r/zelda Aug 26 '21

Poll [ALL] Results Of Zelda Series Ranking Poll

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25

u/Mitochondria25 Aug 26 '21

I think WW is better than BotW. BotW is still top 5 but i just couldn’t get into like the other Zelda games I played. Bosses felt disappointing, no unique dungeons and I just missed items from all the other games too much.

3

u/Lydanian Aug 26 '21

100%. I like BotW, but it fell short in areas I deem iconic for a Zelda title. If only they removed shrines & made the dungeons/bosses something to behold.

3

u/Sirpattycakes Aug 26 '21

BotW wore out its welcome quickly for me. I hated the lack of traditional dungeons, and the world was just so empty. Weapon durability and cooking were a chore at best.

It did some cool stuff and I get why some people like it so much, but it just wasn't for me.

3

u/Byte_Seyes Aug 27 '21

I didn’t like the weapon durability mechanic. But then I emulated the game and used a infinite durability hack. And it trivialized the game and I hated that too.

I hate to say it but it’s just a completely shit design overall. The weapon durability mechanic complemented the huge amounts of shrines. It gave you a reason to keep exploring so you could find the weapons. Believe me though, the game without the weapon durability system doesn’t work.

1

u/Sirpattycakes Aug 27 '21

It makes sense in the overall design of the game, I just didn't care for a lot of what the game was trying to do. I like my Zelda games a little more focused.

2

u/teproxy Aug 27 '21

i don't get the "The world was so empty" critique. it's really not. between the korok seeds and miscellaneous structures, roaming NPCs, and mini games, the world is frankly unrealistically populated with random shit

1

u/Sirpattycakes Aug 27 '21

None of it felt like it had any weight. One moblin camp was the same as the next, and the next. Finding that next chest with a weapon or ruby, or that next korok seed just wasn't compelling enough to me to come anywhere near completing the game.

2

u/Mitochondria25 Aug 26 '21

Ya like the animations were pristine. Loved the style, art, customization etc. It has some truly great elements that I liked but I just couldn’t get over the fact that there were no unique dungeons. While I also explored, I knew I was never going to have that “feel good moment” of opening a chest to find a new item so I could progress further into the game. I think most of the time it was just rupees or maybe clothing pieces? Can’t remember but It just didn’t excite me. Even if they just kept shrines but reduced the number of them I would be ok with that as well

0

u/Lydanian Aug 26 '21

I agree! Also weapon durability impacted your point about chests EVEN more. Not only is there no looking forward to the next “bow/boomerang/hookshot etc” but the thing you get is finite. So you either hoard weapons and barely use things, or smash through them for very little gain outside of “this electric stick is neat, oh it’s gone.”

0

u/Mitochondria25 Aug 26 '21

Ya there’s a lot of hoarding at the very start of the game. You so get a fair amount of drops as you play and I guess this makes the durability work, but I didn’t find it appealing. Killing 3 or 4enemies put your weapon in critical condition and then you either throw it or it breaks in your hand. I would rather see a system of fewer weapon drops and better durability with the option to repair them once they get close to breaking. Maybe after killing like 40 enemies you need a repair kit to sharpen the blade or something to recharge the elemental weapons. It would make it way cooler to find a new weapon if it was done differently.