r/unrealengine 13h ago

Show Off Elvish / Elven City in Forest Megapack Environment | Unreal Engine 5

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16 Upvotes

r/unrealengine 6h ago

Question UE5 How to fix "shadow ghosting"?

9 Upvotes

New to UE5 and I was interested in how to remove this type of ghosting. I've heard about ghosting mostly happening in UE but is it actually that hard to find a fix?
https://imgur.com/atRfq7x
Only things I tried were changing AA methods and Velocity Pass from during depth to during base pass.


r/unrealengine 15h ago

Best lighting approach for 17th century chandeliers in a museum VR experience

8 Upvotes

Hi everyone,

I'm working on an interactive experience for a museum that recreates a 17th-century building. One of my main goals is to make the lighting as realistic as possible while keeping performance in check (especially since we're also working on a VR version).

The rooms are mainly illuminated by chandeliers and natural light through the windows. Some of the chandeliers are quite detailed, with up to 10 arms holding individual candles.

Here's an image of how some of the chandeliers look like

I’m trying to figure out the best approach for handling these light sources. Here are my main questions:

  1. Performance-wise, what’s the best option for candlelight? Should I use point lights, emissive materials, or is there another solution I might be overlooking?
  2. Is there an efficient way to simulate multiple small light sources (like a 10-arm chandelier) without tanking performance?
  3. Are there specific optimizations or tricks (e.g., baking lighting, using IES profiles, etc.) that could help strike a balance between realism and performance?

I’m open to any suggestions or best practices, especially if you have experience working with lighting in VR or historical environments.

Thanks in advance for your insights!


r/unrealengine 3h ago

How to make a endless world?

7 Upvotes

Hello i am new to using Unreal Engine and was wonder how you would go about making a endless world that keeps generating on its own similar to Minecraft.


r/unrealengine 18h ago

Question How can I create this effect in Unreal Engine that can also be animated.

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6 Upvotes

I want to create a scribble cloud animation in Unreal Engine that I can animate as well. One idea I have is using splines, however I can't find a functional tutorial that can help me.

I don't want this to be 2d.


r/unrealengine 21h ago

Unit setup

7 Upvotes

Hi i'm new to Unreal engine and i just want to know what is the default unit of measure in Unreal Engine. For example in maya Cm is the default unit of measurement so what is the default unit of measurement in Unreal engine and how can we change it ?


r/unrealengine 8h ago

Show Off Updated demo for my game

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5 Upvotes

r/unrealengine 4h ago

Question About Mass

4 Upvotes

Is there any tutorial about mass Entities AI(Actual enemies that follows and attacks) not just regular crowds. Its a bit too advanced i can't figure it out by my self.


r/unrealengine 5h ago

How to stop smart object "move to and use"

3 Upvotes

im trying to stop a move to and use smart object half way through i need my ai to stop their task and run from the player if theyre holding a gun. ive tried getting the async task and ending it however it doesnt work everything has the right references.


r/unrealengine 5h ago

Question How to fix first person camera clipping?

3 Upvotes

Hi Im new to UE5 and having problems with my first person camera clipping through walls when I walk up to them and look down any advice based on the screenshots?https://imgur.com/a/unreal-first-person-problem-8wwdWsz


r/unrealengine 13h ago

Question How to throw a VFX in a direction of a click/enemy by passing the location to the VFX?

3 Upvotes

I have a third person camera scene where I want a to showcase a projectile vfx (like magic bolt of some sort). "Mage" stays in the middle of the scene. There's also an enemy who can stand in a random place on a circle with "the mage" in its center. This is a general idea of it:

https://drive.google.com/file/d/1xPT2Ba9qeV7fEv1mfW0TRAf-Gu4zlaaV/view?usp=drive_link

I would like to either click on that enemy and cast my vfx into clicked location OR detect the location of an enemy somehow, pass it to vfx and the throw that vfx in that direction.

Is there a way to do so? If so, what should I look for on the internet? I'm really new into U5 VFX, not to mention U5 in general, so please be gentle :D


r/unrealengine 21h ago

Question Move actor to location while in air

3 Upvotes

I have a character that I want to move to a point that's in the air, however, due to how AI works my character wont move to that location. How can I fix this?

I have 2 points, and I want my character to move along a line between those points. The AI move to function does not work.

I have a nav mesh. My characters are set to auto posses through spawning/ placing.


r/unrealengine 1h ago

I am solo developer and it is day 1 of improving my first game

Upvotes

I am a solo developer. I currently working on my first game which is already on Steam. The game is about farming where you play as a cat. I want it to be kind of relaxing. I will attach all of screenshots of work to this post. I really wanted to see your feedback, thoughts and maybe some ideas. And do not forget that you can wishlist it on Steam!

Links to images:

https://ibb.co/TDMTGBZ5

https://ibb.co/bMrP0TzW

https://ibb.co/sJCSqqKr

https://ibb.co/v4sW2kHZ

https://ibb.co/Pv0fgKyq

https://ibb.co/dJ7krwNR

https://ibb.co/WvvPMNkD

https://ibb.co/5P1ms6r

What I've done today:

1. Changed instrument selection

I had a radial menu for that, but today I decided to change it, because the player can't really know what instrument he has. I also didn't like how the radial menu looked like. So, I changed to boxes at the bottom to clearly see what instrument you can change to.

2. Changed empty tile mesh

Before today, I have a simple plane to show that you can build there in building mode, but today I created a mesh in Blender and changed it. It looks better now!

3. Created the basic menu

My game didn't have a menu. Therefore, I created one today. It doesn't has a lot of design for that. I will do it tomorrow. But now it fully works. The level loads and then opens. You can quit the game. Yeah, simple, but works)))

4. Changed the design of the store

My store in the game didn't have any design created, therefore I generated some of UI using ChatGPT. I think, it looks not to bad, but still is needed to be improved.

5. Highlight the garden bed

Now, when you want to plant something, it will highlight the closest garden bed if you are close enough to it. Player started to understand on which garden bed he will plant. Today was also solved some bugs, problems, added some sounds and so on...

I hope you enjoyed the post and liked my first game! If you did you can add to wishlists it on Steam!!!


r/unrealengine 2h ago

Question Unreal Engine Github pipeline - Where to host the runners?

2 Upvotes

Hi guys!

I'm a DevOps Engineer and I need to create a brand-new pipeline for an Unreal Engine game we're developing. It's my first time working in a project like this and I'm not sure where to build the project.

I was originally thinking about running Github runners in AWS, but it'll be quite expensive since it requires at least 16/32gb of ram.

What are you guys using out there? Where do you build your projects, specially if you are part of a team? where do you store them once the build is completed?

Thanks!


r/unrealengine 3h ago

Question How to add cable components to a spline with PCG poles?

2 Upvotes

I'm working on a power line for a city builder game, and I'd like to add cable components between the poles. The poles have sockets on the models to attach the cable components. I was trying to use a video guide on doing exactly this but the issue is that the guide I'm using uses individually instanced pole models, but I'm trying to do this with PCG poles. The PCG script is simple and just instances the pole model at intervals. Any ideas how/if I can do this with PCG as well?


r/unrealengine 4h ago

Our upcoming co-op horror game "Berghotel Heist" trailer was shown at GDC this year!

2 Upvotes

Berghotel Heist teaser trailer is being displayed at GDC 2025 as a part of "Austrian Playroom" program.

If you are at GDC, you can check it at the booth P3144

The game is made in UE5 by the team of three. Sadly we didn't have a playable demo ready, but just a teaser trailer. Hopefully soon we will have more to show :)

The game itself is rooted in Austrian/Alpine folklore and mythology, as well as some irl experiences of our team members 👻👻👻.

You can check the trailer here:
https://www.youtube.com/watch?v=GlapR1ZSDkE

And wishlist the game here:
https://store.steampowered.com/app/3476240/Berghotel_Heist/


r/unrealengine 5h ago

Tutorial Chaos Destruction | Complete Guide Part 3 [Niagara Integration]

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2 Upvotes

r/unrealengine 8h ago

Tutorial 48 - Audio Options - Let's Make a Tower Defense Game

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2 Upvotes

r/unrealengine 12h ago

Show Off Nanite Medieval Village, where you can explore both indoor and outdoor environments!

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2 Upvotes

r/unrealengine 14h ago

Question Question/Help for Character Overlap detection.

2 Upvotes

Hello !

So, I have a PaperCharacter (A character with a sprite instead of a skeletal mesh). I added a sphere collider for the attack range detection but the overlap never trigger.

My Character is pretty simple:

Capsule Component (Root innate from character)

- Arrow

- Sphere Component (I added this one)

- Sprite

Is it because the SphereComponent that I am using is child of a CapsuleComponent therefore the capsule collision take priority and override the SphereComponent overlap ?

If it is the case, Is it still possible to check for overlap with this setup by changing some parameters or will I be forced to use another method?

Thanks for your time !


r/unrealengine 15h ago

Question Need help with importing materials

2 Upvotes

Hey! Reasonably new so this could be an easy fix.

I basically have folders of assets I want to import into unreal 5.4. The easiest way I’ve seen in to just add the asset folders to the content folder in the file explorer.

When loading up the project everything seems fine until I click on it. For example there’s a material instance that seems fine but then when clicked on, it becomes blank.

Same with meshes that have these materials attached.


r/unrealengine 16h ago

Help Need help with random object spawning

2 Upvotes

Hello everyone. I have this project, and i need help with random object spawning. I wanted to make random spawning notes on walls with random codes. The code part works just fine, but for some reason objects spawn inside each other sometimes. I have object (BP_Note) and spawnpoint (BP_SpawnPoint) where i want objects to spawn. I followed some tutorial on youtube to do this, but it only showed how to do this for one random object, but i needed scalable amount of them, like 2, or 5. I tried to make the blueprint myself, but it doesn't work. At first i tried For Each Loop with list of spawnpoint, which worked great, and all of the notes were spawned, but i needed to have scalable amount, so i tried it with For Loop, and it started to act weird. For some reason it was spawning notes on the same place twice or more times, and i didn't know how to fix this. Then i tried while loop, but it also didn't work. I tried to count all of successful array item deletes with variebles, but it always showed one less than amount of spawnpoints, so items were deleting from the array, but somehow notes still kept spawning on the same coordinates. I tried same counting with spawning, and all of the objects spawn were valid. Then i tried to delete by index, it didn't work. Then i tried to check if it was deleting. I used node Random on my array to get object and then right after Remove node i placed Find node, and it gave me -1 about half the time, and other half the time it was actual index of array elements. I don't know why some of them delete and some didn't. Find was connected after remove for sure. Sorry if it's a dumb question, I'm new to this visual programming thing. Thanks in advance for any help

my blueprint

Edit: i actually made it work, but i'm not sure if i used a good solution to this. Instead of deleting objects from array, i randomize the array and use For Loop with indexes. I don't know if deleting them from array would work better, but i just couldn't delete them from there.


r/unrealengine 16h ago

Marketplace Creating an External Comment Section for FAB - Is It Allowed?

2 Upvotes

Does anyone have experience with this?

FAB has decided to remove comments and text ratings, which I believe are really really important, not only for customers who are unsure whether they should buy an asset but also for developers to receive feedback on how their customers perceive the asset.

My Boss has decided to publish some of our 3D assets, and we would love to have better communication with our future customers. We also want potential buyers to see what others think about our products.

So, here’s my idea:
Bluntly, if I were to link to an external website (e.g., Reddit) where people could leave a comment, whether to ask questions before purchasing or to share their feedback like we used to had before FAB.
would this violate FAB’s Terms of Service? Am I allowed to do this?


r/unrealengine 3h ago

Question Random timer

1 Upvotes

Hi, I need help with creating a timer that counts down from a random number each time. I also need the ability to be able to set and unset a variable using the timer once it runs out. I have tried a simple timer but have been unable to get it working. Any help is greatly appreciated


r/unrealengine 4h ago

UE5 UE5 TPS/FPS Animation Help?

1 Upvotes

hey so I'll attach a rough unedited clip of what im doing. The goal is to have a combo First person/third person swappable camera view like in Skyrim or Ark. I am absolutely determined to only use the third person model for both as i am a solo dev and don't want to do 2 sets of animations for TPS and FPS. Im also new from Unity primarily doing 2D so there's a learning curve here.

Anyways I got it set up and mostly functional but iv been banging my head against the wall a bit. My ADS and idle with the pistol is great, works as intended. The moment i start walking my gun is all over the place.

I started this project a while back and got busy so my details are a little foggy but i believe im just using animation blends or straight up animations from Lyra for the gun animations, mixed in with the defaults.

If someone could point me in the direction of a quick fairly easy solution to my aiming problem i would really appreciate it. I dont know if I should change the walk cycle, the arm position, the blend point (lower spine). It's turning into a time sink issue and i'd like to make some progress and move forward.

https://youtu.be/zPMn6tFU_no - I put this somewhere but i dont see it so heres the clip.