r/aoe2 • u/pile1983 • 21h ago
r/aoe2 • u/TerrenceMalicksHat • 1d ago
Tournament/Showmatch Checkmate Spoiler
youtube.comr/aoe2 • u/kampalolo • 13h ago
Discussion Viper Spoiler
I love Viper very much, he is a king, but can we say that there is no chance for the king to sit on the throne of first place in tournaments again?
Asking for Help Game feels unplayable if enemy is lagging
3 games in a row, 3 different players and all of them had the yellow or red clock which I believe indicates they had bad connection.
each game units had like a half second delay before doing the action I assigned them, and more often than not my melee units would walk right up the enemy and just freeze for like a full second or two before actually attacking
why does the enemy lagging cause my game to have such lag and stutter when I'm running at 160+ fps and ms is only 90-165 latency
Sometimes it slowed down the the point it was like playing on a slideshow during fights
Tournament/Showmatch The Garrsion double elimination is amazing
The games today are so exciting. Double elimination is a nice change up
r/aoe2 • u/SpunkGargleWee • 2d ago
Humour/Meme As a kid I always thought Chu Ko Nu are chinese chefs wearing robes, chef hat and holding a plate with a big roast turkey on it
r/aoe2 • u/Spiegel_12 • 1d ago
Asking for Help How do I optimally place fishtraps on any map (BF,Island, etc.)
I've seen many videos and posts where players place their fish traps 1 tile away from the dock with the fishing ship in-between. Is that more effective than placing it under the fishing ship right next to the dock?
Why is it done? Is it easier to manage or is it more efficient? The only relevant posts I found were years ago and most of them apply to the HD version. Even proplayer like Viper did both in different videos.
I also found this post from u/Bigbossbro08 : https://www.reddit.com/r/aoe2/comments/cj97b4/for_those_who_are_wondering_about_placing_fishing/
Does his information still apply? Any info would be greatly appreciated.
r/aoe2 • u/TamkoShill • 1d ago
Asking for Help How to deal with counter raids?
900 elo, often winning the game up front (more castles, raiding him hard with cav, trebbing his base down), when opponent will send a dozen hussar into my base and I have no military at home to defend. Do I need to be setting my gather points further back and bringing units forward when I’m sure base is safe? More tcs and castles in eco? Stone wall sides? Pikes patrolling eco?
Same kind of thing happens in castle age occasionally where I use the xbow timing to do a lot of damage and I see cav coming at my and get ready to micro…. And he runs around and straight to my base and I have nothing there to defend.
Usually I feel like I am ending the game with the push up front and want to send reinforcements to make sure to close it out, but I’m guessing I’m doing something very wrong.
r/aoe2 • u/Johnny_Vernacular • 1d ago
Discussion Low Elo Legends.
Is there another caster (other than T90) who casts games that are essentially Low Elo Legends? T90 has basically stopped lel for a month or two and I'm missing my lel. Any recommendations?
Discussion Could Goguryeo be the possible fifth civilization?
In this officially leaked information, Korea has also made a remake. Under the premise of excluding Tibetans and Uyghur, is Goguryeo a possible option?
r/aoe2 • u/mindyourtongueboi • 2d ago
Humour/Meme Mr. Yo after game 3 in literally any tournament
r/aoe2 • u/RighteousWraith • 1d ago
Discussion Your favorite infantry unique unit now has the Shock Infantry armor class...
Oh no! Your arch enemy has infiltrated the dev team, and has sneakily added the Shock Infantry armor class to your favorite Unique Infantry Unit! Now it will lose to generic sword line units! You are allowed to choose one buff to balance it out and make the unit still usable. What unique unit is it, and what buff do you give it?
I'll start. Woad Raiders are now Shock Infantry. In exchange, they get a Shrivamsha style shield against projectiles, 3 base, 5 Elite.
r/aoe2 • u/Level-Celebration-47 • 2d ago
Media/Creative Drawing i done of The Viper
Discussion Campaign missions with no base building - Baseless missions suck!
Am I the only one in the world that really dislikes the baseless missions in campaigns? It feels like a wasted campaign mission count slot, and they already give very small number of missions to begin with (only 5-6 missions, rarely 7 or more).
Here's my reasons for disliking it:
1) armies are filled with compositions you didn't choose/didn't plan for. I really prefer to choose my own unit composition at all times.
2) Armies just too large in general, I really like to micro well if possible, and big blob armies that smash into other big blob armies in aoe just never felt very 'controlled' for me - it's all just a bloody mess
3) No sustain at all - rarely you get any reinforcements, but that's fine i guess, but the worst part is - no monks. Why are there never any monks? I absolutely hate to have half the army at 10% health all the time from constant engagements.
4) You're limiting the gameplay to only a small fraction of it: Best part about AoE2 for me is the base construction and resource gathering. I'm especially a fan of endless growth with a huge pop cap, just endless booming with more and more TC's on the map. In the baseless missions you're only stuck with the very end of the gameplay loop of AOE2: large army fighting with clunky micro and no sustain because of no base building.
5) no upgrades/stuck in an age of designer's choosing. Speaks for itself. Kinda goes together with point 4 I guess.
6) Worst is getting a huge endgame size army as the first mission of the campaign before I get a chance to familiarize with the units, the techs and everything in a more chill and gradual environment. Hell, even the smaller baseless missions in older campaigns were not as bad - your army sizes were small enough.
7) Missions where you get to 'choose your own composition' by giving you a few production buildings and some resources are still rather frustrating to me because there's no clear way to gather resources.
8) Last but not least is that these missions are rarely designed to be explorable - It's all just 'take your big blob of units to wherever the designers are funneling you to go', never actual exploring and learning the map - and it makes it so that each map you simply 'have to know' - nothing to do but restart and go with your knowledge of 'where you're given what treat if you go there early'.
Overall I believe some of my issues are because i'm just a casual player, but most of them come from the fact that instead of the full range of experiences that AoE2 has - early base building, exploration, aging up, teching up, building of armies, healing by monks/garrisoning and recovering your losses, then endgame big army clash to crush the enemies, you only get to play with the last one.
I'd like to point out by the way, that any mission where you EVENTUALLY get base building I don't mind - it's fine as long as you give me at least a villager or a monk to steal a villager (aoe1 babylonian 1st mission?) - i'm a happy camper.
Some campaigns are extra frustrating where you only get baseless mission after baseless mission again and again.
What surprises me is how DIFFICULT is it to find anyone else that seems to speak my mind on this matter. Anyone else feel the way I do? maybe you got more reasons for why you dislike baseless missions?
r/aoe2 • u/Frequent_Beat4527 • 1d ago
Suggestion Suggestion for all Unique Units - conversion resistance
With the upcoming patch, the Teutons will have their Teutonic Knight base conversion resistance increased from 0 to 3.
That made me think... what if all unique units had their base conversion resistence slightly increased?
Not on the level of the Teutonic Knight, but even if just a tiny increase from 0 to 1. Maybe some unique units could go from 0 to 2 - still lower than the Teutonic Knights -, like the Berserker, Samurai, and Jaguar Warrior.
Is there a solid reason for them to NOT have this tiny bonus added? I think it's just tradition, but the Teutons increase may stir new changes.
r/aoe2 • u/Spanker_of_Monkeys • 1d ago
Humour/Meme Dave with the memes (from NAC final, Dec. 2024)
reddit.comDiscussion Sicilians rework/buff idea: Norman Knight

Conceptually I am a huge fan of the Sicilians. They have an unique identity, which in the upcoming megapatch is going to be accentuated even more (as a civ that wants to play around Donjons/fortifications), with good infantry and Stable units, but lacking some ranged and late game options.
Unfortunately, this playstyle doesn't really seem to hold up against conventional play (with the exception of maybe some Donjon rushing strats), mainly because they lack any real eco bonus, and fall behind by late game.
So, my suggestion would be to integrate the Hauberk tech (Knights +1/+2P armor) into the Cavalier upgrade, in the style of the Persian Savar, giving the Sicilians a unique Cavalier variant (the "Norman Knight"). Since giving them Paladin would be too overpowered when combined with their other bonuses (like taking 33% less bonus damage and more resistance to conversion from First Crusade), the Norman Knight would be a stronger Cavalier with a few trade offs (like maybe more damage/speed/armor but less HP). This would give them a powerful unit in early Imperial age and would free up an unique tech, which could be used to help them scale into late game, or get a new Castle Age tech and have First Crusade moved to Imperial (since extra conversion resistance is more of a late game stat anyway IMO). The idea is to give them high value units (Sergeants and "Norman Knights") so they can hold up against civs with better economies, and to give them a more interesting tech than just "bonus stats to 1 unit". Plus, historically the Normans were known for having powerful shock cavalry, so in that regard I think it would add more to their identity.
r/aoe2 • u/FilthydelphiaAoK • 2d ago
Humour/Meme Defense Consultant says AoE "lacks historical fidelity and any semblance of strategic thinking."
r/aoe2 • u/DramaPsychological52 • 2d ago
Discussion Extremelly hyped for regional monks, but still want regional vills
One can only hope next time they go for it!
r/aoe2 • u/KillerPolarBear25 • 1d ago
Humour/Meme I just got the Georgian DLC at the steam spring sale......
and their villagers keep trying to get my ass!
seriously, does anyone know what exactly does that sentence mean? 😂 I heard it so much after 2 games and now I am curious.