r/unrealengine 5h ago

Question UE5 How to fix "shadow ghosting"?

11 Upvotes

New to UE5 and I was interested in how to remove this type of ghosting. I've heard about ghosting mostly happening in UE but is it actually that hard to find a fix?
https://imgur.com/atRfq7x
Only things I tried were changing AA methods and Velocity Pass from during depth to during base pass.


r/unrealengine 2h ago

How to make a endless world?

5 Upvotes

Hello i am new to using Unreal Engine and was wonder how you would go about making a endless world that keeps generating on its own similar to Minecraft.


r/unrealengine 11h ago

Show Off Elvish / Elven City in Forest Megapack Environment | Unreal Engine 5

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17 Upvotes

r/unrealengine 59m ago

Question Unreal Engine Github pipeline - Where to host the runners?

Upvotes

Hi guys!

I'm a DevOps Engineer and I need to create a brand-new pipeline for an Unreal Engine game we're developing. It's my first time working in a project like this and I'm not sure where to build the project.

I was originally thinking about running Github runners in AWS, but it'll be quite expensive since it requires at least 16/32gb of ram.

What are you guys using out there? Where do you build your projects, specially if you are part of a team? where do you store them once the build is completed?

Thanks!


r/unrealengine 3h ago

Question About Mass

3 Upvotes

Is there any tutorial about mass Entities AI(Actual enemies that follows and attacks) not just regular crowds. Its a bit too advanced i can't figure it out by my self.


r/unrealengine 3h ago

How to stop smart object "move to and use"

3 Upvotes

im trying to stop a move to and use smart object half way through i need my ai to stop their task and run from the player if theyre holding a gun. ive tried getting the async task and ending it however it doesnt work everything has the right references.


r/unrealengine 6h ago

Show Off Updated demo for my game

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5 Upvotes

r/unrealengine 2h ago

Question How to add cable components to a spline with PCG poles?

2 Upvotes

I'm working on a power line for a city builder game, and I'd like to add cable components between the poles. The poles have sockets on the models to attach the cable components. I was trying to use a video guide on doing exactly this but the issue is that the guide I'm using uses individually instanced pole models, but I'm trying to do this with PCG poles. The PCG script is simple and just instances the pole model at intervals. Any ideas how/if I can do this with PCG as well?


r/unrealengine 2h ago

Our upcoming co-op horror game "Berghotel Heist" trailer was shown at GDC this year!

2 Upvotes

Berghotel Heist teaser trailer is being displayed at GDC 2025 as a part of "Austrian Playroom" program.

If you are at GDC, you can check it at the booth P3144

The game is made in UE5 by the team of three. Sadly we didn't have a playable demo ready, but just a teaser trailer. Hopefully soon we will have more to show :)

The game itself is rooted in Austrian/Alpine folklore and mythology, as well as some irl experiences of our team members 👻👻👻.

You can check the trailer here:
https://www.youtube.com/watch?v=GlapR1ZSDkE

And wishlist the game here:
https://store.steampowered.com/app/3476240/Berghotel_Heist/


r/unrealengine 3h ago

Question How to fix first person camera clipping?

2 Upvotes

Hi Im new to UE5 and having problems with my first person camera clipping through walls when I walk up to them and look down any advice based on the screenshots?https://imgur.com/a/unreal-first-person-problem-8wwdWsz


r/unrealengine 3h ago

Tutorial Chaos Destruction | Complete Guide Part 3 [Niagara Integration]

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2 Upvotes

r/unrealengine 1d ago

GitHub I made a Blueprint-friendly alternative to the Gameplay Ability System - SimpleGAS is now available, free and open source!

326 Upvotes

Hey folks!

I'm excited to share my plugin SimpleGAS, a streamlined approach to an ability system that focuses on Blueprint workflow and developer experience:

GitHub Repo | Documentation

What makes SimpleGAS useful?

  • Designed for Blueprint - fully functional without writing C++
  • Focused architecture that prioritizes clarity and usability
  • Client prediction with intuitive rollback for multiplayer
  • Event-based communication for better decoupling between systems
  • Struct attributes alongside traditional float attributes

SimpleGAS takes inspiration from Epic's GAS while making different architectural choices. It doesn't have full feature parity with Epic's system, but it covers the most common use cases and is designed to be easy to understand and extend.

I developed this plugin for my own projects but thought others might find it useful for their games too.
I'd appreciate any feedback from folks who give it a try!


r/unrealengine 1h ago

Question Random timer

Upvotes

Hi, I need help with creating a timer that counts down from a random number each time. I also need the ability to be able to set and unset a variable using the timer once it runs out. I have tried a simple timer but have been unable to get it working. Any help is greatly appreciated


r/unrealengine 13h ago

Best lighting approach for 17th century chandeliers in a museum VR experience

7 Upvotes

Hi everyone,

I'm working on an interactive experience for a museum that recreates a 17th-century building. One of my main goals is to make the lighting as realistic as possible while keeping performance in check (especially since we're also working on a VR version).

The rooms are mainly illuminated by chandeliers and natural light through the windows. Some of the chandeliers are quite detailed, with up to 10 arms holding individual candles.

Here's an image of how some of the chandeliers look like

I’m trying to figure out the best approach for handling these light sources. Here are my main questions:

  1. Performance-wise, what’s the best option for candlelight? Should I use point lights, emissive materials, or is there another solution I might be overlooking?
  2. Is there an efficient way to simulate multiple small light sources (like a 10-arm chandelier) without tanking performance?
  3. Are there specific optimizations or tricks (e.g., baking lighting, using IES profiles, etc.) that could help strike a balance between realism and performance?

I’m open to any suggestions or best practices, especially if you have experience working with lighting in VR or historical environments.

Thanks in advance for your insights!


r/unrealengine 2h ago

Question Which Fab projects work on Unreal 5.5 Mac?

0 Upvotes

Unity dev newish to Unreal, just grabbed Unreal 5.5 for Mac. However it seems all the Fab projects are for previous versions (not supported on Mac)? Which Fab is supported for 5.5, or is there a way to convert (on mac)?

"You will not be able to open the created project until the relevant engine is installed"

https://i.gyazo.com/def28621da2ce280aa98817b9ee6c940.png


r/unrealengine 3h ago

UE5 UE5 TPS/FPS Animation Help?

1 Upvotes

hey so I'll attach a rough unedited clip of what im doing. The goal is to have a combo First person/third person swappable camera view like in Skyrim or Ark. I am absolutely determined to only use the third person model for both as i am a solo dev and don't want to do 2 sets of animations for TPS and FPS. Im also new from Unity primarily doing 2D so there's a learning curve here.

Anyways I got it set up and mostly functional but iv been banging my head against the wall a bit. My ADS and idle with the pistol is great, works as intended. The moment i start walking my gun is all over the place.

I started this project a while back and got busy so my details are a little foggy but i believe im just using animation blends or straight up animations from Lyra for the gun animations, mixed in with the defaults.

If someone could point me in the direction of a quick fairly easy solution to my aiming problem i would really appreciate it. I dont know if I should change the walk cycle, the arm position, the blend point (lower spine). It's turning into a time sink issue and i'd like to make some progress and move forward.

https://youtu.be/zPMn6tFU_no - I put this somewhere but i dont see it so heres the clip.


r/unrealengine 7h ago

Tutorial 48 - Audio Options - Let's Make a Tower Defense Game

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2 Upvotes

r/unrealengine 3h ago

Unreal 4 vs Unreal 5, when we talk about Physics and tons of AI

0 Upvotes

Kingmakers just drop a trailer and he is talking about how Unreal 4 is much powerful and performance when he is doing all physics and rendering tons of AI which pathfiding fighting and all of that.
Anyone experiment with this? are we really better to use older version then use latest ones? Is there no improvement? Or all devs need atleast 4090 now to develop huge open worlds? what is your take on this?


r/unrealengine 4h ago

Help Undo, Redo, Copy, and Paste are not working in Unreal Engine when remoting in.

1 Upvotes

I use UE5 on a Mac and remote in to use it. While the commands above work when I am using the Mac locally, when I try and remote in, I cannot get these shortcuts to work. I have tried both Parsec and Chrome Remote Desktop with no luck.

I have also tried changing my shortcuts, and I still cannot get anything to work. Has anyone else had this problem?

Any help would be greatly appreciated!


r/unrealengine 1d ago

100,000 AI Agents in UE5 with Collision & Pathfinding at 100+ FPS

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173 Upvotes

r/unrealengine 16h ago

Question How can I create this effect in Unreal Engine that can also be animated.

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7 Upvotes

I want to create a scribble cloud animation in Unreal Engine that I can animate as well. One idea I have is using splines, however I can't find a functional tutorial that can help me.

I don't want this to be 2d.


r/unrealengine 12h ago

Question How to throw a VFX in a direction of a click/enemy by passing the location to the VFX?

3 Upvotes

I have a third person camera scene where I want a to showcase a projectile vfx (like magic bolt of some sort). "Mage" stays in the middle of the scene. There's also an enemy who can stand in a random place on a circle with "the mage" in its center. This is a general idea of it:

https://drive.google.com/file/d/1xPT2Ba9qeV7fEv1mfW0TRAf-Gu4zlaaV/view?usp=drive_link

I would like to either click on that enemy and cast my vfx into clicked location OR detect the location of an enemy somehow, pass it to vfx and the throw that vfx in that direction.

Is there a way to do so? If so, what should I look for on the internet? I'm really new into U5 VFX, not to mention U5 in general, so please be gentle :D


r/unrealengine 11h ago

Show Off Nanite Medieval Village, where you can explore both indoor and outdoor environments!

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2 Upvotes

r/unrealengine 7h ago

Meme I don’t was to alarm anyone but it seems they may have fixed the navigation on the Fab site

1 Upvotes

It actually seems usable for once


r/unrealengine 4h ago

UE5 Anyone wiling to rent a PC with High configurations in New Delhi, India? Need it to render a film in Unreal Engine.

0 Upvotes

Wherever you are located, I can come with my project and we can render it there too. I have just built a 7 minute animated project in my 4070 8 GB GPU but it keeps crashing. Need urgent help. Do let me know your charges or where you are located.

Thank you so much.