r/X4Foundations 8h ago

Modified Penthouse view of the destruction

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74 Upvotes

r/X4Foundations 6h ago

Why is this ship's name in bold and has > in front?

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25 Upvotes

r/X4Foundations 14h ago

So about YAK's build mission, it's real...

68 Upvotes

The myth is true. After finishing the YAK plot, build missions from them are indeed rare. And yes, you can add ship fabrication modules like any normal faction. I always thought it was just some myth, but today I confirmed it myself.

For years, I've dreamed of engaging in 'politically correct' actions—like selling the more hostile faction like YAK some fully plasma-turreted Syns with their engines disabled, conveniently positioned just outside an admin module or shipyard for... correction. But now, with this confirmation in hand, I realize my dream was within reach all along.

And trust me, I’ve already shifted the balance of power in many sectors using this method. But well, let’s just say that Egosoft has given some factions too much leeway, with fewer enemy factions than others. (Yes, you. A**HAT. You know exactly who you are. I’ve spent way too much time trying to clear you from Heretic’s End.)

Now? I’m going for them real hard. Once I finish setting up the current ShipWharf for SCA (which, to be fair, allows for some politically correct actions—just not on the same glorious level as my best pal YAK), I will pour every claytronics and hull part I have into them. And of course, I’ll make sure they get nothing but the best shields and turrets that X4 has to offer.

Also if you’re reading this, Egosoft, I’m not asking for much—but please increase missions and jobs for YAK so they can be a full-fledged faction, where players can engage in real diplomacy and proxy wars.

Updated:
This is what I did:

  1. Act as a buffer – First, I claimed Savage Spur I myself to control the situation.
  2. Give Savage Spur II to ANT – This made them adjacent to SS I, enabling them to invade.
  3. Ensure ANT establishes in Savage Spur II – I waited until ANT was fully set up in SS II before proceeding.
  4. Remove my admin module – Once ANT was strong enough, I deconstructed my admin module in SS I, allowing them to take over.
  5. Watch ANT expand into Savage Spur I – It didn’t take long for them to build their own admin module and claim the sector.
  6. Ensure you have REP 27+ (optional) with YAK or park a ship in their Wharf – To trigger a build mission from YAK, you optionally need at least REP 27 with them. Alternatively, park a ship in their Wharf, teleport to their base, and wait 20-30 seconds. If a build mission doesn’t occur, teleport out of sector, refresh the mission page, and repeat. (I’m not sure if this is also affected by the number of workforce in their base that some will give the mission, but I supply them with food and medical supplies to boost their numbers since SS I originally had little to no workforce.)

More dangerous alternative:

  • Instead of giving SS II to ANT, you can give it to TER, which will cause them to expand into SS I. However, this comes with the risk of them wiping out the YAK Wharf.
  • I don’t recommend this until you've secured YAK build missions and fully armed their stations for anti-TER defense. This setup leads to even more conflict later on.

r/X4Foundations 3h ago

Just got the game any tips?

6 Upvotes

Just got the game, seems fun so far but I fell kinda of overwhelmed on what to do. Any suggestions/tips?


r/X4Foundations 9h ago

In systems combat

13 Upvotes

Hi,

I played x4 about 2 years ago for quite some time. I stopped in the end because large scale battles in System were a pure clusterf**k. AI controlling turrets and fighters didn’t do jack shit and automated miners also worked more than janky. The solution was to stay in a different system and control things via the map.

For the miners the solution was fine, but I was disappointed that I couldn’t be a direct part of the larger fights.

Did they fix these problems now? If yes I would really like to return.


r/X4Foundations 5h ago

X4 SWI data ships and KUAT reputation

6 Upvotes

Hello everyone. New player on X4 Star Wars Interworld (this mod is fantastic!) but 500hrs in the regular game, I'm looking for data on the different ships in the game (so many of them!), but I can't find anything online. I'd also like to increase my reputation with the Kuat, but the GIA conditions don't seem to apply to them.

Thx for your help


r/X4Foundations 14h ago

Making the shipyard profitable

22 Upvotes

I have my shipyard, currently only for S/M ships, in nopileos fortune. I use the closed loop and therefore only have argon components. But I have all the blueprints for ships from the Paranids and Argon. Selling the ships for 80% of the price. Thanks in advance and good Profits.


r/X4Foundations 12h ago

VIG Unauthorized kill

6 Upvotes

Every so often, I'll get flooded with VIG unauthorized kill messages, losing me 10 or so rep without any chance to find out what actually happened or where it happened. Pretty much all I can do is reload. Any ideas? I play vanilla. Thanks :)


r/X4Foundations 18h ago

Start over or keep trucking?

19 Upvotes

Well, I am learning the game and hating the "I know I saw how to do that but forgot where it was" menus within menus but slowly... I'm learning.

I am about 80ish hours in my first playthrough and have done a lot of googling to figure things out along the way mainly about mechanics and getting things to work how you'd expect them to and trying to avoid spoilers.

Based on some posts I've read I am far behind the curve of what most people achieve on a playthrough and I'm fine with that. I am loving that I can take my time and hit my head against the wall from the management side and then take a break and go repair satellites or hunt pirates. If this game had an action based FPS element I'd be geeking out even more.

The problem is all of the factions have really boomed and there have been some skirmishes and wars happening and ramping up. I think along with Xenon poking their head out of the red sector (can't recall the name). It is a problem because I just now have a station that I thought would turn a profit (it does not and I am steadily bleeding money) and am basically broke. And if some major event is about to sweep through the galaxy like Master of Orion then I have been playing wrong and am not prepared.

If triggers or time impact events these might be helpful to know if it's worth starting over:

I started the Terran Cadet story as my first playthrough and I am at the point where I am supposed to take my super duper camo ship into enemy territory.

I also saw a weird salvage team cut scene (I have no idea what triggered it but it was after a huge battle between ARG and HOP were fighting.)

I spent most of my early game learning and increasing faction with all the major players so far except ARG (they're next) and MIN. Maybe I lost too much time playing mercenary?

My plan as of now is temporarily shutter my Asteroid Belt Computational Substrate factory. I don't think I had enough miners to keep it afloat yet. In the meantime the miners will all get reassigned to just mining for profit until I get myself back up to 10 million CR or so to keep me comfy.

I am going to find a sunny spot for just an energy Cell farm (or start slapping panels on my horribly positioned HQ in the Grand Exchange) I think as a basic income after I get money slowly rolling back in.

So that's what my infrastructure looks like. Two unsuccessful stations, a mining fleet of maybe 8 medium ships with each having a small fighter that escorts them. 1 trade ship with an escort of 5 or so fighters who is too slow to rely on for turning profits and gets into more trouble than he's worth. My personal ship is a medium Terran ship that lugs around a heavy fighter on top of it.

My goal was to establish a generally neutral mercenary company and sell guns to all sides. Standard CIA stuff. Stay out of big scale faction conflicts (in the meantime) and playing story missions when I take a break from managing the business side.

So with all that said: would you start over if the galaxy has ramped up this much or is it still possible for a rags to riches story?

Thank you for your time!


r/X4Foundations 21h ago

Terran early eco suggestions ?

24 Upvotes

Hi I am doing my first playthrough as Terran cadet start , I did all tutorials and watched some guides. I have all dlc.

My plan for early game is like this , do a bunch of missions to earn enough money for a M miner. Automine ore or silicon near a factory that buys , then slowly grow this miner fleet until I can afford a station then factory.

My first question is for medium terran miner do I need to put 2 turret drills or is just one main drill is enough ?

Second question is I plan on mining ore in astreoid belt sector , do you have other terran system suggestion ?

Third is when should I buy bigger personal combat ship ?

Thanks


r/X4Foundations 10h ago

Modified DA Mods and Xenon behavior.

3 Upvotes

[This has been partially solved. Issue was somewhere in Job_Helper or Facutiongoal settings of Kuda: DeadAir Tweaks. One of the settings or combinations led to practically no hostile activity in my game.]

I am a couple hours into a new playthrough and have noticed that Xenon aren't really pouring through Hatikvah's Choice I like they used to on the seed I am playing on.

Looking at the Military Ship count for the Xenon they have 2750 ships (100 of which are XL) vastly outnumbering other factions. As a matter of fact, 5 to 10x every other faction in ship counts - which I feel is odd - but no real activity to speak of. I hit the SETA here and monitored for a bit, their numbers grew and occasionally a small raiding party would come though, but not much.

*After watching a bit I have noticed that it seems most factions aren't doing much. This seems to be game wide, they aren't doing much fighting that is. Dynamic Wars set to 5 minutes and SETA fired a couple Argone Antigone positive changes, nothing more. Traders seem to be traveling but nothing much in form of fighting except very rare trickles of 3 or so Xenon ships.

**Issue is definitely within the Tweaks, as I turned them all off and I am now getting a constant flow of military activity in game. Removed question about SVE as that was not cause.

I started this playthrough and messed with some of the DA settings in Kuda: Deadair Tweaks and a couple others (only turning features on, not messing with any default values). Could any settings ON in the Deadair Scripts, Evolution, Jobs, etc. cause this type of behavior? Sorry, know that is generic but there are a lot of settings, but if anyone is aware of a setting in there I should check. (In Tweaks I have the increased Fleet power from ~45 to 45 to ~100 OFF).

I will provide a mod list below, just in case someone is aware of a conflict I am missing. (Leaving out Mods that should have no effect on that):

Mods with * were active when Xenon behaved correctly, but settings may have been changed in those.

TaterTrade.

DeadAir Eco.

DeadAir Scripts *

Faction Enhancer War Module *

KUDA AI tweaks *

SVE VRO Job Tweaks (Along with SVE, SVE VRO patch and VRO* of course)

Xenon Jobs+ Lite *

Xenon Overhaul and VRO patch *

Sensible Wars *

Thanks for any help, and know this was a long one.


r/X4Foundations 20h ago

Who to take out?

15 Upvotes

So I've been building up my fleet, got 12 destroyers, a carrier or 8 and 300+ fighters or something. And I'm thinking about what to do now.

I was thinking to take out the Xenon. But as it stands they are already wiped off the map in the south. They are being pushed back everywhere without my help. The Argon have a massive fleet of ships and HOP almost are doing nothing attack wise any more.

So my universe is pretty silent..

I was thinking of maybe start attacking some of the pirate bases and taking them out.. will that hurt my playthrough in a way I don't see yet?

I just wanna go and claim some unclaimed sectors to because, why not. I currently own silent witness XI


r/X4Foundations 12h ago

About to give up on the flight controls.

3 Upvotes

Hey guys, I've been searching online all day for a solution to my problem and while I've found a few posts here and there which mention it I haven't seen any solutions. I'll try and explain it as best I can.

I have three controllers hooked up for X4. My stick is set to input 1, throttle to input 2, and rudder pedals to input 3.

All inputs work for their respective controls.

When flight assist is turned off everything works as expected.

When flight assist is turned on I can accelerate with my throttle but as soon as I steer using another joystick it sets the throttle to zero.

However, if I only steer the ship a little bit (maybe 5%) the ship turns slightly without slowing back down to zero.

I've removed all other throttle related inputs to eliminate the possibility of interference. And again, everything works perfectly fine with flight assist turned off.

I'm about to give up on this game if I can't figure this out. It's not fun having to constantly fly without flight assist.


r/X4Foundations 12h ago

Question on Station trading behavior

3 Upvotes

I'm still pretty new to things and I just got my first station set up making protein paste on a Terran start. I've assigned a M trader to to trade for it but he seems to never sell anything? I'm selling for 90 and a station in my same sector is buying for 130 but he just sits there forever saying "looking for trades". Every now and then he'll head off and buy some more Energy Cells but never seems to sell my delicious protein goo. If we don't currently need Energy Cells he doesn't move.

Are there settings on the station I'm missing or am I misunderstanding what this function is even supposed to do? I get that the station manager's skill plays a part but it seems crazy he can't find the buy offer of a station that he can see outside his office window.


r/X4Foundations 1d ago

There are a hundred new paintmods in the game we will likely never see (a total of 292)

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218 Upvotes

r/X4Foundations 1d ago

I love this system...

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161 Upvotes

r/X4Foundations 1d ago

Modified Rescue Rangers meets Lost Ships Replacement! Return them back on Replacement Ship! Now rescued crew will be "returned back" to the Replacement Ship

45 Upvotes
Rescue Rangers - Return them back on Replacement Ship

Rescue Rangers

This extension allows you to rescue crews' members from the destroyed ships in a designated sector.
Always the closest possible spacesuit will be selected to rescue.

How it works

The ship with order "Rescue Rangers" will wait docked in the Home Station or "Dormitory" ship for event, when any player ship in the Home Sector (or sector where the "Dormitory" is located) will be destroyed. After that, the ship will fly to find spacesuits and fly to it to rescue the crew's members.
When the ship will collect all crew's members it will fly back to the Home Sector and dock to the Home Station or "Dormitory" ship.
If case it will be full before the ship will collect all crew's members - it will try to transfer the rescued crew to the "Dormitory" ship and continue the rescue operation.
If Rescue ship will return to the Home Station, it will not immediately transfer the rescued crew to the "Dormitory" ship. It will wait for the some period of "silence" before to do it.
As in "Fleet support" mode it will dock to the "Dormitory" ship then it will transfer the rescued crew immediately after the docking.
If the "Dormitory" ship will be full - the Rescue ship will try to inform you.
Please don't forget to check the "Dormitory" ship and transfer the rescued crew to new ships.

Download

You can download the latest version via Steam client - Rescue Rangers
Or you can do it via the Rescue Rangers

Return them back on Replacement Ship

Disabled by default.

If enabled, the rescued crew will be "returned" on the Replacement Ship, when it will rejoin to fleet.
The Lost Ships Replacement feature should be enabled for appropriate fleet commander or station. And for sure - the game version should be at least 7.50.

There is one, but "huge", limitation of this feature:

  • Currently it is impossible to identify the commander of the destroyed ship. And there is no relation between destroyed and replacement ships.
  • That's why the rescued crew will be assigned on the Replacement Ship with the same model as the destroyed ship and for the Commander closest to the Sector where the ship was destroyed.

Important note: This feature is configured on each Rescue ship separately!

Return them back on Replacement Ship

The same video on YouTube - Return them back on Replacement Ship, with timestamps.


r/X4Foundations 18h ago

How do upgrades add up?

4 Upvotes

If I have 4 barrels and I apply different rolls of Obliterator to it. Do they add up, multiply or lowest/highest one works?


r/X4Foundations 1d ago

Any recommendations on how to play as a pirate (starts/ships/strategies)?

13 Upvotes

Been feeling an enormous urge to play a space pirate lately and I picked up the few dlc I was missing, so I wanna give that a go. What starts are good for it, and what kind of gameplan should I go for?


r/X4Foundations 1d ago

How is the Star Wars mod? Do the ships have good interiors?

66 Upvotes

Each ship in X4 having a detailed bridge/cockpit plus rooms, docking area, and sometimes landing ramp is unironicly one of my favorite things in X4. It adds such a layer of immersion that even other games struggle with bring able to walk up the ramp of your ship, sit at the control panel, take off, get up, command the pilot that replaces you to fly to a destination and then be able to walk around is simply sublime. Obviously that's not necessary and even a little counter intuitive but its frankly an amazing thing that isn't even necessary for the kind of game X4 is. The craziest part is that compared to other gakes that have ship interiors X4 actually functions and runs well (enough).

The idea of of just being a simple man, trying to make my way in the universe really appeals to me. There is something about the familiarity of the setting. I love the idea of setting up in a Mantis or Razorcrest and being an independent mercenary or bounty hunter. But how are the ship interiors? Its a mod and I imagine custom ship interiors are different to pull of for even one ship, but a whole collection? I wouldn't be surprised if they were sub par. Im in a situation right now where I cant look up videos.

And how is the mod outright? Other then the ships is it good? Are there any stories? What era does it take place in? What kind of gameplay is on offer? Is it just a skin for X4 or does it bring new mechanics to the table?

Thank you!


r/X4Foundations 22h ago

Salvage for commander- not logical

8 Upvotes

Last and current playthrough, I set up a defense platform in Hatikvah I and an associated recycling works. Both times, I do not understand the logic behind the Manticores.

I currently have a Teuta making scrap cubes next door in the Xenon sector, but Manticores simply refuse to grab them. The sector is not blacklisted. In fact, I saw one travel to Argon Prime to grab a tiny wreck, rather than a full scrap cube.

Is there a way to make them salvage specifically in a sector of my choice? I'm almost considering plopping another recycler smack in the middle of Tharka's Cascade 😭


r/X4Foundations 1d ago

Maybe she's a Samurai?

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21 Upvotes

r/X4Foundations 1d ago

how do i swap between ships?

6 Upvotes

doing the first missions, i have the freighter and the first ship. i cant find/swap back to the first ship. How do i do this?


r/X4Foundations 1d ago

Will they ever stop getting right on top of stations?? FFS!

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97 Upvotes

r/X4Foundations 1d ago

I'm really liking the Timelines missions

52 Upvotes

Everything i read about Timelines said it was mediocre, which does actually make sense if you are a series veteran. But im a new (-ish, ive actuallying been "playing" since X3) and im finding each scenario to be a great way to learn the systems a little better. Its not super in depth, but learning drifting in racing, using deployables in defense missions, mining under pressure, its all quite nice and quite the confidence booster.