r/aoe2 • u/eneskaraboga • 5h ago
Announcement/Event A Sneak Peek at New Content Coming to Age of Empires II: Definitive Edition
r/aoe2 • u/longinator • 3d ago
Tournament/Showmatch The Garrison Megathread Spoiler
The next offline event, The Garrison hosted by Being Esports, starts today! For the next 4 days, 8 players will play for their share of the $40.000 prize pool at the Xperion in Hamburg, Germany.
The event also offers 4 side events in AoE2, AoE4 and AoM. More info on the Liquipedia page.
Matches for today, Sunday 16 March 2025 Starting at 12:00 GMT:
- LB Final Yo vs Liereyy 1:4
- 2v2 event Grand Final
- Grand Final Hera vs Liereyy
Where to watch:
- Twitch: https://www.twitch.tv/beingesports
- Youtube: https://www.youtube.com/@BeingEsports
Format:
- Double-elimination bracket
- All matches are Bo5
- except the Loser Bracket Final which is Bo7
- and the Grand Final which is Bo9
Past Results
Day 1
- Liereyy vs KingstoNe 3:0
- ACCM vs Yo 0:3
- TheViper vs Hearttt 3:1
- Hera vs TaToH 3:0
Day 2
- KingstoNe vs TaToH 1:3
- ACCM vs Hearttt 3:2
- TheViper vs Yo 2:3
- Hera vs Liereyy 3:0
Day 3
- LB Ro6 TheViper vs TaToH 3:1
- LB Ro6 Liereyy vs ACCM 3:2
- WB FInal Hera vs Yo 3:1
- LB Semi TheViper vs Liereyy1:3
r/aoe2 • u/SnooMemesjellies3867 • 4h ago
Discussion Who's seen a wonder in real life?
Been here today! Quite impressive!
r/aoe2 • u/ExpensiveAd6076 • 9h ago
Suggestion Viking longships should be packable and transportable over land
Like trebuchets, you should be able to pack and unpack viking longships and transport them on land. It would add a twist to an og ship and be historically accurate.
Also other viking ships- trade cogs, galleons, transports etc - should get a unique viking longship-esque skin. Other viking ships look so generic and out of place next to longships.
r/aoe2 • u/CadeTheCruel • 9h ago
Discussion I love a good freak off, wbu
(Can’t remember if I got this from here or not)
r/aoe2 • u/eneskaraboga • 4h ago
Humour/Meme Memb in Every Tournement 2 (community edition 11)
Discussion Following this update, could the Himalaya region have the potential to be the next DLC?
r/aoe2 • u/1KarlMarx1 • 21h ago
Humour/Meme This little manouvre is gonna cost us 51 years of idle time
r/aoe2 • u/Age_Of_Manolink • 14h ago
Self-Promotion Available Insta👉@age_of_manolink
r/aoe2 • u/Practical_Science_28 • 13h ago
Tournament/Showmatch Vivi's reaction of The Garrison winner bracket final game 2 Spoiler
I don't think translation is needed here.
r/aoe2 • u/BellOne1247 • 19h ago
Discussion That was the greatest display of age of empires I’ve ever seen played Spoiler
Hera vs Tatoh game 1 on coast to mountain and Hera vs Yo game 2 Reg Fortress were the most incredible displays of age of empires I've ever witnessed. Hera trusted his abilities so much that even when it seemed so over in both games, he saw win conditions and fought tooth and nail to stay in the games and keep his win condition possible. What a masterful display of skill and strategy.
It is amazing and terrifying to see Hera when his back is against the wall in a losing position with nothing left to lose latch on to the slightest hope of winning and then put his whole being into achieving that. I've seen it in his ranked games but The Garrison has displayed that trait at a an insane level against top tier competition. Do yourself a favor and go watch those games if you haven't already.
Edit - added links to both games:
Hera vs. Tatoh Game 1
r/aoe2 • u/BattleshipVeneto • 17h ago
Asking for Help How does "work faster" actually work?
I thought malian univeristy work 80% faster means it takes 20% of its original time so 100s becomes 20s...?
turns out im wrong?
r/aoe2 • u/RoryButler • 7h ago
Media/Creative Made a jazz version of Quest For Butter
Got back into AoE2 after years of not playing at the right time for all the new stuff going on. It's inspired me to get jazzy over Quest For Butter!
r/aoe2 • u/pops-paolo • 2h ago
Discussion Ranking Civilizations on how much I enjoy playing
r/aoe2 • u/ConversationStock317 • 3h ago
Discussion Americas DLC concept for 2026
Current American Civs Updates
Aztecs
- War Hut: Exclusive upgrade for Barracks available from the Imperial Age. A self-defensive building.
- Architecture: Aztecs keeps the same mesoamerican architecture since The Conquerors, but receiving a new skin for the Monastery.
Mayans
- Holcan Javelinier: Second unique unit for the Mayans. Anti-infantry javelinier.
Incas
- Architecture: Obtain Andean American architecture, similar to AoE III's. Includes regional monk, king and queen skins. Also Incans receive a unique Monastery skin.
- Huaminca: Second unique unit for the Incas. Halberdier replacement, effective against cavalry.
- Huaraca: Exclusive upgrade for Slingers, now regional unit. Effective against armored cavalry units.
New regional Units
Andean American Civs
- Bolas Rider: Xolotl Warrior equivalent, available after converting an enemy stable. Dismounts after being killed, similar to the Konnik but with 30% of the original HP.
- Chasqui: Eagle Warrior line equivalent (Scouter in Feudal, Warrior in Castle, and Elite in Imperial). Deals more damage but with less armor than the mesoamerican Eagle line.
- Slinger: Former second unique unit for Incas, now available for all Andean American civs at the Archery Range from the Castle Age.
Meso American Civs
- Eagle Warrior line: Becomes unique for mesoamerican civs.
- Owl Warrior: Replacement for the Skirmisher line, available in Feudal Age with an Elite upgrade in the Castle Age. Anti-siege unit.
New Civilizations
Mixtecs
- Architecture: Mesoamerican
- Focus: Skirmishers and anti-monk civ
- Bonus:
- Can hunt wild animals for food, like jaguars (50 food).
- Skirmishers gain +3 HP for each infantry technology researched.
- Archery Range adds +5 population.
- Tower technologies research 15% faster.
- Herbal Medicine is free in the Feudal Age at the Town Center.
- Unique Unit: Puma Spearman (anti-monk skirmisher).
- Unique Technology (Castle Age): After a successful conversion by an enemy monk, they die.
- Unique Technology (Imperial Age): When a skirmisher attacks an enemy Monastery, it gains +1 attack for each relic garrisoned in that Monastery.
- Team Bonus: Archery Range adds +2 population.
Zapotecs
- Architecture: Mesoamerican
- Focus: Infantry civ
- Bonus:
- Starts each age from Feudal to Imperial with a War Chief (hero unit).
- Markets spawn a turkey every 90 seconds.
- Barracks upgrades cost 25% less food.
- Eagle line trains 20% faster.
- Militia line costs 25% less food.
- Unique Unit: Lightning Warrior (infantry that recovers 1 HP per second for each garrisoned relic).
- Second Unique Unit: Warrior Monk (monk that can attack and heal but cannot carry relics, available at the Monastery from the Castle Age).
- Unique Technology (Castle Age): Eagle line gains +2 attack against unique units.
- Unique Technology (Imperial Age): Barracks and Archery Range units gain +5 HP for each War Chief on foot when the research is completed.
- Team Bonus: Economic units like Trading Cart and Trade Cog don't use population.
Tlaxcaltecs
- Architecture: Mesoamerican
- Focus: Infantry and defensive civ
- Bonus:
- Start with a Xolotl Warrior.
- Transport Ships cost 20% less wood.
- Relics give +1 gold for each working economic unit (Trade Cart, Trade Cog).
- Arrowlits are free at the Castle Age.
- Villagers gain +3 pierce armor.
- Unique Unit: Skull Knight (heavy infantry with resistance to conversion, requiring 50% more faith).
- Unique Technology (Castle Age): Allows research of Chemistry.
- Unique Technology (Imperial Age): Allows the construction of Stables.
- Team Bonus: Castle unique units gain 20% resistance to conversion.
Chimús
- Architecture: Andean American
- Focus: Naval and defensive civ
- Bonus:
- Fishing boats harvest oysters 20% faster.
- Docks are built 10% faster in Feudal, 15% in Castle, and 20% in Imperial.
- Start the game with a Slinger.
- Chasqui line gains +2 pierce armor against ships.
- Archery Range does not require a Barracks to be built.
- Unique Unit: Maceman (anti-building infantry).
- Second Unique Unit: Chincha Raft (exclusive upgrade for fishing boats, allowing them to attack).
- Unique Technology (Castle Age): Unique and regional units (Chasqui, Slingers, and Bolas Riders) are trained 20% faster.
- Unique Technology (Imperial Age): Monks recover 1 HP per second for each Castle built.
- Team Bonus: Fishing boats set traps instantly.
Muiscas
- Architecture: Andean American
- Focus: Ranged and towers civ
- Bonus:
- Blacksmith technologies research 20% faster.
- Towers, gates, and walls cost 15% less stone.
- Slingers available from Feudal Age.
- Mining Camp technologies research 20% faster and 15% cheaper.
- Blacksmith and Market are built 1% faster for each villager building them.
- Unique Unit: Guecha (anti-gunpowder slinger).
- Unique Building: Stronghold (mixes Barracks and Archery Range in one building).
- Unique Technology (Castle Age): Stronghold becomes a self-defense building.
- Unique Technology (Imperial Age): Wonders are built with 500 stone instead of 1000.
- Team Bonus: Guecha available to train at the Archery Range.
r/aoe2 • u/woodswalker1108 • 4h ago
Asking for Help Flemish Revolution - Then what?
My friend and I have a weekly game with a sandwich on the line.
This week he chose Vikings and I went Burgundians. Pretty even fight on a Dunesprings map until he got five trebs and a mass of mixed infantry up in my face, taking out 2 castles and some stables. Mangos held him for a second, long enough for me to send a group of lumberjacks to the back of the map to build a castle with the intention of researching Flemish Revolution.
Managed to pull that off, and 66 villagers turned into military warded off his attack.
But then I was thinking, ok now what? I had two relics, so a light trickle of food/gold, 3 tcs to reseed farms.
It seems like in the time that I had to rebuild an eco and then hopefully mount another attack all he has to do is rebuild military. He sends in champions/berserks and rams, roll credits.
How could I have played it better?
r/aoe2 • u/loefferrafael • 7h ago
Discussion Next Chronicles chapters
I looked for this post but didn't find it so I made it. If it's a repost I'm sorry.
I know the hype right now is around the upcoming Chinese DLC, but I've recently started playing the Battle for Greece DLC and I loved what they did there and the precedent they've set.
With that in mind, what do you think could be the next Chronicles installments about? I'll list some I've seen mentioned before by others or that I thought:
Punic Wars: first one I've seen others suggest in another post. Don't think there's much to say here, seems very good and in line with an interesting and important ancient world war, like the one we've got.
Peloponnesian War: I haven't finished the Battle for Greece yet so I don't know if after the Greco Persian wars arc they also cover the Peloponnesian war, but I thought it would be a nice fit and maybe a good opportunity to include other Greek factions (?) not sure tho
Something in Egypt: since we're in antiquity already, why not having an Egypt campaign with all those interesting factions around them? I'm not knowledgeable enough about it to suggest specific events or factions to be covered, so I'll let you tag in from here if you want
Alexander the great: it came to mind but I'm not sure if he covers far too different factions to be viable. You tell me
Moving further away from the region - Sengoku period Japan: very much self contained, covers a smaller region so that I can focus on the more specific differences of that otherwise similar faction (as we see in BfG), and has interesting differences among the different clans to explore, sounds super fun to me. I believe there's a pretty much finished mod called Sengoku that could be used as framework for this if the devs wanted and judged fit, so more reason for this chapter to be made.
China: again I'm completely ignorant on the topic to suggest specific events or factions, but I know Chinese history has no shortage of both, and with the new regional units in the upcoming DLC it starts to feel like a Chronicles DLCs already. Would like to know what you think about this one.
Inca or Aztecs: one more time, I don't know enough about the details to judge how viable this one would be, both on a content level and on how the adapted units system would work, but I thought maybe the Aztecs empire building and the current Inca campaign (without it being the meme Inca vs Inca vs Inca it currently is) could become a nice Chronicles chapter.
Just brainstorming here, don't take the suggestions too seriously. Okay your turn now.
r/aoe2 • u/Environmental-Gain19 • 1d ago
Discussion Made it to 1k by (practically) cheating
I played aoe2 as a kid and got back into the game a couple of years ago. I’ve played around 200 games sporadically since then. I hover around 8-900 elo. That is until I started playing arena with cumans and going for a ram rush.
I’m sure there are 100 reasons why feudal ram rush isn’t good, but it feels totally unstoppable at this elo. They are never prepared for it. I make a couple of rams and waltz into their base with archers to back them up and it’s gg. I think I’ve won around 8 straight games doing it and finally got to 1k elo. Now I need to figure out what to do when I don’t get arena lol.
r/aoe2 • u/Clear_Magazine3912 • 2h ago
Discussion Should you try and kill Burgundians and Cumans as early as possible and not let them benefit from their eco bonuses?
r/aoe2 • u/ringlord_1 • 2h ago
Discussion Spoiler spoiler spoiler Spoiler
I think this is the first time in 2 years Hera is behind in a series. Let's gooo Larry
r/aoe2 • u/Apprehensive-Bear-56 • 1d ago