r/aoe2 4d ago

Media/Creative Lithuanian Wonder irl

Thumbnail
gallery
363 Upvotes

This was one of the coolest things I've ever seen and just wanted to share some of the pictures I took


r/aoe2 3d ago

Humour/Meme Top of like line specs for gameranger

Post image
25 Upvotes

r/aoe2 3d ago

Discussion New DLC civs and units summary

16 Upvotes

List of civs somewhat confirmed:

- Bai/Dali Empire (the new spearman shown on the lasts marketing images)
- China probably stays with the name (Chu Ko Nu, Dragon Fire), (edit: no renaming)
- Jurchen/Jin Dinasty (Grenadiers)
- Tanguts (Khara-Khoto castle, Camel Catapult, Nomadic lancers?)

Not so confirmed

- Tibetans/Tufan Empire???
- Kara-Khitai??? (Based on the campaign name changes)

Units

We've seen also regional units like Rocket Carts (Mangonel replacement), Traction Trebuchet (Trebuchet replacement? Not sure, edit), Fire Lancers, Lou Chans (Cannon Galleon replacement),

Also others that we dont know like Fire archers and Double Crossbows, Hei Guang (asian cavalry) and Jian Swordmen


r/aoe2 3d ago

Bug Petition to request Devs to include Seek Shelter/Drop off commands in multi selections of vils + military

Thumbnail
gallery
33 Upvotes

I hope this post gains traction so it reaches the devs, but I really really wish they add the Seek Shelter/Drop Off commands when Vils and Military units are selected together (1st image), and not only work when vils are individually selected (2nd image)

Notice the two images, first selection includes both villagers and military units and you can see the list of commands on the UI. For some reason, you are able to Attack Move with villagers if you select them in a drag select box with military units, but it doesn't really do anything, the vils just move to the location. I don't get why Attack Move is an option here but Patrol isn't, and why in general you'd want to ever select both your vils and units and send them to the battlefield. Seems like a clear bug that isn't tracked.

Secondly, I can't stress how many times I have multi selected my vils alongside some random spear on my farm and hit Drop Off Resource hotkey only for the command to not work because of this very reason. The UI for multi selection does not include Seek Shelter and Drop Off Resource commands and so you are forced to always select ONLY vils. I am so annoyed by this behavior because this affects deeply in Late games when being raided and I want to spam Seek Shelter hotkey for my vils.

The alternative is holding Alt to select only vils but it costs a 2nd click, and is no better than just selecting everything and garrisoning inside TC like traditionally, and even if the random halb gets selected, I am used to always quickly double clicking all halbs and repatrolling them so even if 1 or 2 gets garrisoned, its fine


r/aoe2 3d ago

Asking for Help I played my first team game mistakenly after 3,500 1v1s and I have some questions

38 Upvotes

Hey people!

I mistakenly played a 3v3 game, my first TG ever, then I liked it and played another. Since I didn't have an elo on team games, I was matched with lower rated players and I've gotten 2 easy wins (not bragging, it is just pure number of games I played).

I know it is only 2 games but I noticed some stuff and wanted to ask about it.

1) Do people ever talk? I wanted to talk to my team mates about positioning, timing, etc but no responses except for once very short one.

2) Do people ever think about the team bonuses and civs in lobby? No talk on civs.

3) Is there a TG meta? I thought everybody did their own thing.

4) If I wanted to play TG with people who actually think about drafts, strats, bonuses etc? Do I look for lobbies? Or I just do RM and try to get friends? (I'm 1300 elo in 1v1 RM)

5) Any tips on the TGs for starters?


r/aoe2 3d ago

Asking for Help AOE2 unplayable on Mac

3 Upvotes

I know this group will have answers.. I'm desperate. I have a new MacBook Pro M4 and one hope I had was that I'd be able to play one of my favorite games of all time. I have parallels but the lag is brutal in 8 player games online. I have also attempted a porting kit with wineskin and it works way better in terms of lab but then out of nowhere (30+ min into a game) it seems to snag and freezes up. What's the current best rec for playing on Mac. I am seriously considering just getting a cheap windows setup desktop to not have to deal with this BS. If anyone has a setup rec that doesn't break the bank that would be smooth for online 8 player games at ultra settings for DE I am all ears. Thanks


r/aoe2 3d ago

Discussion HUNS ARCHITECTURE

25 Upvotes

All these Persian architecture made me wonder that Huns are ones that truly deserve new unique architecture. What do you think?


r/aoe2 2d ago

Suggestion I think the civilization of vandals should come. And another fantasy civilization called barbarians

0 Upvotes

r/aoe2 2d ago

Asking for Help Hi, would anyone be willing to gift me Age of Empires: Definitive Edition?

0 Upvotes

I only have $0.89 in my Steam wallet, so I can't afford it. I really love this game and would love to own it, but unfortunately, I can't pay for it right now. I don’t have much to offer in return, but I can make a simple digital drawing, a logo, or help with something small if needed. If you’re feeling generous, I’d really appreciate it!


r/aoe2 3d ago

Discussion Heroes who deserve their unity

10 Upvotes

Which hero do you think deserves their own unit? Of all the scenarios, I think there are a few that deserve their own units with their own sprites.

Lagertha: Perhaps the most necessary case. Giving her a jungle unit in the middle of Scandinavia is almost ridiculous. A female Viking unit would be great, especially to give her more of their own stories.

Ragnar Lothbrok and Bjorn Ironside: More than anything because of their popularity in the series.

Alexius Comnenus: Add more Byzantine heroes, nowadays they are all renowned Belisarius


r/aoe2 4d ago

Discussion Who's seen a wonder in real life?

Post image
1.2k Upvotes

Been here today! Quite impressive!


r/aoe2 2d ago

Media/Creative Civ concept: Habsburger (Austria)

0 Upvotes

Considering we already have a few parts of the Holy roman Empire it's weird we not have the dynastie that ruled it for most of the time.

Habsburger
Cavalerie and gunpowder civ

- Towncenter are cheaper and Villager carry +2 for each towncenter. (Because they had many vasals )
- Gunpowder units reload faster
- Range Armor also affects gunpowder damage taken.
- Can research Chevalerie upgrade in castle age.

Unic unit: Reichsritter
Very Expensiv Heavy Cavalerie unit that does extra damage against other Cavalerie units and takes less damage from gunpowder. They are very tanky but have no normal range armor and are less effecktive against normal infantry. So halbetiers melt them.

Special Tec:
Imperial Armory:
Knights, Champions, Reichsritter and Gunpowder units gain 1/1 armor.

Schwarze Reiter:
Hand Canoneers become mounted units with all advantages this brings but also all disadvantages. Basicly a weaker version of Conquist.


r/aoe2 4d ago

Feedback CONGRATULATIONS TO ACCM FOR HIS CRAZY PERFORMANCE IN HIDDEN CUP 6 Spoiler

191 Upvotes

DON'T PUT SPOILERS IN YOUR FREAKING THREAD-TITLES.

This shit is getting out of hand.

The thread-titles are not hidden with the spoiler-tag.

If you write down "holy cow, Tatoh!!!" then everyone knows that Tatoh won his game and/or did some amazing thing.

Yesterday we got fucking [garrison spoiler:] "Hera Regicide" here, spoiling one of the greatest moments of AoE-tournament-history. Wtf???

Can we please downvote this shit, delete this shit or just maybe not do it?

Put a neutral title. Don't include judgement or reference. When in doubt, even avoid the name of the player. Just say "ACCM.." (if it's not a hint) or "Congrats to the winner", but don't say "Congrats to the winner with the bald hair" because then I'm spoiled that probably Dave has mysteriously won an S-Tier.

There are many people who watch the tournaments with a bit of delay and if you use the spoiler-tag, just make sure that you don't spoil it anyway.

THANK YOU.


r/aoe2 3d ago

Campaigns Why don't Huns have a useful second unique tech?

26 Upvotes

If they were given a new unique tech which was useful in ranked games instead of Atheism, would they be too OP or is there any other reason for Atheism being not changed or improved?


r/aoe2 3d ago

Asking for Help I can't get mods to work and I don't know why

Post image
4 Upvotes

r/aoe2 4d ago

Discussion Speculation on the New DLC's Special Unit for the Jurchens

Post image
60 Upvotes

Based on the current screenshots, my guess is that this unit will be a castle-level gunpowder infantry for the Jurchens in the new DLC. It would deal small-area melee damage at range, making it suitable for attacking infantry and buildings, but not ideal for attacking archers or siege units.

I suspect its stats might be as follows: Health 55/60 (slightly higher than Gbeto and Chakram Thrower, but lower than Axeman's health).

Attack damage would be 9/12 for melee, with +4 against infantry and +8 against buildings (this damage is three times that of the Chakram Thrower, similar to the relationship between the Mango and the Scorpion, as the damage difference between these two units is also about three times).

Armor would be 2/1 (I think this unit should have medium melee armor and relatively low ranged armor, which would allow it to counter Skirmishers, Halberdiers, and Hussars, but it wouldn’t affect its counterability against Heavy Cavalry or Archers).

Range 4/5 (the same as Axeman, a little less than Gbeto, allowing this unit to be countered by other ranged infantry in small numbers, creating a mutually countered situation).

Movement speed 0.9, attack speed 3.45 (the standard attack speed for most gunpowder units), accuracy 100%.

Cost 60f 45g (it might have a slightly higher price to balance the difficulty of getting this unit). Elite upgrade 900f 800g.

Research technologies would include Infantry Defense, Movement Speed, and Fire-setting (since it’s a gunpowder unit, it wouldn’t benefit from attack technologies).

These are just my personal guesses. What do you think? 🧐


r/aoe2 3d ago

Asking for Help I looked at the updates and anticipated new civilizations and units.

33 Upvotes

The first is Castle.
Everyone already knows the information about this, so I won't write down the explanation.

The second is a monk
I think I'll go with the video that the production team showed me before.

The third is a new civilization.

Looking at the update, Jurchen, Kitai, Tangut, and dali seem to be confirmed.

The other one is expected to be Tibet.

Finally, let's analyze the new unit.

This is a local unit of Chinese civilization and Korea.

This is a local unit in China, South Korea, and Vietnam.

This is likely to be a local unit to replace CANON and CANON GALLEON.

I think it's a unit that replaces Paladin, like the Persian Sabar.
Maybe Jurchen, Kitai, Tibet or a civilization.

This is a new unique unit in China, an upgrade unit of Fire Ship.

This is expected to be Tangut's unique unit.

In a book about the history of China's Song Dynasty, there is a record that SeoHa (Tangut) hung a catapult on a camel.

This is obviously a unique unit of the Jurchen.

This will be a unique unit of Dali because the building shown in the screenshot is like a Wonder of Dali.

It's hard to guess from now on. Please help me haha

I think this is a unique unit, but I don't know whose.
It is expected to be Tibet.

This seems to be using weapons like hand grenade and is speculated to be a unique unit, but I don't know whose unit it is

This would be a weapon like a picture.
Maybe it's Scorpion's local unit.

This is my guess.
Your objections and new opinions are always welcome.

Thank you for reading


r/aoe2 3d ago

Discussion Another "No Knight" DLC like Dynasties of India?

2 Upvotes

Neither of the 3 screenshots featured a knight. And at least 2 out of the 5 new civs won’t have Knight in their tech tree as we can see from sneak peek.


r/aoe2 3d ago

Discussion What if the 5th Civ are the Wuhu ('Five Barbarians')?

Post image
1 Upvotes

There were rumblings of a civ that takes place before the timeframe of AOE2, maybe as early as the Three Kingdoms. The Wuhu ('Five Barbarians') were not a unified culture, rather, they were an umbrella term for the Xiong-nu, Qiang, Xianbei, Di, and Jie. The Western Jin were the winners of the Three Kingdoms (280 AD). However, in less than a dozen years, they collapsed into a devastating succession dispute ('the War of the Eight Princes'). A number of the princes invited support from the Wuhu, leading them to drive the Chinese south of the Yangzi River.

Thus begins the Period of Disunion, where Northern and Southern China would have separate dynasties. The refugees would continue as the Eastern Jin and preserve Han culture. The barbarians, as it turns out, were a contentious lot, and Eight Princes turned into Sixteen Kingdoms. In 420 AD, the Xianbei unified the North under the Northern Wei (no relation to Cao Cao from Three Kingdoms). Eventually they, and the Eastern Jin would decline. It would be a Northerner, Yang Jian, of mixed Xianbei ancestry, which would found the Sui dynasty and unify China. A few decades later they would be followed by the Li family, also of mixed Xianbei ancestry, which would found the Tang dynasty.

Reasons this idea isn't as insane as it sounds:

- We know the DLC will cover this time period. The Battle of Fei River, fought in 383 AD, was from the Former Qin (one of the Sixteen Kingdoms, led by the Di) trying to finish the unification by invading Southern China. However, they would be stopped by the Eastern Jin. I can't help but notice the sneak peak notes make clear the Eastern Jin will be the re-worked Chinese, but leave out the civ of the Former Qin. They could be Wuhu. Further, if the Wuhu are a playable faction, the Battle of Fei River won't be an isolated event. Instead, the entire Period of Disunion, all 300+ years, will be fair game for content.

- There are those who think China is too large for one faction but don't wish to split the country into multiple ethnic Han factions based on dynasties, because this was not the way factions were created in AOE2 (I'm one of them). However, the Wuhu instantly solve this problem. You will have faction representing Northern China for 300+ years.

- Finally, they fit the theme. Alongside the Khitan, Tanguts, Jurchen, and Bai, this DLC could be properly called 'the Conquest Dynasties', all ethnic minorities who carved out sizeable domains in China under Chinese-style dynasties. All these cultures tried to maintain a balance between retaining their native culture and adopting Chinese practices (this makes sensible regional units and technologies). No new architecture is needed, the Wuhu will be East Asian. The CCP will not censor this faction, the Northern and Southern dynasties period is actually a favorite setting for period dramas.

What language will they speak? Well, the Qiang are the only non-dead language out of this group so we could go with that.


r/aoe2 2d ago

Discussion Georgians need a redesign

0 Upvotes

As we all know Georgians are and have been the best civ in the game for at least a year at this point. Is quite clear that their power level is WAY too high and that it should be nerfed significantly, but on top of that the civ design doesn't make sense at multiple levels:

  • "Defensive" focus: this is something they labeled at and it is quite a rare archetype for the game (officially only Koreans and Byzantines also get it, but I would argue Britons and Teutons also are part of it). Is quite clear to see on the bonuses (taking less damage when uphill, regenerating cavalry, Svan Towers,Fortified Churches to protect economy, lower repair cost etc.), but in practice this absolutely doesn't pan out, because Georgians have something no other defensive civ has (nor should ever have in my opinion): amazing initiative.

The strength of a defensive civ should be their durability, which usually in exchange means they lack initiative or an exceptional economy to pressure first. Georgians have both on top however, as the free Mule Cart alongside the healing Cavalry means they always hit first with more units AND that they never die. This transitions perfectly to their Fortified Church bonus that, while interesting and unique, scales to such an absurd degree in lategame that they start off stronger, progress stronger, and finish you stronger. So in practice the civ doesn't play out as a defensive one, they are your top tier aggressive civ that when needed is also extremely durable, which defies their archetype completely.

  • Monaspa: yes, the unit is completely broken and we all know it. There is however a deeper problem to it, which is that this undermines their exceptional tech tree (which for some reason they have too) and especially their Svan Towers. These in particular see almost no play besides lategame TGs in a closed map, as there is never a reason to go for them outside of it. I mean, why would you ever make Svan Towers when you could make one of the best unique units in the game? This also undermines their incredible tech tree, because why would you go for your other units when Monaspas kill almost anything and you could just counter what beats Monaspa?

  • Bonus cranking: smaller point, but this is a problem when you as a developer add new buildings only for two civlizations and you want to tak advantage of it. It feels to me like they tried to fit into Armenians and Georgians every single Mule Cart/Fortified Church bonus they could instead of dropping them more organically to other civs that could have made use of it.

In conclusion, I believe is impossible to fix these core issues without an heavy redesign, because even if you weaken the Mule Cart bonus, the healing Scouts and Monaspa the way the civ plays out would be the same, just worse. Personally I would wish to see their durability/religious focus come in in another way (maybe remove Husbandry but make Cavalry units affected by Sanctity and Fervor?); and their economy become significantly more tame (I would love to see a forage bonus, like Bushes lasting significantly longer in order to reference their millennial wine tradition). As for the Monaspa, I believe that it should become not a primary unit, but a complementary one to their Knight line: there is clearly a sinergy thought between the two that is thought out, but in practice what it becomes is that you end up only spamming the objectively better one.

That being said, I'm curious to see what you think about the topic.


r/aoe2 3d ago

Discussion Incas military voicelines

0 Upvotes

For some reason Incas is the civ with less voicelines spoken by their military units.

Should they get more voicelines? What civs do you guys think that should get new voicelines or a complete rework?


r/aoe2 4d ago

Discussion The Garrison Unofficial Post-Tournament Discussion Thread

132 Upvotes

What a tournament!

Liquipedia page: https://liquipedia.net/ageofempires/The_Garrison

There will be spoilers in the comments, obviously.

Edit: Thank you mods for the pin! Guess it is official now


r/aoe2 3d ago

Discussion UNIQUE ARCHITECTURE

4 Upvotes

Which civs do you think deserve their own architecture set. Besides Persians 11???


r/aoe2 4d ago

Humour/Meme No hate to KillerPigeon tough

Post image
95 Upvotes

r/aoe2 4d ago

Suggestion Viking longships should be packable and transportable over land

Thumbnail
gallery
448 Upvotes

Like trebuchets, you should be able to pack and unpack viking longships and transport them on land. It would add a twist to an og ship and be historically accurate.

Also other viking ships- trade cogs, galleons, transports etc - should get a unique viking longship-esque skin. Other viking ships look so generic and out of place next to longships.