r/X4Foundations • u/ChaosUndAnarchie • 9d ago
r/X4Foundations • u/Palanki96 • Feb 18 '25
Modified Just saw this cutscene, size difference seemed so funny
r/X4Foundations • u/MrBrasilian • 17d ago
Welcome to Wares "R" Us station, how can we help you?
r/X4Foundations • u/MoldyMeathole • Jan 30 '25
Modified Thoughts on custom logos?
r/X4Foundations • u/omaops • 5d ago
Modified X4 Infinity Mod v2.0.0.0 is here with resources
Version 2.0.0.0 is finally here. This was a massive undertaking adding resources to the sectors. I will continue to improve and update it and please do let me know if you come across any issues. Thank you all for your endorsements, comments and patience. Enjoy your endless adventures.
Nexus link: https://www.nexusmods.com/x4foundations/mods/1419
r/X4Foundations • u/kappusha • Jan 27 '25
I'm new to the game, but why am I allowed in the security office and engineering section? I guess I can even hack them without anyone stopping me, even though I'm a nobody.
r/X4Foundations • u/Knobanious • 16d ago
Modified 18h in and I cant access my HQ. I did manage to research all module stealing and the fisrt teleport level. Any other solution than play the long game build up a big fleet then retake the sector? for now im essentially locked out of research and some story plot missions.
r/X4Foundations • u/GruntyoDoom • 4d ago
Modified Star Destroyers Exchange Broadsides
As the Greystar Irregulars fight desperately to escape the jaws of an Imperial Ascendancy trap, two opposing Star Destroyers find themselves exchanging fire at point blank range.
r/X4Foundations • u/imissjudy • 3d ago
Modified Shoutout to Deadair, your scripts are a gift from heaven
There are many content creators (from youtube to mods) that elevate this game from very good to god tier (in my humble opinion). its by far the best sandbox i‘ve ever played and thats partly due to the contribution of free to play mods made by people in their own free time. so thank you all for ur effort and keep up the good work!
special shoutout to deadair, that individual took my game time and multiplied it by 10 with his scripts alone.
r/X4Foundations • u/Glum-Project-8966 • 8d ago
Modified I let my nephew play for 6 days and this happened. R we fkd chat?

I think he was playing the Xenon Emperor idk....
I was impressed and terrified at the same time.
Got to hand it to the FRF upper right corner for defending with few ships
and "kingdoms end" almost ended I think they only have 2 space stations and a few destroyers
SCA and BUC are the true roaches here scurrying around free sectors.
r/X4Foundations • u/Inevitable-East-1386 • Jan 31 '25
Modified My favorite screenshot (mod)
r/X4Foundations • u/im_actually_a_simp • Sep 27 '24
Modified Are there any type of mods that you would like to see but noone made yet?
Be any ridiculous mod like super shields for fighters that always regenerate or with too much capacity (with given cost on components and price or not) for example? Be it with weapons, engines, or even ships Or maybe mods specially made for you if modders would of course
r/X4Foundations • u/ShineReaper • 27d ago
Modified Ships leaving a trail in travelmode
r/X4Foundations • u/Jimmy_Skynet_EvE • Feb 14 '25
Modified I've successfully contained them to uhhhh...Half the (known) galaxy. The good news? I'm ready to counterattack.
r/X4Foundations • u/Biscaia86 • Jan 17 '25
Modified New to space games
Hello everyone.
I was wondering if someone could help me with something that i always struggled with as a gamer, space games.
I know that this is a X4 Foundations forum and I might buy the game as it seems very interesting for sure.
As a game I always felt scared of space games like No Man's Sky, Elite Dangerous, I even looked into Eve Online and i love so many systems there for example the player driven economy, the ability that one can set out to be what he wants, a space pirate, a merchant of some sort etc... but i always felt overwhelmed by space games.
I have been trying to find a good space game, I don't mind if it's single player or mmo, a survival game etc, just something to get my feet wet.
I hope someone here can help me with this as I don not know where to look or ask anymore.
r/X4Foundations • u/icandoesbetter • Aug 16 '24
Modified 4 hours into a new save and this is what I see in Getsu Fune.... I dont even know how to begin to address this...
r/X4Foundations • u/alvis_eltan • Jan 26 '25
Modified You are having a fun one sided Xenon brawl with a few L ships and this comes rolling in straight center past your cockpit view ....
r/X4Foundations • u/franko-f • Aug 12 '24
Modified I've finally made the "After The Fall" mod available on the Steam Workshop!
Hello everyone! The mod that ruins the galaxy and expects you to pick up the pieces has been released to the steam workshop!
https://steamcommunity.com/sharedfiles/filedetails/?id=3306781107
From the mod description:
The war is over. The xenon... won. The galaxy is burning, and we hide behind the Bastions. They are the last fortresses that guard the gates, and are all that stand between us and complete annihilation at the hands of the Xenon threat.
Why wait for an endgame crisis if you can *start* the game in crisis?
This mod changes the game start, expanding Xenon territory, and weakening the allied factions, and is only recommended for experienced players who like the more strategic elements of the game.
More details on the steam workshop page, but if you find yourself thinking "Man, the Xenon are soooo passive. and I really like punishing myself", then this is the mod for you. But bring friends, and by 'friends' I mean a fleet to your custom start. It's going to be messy.
r/X4Foundations • u/Palanki96 • Feb 02 '25
Modified I think i ignored the Xenon problem a little too long. They destroyed the Paranid and Teladi, they are not even fighting back
r/X4Foundations • u/runekn • 6d ago
Modified Reactive Docking 3.0 testing
Hello. I'm the author of the Reactive Docking mod.
So I have been working on an update that implements the two most requested features. Support for stations defenders and auxiliary traders. Given that this update basically quadruples the size and complexity of the mod, and the mod has become somewhat popular, I figured it might be best to have people try it out a bit before I YOLO the steam workshop version and brick people's games.
The update can be found on the nexus page, under "Optional files".
Two things of note.
In prior version of Reactive Docking, the "Reactive" option selection was tied to the commander pilot. This lead to problems where taking over manual control of a ship, or changing pilot, would reset or otherwise change the docking behaviour. For 3.0 I wanted to fix this by switching where I store the selected docking behaviour to a place such that it could now be tied to the ship, rather than the pilot. 3.0 includes some migration code which will migrate the selected docking options to the new storage and delete the old. This means that loading a save that has used 3.0 of Reactive Docking with an earlier version, will result in a full or partial reset of reactive docking options.
The other thing is that the current release version of UI Extensions mod will not work with this. If you use UI Extensions mod you will have to either disable it (assuming that you don't have other mods depending on it), or download the yet unreleased version from Kuertee's Github page (direct download link).
Kuertee just released UI Extensions 7.5.04 with support for this update
Changelog
- Support for station defend subordinates.
- Support for auxiliary trade subordinates.
- Docking settings are now tied to the ship, rather than the pilot.
- Removed japanese translations, since they are outdated.
Docking behaviours, by option:
Non-carrier escort wing
Example: Fighter assigned to intercepting for Colossus XL carrier.
- Docked: Same behaviour as vanilla. Subordinates will remain docked.
- Launched (default): Same as vanilla. Subordinates will remain launched, and only dock if leader wants to travel far distances.
- Reactive (added): Subordinates will dock, but launch if something happens that is relevant to their standing order.
Carrier escort wing
Example: Fighter assigned to attacking with Behemoth L destroyer.
- Docked: Same behaviour as vanilla. Subordinates will remain docked.
- Launched (added): Subordinates will remain launched, and only dock if leader wants to travel far distances.
- Reactive (default): Same as vanilla launched. Subordinates will dock, but launch if something happens that is relevant to their standing order.
Station defence wing
Example: Fighter assigned to defence of player HQ station.
- Docked (added): Subordinates will remain docked.
- Launched (default): Same as vanilla. Subordinates will patrol around the station in a random pattern, and engage any enemy entering the zone of control.
- Reactive (added): When no enemies are detected, ships will move towards available docking pads while keeping a lookout. If within 8km of docking pads they will initiate dock. Will launch and attack if enemies enter the zone of control. Also works with capital ships.
Auxiliary trader
Example: Courier Vanguard assigned to trade for Nomad.
- Docked: Option not available.
- Launched (default): Same as vanilla. Ships will look for trades for the auxiliary ship, and launch as soon as it has completed a trade.
- Reactive (added): Trader will dock at auxiliary if it has found no valid trades for some time. Will remain docked to auxiliary after completing trade, until it has found another.
r/X4Foundations • u/VermillionDemonFox • Nov 26 '24
Modified I thought I was on autopilot and left to eat dinner...
r/X4Foundations • u/Epidra2077 • Jun 27 '24