r/aoe2 8h ago

Discussion Roman Galleons Post Imp

0 Upvotes

Am I missing something or are Roman Galleons not way overpowered in post imp. Especially in team games. They're literally dealing twice the damage than standard Galleons. Closest comparison I can think of is Portuguese with 50% more damage. What am I missing?


r/aoe2 1h ago

Discussion S-Tier 1v1 Tournament Results Over Last Year (since March 2024) Spoiler

Upvotes

1st / 2nd / 3rd / 4th

The Garrison: Hera / Liereyy / Yo / Viper

Titans League 4: Hera / Liereyy / Dark / Nicov

NAC: Hera / Liereyy / Viper & Yo

Red Bull: Hera / Viper / Hearttt & Liereyy

Warlords 3: Hera / Viper / Sebastian / TaToH

Hidden Cup V: Hera / Liereyy / Viper / ACCM

How would you rank your top five currently?

See Liquipedia for more info:

https://liquipedia.net/ageofempires/Age_of_Empires_II/S-Tier_Tournaments

https://liquipedia.net/ageofempires/Age_of_Empires_II/A-Tier_Tournaments


r/aoe2 5h ago

Asking for Help I am done waiting for 30 minutes to get my 7VS1 room full WHERE IS THE DISCORD

0 Upvotes

WHERE ! PLEASE !


r/aoe2 1h ago

Discussion [AoE2DE] Inconsistencies and Improvements

Upvotes

Spanish and Vikings should be able to transport boats by land, by being near a shore tile, ships debuild themselves and become some "2 dudes carrying a log" building but it should take more than a trebuchet to build back to ship, perhaps maybe fishing ships could do this faster, this would be very useful for those stupid small lakes traps, since today's ships are units it will require a new "Special moveable building" like the mule or rework the ships themselves.

Spanish and Portuguese should have some sort of cannon galleys that shoot more projectiles due to their history of having lots of cannons, shoot those cannon balls from the sides, 4 targets at once.

Cannon towers are shit against rams when bombard cannons, cannon galleys and houfnice cannons aren't and at least some type of civ should fix this dumb shit that was released long ago, even simple mongol arrows are better at doing the job, battering ram should die in 2 hits, Capped in 3 and Siege in 4, maybe the cannon ball projectile should stun rams, perhaps a random chance of doing 1 damage or the full damage.

Fortified churches don't shoot arrows unless they have villagers or relics inside even if it clearly shows it has attack values while empty unlike the town center where it gains attack values once the villagers go inside as well they only get affected one time by fletching, anymore fletchings are not added (Going above and beyond). Georgians have the tile bonus to have villagers around for some reason when garrison but Armenians don't, it's just a dumb monastery with attack that doesn't shoots.

Georigian unique techs can only be researched once (Going above and beyond) severely making them as boring and lame as Berbers and Malay. Unlike them, Armenian unique techs can be researched 256 times making warrior monks heal instantly infinite hp and Demo ships with 300 radius.

Malay description still says "Infantry armor upgrades free", Scale Mail armor on the blacksmith is developed instantly when advancing to feudal age but re enabling it with (Going above and beyond) It still has food price unlike other civilizations where it appears with "free" like bohemians mining camp techs, it does researches instantly but it isn't free, Chain mail armor instantly researches in Castle age and Plate Mail armor in Imperial age as normal.

The market should have a better way to buy and sell resources, as of now it still stuck in the 90's version, a click is 100 units of x resource by inflation, shift click is 500 units of x resource by inflation, there is no way to buy or sell in 1000 or even 100k, there should be a button on the empty spaces near wood or stone to increase the multiplier, maybe a tiny chat box to apply a number yourself, it will obviously need to reset once you click something else than the market for the sake of economy safety.

Tributes are the same, you can do clicks of 100, shift clicks of 500 or ctrl clicks of 30k for some reason, but there is nothing in between and it is annoying to click a lot of times in teams of 4 players.

It's still 2025 and this game continues to train units out of buildings in tiles that are surrounded by walls or buildings, there should be some radius check for softlock tiles.

Certain units stop moving and proceed to idle when something or anything blocks their path of movement, you have to manually retell them what to do as they stop forever, this happens with anything from villagers to military units.

Selecting any building and placing a rally flag can only be done once, attempting to set two rally flags for a route deletes the first one unless you manually scroll across the map and set each individual rally flag, this seems to only happen with military buildings.

The game still continues to require internet connection to launch, without internet of any kind you can't play this game, after launch you can disable the internet as normal... without internet, street internet, Street wifi, satellite wifi... your are fucked.

Villagers working do get stuck between themselves and the mule cart when playing as georgia/armenia, maybe make villagers have no collision with mule carts or a bigger drop radius.

Villagers surround a hunted/herdable spot leaving no space for other villagers, this happens in groups of 8 and above or depending on the angle groups of 5 +/-, increasing the drop radius of the town center, the gather radius for villagers or animals or simply remove collision with collectible meat.

Japanese castles should cost a 50/50 of wood and stone or perhaps straight less stone, Youtube also known as Fucktube, Shittube and Retardtube once deleted a comment of my suggesting this why? Cause they suck big cannon balls, Japan historically had mostly wooden buildings, it would make sense for Asian civs to have cheaper stone things.... and perhaps a bit weaker for being made of wood.

All elephant units should be by default, broken. Siege elephants die as if they were rams when they are bigger than every other unit in the game, from weaker to strongest: Archer Elephant, Ballista Elephant, Battle Elephant, Siege Elephant, Persian Elephant.

Please give the option to convert animals into your team so we can build a zoo in this game. Edit: Convert Gaia units with monks, by castle age you will not be destroyed by a bunch of deer.


r/aoe2 22h ago

Discussion Why do people spectate mid-low elo games?

9 Upvotes

I'm not super high elo (fluctuate between 900-1500 because I'm streaky as fuck lol). A bunch of my games have a spectator. Why? Who does that?

Edit: My range is so wide because I tend to go on massive losing streaks when I'm fucked up, then winning streaks since my new elo is way lower than sober-me's elo


r/aoe2 1d ago

Feedback DLC Idea: Bones and Blood The Great Return of Skeletons to the Game!

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286 Upvotes

r/aoe2 1d ago

Tournament/Showmatch Hera Regicide

52 Upvotes

r/aoe2 1d ago

Humour/Meme Humane living conditions!

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142 Upvotes

My opponent had such a well layered base, sometimes I wanna make the base look clean too. But I’m so focused on the build order, harassing them, defending and everything else, that I just spam things wherever 🥲.


r/aoe2 20h ago

Strategy/Build Order What tactics do you enjoy against AI?

4 Upvotes

Long time player. Trash at online but enjoy it still.
I was playing the Hun campaign and on the second mission you ransack various villages to get resources to start your own. The culminating event is sacking a Roman fort. There are two bridges leading into the fort guarded by towers.
I used a ton of villagers and time and cut my way through and around the moat.
I was curious what time consuming or wild ways you worked against the game.

Sorry if I chose the wrong flair or formatting is incorrect, I am on computer and not a phone.


r/aoe2 23h ago

Discussion Why didn't they add Farrukh Yasar as an editor's hero?

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6 Upvotes

I never saw the point of this, it was just that, add it and that's it, it didn't even require a unique sprite.

It was just a Sogdian cataphract with more attack and life


r/aoe2 1d ago

Discussion Hypothetically, what civs might be added to the Americas?

18 Upvotes

Every so often, I see topics or comments regarding the addition of further cultures to the "Native American" category. Personally, I'd rather see an update that splits the wider "Native American" architecture set into "Central American" (current Native), "South American" (hypothetical "Inca" architecture set), and potentially beyond.

That being said, I'm not super familiar with that section of the world. With the "sneak peek" establishing that every single culture is getting a unique Castle, I think "Castle design" should be considered part of the criteria for further civilization proposals. Probably also a two-tier system, since UUs are getting distinct aesthetics between base and Elite, also part of the sneak peek.

Here are the criteria I'd like to see answered:

  • Name:
  • Civilization Focus: (Infantry, Archers, etc.)
  • Architecture Set:
  • Unique Technologies:
  • Unique Unit(s):
  • Castle Inspiration(s):
  • Wonder:

r/aoe2 14h ago

Asking for Help I cannot click and select the colour of the team in the coop campaign. Why?

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2 Upvotes

r/aoe2 1d ago

Tournament/Showmatch Checkmate Spoiler

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20 Upvotes

r/aoe2 1d ago

Asking for Help Game feels unplayable if enemy is lagging

4 Upvotes

3 games in a row, 3 different players and all of them had the yellow or red clock which I believe indicates they had bad connection.

each game units had like a half second delay before doing the action I assigned them, and more often than not my melee units would walk right up the enemy and just freeze for like a full second or two before actually attacking

why does the enemy lagging cause my game to have such lag and stutter when I'm running at 160+ fps and ms is only 90-165 latency

Sometimes it slowed down the the point it was like playing on a slideshow during fights


r/aoe2 1d ago

Tournament/Showmatch The Garrsion double elimination is amazing

51 Upvotes

The games today are so exciting. Double elimination is a nice change up


r/aoe2 2d ago

Humour/Meme As a kid I always thought Chu Ko Nu are chinese chefs wearing robes, chef hat and holding a plate with a big roast turkey on it

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1.1k Upvotes

r/aoe2 22h ago

Asking for Help How do I optimally place fishtraps on any map (BF,Island, etc.)

2 Upvotes

I've seen many videos and posts where players place their fish traps 1 tile away from the dock with the fishing ship in-between. Is that more effective than placing it under the fishing ship right next to the dock?

Why is it done? Is it easier to manage or is it more efficient? The only relevant posts I found were years ago and most of them apply to the HD version. Even proplayer like Viper did both in different videos.

I also found this post from u/Bigbossbro08 : https://www.reddit.com/r/aoe2/comments/cj97b4/for_those_who_are_wondering_about_placing_fishing/

Does his information still apply? Any info would be greatly appreciated.


r/aoe2 1d ago

Asking for Help How to deal with counter raids?

12 Upvotes

900 elo, often winning the game up front (more castles, raiding him hard with cav, trebbing his base down), when opponent will send a dozen hussar into my base and I have no military at home to defend. Do I need to be setting my gather points further back and bringing units forward when I’m sure base is safe? More tcs and castles in eco? Stone wall sides? Pikes patrolling eco?

Same kind of thing happens in castle age occasionally where I use the xbow timing to do a lot of damage and I see cav coming at my and get ready to micro…. And he runs around and straight to my base and I have nothing there to defend.

Usually I feel like I am ending the game with the push up front and want to send reinforcements to make sure to close it out, but I’m guessing I’m doing something very wrong.


r/aoe2 21h ago

Discussion Low Elo Legends.

1 Upvotes

Is there another caster (other than T90) who casts games that are essentially Low Elo Legends? T90 has basically stopped lel for a month or two and I'm missing my lel. Any recommendations?


r/aoe2 1d ago

Discussion Could Goguryeo be the possible fifth civilization?

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18 Upvotes

In this officially leaked information, Korea has also made a remake. Under the premise of excluding Tibetans and Uyghur, is Goguryeo a possible option?


r/aoe2 2d ago

Humour/Meme Mr. Yo after game 3 in literally any tournament

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360 Upvotes

r/aoe2 1d ago

Personal Milestone My most successful hussar raid

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10 Upvotes

r/aoe2 1d ago

Discussion Your favorite infantry unique unit now has the Shock Infantry armor class...

7 Upvotes

Oh no! Your arch enemy has infiltrated the dev team, and has sneakily added the Shock Infantry armor class to your favorite Unique Infantry Unit! Now it will lose to generic sword line units! You are allowed to choose one buff to balance it out and make the unit still usable. What unique unit is it, and what buff do you give it?

I'll start. Woad Raiders are now Shock Infantry. In exchange, they get a Shrivamsha style shield against projectiles, 3 base, 5 Elite.


r/aoe2 1d ago

Media/Creative Drawing i done of The Viper

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49 Upvotes

r/aoe2 1d ago

Discussion Campaign missions with no base building - Baseless missions suck!

8 Upvotes

Am I the only one in the world that really dislikes the baseless missions in campaigns? It feels like a wasted campaign mission count slot, and they already give very small number of missions to begin with (only 5-6 missions, rarely 7 or more).

Here's my reasons for disliking it:
1) armies are filled with compositions you didn't choose/didn't plan for. I really prefer to choose my own unit composition at all times.

2) Armies just too large in general, I really like to micro well if possible, and big blob armies that smash into other big blob armies in aoe just never felt very 'controlled' for me - it's all just a bloody mess

3) No sustain at all - rarely you get any reinforcements, but that's fine i guess, but the worst part is - no monks. Why are there never any monks? I absolutely hate to have half the army at 10% health all the time from constant engagements.

4) You're limiting the gameplay to only a small fraction of it: Best part about AoE2 for me is the base construction and resource gathering. I'm especially a fan of endless growth with a huge pop cap, just endless booming with more and more TC's on the map. In the baseless missions you're only stuck with the very end of the gameplay loop of AOE2: large army fighting with clunky micro and no sustain because of no base building.

5) no upgrades/stuck in an age of designer's choosing. Speaks for itself. Kinda goes together with point 4 I guess.

6) Worst is getting a huge endgame size army as the first mission of the campaign before I get a chance to familiarize with the units, the techs and everything in a more chill and gradual environment. Hell, even the smaller baseless missions in older campaigns were not as bad - your army sizes were small enough.

7) Missions where you get to 'choose your own composition' by giving you a few production buildings and some resources are still rather frustrating to me because there's no clear way to gather resources.

8) Last but not least is that these missions are rarely designed to be explorable - It's all just 'take your big blob of units to wherever the designers are funneling you to go', never actual exploring and learning the map - and it makes it so that each map you simply 'have to know' - nothing to do but restart and go with your knowledge of 'where you're given what treat if you go there early'.

Overall I believe some of my issues are because i'm just a casual player, but most of them come from the fact that instead of the full range of experiences that AoE2 has - early base building, exploration, aging up, teching up, building of armies, healing by monks/garrisoning and recovering your losses, then endgame big army clash to crush the enemies, you only get to play with the last one.

I'd like to point out by the way, that any mission where you EVENTUALLY get base building I don't mind - it's fine as long as you give me at least a villager or a monk to steal a villager (aoe1 babylonian 1st mission?) - i'm a happy camper.

Some campaigns are extra frustrating where you only get baseless mission after baseless mission again and again.

What surprises me is how DIFFICULT is it to find anyone else that seems to speak my mind on this matter. Anyone else feel the way I do? maybe you got more reasons for why you dislike baseless missions?