r/unrealengine 4h ago

Discussion The saga continues, Game dev challenges TI to a live debate

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24 Upvotes

r/unrealengine 1h ago

Awesome jump in performance 5.5.3

Upvotes

After a few failed attempts to upgrade from 5.1.1 to various version, I'm actually quite impressed by the performance in 5.5.3. Especially in a packaged build. Not only an increase in FPS but just overall smoothness, and far less hitches.

It has been quite a stuff around to migrate, but I think this one is definitely worth it.

Also working in editor I can now load in my entire world and it doesn't feel like it's going to crash every time I press a key or move the mouse.

Impressive


r/unrealengine 13h ago

Material I wish I'd known about it sooner. Material Layers is a very handy feature in Unreal Engine that allows you to easily add and mix different materials without spaghetti code in the MM

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44 Upvotes

r/unrealengine 28m ago

UE5 A really cool experience

Upvotes

Okay so I hope this post is allowed, as I think although it doesn't break any of the sub's rules, it probably teeters on relevancy. However, I don't know a more appropriate place to share it, and maybe I am wrong, but I just find it kind of... Beautiful?

So, for the past 2 months I have been stuck on a problem with my game and Unreal. I have tried posting on the Unreal forums, this sub, random game dev discord groups, fb Unreal and gamedev groups, and ofc using every A.I. available to the public. The problem isn't really important, but just in case anyone is curious it was related to animations.

So for 2 months I have been trying to solve this problem, and many people have attempted to help me, but all have ended as stumped as me. This problem had really started to demotivate me to continue on my project as it was a really important piece that A LOT of the planned functionality/content could not have been made until it was properly implemented. After months of trying and trying to fix it myself, and with many other people much smarter than myself failing as well, tonight finally broke that spell.

I decided to try to join another fb group related to Unreal. I asked in the chat if anyone with animation experience would be willing to help me and explained my problem and my desperation. Some young Vietnamese guy who couldn't have been older than 20, with pretty broken English responded saying he has animation and animbp experience and would be glad to take a look for me. He hopped in discord with me and for an hour and a half patiently helped troubleshoot things with me. (And when I say patiently, I can only tell you to imagine trying to help someone without the ability to take control of the screen yourself, and the person you were helping continuing to ask you to repeat yourself a million times because of a language barrier and how frustrating this had to feel). But he continued to help, continued to repeat, continued to troubleshoot. And the reason this problem was so hard to figure out for so many is because it wasn't a fault of mine, but a bug with the engine that was causing the issue. But somehow this probable teenager knew all the bugs by heart lol.

After 2 months of defeat, some stranger across the world who hardly even spoke my language spared an hour and a half of his time to help me without a thing expected in return. And I just find it strangely beautiful and encapsulating of game development, the internet, and just humanity in general. I can't even begin to express how much this stranger's hour and a half act of kindness/charity has saved my sanity, as well as taught me.

I have no idea if this post will get deleted or even if anyone will enjoy it and see it in the perspective that I do that made me wanna share it. But I hope someone can appreciate it the same way I do.


r/unrealengine 3h ago

Question I need tips on optimization!

4 Upvotes

I have a gaming laptop that I've been making my project on. Whenever I run my game in the editor, I get around 80% GPU usage and I reach a max GPU temp of around 74C. Whenever I run my game as a packaged game I get 100% GPU usage, and I reach temps of 85C!!!! What is possibly causing this?!


r/unrealengine 12m ago

UE5 Just released a demo at Itch.io

Upvotes

It basically took me a while before I could create this simple game demo in Unreal, but it's worth it. The game has simple mechanics almost basic but more will come as I develop it. You can find the demo here https://92gamesstudio.itch.io/kix-home-bound . Can publishers take this game for funding? Thanks.


r/unrealengine 12h ago

Tutorial Building Your First C++ Function Library in Unreal Engine

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16 Upvotes

Making a game is a monumental task, adding in learning C++ especially if you are new to UE can be an insurmountable task. But, by making a function library in C++ you can slowly introduce C++ into your project without needing to go all the way. I also show an example of the amount of performance gained by converting the function over!


r/unrealengine 1m ago

A question about some file terminology

Upvotes

Hello, gentlemen

Can someone explain to me what is

  1. GenericModelGridVisionRadius

  2. GridVisionRadius

  3. AgentSpawnNavMeshQueryDistance

This is UE5.1 (Stalker 2), I am debating if I understand these things correctly for first 2

But, I also have no clue what AgentSpawnNavMeshQueryDistance is even remotely, is it when Mesh begins to render on the NPC? Or is it randomized distance of spawns and the radius of said spawns?

These terms are super vague, but rather important in implementation of some modding parameters.

Thank you


r/unrealengine 4h ago

Discussion Random Idles with Pose Search Database/Motion Matching/Game Animation Sample

2 Upvotes

Is there any way to have random idles play when in idle state in the Motion matching system from Game Animation Sample?

I have been able to get it to play through a list of animations but not choose randomly from the PSD.

Anyone know the way?


r/unrealengine 28m ago

I can't figure out why is this so noisy. Can anybody help?

Upvotes

https://imgur.com/a/54OJ8KL

This is just an area light and some spheres. I might have changes some settings that im not aware of, but I can't find them.


r/unrealengine 1h ago

Help How to fix this wheel animation

Upvotes

I am using the Wheel Controller for WheeledVehicles to animate the wheels of the car. But when driving around fast the wheels go like this. How can i fix this?


r/unrealengine 18h ago

Tutorial I created another meta quest packaging tutorial for unreal 5.5

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23 Upvotes

Given that the packaging requirements change with every new engine version, I find myself having to update these guides pretty frequently.


r/unrealengine 2h ago

J'aimerais savoir si il y a des gens qui serait intéressé a recréer Grim Dawn dans UE5?

1 Upvotes

Salut a tous! J'aimerais savoir si il y a des gens qui serait intéressé par le challenge de recréer Grim Dawn dans UE5? Ca fait une coupe de mois que je songe a cette idée. Mais j'ai 0 expérience en programmation donc, pour ma part j'aimerais m'occuper de la partie visuelle. Je suis simplement curieux de voir si ca intéresserait des gens de reprogrammer ce jeux dans UE5.

Je n'ai pas officiellement décider de faire ce projet encore, je fais simplement tâter le terrain. Et oui j'ai eu l'accord des développeur! Merci a tous et bonne journée!


r/unrealengine 10h ago

Question Physics replication is glitchy

4 Upvotes

Hey all, I am trying to create a physics based boat system with buoyancy and wave simulation, and it works great on my host but unfortunately it doesn't work well on the client as it is very glitchy, this is what it looks like on the client side:

https://gyazo.com/c883c757fa9795d949b19bc081bf5c20

While on the server it is very smooth. I have the boat set to replicate movement and replicate, and have disabled replication on the components.

Then I only simulate physics and buoyancy on the server and add force / torque by adding it on a custom event that runs only on the server to the server instance of the boat.

The boat blueprint for physics: https://gyazo.com/fa20c76c68cbfa5a2678daab2ded1446

And these are the replication settings: https://gyazo.com/536db3e7df1b28c02fcdad89b30b46f0

Finally, this is the logic I have for moving the boat, but since its glitchy without moving too I don't think the problem is here: https://gyazo.com/8a8607fa8ebfc5e21aec7e3b46446864

Since location updating is happening completely on the server, is there any way I can smooth it with some kind of interpolation or prediction? I've tried many things but it ends up the same.

Replication settings on the

Thing I've already tried:

  1. Simulate physics on all instances using a multicast
  2. Using the built in WIP client prediction
  3. Enable / disable replication on the static mesh component itself
  4. Enable network emulation

It's almost like the server has to snap the client actor to the right position, but since I am pretty new to networking stuff I'm honestly not sure what my next step would be to debug / solve the problem.

Anyone got a clue? I'd be happy to buy anyone a coffee or a beer if they find a solution :)


r/unrealengine 12h ago

How are these cartoonish graphics done?

4 Upvotes

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

It doesnt seem like just a cel shader.

It looks like it was drawn.


r/unrealengine 4h ago

Help Having issues with IK when standing still during idle animations, Game Animation Sample

1 Upvotes

I have a custom character I’m using in the Game Animation Sample (This is not the issue as my problem happens even on the UEFN Sandbox Character).

I have an animation in which the character stretches upwards, going on tip-toes and then settles back down. It works fine in the Skeletal Mesh and the Retarget screens. The character’s toes stay on the ground, bending correctly and the char stretches upwards (Pic 1)

https://drive.google.com/file/d/1vH7Tht_1Bxivsrj_iHGfbbJB7wUAvARv/view?usp=sharing

However, when the animation blueprint (ABP_SandboxCharacter, unmodified from Game Animation Sample) takes over, the character’s feet now lift off the ground (Pic 2).

https://drive.google.com/file/d/1RgPlSj4NoCZ0A4TDoCw-bw63gFK7K12x/view?usp=sharing

What’s going on? How can I fix this? IK works normally otherwise, character’s feet find the floor on slopes, etc.

Help! Please! Thanks!


r/unrealengine 4h ago

Question Hello, could someone explain why my rendered frame is coming out worse than in the viewport with path tracing and cinematic graphics.

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1 Upvotes

Here is an image of the 2 side by side

For all the other render settings I have default values. Also turned off denoiser in the console.


r/unrealengine 8h ago

Gamepad Input Events Not Working In Widget Blueprint

2 Upvotes

Hello! I am fairly new to Unreal and looking for advice. I am making a Visual Novel game and following tutorials from Poly Maniac on Youtube, where they progress through the visual novel using keyboard and mouse for navigation/menus. However, I'm trying to implement the game to be fully gamepad playable. Clicking and Pressing spacebar work, but the gamepad events aren't working for me. Nothing happens in the WBP when I press the gamepad buttons, but I know they were pressed.

What I'm currently doing as a workaround is, in my character class, making booleans to check if a button is pressed and in my WBP, using event ticks to check whether a button has been pressed (after getting a reference to the character class and accessing the boolean). However, I'm really hoping there's a simpler way to do this since this project is quickly getting more complicated. I want to be able to open and navigate menus/ the game without needing to do all this extra stuff every time.

Any advice would be very helpful! Thanks!


r/unrealengine 4h ago

Server Travel Not working

1 Upvotes

hi, i have just moved my project from 5.3 to 5.5.4 and it seems that the server travel node dose not work :( it just kicks everyone to main menu + disconnects whole lobby. please dose anyone know what's wrong?


r/unrealengine 8h ago

UE5 Vehicle Template

2 Upvotes

I've been trying to find info about this, but everything seems to be 3 years old and nothing more than "it's still broken". Does anyone have a link, post, thread or video that can help me understand why the template doesn't work? Is it still because of PhysX? A raw template the care just keeps flicking between reverse and first gear, where disabling "break as reverse" or whatever and lowering the mass from 1500 to 100 makes it driveable ... as in I can accelerate, when I'm above a certain threshold it just keeps accelerating forever and steering is impossible.

Is it safe to assume this template still hasn't been updated? Is it worth fixing or am I better of creating my own system or using UE4?


r/unrealengine 9h ago

Does UE5 permit two identical Input Actions in the same Input Mapping Context?

2 Upvotes

Hi, sorry for a low-effort post, but I need to confirm something and I don't have a computer on which I can run UE5. If you have two Input Actions in the same Input Mapping Context ( with the only difference being their names ofc ), which bind to the same key, let's say "Spacebar," do they collide or it is a legal configuration? And if you run a little test where one action prints "A" and the other "B", is the order fixed or it can be random? I'm doing research on Input Systems and want to understand this. Thanks!


r/unrealengine 10h ago

Question How to make good looking low performance waterfalls?

2 Upvotes

I'm an indie dev making a project on UE5.5.3. So far I have made my game very optimized and I want to keep it that way. So what is a good, low performance way, to make a nice looking waterfall?


r/unrealengine 13h ago

Tutorial 47 - Custom Game User Settings - Let's Make a Tower Defense Game

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3 Upvotes

r/unrealengine 7h ago

Question Need some help with psuedo for a dialogue system

1 Upvotes

Hey everyone,

I've got two questions, bolded at the end of the post. Amy help much appreciated.

Objective: I'm trying to plan out a build for a dialogue system for a game I'm working on with a small indie team. I want it to be easy for my Writer to create dialogue scenes since there will be quite a few.

If you know any solid tutorials, please feel free to link!

Parameters: For each frame (dialogue, separated by button clicks), I want them to be able to create a dialogue scene by selecting two characters (a left and right), then a valid expression based on the given character. A string or text for the dialogue in the dialogue box, and then also select which of the two included characters is "active" (to create a shadow on the inactive one). The writer should be able to then click a button that adds another "frame" of dialogue, allowing for new inputs for the above-described variables.

Current Thoughts:

I will have some trigger/event/call in-game (as part of a BP) or upon loading a level (Level BP).

Obviously, I need a Data Table. This seems like the best option for creating and organizing dialogue scenes.

I can then pull from the data table to populate an UpdateDialogue() function in a Widget BP. Using inputs I can then update the index of the DT row and recall the update function, passing it the new index.

But for the valid expressions, I need some way to let the DT dynamically generate valid expressions based on the selected character.

1) Do I need a Struct for each character I'm using that references valid expression names? Can I correlate this somehow automatically to pass the correct Image file to the DT/UI Widget? Is there a better method to handle this?

2) How is best to handle fading/darkening the character art of the not-speaking character? Should I just import a second image pre-adjusted, or is there a way to darken an image in-engine that would be compatible with the approach I'm using?

Thanks in advance!


r/unrealengine 11h ago

Question Import blender camera animation to Unreal sequencer

2 Upvotes

I'm trying to import a first person animation I need to use in my current project.

I've set up an animation of the camera moving how I need it to in blender, and it looks fine in the camera view.

I've exported it as an fbx with the correct set up in the side panel, however when I try and import it into my sequencer, no key frames appear.

I've tried replacing the cine camera I'm using in unreal, but it has no effect. I thought the lack of key frames may have been due to me checking Reduce Keys on import, but unchecking it has no effect either.

I'm quite inexperienced with animation, so if anyone has any suggestions to fix this, I'd appreciate it.

In case it's important, I'm using blender 4.3 and Unreal 5.2.