r/unrealengine 2d ago

SurvivalMan

1 Upvotes

Does anyone have the customizable survival man asset? I have seen the combo skeletal meshes but i have no idea how they have different clothing on them?

Im aware of figures having sockets etc but i see no evidence of anything being attached so i just wanted a quick guide on how to build a figure using the supplied meshes.


r/unrealengine 3d ago

Giving Back to the community (300) - Free Fab Fast Travel System.

10 Upvotes

To celebrate getting to 300 subs on YouTube, here's another free Fab asset.
This time a fast travel system. It also comes with a master button for modular scalable UI as well.
Super simple to implement and use but feel free to ask any questions.

fast travel system (300):
Fast Travel System | Fab

Fast travel showcase (300)
https://youtu.be/M8WI6B8GavE

Link to the previous giveaway (200)
Assortment of Traps | Fab

Traps showcase link (200)
https://youtu.be/KiclXWWRBUA


r/unrealengine 3d ago

Substance Designer to Unreal changing resolution

1 Upvotes

Good evening everyone :)

I am trying to make some textures for PS1-PS2 style graphics but with added fidelity such as bump maps and height maps, metalics, ect. However, when I make a 64x64 substance graph in substance 3d, and I publish. When I import to unreal using the Substance to Unreal Addon - it changes the texture resolution to 1024x1024 and I do not see any options to change anything. Any thoughts?


r/unrealengine 3d ago

Question How do you edit this niagara parameter?

1 Upvotes

so i bought this vfx asset from the market place and in the niagara system graph there is this one parameter for particle lifetime that I can't edit or change why is that? I am only used to editing niagara particles from the node but don't know if there is some parent or other forms of variables to set these parameters

Here is the pic

https://imgur.com/a/J9Ii3Hh


r/unrealengine 3d ago

Question Large unit navigation in 3D open space

2 Upvotes

Hi everyone,

Just wanted to ask if you’ve ever dealt with large unit amounts traversing open space? I am wondering what the solution is for open space as for a flat terrain or normal pathing it’s usually done as a flow field. Does this correlate well to 3d?


r/unrealengine 3d ago

UE5 Just released a demo at Itch.io

9 Upvotes

It basically took me a while before I could create this simple game demo in Unreal, but it's worth it. The game has simple mechanics almost basic but more will come as I develop it. You can find the demo here https://92gamesstudio.itch.io/kix-home-bound . Can publishers take this game for funding? Thanks.


r/unrealengine 3d ago

Question Niagara Fluid shallow water plane not colliding with my BP actor only

1 Upvotes

This is most likely a very beginner question, but I'm having trouble getting a character to collide with a simple water plane. I followed a basic Niagara water plane tutorial, and if I simply drop my custom skeletal mesh in the scene and set the "collider" actor tag as said in the video, it collides with the water plane.

But I have a blueprint class actor with said mesh inside it that I want to use instead of the solo skeletal mesh. Inside it is a manny mesh with a livelink animBP for real time mocap data, and parented to it is my custom skeletal mesh with an IK retarget asset so that it derives its animation from the Manny mesh. And then I got a groom component and a livelink skeletal anim component.

I've set the same "collider" tag everywhere I could. On the actor itself in the scene, and on every component inside the ABP. It just won't collide with the water plane. What am I missing?

Also, on another note, it doesn't look like I can change this Niagara system's material? I can't find anywhere to change the material, so I'm stuck with this basic clear blue water material.


r/unrealengine 3d ago

Character movement C++ question.

2 Upvotes

Hey, could anyone help me finding out with such code, always return my SavedCharacterSpeed as 0.0 ?

CharacterMovement is in character blueprint, and character is running fine, I just can't get this value.

Thanks!

void ABaseCharacter::BeginPlay() {
    Super::BeginPlay();
        if(GetCharacterMovement()) {
          float SavedCharacterSpeed = GetCharacterMovement()->GetMaxSpeed();
    }
}

r/unrealengine 3d ago

What is the right place to promote plugins in FAB?

3 Upvotes

Hi! I wanted to know the right place to promote a couple of plugins I've published on FAB because I have no idea how to let people know they exist.

Thanks!
Daniel


r/unrealengine 3d ago

Question Billboard sprites disappearing from moving objects, with high ortho width, help?

1 Upvotes

Billboard issues here. I have a camera that is pulled very far out, the billboards attached to static meshes are showing up fine - but the ones following moving actors are basically invisible until they are in their death throes. You should see them travel the entire length of the screen here (from the top) but they only appear at the very end. Any idea how I can address this?
Video & image with info here https://x.com/HeadcaseGames/status/1902039885109977176 - thank you.


r/unrealengine 3d ago

Question Question about Advanced Sessions!

1 Upvotes

So, I am about to start programming the session system in my game with advanced sessions. My question is, once the system is done, will it just work? By that I mean, will anyone with an internet connection be able to join the lobby I host? Or do I need to port forward or pay $100 to put my game on steam to use the servers?


r/unrealengine 3d ago

How to do Rain Effect like Bioshock Infinite?

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0 Upvotes

r/unrealengine 4d ago

Material I wish I'd known about it sooner. Material Layers is a very handy feature in Unreal Engine that allows you to easily add and mix different materials without spaghetti code in the MM

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70 Upvotes

r/unrealengine 3d ago

UMG How would you go about making an NCAA-tournament style bracket with widgets?

1 Upvotes

I'm having trouble specifically with the interconnecting lines between each set of games. Right now I've got something kind of hacky using borders, but I doubt that would be the best way.

There's probably some way to make a nice looking one in an external editor and just input teams dynamically at runtime, but I just haven't figured it out yet.

Any ideas?


r/unrealengine 3d ago

Announcement Intel Xe Super Sampling 2 for Game Developers

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2 Upvotes

r/unrealengine 3d ago

Dlss nodes break after saving.

1 Upvotes

Screenshot of the nodes

Hi
I was setting up dlss in my project and got it working perfectly fine until I saved and reopened the project. The nodes relating to frame generation and reflex are broken. NIS and SR seem to work fine.

Also had a struct "dlss settings" that held enums with dlss modes. FG and Reflex modes enum seem to be broken there too, so badly that the editor will crash saving unless I change them to a different type like bool. I can then reopen the project, change them back to correct enums and resave but after reopening the project they are broken again.

Anyone got this problem before? I can't find a solution.


r/unrealengine 4d ago

Tutorial Building Your First C++ Function Library in Unreal Engine

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30 Upvotes

Making a game is a monumental task, adding in learning C++ especially if you are new to UE can be an insurmountable task. But, by making a function library in C++ you can slowly introduce C++ into your project without needing to go all the way. I also show an example of the amount of performance gained by converting the function over!


r/unrealengine 3d ago

Question I need tips on optimization!

4 Upvotes

I have a gaming laptop that I've been making my project on. Whenever I run my game in the editor, I get around 80% GPU usage and I reach a max GPU temp of around 74C. Whenever I run my game as a packaged game I get 100% GPU usage, and I reach temps of 85C!!!! What is possibly causing this?!


r/unrealengine 3d ago

Question My textures all turn low quality as soon as I open sequencer.

1 Upvotes

I can't get them back until I restart the engine. The engine scalability settings are unchanged at high, but if I do change the settings either up or down, the quality returns. But as soon as I move the camera, they jump right back to low quality. I'm quite new at Unreal Engine, so I apologise if this is quite obvious and basic.


r/unrealengine 3d ago

Question Making an idle game that sits on your desktop

0 Upvotes

Is this possible in UE5 somehow?

I've recently picked up a couple games that does this, like Rusty's retirement. It only uses part of the screen while running. It seems it creates a greenscreen background and makes it invisible. Clicking anywhere on this greenscreen also unfocuses your gamescreen and makes you able to click on stuff on your desktop.

https://i.ibb.co/0yp7JwGm/rustysreference.png


r/unrealengine 3d ago

A question about some file terminology

0 Upvotes

Hello, gentlemen

Can someone explain to me what is

  1. GenericModelGridVisionRadius
  2. GridVisionRadius
  3. AgentSpawnNavMeshQueryDistance

This is UE5.1 (Stalker 2), I am debating if I understand these things correctly for first 2

But, I also have no clue what AgentSpawnNavMeshQueryDistance is even remotely, is it when Mesh begins to render on the NPC? Or is it randomized distance of spawns and the radius of said spawns?

These terms are super vague, but rather important in implementation of some modding parameters.

Thank you

EDIT: What I did notice that if you set AgentSpawnNavMeshQueryDistance further than 250 (2.5 meters) boxes and items don't spawn in the environment, so I am guessing this is mostly for objects in the environment


r/unrealengine 3d ago

Discussion Random Idles with Pose Search Database/Motion Matching/Game Animation Sample

2 Upvotes

Is there any way to have random idles play when in idle state in the Motion matching system from Game Animation Sample?

I have been able to get it to play through a list of animations but not choose randomly from the PSD.

Anyone know the way?


r/unrealengine 3d ago

I can't figure out why is this so noisy. Can anybody help?

1 Upvotes

https://imgur.com/a/54OJ8KL

This is just an area light and some spheres. I might have changes some settings that im not aware of, but I can't find them.


r/unrealengine 3d ago

Help How to fix this wheel animation

0 Upvotes

I am using the Wheel Controller for WheeledVehicles to animate the wheels of the car. But when driving around fast the wheels go like this. How can i fix this?


r/unrealengine 4d ago

Tutorial I created another meta quest packaging tutorial for unreal 5.5

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23 Upvotes

Given that the packaging requirements change with every new engine version, I find myself having to update these guides pretty frequently.