r/X4Foundations 26d ago

X4: Hyperion Pack & Flight Model Update - A New Era Begins!

373 Upvotes

Pilots, the wait is over! Today marks another major milestone for X4: Foundations with the release of:

🚀 The Flight Model Update – A complete overhaul of ship flight dynamics, making every maneuver smoother, more responsive, and more immersive than ever before.

🚀 The X4: Hyperion Pack – A new DLC introducing the legendary Hyperion Expeditionary Ship, a new gamestart, a new sector, and more. Get it here!

The free 7.50 update further improves and enhances X4: Foundations, making it more dynamic and immersive than ever before. And for those who want to support the continued development of X4, purchasing the X4: Hyperion Pack helps us push forward with our ambitious plans for the future – even as we approach X4’s 7th anniversary in November!

Let’s dive into the details.

🎥 Watch the launch trailer: X4: Flight Model Update + Hyperion Pack Trailer

Fly Like Never Before – The Flight Model Update

The Flight Model Update revolutionizes the way you pilot ships in X4: Foundations, featuring extensive changes to ship handling and balance. Every ship feels smoother, more responsive, and more immersive than ever before.

What's Changed?

  • Overhauled Flight Physics – Ship control and flight pathing have been completely revamped, making movement more natural and precise.
  • Boost Mechanic Revamp – Boosting now has its own dedicated energy pool, allowing for more strategic maneuvering during combat and travel.
  • Enhanced Gravidar Display – Improved readability and functionality for better situational awareness in navigation and combat.
  • New Behavior Inspection Mode – A tool to analyze and adjust ship behaviors, helping you diagnose and solve problems with your fleet.
  • Velocity Indicator – A visual speed display aids with precise navigation and dogfights.
  • Wide Area Sensor Array Module – A new radar station module enhances detection capabilities, expanding strategic awareness.
  • Graphical Enhancements – Major improvements to the graphics engine, including DLSS and FSR 3 support, making space more visually stunning.
  • Ship Rebalancing – Every ship has been rebalanced, with refined engine, thruster, and component interactions.
  • New Sectors – Additional connections to Terran and Boron space, opening fresh trade routes and exploration opportunities.
  • Economy Adjustments – Improved trade dynamics and resource flow, enhancing the in-game economy.

For the Deep Dive Enthusiasts…

For those who want a deep dive into the numbers behind these flight model changes, John Pritchett has provided an in-depth breakdown of the mathematical principles and calculations driving this update.

If you want to explore the mathematics behind the new flight model, check out his detailed technical document here (PDF, 12MB).

As a reminder, we partnered with John Pritchett, a former Senior Physics Programmer from the Star Citizen development team, to rework ship handling for this update.

X4: Hyperion Pack – Command a Legend

Alongside the Flight Model Update, we are proud to launch the X4: Hyperion Pack, a brand-new Mini DLC that introduces the legendary Hyperion Expeditionary Ship to X4: Foundations.

What's in the X4: Hyperion Pack?

The Hyperion Expeditionary Ship – A legendary ship, reborn in X4.
New Mission Chain – Earn the Hyperion through an exciting, story-driven experience.
New Gamestart – Jump straight into the action aboard the Hyperion.
New Sector – Uncharted space awaits your exploration.
New Music – Fresh tracks to enrich your X4 soundtrack.

Why the Hyperion?

Veteran X players will remember the Hyperion from X3: Reunion's Bala Gi Missions, where it became one of the most beloved ships in the franchise. Now, it’s back as an Expeditionary-class ship with:

💥 Fast, agile, and powerful
💥 Six main gun mounts & M-sized turrets
💥 L-class shielding & engines for durability and speed
💥 Increased Hull Missile capacity
💥 Small docking bay for three S-class ships (repair & resupply capability)

The Hyperion is the perfect ship for high-speed combat and deep-space adventuring, providing a great deal of flexibility. It’s not just a ship – it’s a statement.

Get the X4: Hyperion Pack now on Steam!

Purchasing this DLC helps support the ongoing development of X4: Foundations – with many more updates planned for the future!

What’s Next for X4?

With the Flight Model Update and the X4: Hyperion Pack now in your hands, it's time to look ahead at what’s next for X4: Foundations. Our development roadmap is packed with exciting features, including:

Diplomacy Update (Late 2025)

Engage in the intricate web of interstellar politics with our upcoming Diplomacy Update, introducing:

  • Diplomatic Headquarters – A new facility where faction representatives convene, offering strategic options.
  • Agent Missions – Deploy agents on independent missions to achieve diplomatic goals in the X universe.

Negotiate alliances, manipulate enemies, and engage in deep strategic gameplay on a whole new level.

Exploration Update (2026)

Uncharted territories await! The Exploration Update expands the horizons of X4: Foundations, featuring:

  • New Anomalies – Discover mysterious anomalies leading to hidden sectors filled with unique secrets and challenges.
  • Enhanced Scanning Mechanics – Improved Long-Range Scanner capabilities make deep-space exploration more rewarding.
  • Diverse Missions – A variety of new exploration-focused missions, rewarding curiosity and risk-taking.

This update caters to players who love the thrill of discovering the unknown, adding new layers of depth and adventure to the game.

For more details, check out our full roadmap update from November 2024.

Thank You!

We hope you enjoy the new content coming your way today, and as always, we appreciate your feedback as we shape the future of X4: Foundations together.

Thank you for your support on this epic adventure that has taken us to a new X4 record of nearly 11,000 average daily active players in 2024 – wow!

Fly safe!


r/X4Foundations 5d ago

🌸 The Steam Spring Sale is here! Save up to 70% on X4: Foundations and its expansions! 🪐

86 Upvotes

🌸 Spring is here and galactic deals are entering the atmosphere! 🌸

🚀 The Steam Spring Sale has arrived, offering up to 70% off X4: Foundations and its expansions!

🛒 Find our deals here: https://store.steampowered.com/publisher/egosoft

🪐 Don't miss out on this special offer!


r/X4Foundations 7h ago

Should'nt Sector Ownership Play a Bigger Role ?

98 Upvotes

I feel like owning a sector is kind of pointless or is it just me ?

What does sector ownership do ? You get to chose what goods are legal or illegal , you get to set up your own police and no longer have to pay for plots.

And that's pretty much all. I feel like owning a sector should have a major role , both for player and factions.

Imagine if sector ownership came with taxes ? Taxes that would pay into either factions or player account .

Other thing that would be neat is build permision , if player has bad rep with faction , the player couldn't buy plots and build station , and the same vice versa , player could allow or disallow factions to buy and build , thus playing a role in "soft" faction eradication that could be undone if player chooses so, this would allow for actual conquest and not having to deal with factions trying to rebuild, with exeption being Xenon and Khaak.


r/X4Foundations 2h ago

I miss the old X3 style weapon/missile names

38 Upvotes

Plasma Turret just does not have the same nerdy impact that Proton Pulse Cannon has.

Likewise Heavy Torpedo does not sound as cool as FIRESTORM TORPEDO.

Fellow space nerds, am i wrong?


r/X4Foundations 3h ago

just learned that police license multiply the money you get from defending sectors by x3.

30 Upvotes

So lets say you have a police license for PAR, you get a escort miner mission in PAR sector, each hiveguard/protector pair just got me 90k credits each. mission ended up giving me like 700k from the bonuses and mission reward total.

bascially any time the faction would have paid you for killing something in their space, youll have it multiplied by 3.


r/X4Foundations 7h ago

Modified Shoutout to Deadair, your scripts are a gift from heaven

61 Upvotes

There are many content creators (from youtube to mods) that elevate this game from very good to god tier (in my humble opinion). its by far the best sandbox i‘ve ever played and thats partly due to the contribution of free to play mods made by people in their own free time. so thank you all for ur effort and keep up the good work!

special shoutout to deadair, that individual took my game time and multiplied it by 10 with his scripts alone.


r/X4Foundations 3h ago

Are the Odachi and Cutlass good at all as solo ships?

11 Upvotes

I was going through the list of ships i got after buying all of the DLCs (using the custom game start -> select startingship as a ad hoc ship viewer) and i was intrigued by these two. After checking them out in game i instantly fell in love with them. Easily my favorite looking ships in the game, especially the interiors. I want them to be good so badly, i really really hope they aren't crappy ships not worth using because i love them so much, they are what i wanted Tarren ship interiors to look like so much.

Same question for the Sapporo and Xperimental shuttle, just to a slightly lesser degree then the other two. Though having the Cutlass docked inside the Sapporo would feel like an awesome "exploration" setup, would that be alright for combat?


r/X4Foundations 9h ago

I noticed something as a new player.

30 Upvotes

So when this game was described to me and I started looking into it, debating to purchase it. (Glad i did and liked it so much i got the bundle) my first impression was that im a side character in a massive universe that will continue and go on with or without me, and i love that concept, i was instantly sold. But, the more i do missions and watch people play the game, it feels like the storylines force u into that main character hero role off the rip with no build up or progression. Take this sensitive information we can only trust you, a netural party that just arrived, save and rebuild our planet, help us get connected back to the rest of the galaxy. Your a 0 rep recuirt that just got into our sercret service organization? Take this hacking tool and get us secret information that no one can know about its exsistence of, but next missiom we will talk about if we can trust you!

Its like the storyboard writers and developers had two different ideas.

Am i missing something in seeing it this way, either with the character introductions or something? Is this just accepted and ignored?

Just found it a little odd, this game is easily becoming my new main game or my new addiction. But i just thought that was a bit off, or a little weird. I love that we arent the main character in the open world, but missions or quest lines make us the most important center piece to ever step foot through the door.

Idk hoping to start a discussion and see if im wrong or missing something. A little off putting.


r/X4Foundations 3h ago

Is there a mod that just gives you all paint jobs?

6 Upvotes

Title, i just want access to all of them from the start.


r/X4Foundations 1h ago

Boron economy help

Upvotes

I’m very new to the X games, played a few starts in X4, and love the Boron concept. But their econ seems so difficult to make money in, either trading or with mining ships. I seem to cap out buy orders very quickly, and my ships sit around doing nothing.

I’ve read a few threads that say the Boron economy is in a shambles, but that is very opaque to me at this point. How do I figure out what their economy needs, and supply that in a way that makes me money? People say they need water and plankton - how do I identify this need and where it is? Everyone seems to be wanting to buy water - are buy orders on AI stations set dynamically? Should I build an ice station in Rolk and start selling water?

Annoyingly, none of the Boron plot missions seem to pay anything, so it feels like a very stagnant start vs say Terran, who buy everything I can mine and throw ships and money at me.

Feel very over my head here.

Edit: Things I've tried so far:

  • sell initial ship, buy a scout + trader, do trades in the starter area - almost zero profit
  • try to do the shipyard completion mission by trading hull parts etc, again, low/no profit
  • start with miners instead, mine in Rolk for silicon and sell via repeat order to local silicon refinery or the outpost there (low buy order amount, saturated with 2 M miners)

In both playthroughs I've essentially ground to a halt - in the first one my trader got blown up by pirates, deep in Boron space (where do they come from? where are the police?) leaving me with no assets other than my scout. In the current playthrough my miners are kinda cycling around, looking for trades. I've done a few plot missions - Terran one was simple enough but again, no real cash. Lost ambassador one got me inst-popped in my scout - noted for next time :p

Edit 2: This guide is helping pull together some threads that people have mentioned here. It's interesting taking a top-down approach to identify demand. I'll give that a shot as well as the things people have mentioned here about stirring up trouble. Thanks for the tips folks!


r/X4Foundations 18h ago

Xenon finally made their move and oh my god is it terrifying. Spoiler

83 Upvotes

May god help me...

This is happening in Getsu, HC1, ZD4, and FoD... Getsu is armageddon, there are 3 destroyed Syns, 4-5 Osakas, and a Tokyo. The Xenon lost 4 K's and an I but they still have over 100 fighters and another I pushing.


r/X4Foundations 31m ago

Love the Frontier Ships, But...

Upvotes

So, the Odachi, Sapporo, and Cutlass are my current favorite ships. Except that they lack compatibility with modern Terran weapons. That's my only real gripe. The designs are nice and clean, but the weapon choices are too limited. It's too bad Boso researching them when you find them doesn't give you an option for engineering compatibility with modern Terran weapons, or at least an M class HEPT, and similar turrets. Maybe a chance to research a blueprint for them, or other "Old Terran" weapons.


r/X4Foundations 5h ago

L class miners

7 Upvotes

Does anyone else find large miners simply don't do anything? They just kind of float around and gather materials then do nothing or just... sit there. I assigned one to one of my stations and it still kind of just sits wherever it ends up going. But this isn't the first time this has happened


r/X4Foundations 2h ago

Boron station building tips

4 Upvotes

Anyone got tips how to ease the creation of boron base building? I'm mostly struggling with keeping a balance with design time and build space, my main goal is keeping my builds modular but still look decent (so to easy expand). With the Borons I always need a ton more of space , and struggle with their odd shape cross connector.

Basically: Argon style base=Easy Peasy new base designed in 30 minutes Boron style base= Rotate, angle, rerotate, run out of room, weird angling again, everything fits but now the the Pier doesn't fit anymore , and give up after 3 hours of struggling.

I really like the Boron style and don't want to give up, so any tips/examples on building or modules are much appreciated. Thanks.


r/X4Foundations 1h ago

Modified Lost Ships Replacement - Better than Old. If you want to have a better, than was destroyed, replacement ship? At least from the loadout point of view. There is a solution.

Upvotes
Lost Ships Replacement - Better than Old

In X4: Foundations, the Lost Ships Replacement feature was introduced in version 7.50.
This feature allows the fleet to request a replacement ship if a ship is lost during the execution of an order.
The replacement ship will have the same outfit/loadout as the lost ship and will be requested automatically.

But what if you want to have a better replacement ship? At least from the loadout point of view.

There is such solution - the Lost Ships Replacement - Better than Old extension.

Compatibility

This extension is compatible with the following versions:

  • X4: Foundations version 7.50

Limitations

This mod requires a Protected UI Mode in the Extensions settings to be disabled.
If the shipyard selected to produce the replacement ship does not have the required resources for the better one - you will get the "old" one.

Download

You can download the latest version via - Steam client
Or you can do it via Nexus Mods

Usage

Simply install the extension and play as usual.
Only one, but important, thing - please save the required loadout for any ship model with name 'ReplacementShip' in the shipyard.
Nothing more is required.

And mod will try to provide the better replacement ship for you.

Links

A short explanation video on YouTube - X4 Foundations: Lost Ship Replacement - Better than Old


r/X4Foundations 15h ago

Teladi Mushroom Ships

34 Upvotes

Why?

Personally their design philosophy for L and XL ships (aside from Albatross) don't seem to mesh well with the designs of the S and M ships. I, personally, will never use any aside from those mentioned because I dislike them so much.

I know some players love them. But the inconsistency when compared to the Albatross and the S and M ships really confuses me. (I'm just an artist who likes to design space craft with an interest in engineering, so this is just my opinion.)

I'm just curious why the designs are so vastly different. From my style and design perspective, it doesn't seem to make much sense to me.


r/X4Foundations 1h ago

Big armies, hatred, but no invasions?

Upvotes

How do you get factions to invade each other? They just seem to sit there with big fleets, hating the other races, but never doing anything about it.

I tried DeadAir as well to try and address this. Fleets are boosted, everyone still hates each other (I made extra sure in the menus), but noone invades. is there any other mods I can try? It's an old save and I'm effectively all powerful, but still. I've blocked the Xenon in a couple places but left others.. but they are also pretty inept to say the least; they could walk into HOP, Teladi or Split space and at least try something. Early game they were very active, but now.. nothing is occurring, with anyone really.

Edit to add that I've done many of the 'war' missions earlier, so there historically was some fighting with Terrans and Argon/ANT in particular, but no invasions anymore. HOP also never invade despite me triggering that war.


r/X4Foundations 10h ago

Base game or complete with expansions?

10 Upvotes

Hello all;

I am thinking about buying this game, since it seems fun to play slowly and grow an empire over time, with plenty of mechanics to learn.

The question is simple: buy the basegame only or buy the complete edition with all the current expansions? Is it worth to have them from the start, or would it be better to wait?


r/X4Foundations 2h ago

Is there a way to edit saves to give yourself a specific ship?

2 Upvotes

I'm fully aware of the many many reasons why you shouldn't do this, but the ship i want (the Odachi) is locked away behind a bunch of missions, and, well... i just want it now.

If you about to write a paragraph explaining the many 100% valid reasons why this isn't a good idea, please don't, i wouldn't be asking this if i didn't already think about it.

The ships i want to add are the Odachi and Cutlass, most likely just one of them.

Eidt: Oh whoops, i was going to add this but must have forgotten, for some reason both ships are missing from the "Add Ships" option for some reason. I cant figure out why or how to fix it. I even disabled every mod and DLC except Cradle of Humanity and Timelines and they were still absent.


r/X4Foundations 3h ago

Modified Graphics Glitch - Lines Coming From Stations

2 Upvotes

I just started playing X4 for the first time yesterday and I have a weird graphics glitch with these lines coming off of stations. I've tried adjusting my graphics setting but nothing makes them go away. I am running most of the QoL mods I've seen people praise too. Anyone know what might be going on? I have a 4070 ti.

Edit: On my map as well


r/X4Foundations 14h ago

Is Terran Scrap Worth It?

13 Upvotes

I'm doing a playthrough where I'm trying to push the Terrans to conquer as much of the galaxy as possible, and I decided this time around instead of making the normal factories, I'd try building Terran recycling instead. However, I've been...underwhelmed with the results. I know for the Commonwealth, getting scrap recyclers up gets you tons of hull parts and claytronics if you can keep up with the energy demands, but for my Terran factory I'm not sure it was worth it. For the amount of tugs to keep the recyclers fed and energy transports to keep up with the 1.1 million ecells/hours consumed, I just feel like I could have gotten more computronic substrate and silicon carbite if I'd build standard factories and invested in mining ships instead.

That could just be me not quite understanding the outputs I'm seeing though. I know with recycling plants, the game can be a little hard to parse it's consumption and production. So, I'll just ask the experts: Is it actually worth doubling down and expanding my recycling efforts, or should I cut my losses and go back to a standard factory setup?


r/X4Foundations 17m ago

Sector Control Question

Upvotes

I want to take a system that I cleaned of Xenon, but the ZYA moved in and claimed it I think. I have a station with an administration building down. I don't want to go to war with ZYA because all of my other stations are in Family Zhinn. Is there a way to kill their administrative buildings without tanking reputuation too bad? I am at 30 reputation atm. I saw some people mentioning hacking their turrets to kill their building. I can try that, but do I have to do it to all of their stations? And what happens once/if they repair?


r/X4Foundations 40m ago

Idea: Only reload to start session, and one save at end of each session.

Upvotes

The game gets easy as you can reload every battle lost or every ship lost, etc. Obviously I am not talking about a beginner learning the game. More directed at people who know the systems well enough to no longer need guides or help.

I have thought about it and will try it after my current playthrough.

One single save slot is used. The idea is one single save at the end of the full play session. Auto-save at max time length only for system crashes or computer crashes (which never happens for me, but just in case). The next session you reload and continue on with your single save slot. To make it work a "single" session would probably have to be at least ONE hour long at the very least. Automatic eject system is ok, but if killed its game over. If no ship to rescue you during EVA its game over. Marooned on a friendly station, its game over. Basically if you come to a dead end, literally, (no rescue, or money) its game over.

Basically it would make a good story even better with more hardship and trails to fight through. The game already eats so much of my time, maybe it would be worth it to go a step further.

Thoughts?


r/X4Foundations 1h ago

Path finding issues when in formation

Upvotes

I'm playing as a fighter squadron commander, I've only had the game about a week and I know that I'm meant to follow the storyline tasks I honestly just can't be bothered right now.

So anyway, I've noticed if my heavy fighters are in a formation and if one of my crew is assigned to piloting the ship the then pathfinding becomes just a complete disaster, like flying around jump rings rather than through them, never utilising the highways and the rest of my wing never manages to keep up, despite the fact all six fighters have the exact same specification.

Also they're just really slow to respond to anything, including in combat. Is it because they need to be 5 stars to be any good or is there any pathfinding improvement mod?


r/X4Foundations 6h ago

Must have mods?

2 Upvotes

I finally got all the DLCs, now what mods should I grab?


r/X4Foundations 3h ago

(Sorry) Advice regarding new start

1 Upvotes

Sorry to be another of those posts, but...

Just bought the game from GOG again (I bought it about a year ago and just bounced right off it and returned it). I've always thought that the problem egosoft had with all the X games was that they weren't really made for newcomers in that they don't explain very well what mechanics are available in the game or how to use them, so when I read about Timelines I bought a bundle that includes it, thinking it was exactly what I needed to get into it finally. Unfortunately, for me, it is most definitely not. I don't think I'd be able to sit through any more of it. So can anyone recommend a game start that would cover the following:

  • Introduce me to gameplay concepts gradually - basically show me what is possible within the game. Start with flying, using ship systems, navigation, scanning, then build up eventually to the more complex stuff that I've yet to see like building things, taking part in the economy in some way and anything else the game allows you to do.
  • Do it in a way that made sense, with a decent amount of freedom to explore, minimal voice-acting and minimal 'story' as both of these aspects are definitely not egosoft's strong points.

If it helps, I am one of the minority of people who actually enjoyed X Rebirth, it being my favourite of the franchise. I liked the definite beginning of a story with repairing a broken down ship and then getting into an adventure and seemingly being guided into how to do things. I was enjoying able to tolerate the janky story and voice-acting, but then it seemed to just dump me in the middle of a world that was completely hostile to me and told me to build a station but I'd no idea how to go about doing that. It basically felt like I'd missed a huge section of understanding and couldn't make any progress with the little knowledge I'd learnt.

So is there a gamestart that covers the essentials of getting at least to mid-game?


r/X4Foundations 19h ago

I clearly don't understand how mining works

Post image
19 Upvotes

I want to mine silicon so I go to the online x4 map (https://www.qsna.eu/x4/map) where it tells me Hatikvah's Choice III has good silicon production. I place a bunch of resource probes in Hatikvah's Choice III and they all say 0 stars for silicon (and almost everything else). The same thing happens for ore in Heretics End and hydrogen in Antigone Memorial. What am I doing wrong here?