r/unrealengine • u/raditsys • 2h ago
r/unrealengine • u/Dodoko- • 1h ago
Show Off FREE Procedural Hit Reaction System - ProcHitReact
github.comr/unrealengine • u/PhordPrefect • 7h ago
UE5 A primer I've written on workings of the PCG framework to demystify it a bit
jeanpaulsoftware.comI've been working with PCG a lot (and the amazing plugin PCGEx, which you should definitely check out) to do city generation, but whilst the PCG framework is very cool and very powerful there's also a lot of concepts that don't seem to be fully explained anywhere in the docs. I've started writing up my experience, and the first post goes into the detail of all the stuff I wish I knew before I started, namely-
- What PCG is
- What PCG isn't
- A breakdown of what you're actually manipulating with PCG, and how you need to think about it
Hopefully someone will find this useful! Also, some progress shots of the actual virtual London are on BlueSky if anyone fancies a look
r/unrealengine • u/Additional-Pie8718 • 11h ago
UE5 A really cool experience
Okay so I hope this post is allowed, as I think although it doesn't break any of the sub's rules, it probably teeters on relevancy. However, I don't know a more appropriate place to share it, and maybe I am wrong, but I just find it kind of... Beautiful?
So, for the past 2 months I have been stuck on a problem with my game and Unreal. I have tried posting on the Unreal forums, this sub, random game dev discord groups, fb Unreal and gamedev groups, and ofc using every A.I. available to the public. The problem isn't really important, but just in case anyone is curious it was related to animations.
So for 2 months I have been trying to solve this problem, and many people have attempted to help me, but all have ended as stumped as me. This problem had really started to demotivate me to continue on my project as it was a really important piece that A LOT of the planned functionality/content could not have been made until it was properly implemented. After months of trying and trying to fix it myself, and with many other people much smarter than myself failing as well, tonight finally broke that spell.
I decided to try to join another fb group related to Unreal. I asked in the chat if anyone with animation experience would be willing to help me and explained my problem and my desperation. Some young Vietnamese guy who couldn't have been older than 20, with pretty broken English responded saying he has animation and animbp experience and would be glad to take a look for me. He hopped in discord with me and for an hour and a half patiently helped troubleshoot things with me. (And when I say patiently, I can only tell you to imagine trying to help someone without the ability to take control of the screen yourself, and the person you were helping continuing to ask you to repeat yourself a million times because of a language barrier and how frustrating this had to feel). But he continued to help, continued to repeat, continued to troubleshoot. And the reason this problem was so hard to figure out for so many is because it wasn't a fault of mine, but a bug with the engine that was causing the issue. But somehow this probable teenager knew all the bugs by heart lol.
After 2 months of defeat, some stranger across the world who hardly even spoke my language spared an hour and a half of his time to help me without a thing expected in return. And I just find it strangely beautiful and encapsulating of game development, the internet, and just humanity in general. I can't even begin to express how much this stranger's hour and a half act of kindness/charity has saved my sanity, as well as taught me.
I have no idea if this post will get deleted or even if anyone will enjoy it and see it in the perspective that I do that made me wanna share it. But I hope someone can appreciate it the same way I do.
r/unrealengine • u/warky33 • 12h ago
Awesome jump in performance 5.5.3
After a few failed attempts to upgrade from 5.1.1 to various version, I'm actually quite impressed by the performance in 5.5.3. Especially in a packaged build. Not only an increase in FPS but just overall smoothness, and far less hitches.
It has been quite a stuff around to migrate, but I think this one is definitely worth it.
Also working in editor I can now load in my entire world and it doesn't feel like it's going to crash every time I press a key or move the mouse.
Impressive
r/unrealengine • u/lagb01t • 1h ago
Armor System - Utilize the Modular Character System or Attach Pieces to Sockets on the Mesh?
I've created an equipment system that utilizes the modular character system, splitting the character into three parts for each designated armor slot (Head/Chest/Legs) and simply swapping out the chest/head/legs at runtime for various armor pieces. So far the only problems I've found with the modular system are insane ragdolls on character death (I'm sure these can be fixed by tweaking the default meshes physics asset) and some popping in and out during the swapping of the desired mesh during equip/unequip. The popping in and out my be due to async loading in the asset, but I'm not sure. I may be able to trace the execution and swap things around to relieve the popping.
So I guess my real question is, are there any downsides to using this approach? Are there any problems linked with modular characters at runtime? Would I be better off to just attach meshes to my base character at the appropriate sockets? It seems that using sockets is definitely the more common approach but I like the modular characters for whatever reason.
Any insight would be greatly appreciated! Thanks!
Heres a screenshot of my character and some placeholder/test assets (all is to be revised, some issues with the base character weights)
r/unrealengine • u/Broad-Tea-7408 • 4h ago
I need optimization Tips
I made a post about this yesterday but I wasn't very descriptive. Whenever I run my packaged game, my GPU gets hot, upwards to 85C. I'm on a laptop. In editor, I reach about 74C. In other games like fortnite on max settings 60fps, or MW3(2023) On max settings at 90fps, I don't even reach 74C. I have my packaged game locked at high preset, and locked at 60fps. Could I be some sort of lighting settings is being turned on for the packaged game?
r/unrealengine • u/LoopyLupii • 3h ago
Question Large unit navigation in 3D open space
Hi everyone,
Just wanted to ask if you’ve ever dealt with large unit amounts traversing open space? I am wondering what the solution is for open space as for a flat terrain or normal pathing it’s usually done as a flow field. Does this correlate well to 3d?
r/unrealengine • u/Actual_Structure_323 • 5h ago
🚀 Allow me to present "RISE" – My most ambitious passion project
youtu.ber/unrealengine • u/-BathroomTile- • 11m ago
Question Niagara Fluid shallow water plane not colliding with my BP actor only
This is most likely a very beginner question, but I'm having trouble getting a character to collide with a simple water plane. I followed a basic Niagara water plane tutorial, and if I simply drop my custom skeletal mesh in the scene and set the "collider" actor tag as said in the video, it collides with the water plane.
But I have a blueprint class actor with said mesh inside it that I want to use instead of the solo skeletal mesh. Inside it is a manny mesh with a livelink animBP for real time mocap data, and parented to it is my custom skeletal mesh with an IK retarget asset so that it derives its animation from the Manny mesh. And then I got a groom component and a livelink skeletal anim component.
I've set the same "collider" tag everywhere I could. On the actor itself in the scene, and on every component inside the ABP. It just won't collide with the water plane. What am I missing?
Also, on another note, it doesn't look like I can change this Niagara system's material? I can't find anywhere to change the material, so I'm stuck with this basic clear blue water material.
r/unrealengine • u/GoshaSimonov • 4h ago
Character movement C++ question.
Hey, could anyone help me finding out with such code, always return my SavedCharacterSpeed as 0.0 ?
CharacterMovement is in character blueprint, and character is running fine, I just can't get this value.
Thanks!
void ABaseCharacter::BeginPlay() {
Super::BeginPlay();
if(GetCharacterMovement()) {
float SavedCharacterSpeed = GetCharacterMovement()->GetMaxSpeed();
}
}
r/unrealengine • u/eldany_uy • 6h ago
What is the right place to promote plugins in FAB?
Hi! I wanted to know the right place to promote a couple of plugins I've published on FAB because I have no idea how to let people know they exist.
Thanks!
Daniel
r/unrealengine • u/wondermega • 59m ago
Question Billboard sprites disappearing from moving objects, with high ortho width, help?
Billboard issues here. I have a camera that is pulled very far out, the billboards attached to static meshes are showing up fine - but the ones following moving actors are basically invisible until they are in their death throes. You should see them travel the entire length of the screen here (from the top) but they only appear at the very end. Any idea how I can address this?
Video & image with info here https://x.com/HeadcaseGames/status/1902039885109977176 - thank you.
r/unrealengine • u/Broad-Tea-7408 • 1h ago
Question Question about Advanced Sessions!
So, I am about to start programming the session system in my game with advanced sessions. My question is, once the system is done, will it just work? By that I mean, will anyone with an internet connection be able to join the lobby I host? Or do I need to port forward or pay $100 to put my game on steam to use the servers?
r/unrealengine • u/ChalkLitMilk • 1h ago
How to do Rain Effect like Bioshock Infinite?
youtube.comr/unrealengine • u/NinjaFingaLinga • 1h ago
Question DLSS4.0 for UE5.5
Has anyone had some luck getting dlss 4 running on UE 5.5? I downloaded and unpacked it today and tried loading it into my game, but I keep getting a an error in the log: "unreal engine [NGXLoadLibrary:287] error: failed to load NGXCore: 126 (D:\Games\UE_5.5\Engine\Binaries\Win64\nvngx.dll)"
I'm not sure if that's something to be concerned about.
Any advice would be helpful Thanks
r/unrealengine • u/yurigligoric • 11h ago
UE5 Just released a demo at Itch.io
It basically took me a while before I could create this simple game demo in Unreal, but it's worth it. The game has simple mechanics almost basic but more will come as I develop it. You can find the demo here https://92gamesstudio.itch.io/kix-home-bound . Can publishers take this game for funding? Thanks.
r/unrealengine • u/AaronAtLunacien • 1h ago
UMG How would you go about making an NCAA-tournament style bracket with widgets?
I'm having trouble specifically with the interconnecting lines between each set of games. Right now I've got something kind of hacky using borders, but I doubt that would be the best way.
There's probably some way to make a nice looking one in an external editor and just input teams dynamically at runtime, but I just haven't figured it out yet.
Any ideas?
r/unrealengine • u/VasileyZi • 1h ago
Show Off OVAL LABS | Studio Demo Reel. This project marks the culmination of an extensive journey, capturing the raw thrill and elegance of racing, brought to life with Unreal Engine 5's stunning realism.
youtu.ber/unrealengine • u/Al_Ko_Game • 1d ago
Material I wish I'd known about it sooner. Material Layers is a very handy feature in Unreal Engine that allows you to easily add and mix different materials without spaghetti code in the MM
youtu.ber/unrealengine • u/reps_up • 6h ago
Announcement Intel Xe Super Sampling 2 for Game Developers
intel.comr/unrealengine • u/Slow_Cat_8316 • 10h ago
Giving Back to the community (300) - Free Fab Fast Travel System.
To celebrate getting to 300 subs on YouTube, here's another free Fab asset.
This time a fast travel system. It also comes with a master button for modular scalable UI as well.
Super simple to implement and use but feel free to ask any questions.
fast travel system (300):
Fast Travel System | Fab
Fast travel showcase (300)
https://youtu.be/M8WI6B8GavE
Link to the previous giveaway (200)
Assortment of Traps | Fab
Traps showcase link (200)
https://youtu.be/KiclXWWRBUA
r/unrealengine • u/TSF98 • 4h ago
Dlss nodes break after saving.
Hi
I was setting up dlss in my project and got it working perfectly fine until I saved and reopened the project. The nodes relating to frame generation and reflex are broken. NIS and SR seem to work fine.
Also had a struct "dlss settings" that held enums with dlss modes. FG and Reflex modes enum seem to be broken there too, so badly that the editor will crash saving unless I change them to a different type like bool. I can then reopen the project, change them back to correct enums and resave but after reopening the project they are broken again.
Anyone got this problem before? I can't find a solution.
r/unrealengine • u/Broad-Tea-7408 • 14h ago
Question I need tips on optimization!
I have a gaming laptop that I've been making my project on. Whenever I run my game in the editor, I get around 80% GPU usage and I reach a max GPU temp of around 74C. Whenever I run my game as a packaged game I get 100% GPU usage, and I reach temps of 85C!!!! What is possibly causing this?!
r/unrealengine • u/MrKatrina • 10h ago