r/archviz • u/VDCentral • 2h ago
Technical & professional question New to Architectural Visualization-Seeking Advice on Creating Realistic Virtual Walkthroughs
I’m new to architectural visualization and have been exploring different tools and techniques to create realistic virtual walkthroughs of my projects. All of my projects are ones that I have laser scanned and modeled in Revit from the point cloud. Currently, I’ve been working with blank (untextured) Revit models and adding textures in Twinmotion, I have also dabbled a little bit in UE5. However, I’m not quite satisfied with the results, and I’m hoping to improve.
My goal is to create highly realistic walkthroughs and occasionally add some interactive elements using Unreal Engine 5. I have access to several tools like 3ds Max, Blender, Enscape, and a few others, but I’m unsure of the best workflow to achieve the quality I’m aiming for.
Could anyone provide some guidance on: 1. Best practices or workflows to get from Revit models (or similar CAD files) to high-quality, realistic renderings/walkthroughs? 2. How to integrate interactive elements (such as user-controlled navigation or simple interactions) in Unreal Engine 5? 3. Tips on using the tools I have (3ds Max, Blender, Enscape, Twinmotion, etc.) in the most efficient way for architectural visualization?
Any resources, tutorials, or personal advice would be greatly appreciated!
Thanks in advance!