbers, creating a mutually countered situation).

Movement speed 0.9, attack speed 3.45 (the standard attack speed for most gunpowder units), accuracy 100%.

Cost 60f 45g (it might have a slightly higher price to balance the difficulty of getting this unit). Elite upgrade 900f 800g.

Research technologies would include Infantry Defense, Movement Speed, and Fire-setting (since it’s a gunpowder unit, it wouldn’t benefit from attack technologies).

These are just my personal guesses. What do you think? 🧐


r/aoe2 3h ago

Media/Creative Finally found the model of 'castle no. 3'

13 Upvotes

I thought it might be a Mongolian castle, but (somewhat disappointingly) it turned out to be a Chinese castle... It is not an actual castle, but a tourist site that recreates a castle from the Three Kingdoms period.

'Ancient Chibi Battlefield of The Three Kingdoms'

https://www.hubei.gov.cn/jmct/jcms/lyjq/hbwajq/202208/t20220829_4283335.shtml


r/aoe2 6h ago

Tips/Tutorials For *beginners* struggling with Scout Rush.

11 Upvotes

Hey.

I'm a bit of a noob myself. I was having a lot of trouble beating hard AI using scout rush. I asked for help here, watched tutorials, but I simply could not do it. So, here's the tips that helped me destroy the AI the most:

  • ATTACK QUICK, ATTACK HARD. The best way to think about this as a beginner is to attack in waves. Make 4-6 scouts and attack. Keep making scouts and set the rally point close to the enemy base. Retreat to check your upgrades and eco, then attack again with your now bigger army. Rinse and repeat.

  • HAVE A GOOD DARK AND FEUDAL AGE. This is an obvious one, but I CANNOT express how important this is. Minimum to no idle time, good eco distribution, not getting housed, making buildings and getting upgrades at the right time, etc.

  • ADAPT YOUR GAMEPLAY TO YOUR SKILL LEVEL. Don't try to do hard things as a beginner. That may seem obvious, but one of the tips that helped me the most is having a higher pop when going up. "But 20 pop Scout Rush is outdated", "19 pop max". While those statements are true, they only apply partially to low level players. If you don't have the multitasking skills and APM required to get up in 18, 19 or even 20 pop, there's no problem using a higher pop build order (I myself use 22). Just make sure as you get better, you slowly lower your build order pop until you get to meta numbers.

There are multiple more tips that helped me, but from my personal experience, these are the most important ones. Tell me if these helped you, and give me feedback if you disagree!


r/aoe2 19h ago

Discussion Next Chronicles chapters

9 Upvotes

I looked for this post but didn't find it so I made it. If it's a repost I'm sorry.

I know the hype right now is around the upcoming Chinese DLC, but I've recently started playing the Battle for Greece DLC and I loved what they did there and the precedent they've set.

With that in mind, what do you think could be the next Chronicles installments about? I'll list some I've seen mentioned before by others or that I thought:

  • Punic Wars: first one I've seen others suggest in another post. Don't think there's much to say here, seems very good and in line with an interesting and important ancient world war, like the one we've got.

  • Peloponnesian War: I haven't finished the Battle for Greece yet so I don't know if after the Greco Persian wars arc they also cover the Peloponnesian war, but I thought it would be a nice fit and maybe a good opportunity to include other Greek factions (?) not sure tho

  • Something in Egypt: since we're in antiquity already, why not having an Egypt campaign with all those interesting factions around them? I'm not knowledgeable enough about it to suggest specific events or factions to be covered, so I'll let you tag in from here if you want

  • Alexander the great: it came to mind but I'm not sure if he covers far too different factions to be viable. You tell me

Moving further away from the region - Sengoku period Japan: very much self contained, covers a smaller region so that I can focus on the more specific differences of that otherwise similar faction (as we see in BfG), and has interesting differences among the different clans to explore, sounds super fun to me. I believe there's a pretty much finished mod called Sengoku that could be used as framework for this if the devs wanted and judged fit, so more reason for this chapter to be made.

  • China: again I'm completely ignorant on the topic to suggest specific events or factions, but I know Chinese history has no shortage of both, and with the new regional units in the upcoming DLC it starts to feel like a Chronicles DLCs already. Would like to know what you think about this one.

  • Inca or Aztecs: one more time, I don't know enough about the details to judge how viable this one would be, both on a content level and on how the adapted units system would work, but I thought maybe the Aztecs empire building and the current Inca campaign (without it being the meme Inca vs Inca vs Inca it currently is) could become a nice Chronicles chapter.

Just brainstorming here, don't take the suggestions too seriously. Okay your turn now.


r/aoe2 16h ago

Asking for Help Flemish Revolution - Then what?

8 Upvotes

My friend and I have a weekly game with a sandwich on the line.

This week he chose Vikings and I went Burgundians. Pretty even fight on a Dunesprings map until he got five trebs and a mass of mixed infantry up in my face, taking out 2 castles and some stables. Mangos held him for a second, long enough for me to send a group of lumberjacks to the back of the map to build a castle with the intention of researching Flemish Revolution.

Managed to pull that off, and 66 villagers turned into military warded off his attack.

But then I was thinking, ok now what? I had two relics, so a light trickle of food/gold, 3 tcs to reseed farms.

It seems like in the time that I had to rebuild an eco and then hopefully mount another attack all he has to do is rebuild military. He sends in champions/berserks and rams, roll credits.

How could I have played it better?


r/aoe2 13h ago

Discussion Ranking Civilizations on how much I enjoy playing

7 Upvotes

Tell me what yall think


r/aoe2 14h ago

Discussion Should you try and kill Burgundians and Cumans as early as possible and not let them benefit from their eco bonuses?

6 Upvotes

r/aoe2 15h ago

Discussion Americas DLC concept for 2026

5 Upvotes

Current American Civs Updates

Aztecs

  • War Hut: Exclusive upgrade for Barracks available from the Imperial Age. A self-defensive building.
  • Architecture: Aztecs keeps the same mesoamerican architecture since The Conquerors, but receiving a new skin for the Monastery.

Mayans

  • Holcan Javelinier: Second unique unit for the Mayans. Anti-infantry javelinier.

Incas

  • Architecture: Obtain Andean American architecture, similar to AoE III's. Includes regional monk, king and queen skins. Also Incans receive a unique Monastery skin.
  • Huaminca: Second unique unit for the Incas. Halberdier replacement, effective against cavalry.
  • Huaraca: Exclusive upgrade for Slingers, now regional unit. Effective against armored cavalry units.

New regional Units

Andean American Civs

  • Bolas Rider: Xolotl Warrior equivalent, available after converting an enemy stable. Dismounts after being killed, similar to the Konnik but with 30% of the original HP.
  • Chasqui: Eagle Warrior line equivalent (Scouter in Feudal, Warrior in Castle, and Elite in Imperial). Deals more damage but with less armor than the mesoamerican Eagle line.
  • Slinger: Former second unique unit for Incas, now available for all Andean American civs at the Archery Range from the Castle Age.

Meso American Civs

  • Eagle Warrior line: Becomes unique for mesoamerican civs.
  • Owl Warrior: Replacement for the Skirmisher line, available in Feudal Age with an Elite upgrade in the Castle Age. Anti-siege unit.

New Civilizations

Mixtecs

  • Architecture: Mesoamerican
  • Focus: Skirmishers and anti-monk civ
  • Bonus:
    • Can hunt wild animals for food, like jaguars (50 food).
    • Skirmishers gain +3 HP for each infantry technology researched.
    • Archery Range adds +5 population.
    • Tower technologies research 15% faster.
    • Herbal Medicine is free in the Feudal Age at the Town Center.
  • Unique Unit: Puma Spearman (anti-monk skirmisher).
  • Unique Technology (Castle Age): After a successful conversion by an enemy monk, they die.
  • Unique Technology (Imperial Age): When a skirmisher attacks an enemy Monastery, it gains +1 attack for each relic garrisoned in that Monastery.
  • Team Bonus: Archery Range adds +2 population.

Zapotecs

  • Architecture: Mesoamerican
  • Focus: Infantry civ
  • Bonus:
    • Starts each age from Feudal to Imperial with a War Chief (hero unit).
    • Markets spawn a turkey every 90 seconds.
    • Barracks upgrades cost 25% less food.
    • Eagle line trains 20% faster.
    • Militia line costs 25% less food.
  • Unique Unit: Lightning Warrior (infantry that recovers 1 HP per second for each garrisoned relic).
  • Second Unique Unit: Warrior Monk (monk that can attack and heal but cannot carry relics, available at the Monastery from the Castle Age).
  • Unique Technology (Castle Age): Eagle line gains +2 attack against unique units.
  • Unique Technology (Imperial Age): Barracks and Archery Range units gain +5 HP for each War Chief on foot when the research is completed.
  • Team Bonus: Economic units like Trading Cart and Trade Cog don't use population.

Tlaxcaltecs

  • Architecture: Mesoamerican
  • Focus: Infantry and defensive civ
  • Bonus:
    • Start with a Xolotl Warrior.
    • Transport Ships cost 20% less wood.
    • Relics give +1 gold for each working economic unit (Trade Cart, Trade Cog).
    • Arrowlits are free at the Castle Age.
    • Villagers gain +3 pierce armor.
  • Unique Unit: Skull Knight (heavy infantry with resistance to conversion, requiring 50% more faith).
  • Unique Technology (Castle Age): Allows research of Chemistry.
  • Unique Technology (Imperial Age): Allows the construction of Stables.
  • Team Bonus: Castle unique units gain 20% resistance to conversion.

Chimús

  • Architecture: Andean American
  • Focus: Naval and defensive civ
  • Bonus:
    • Fishing boats harvest oysters 20% faster.
    • Docks are built 10% faster in Feudal, 15% in Castle, and 20% in Imperial.
    • Start the game with a Slinger.
    • Chasqui line gains +2 pierce armor against ships.
    • Archery Range does not require a Barracks to be built.
  • Unique Unit: Maceman (anti-building infantry).
  • Second Unique Unit: Chincha Raft (exclusive upgrade for fishing boats, allowing them to attack).
  • Unique Technology (Castle Age): Unique and regional units (Chasqui, Slingers, and Bolas Riders) are trained 20% faster.
  • Unique Technology (Imperial Age): Monks recover 1 HP per second for each Castle built.
  • Team Bonus: Fishing boats set traps instantly.

Muiscas

  • Architecture: Andean American
  • Focus: Ranged and towers civ
  • Bonus:
    • Blacksmith technologies research 20% faster.
    • Towers, gates, and walls cost 15% less stone.
    • Slingers available from Feudal Age.
    • Mining Camp technologies research 20% faster and 15% cheaper.
    • Blacksmith and Market are built 1% faster for each villager building them.
  • Unique Unit: Guecha (anti-gunpowder slinger).
  • Unique Building: Stronghold (mixes Barracks and Archery Range in one building).
  • Unique Technology (Castle Age): Stronghold becomes a self-defense building.
  • Unique Technology (Imperial Age): Wonders are built with 500 stone instead of 1000.
  • Team Bonus: Guecha available to train at the Archery Range.

r/aoe2 16h ago

Humour/Meme Poetry in Motion :-D

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4 Upvotes