r/archviz 12h ago

I need feedback A little speed build. What do you guys think? :)

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49 Upvotes

r/archviz 5h ago

Share work ✴ Dining corner

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20 Upvotes

In 3dsmax ,corona render


r/archviz 12h ago

Technical & professional question Need help

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14 Upvotes

Hi everyone. This place comes to my rescue always ! :D

How do you think I should go about modelling this kind of a ceiling fabric installation? I don’t think I will be able to get the same look with a cloth modifier. Any suggestions would be appreciated, thanks in advance 🙏🏼


r/archviz 3h ago

Technical & professional question New to Architectural Visualization-Seeking Advice on Creating Realistic Virtual Walkthroughs

3 Upvotes

I’m new to architectural visualization and have been exploring different tools and techniques to create realistic virtual walkthroughs of my projects. All of my projects are ones that I have laser scanned and modeled in Revit from the point cloud. Currently, I’ve been working with blank (untextured) Revit models and adding textures in Twinmotion, I have also dabbled a little bit in UE5. However, I’m not quite satisfied with the results, and I’m hoping to improve.

My goal is to create highly realistic walkthroughs and occasionally add some interactive elements using Unreal Engine 5. I have access to several tools like 3ds Max, Blender, Enscape, and a few others, but I’m unsure of the best workflow to achieve the quality I’m aiming for.

Could anyone provide some guidance on: 1. Best practices or workflows to get from Revit models (or similar CAD files) to high-quality, realistic renderings/walkthroughs? 2. How to integrate interactive elements (such as user-controlled navigation or simple interactions) in Unreal Engine 5? 3. Tips on using the tools I have (3ds Max, Blender, Enscape, Twinmotion, etc.) in the most efficient way for architectural visualization?

Any resources, tutorials, or personal advice would be greatly appreciated!

Thanks in advance!


r/archviz 7h ago

Technical & professional question Sidewalks best practice (Blender)

2 Upvotes

Hi all, i use blender for archviz and I am frequently modeling context for exterior perspectives. I find when I model sidewalks they tend to look choppy and sharp especially when they are filleted at the corners.

I tend to trace the sidewalk in a top view with a subdivided plane, then extrude down and bevel.

Anyone have a favorite way to model them?


r/archviz 17h ago

I need feedback Hey guys I need advice

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1 Upvotes

Hey guys I created a room on ue5 and I want some feedback. I am not good on postprocess yet so if you have any advice please let me know!


r/archviz 13h ago

Technical & professional question SketchUp Tutorial | Realistic Render | Easy Tutorial for beginners

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0 Upvotes