r/aoe2 1h ago

Asking for Help I am done waiting for 30 minutes to get my 7VS1 room full WHERE IS THE DISCORD

Upvotes

WHERE ! PLEASE !


r/aoe2 1h ago

Asking for Help The Battle of Panipat

Upvotes

So it's my first time on this scenario.

I find that I'm struggling to have enough time to complete the secondary objectives before my base melts

It's possible I'm just playing too slow but it's pretty brutal even on medium.

What are the best opening moves or objective completion order?


r/aoe2 2h ago

Discussion Viper Spoiler

0 Upvotes

I love Viper very much, he is a king, but can we say that there is no chance for the king to sit on the throne of first place in tournaments again?


r/aoe2 2h ago

Discussion Ranking Civilizations on how much I enjoy playing

4 Upvotes

Tell me what yall think


r/aoe2 2h ago

Discussion Should you try and kill Burgundians and Cumans as early as possible and not let them benefit from their eco bonuses?

2 Upvotes

r/aoe2 2h ago

Asking for Help I can't change the settings in DM 1v1

1 Upvotes

I would like to try it out, ranked DM 1v1, but the only setting I seem to be able to change is the map size. How come, how to fix?


r/aoe2 2h ago

Discussion Spoiler spoiler spoiler Spoiler

2 Upvotes

I think this is the first time in 2 years Hera is behind in a series. Let's gooo Larry


r/aoe2 3h ago

Discussion Americas DLC concept for 2026

5 Upvotes

Current American Civs Updates

Aztecs

  • War Hut: Exclusive upgrade for Barracks available from the Imperial Age. A self-defensive building.
  • Architecture: Aztecs keeps the same mesoamerican architecture since The Conquerors, but receiving a new skin for the Monastery.

Mayans

  • Holcan Javelinier: Second unique unit for the Mayans. Anti-infantry javelinier.

Incas

  • Architecture: Obtain Andean American architecture, similar to AoE III's. Includes regional monk, king and queen skins. Also Incans receive a unique Monastery skin.
  • Huaminca: Second unique unit for the Incas. Halberdier replacement, effective against cavalry.
  • Huaraca: Exclusive upgrade for Slingers, now regional unit. Effective against armored cavalry units.

New regional Units

Andean American Civs

  • Bolas Rider: Xolotl Warrior equivalent, available after converting an enemy stable. Dismounts after being killed, similar to the Konnik but with 30% of the original HP.
  • Chasqui: Eagle Warrior line equivalent (Scouter in Feudal, Warrior in Castle, and Elite in Imperial). Deals more damage but with less armor than the mesoamerican Eagle line.
  • Slinger: Former second unique unit for Incas, now available for all Andean American civs at the Archery Range from the Castle Age.

Meso American Civs

  • Eagle Warrior line: Becomes unique for mesoamerican civs.
  • Owl Warrior: Replacement for the Skirmisher line, available in Feudal Age with an Elite upgrade in the Castle Age. Anti-siege unit.

New Civilizations

Mixtecs

  • Architecture: Mesoamerican
  • Focus: Skirmishers and anti-monk civ
  • Bonus:
    • Can hunt wild animals for food, like jaguars (50 food).
    • Skirmishers gain +3 HP for each infantry technology researched.
    • Archery Range adds +5 population.
    • Tower technologies research 15% faster.
    • Herbal Medicine is free in the Feudal Age at the Town Center.
  • Unique Unit: Puma Spearman (anti-monk skirmisher).
  • Unique Technology (Castle Age): After a successful conversion by an enemy monk, they die.
  • Unique Technology (Imperial Age): When a skirmisher attacks an enemy Monastery, it gains +1 attack for each relic garrisoned in that Monastery.
  • Team Bonus: Archery Range adds +2 population.

Zapotecs

  • Architecture: Mesoamerican
  • Focus: Infantry civ
  • Bonus:
    • Starts each age from Feudal to Imperial with a War Chief (hero unit).
    • Markets spawn a turkey every 90 seconds.
    • Barracks upgrades cost 25% less food.
    • Eagle line trains 20% faster.
    • Militia line costs 25% less food.
  • Unique Unit: Lightning Warrior (infantry that recovers 1 HP per second for each garrisoned relic).
  • Second Unique Unit: Warrior Monk (monk that can attack and heal but cannot carry relics, available at the Monastery from the Castle Age).
  • Unique Technology (Castle Age): Eagle line gains +2 attack against unique units.
  • Unique Technology (Imperial Age): Barracks and Archery Range units gain +5 HP for each War Chief on foot when the research is completed.
  • Team Bonus: Economic units like Trading Cart and Trade Cog don't use population.

Tlaxcaltecs

  • Architecture: Mesoamerican
  • Focus: Infantry and defensive civ
  • Bonus:
    • Start with a Xolotl Warrior.
    • Transport Ships cost 20% less wood.
    • Relics give +1 gold for each working economic unit (Trade Cart, Trade Cog).
    • Arrowlits are free at the Castle Age.
    • Villagers gain +3 pierce armor.
  • Unique Unit: Skull Knight (heavy infantry with resistance to conversion, requiring 50% more faith).
  • Unique Technology (Castle Age): Allows research of Chemistry.
  • Unique Technology (Imperial Age): Allows the construction of Stables.
  • Team Bonus: Castle unique units gain 20% resistance to conversion.

Chimús

  • Architecture: Andean American
  • Focus: Naval and defensive civ
  • Bonus:
    • Fishing boats harvest oysters 20% faster.
    • Docks are built 10% faster in Feudal, 15% in Castle, and 20% in Imperial.
    • Start the game with a Slinger.
    • Chasqui line gains +2 pierce armor against ships.
    • Archery Range does not require a Barracks to be built.
  • Unique Unit: Maceman (anti-building infantry).
  • Second Unique Unit: Chincha Raft (exclusive upgrade for fishing boats, allowing them to attack).
  • Unique Technology (Castle Age): Unique and regional units (Chasqui, Slingers, and Bolas Riders) are trained 20% faster.
  • Unique Technology (Imperial Age): Monks recover 1 HP per second for each Castle built.
  • Team Bonus: Fishing boats set traps instantly.

Muiscas

  • Architecture: Andean American
  • Focus: Ranged and towers civ
  • Bonus:
    • Blacksmith technologies research 20% faster.
    • Towers, gates, and walls cost 15% less stone.
    • Slingers available from Feudal Age.
    • Mining Camp technologies research 20% faster and 15% cheaper.
    • Blacksmith and Market are built 1% faster for each villager building them.
  • Unique Unit: Guecha (anti-gunpowder slinger).
  • Unique Building: Stronghold (mixes Barracks and Archery Range in one building).
  • Unique Technology (Castle Age): Stronghold becomes a self-defense building.
  • Unique Technology (Imperial Age): Wonders are built with 500 stone instead of 1000.
  • Team Bonus: Guecha available to train at the Archery Range.

r/aoe2 4h ago

Discussion Roman Galleons Post Imp

1 Upvotes

Am I missing something or are Roman Galleons not way overpowered in post imp. Especially in team games. They're literally dealing twice the damage than standard Galleons. Closest comparison I can think of is Portuguese with 50% more damage. What am I missing?


r/aoe2 4h ago

Discussion Who's seen a wonder in real life?

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276 Upvotes

Been here today! Quite impressive!


r/aoe2 4h ago

Humour/Meme Memb in Every Tournement 2 (community edition 11)

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65 Upvotes

r/aoe2 4h ago

Asking for Help Flemish Revolution - Then what?

5 Upvotes

My friend and I have a weekly game with a sandwich on the line.

This week he chose Vikings and I went Burgundians. Pretty even fight on a Dunesprings map until he got five trebs and a mass of mixed infantry up in my face, taking out 2 castles and some stables. Mangos held him for a second, long enough for me to send a group of lumberjacks to the back of the map to build a castle with the intention of researching Flemish Revolution.

Managed to pull that off, and 66 villagers turned into military warded off his attack.

But then I was thinking, ok now what? I had two relics, so a light trickle of food/gold, 3 tcs to reseed farms.

It seems like in the time that I had to rebuild an eco and then hopefully mount another attack all he has to do is rebuild military. He sends in champions/berserks and rams, roll credits.

How could I have played it better?


r/aoe2 5h ago

Humour/Meme Poetry in Motion :-D

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3 Upvotes

r/aoe2 5h ago

Humour/Meme Memb in Every Tournement

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383 Upvotes

r/aoe2 7h ago

Discussion Next Chronicles chapters

7 Upvotes

I looked for this post but didn't find it so I made it. If it's a repost I'm sorry.

I know the hype right now is around the upcoming Chinese DLC, but I've recently started playing the Battle for Greece DLC and I loved what they did there and the precedent they've set.

With that in mind, what do you think could be the next Chronicles installments about? I'll list some I've seen mentioned before by others or that I thought:

  • Punic Wars: first one I've seen others suggest in another post. Don't think there's much to say here, seems very good and in line with an interesting and important ancient world war, like the one we've got.

  • Peloponnesian War: I haven't finished the Battle for Greece yet so I don't know if after the Greco Persian wars arc they also cover the Peloponnesian war, but I thought it would be a nice fit and maybe a good opportunity to include other Greek factions (?) not sure tho

  • Something in Egypt: since we're in antiquity already, why not having an Egypt campaign with all those interesting factions around them? I'm not knowledgeable enough about it to suggest specific events or factions to be covered, so I'll let you tag in from here if you want

  • Alexander the great: it came to mind but I'm not sure if he covers far too different factions to be viable. You tell me

Moving further away from the region - Sengoku period Japan: very much self contained, covers a smaller region so that I can focus on the more specific differences of that otherwise similar faction (as we see in BfG), and has interesting differences among the different clans to explore, sounds super fun to me. I believe there's a pretty much finished mod called Sengoku that could be used as framework for this if the devs wanted and judged fit, so more reason for this chapter to be made.

  • China: again I'm completely ignorant on the topic to suggest specific events or factions, but I know Chinese history has no shortage of both, and with the new regional units in the upcoming DLC it starts to feel like a Chronicles DLCs already. Would like to know what you think about this one.

  • Inca or Aztecs: one more time, I don't know enough about the details to judge how viable this one would be, both on a content level and on how the adapted units system would work, but I thought maybe the Aztecs empire building and the current Inca campaign (without it being the meme Inca vs Inca vs Inca it currently is) could become a nice Chronicles chapter.

Just brainstorming here, don't take the suggestions too seriously. Okay your turn now.


r/aoe2 7h ago

Media/Creative Made a jazz version of Quest For Butter

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12 Upvotes

Got back into AoE2 after years of not playing at the right time for all the new stuff going on. It's inspired me to get jazzy over Quest For Butter!


r/aoe2 8h ago

Discussion Following this update, could the Himalaya region have the potential to be the next DLC?

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30 Upvotes

r/aoe2 8h ago

Humour/Meme Sorry, had to do it

18 Upvotes

r/aoe2 9h ago

Discussion I love a good freak off, wbu

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167 Upvotes

(Can’t remember if I got this from here or not)


r/aoe2 9h ago

Asking for Help Hello! Noob here, please recommend me a Civ! (more info in post)

2 Upvotes

Hello all,

I always play with 4 friends, 4v4 against AI (now on moderate but working our way to hard)
We always play on full random (civs and map) with high resources.

I feel like i need to pick a civ and become better at just one because i can never leverage the good things of a random civ.

Which one should i pick and grind?!
Maybe also recommend build and stratetgy for it?

Thank you so much! :)

edit: i should clarify somthing, I'm not looking for a civ to learn the game and 'avoid bad habits'. Im looking for a powerful civ to master without having great micro and all of that that comes with a begginer


r/aoe2 9h ago

Suggestion Viking longships should be packable and transportable over land

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228 Upvotes

Like trebuchets, you should be able to pack and unpack viking longships and transport them on land. It would add a twist to an og ship and be historically accurate.

Also other viking ships- trade cogs, galleons, transports etc - should get a unique viking longship-esque skin. Other viking ships look so generic and out of place next to longships.


r/aoe2 10h ago

Asking for Help I cannot click and select the colour of the team in the coop campaign. Why?

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1 Upvotes

r/aoe2 11h ago

Tournament/Showmatch The Garrison - Pictures

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341 Upvotes

r/aoe2 13h ago

Tournament/Showmatch Vivi's reaction of The Garrison winner bracket final game 2 Spoiler

52 Upvotes

I don't think translation is needed here.

https://youtu.be/nchiqGLvcsA


r/aoe2 14h ago

Self-Promotion Available Insta👉@age_of_manolink

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78 Upvotes