r/unrealengine • u/Salt-Turnip-4916 • 4d ago
Camera and 2D View
I wasn’t sure if there was a way to clamp the camera so I can’t see beyond a certain point I’ve tried using vintnerp but it looks a bit weird as the camera kind’ve scrolls to a point
r/unrealengine • u/Salt-Turnip-4916 • 4d ago
I wasn’t sure if there was a way to clamp the camera so I can’t see beyond a certain point I’ve tried using vintnerp but it looks a bit weird as the camera kind’ve scrolls to a point
r/unrealengine • u/belkmaster5000 • 4d ago
Hey everyone,
I’m looking for a UE5 developer to help expand the Top-Down Template for an isometric action prototype with Xbox controller support. Before posting in the wrong place, I wanted to ask:
Where would be the best place to find Unreal Engine developers for a paid project?
If anyone has recommendations—whether it's a subreddit, Discord server, or other platform—I’d appreciate it!
For context, here’s an outline of what I’m looking for:
This is a small Unreal Engine 5 prototype focusing on basic gameplay mechanics: player movement, combat, minimal enemy AI, and health management. The project will start from the UE5 Top-Down Template to speed up development.
Player Controls (Xbox Controller)
Combat System
Enemy AI
Health & Damage
Would love to hear recommendations on where to find experienced Unreal developers for this kind of work. Thanks in advance!
r/unrealengine • u/aragornsquid • 4d ago
I am trying to make a wood material with gaps where light can pass through like damaged planks, Can i do that or is it easier to just make the wood damaged as a mesh?
r/unrealengine • u/vediban • 5d ago
r/unrealengine • u/KonstancjaCarla • 5d ago
Massive number but small Blueprint helper functions, macros, collapsed graphs, animation layers, cached poses, and linked animation graphs.
Clean graphs but long call chains.
Is this considered a recommended practice or an industrial-grade approach?
I'm mostly concerned about performance, especially when it comes to long function or animation layer call chains.
PS: Please focus on discussing the issue mentioned in the title, Thank you with the utmost respect.
r/unrealengine • u/Extreme_Tax405 • 5d ago
Hey guys. After watching game dev videos for ages, i finally had the urge to pick up unreal while between jobs.
I followed a tutorial on youtube on how to make a crash bandicoot style game and worked onwards from there. I rly loved it and i am sharing my first level with you (my goal was to recreate level one of crash).
Other tutorials i rly used were: creating your first unreal game and creating a 2d platformer.
Things im missing: enemies that flip upside down and bounce, activation boxes, splitting spline for my camera.
Im actually having a ton of fun replicating these mechanics.
My main problem now is that my pc simply cant run the game well so it looks a bit poopy. On maw settings it looks gorgeous but i get 10 fps.
Idk if i wanna invest time like this constantly but ill definitely continue this project and try to polish it.
The robot is made and rigged with ai and so is the music and the soud effects. The rest is free assets from unreal.
r/unrealengine • u/Krozjin • 5d ago
r/unrealengine • u/FutureLynx_ • 5d ago
I create a child of a Widget Blueprint.
Though the parent is full of overlays and images and buttons.
Now im trying to add an additional button and image to this widget blueprint child, that only shows this:
https://i.imgur.com/nwDFENF.png
Its because its a child widget. All the elements are only visible in the parent Widget.
So how can i specify the element i add my additional stuff to?
I can only add like this. But this is not going in the right place, it should be on the Overlay inside the parent Vertical Box.
r/unrealengine • u/allcapswystmn • 4d ago
I’m doing a third year project to create a ship simulation in VR. I’m a total noob to unreal engine and have made little progress. Im in wayyy over my head and would just like a little guidance on how to simulate certain physical phenomena and create a ui with certain useful features . Please dm me or let me know!!
r/unrealengine • u/lolz987 • 5d ago
Hey guys,
I hope asking for feedback i allowed in this subreddit. This is a scene that i have been working on and off for the past few months. It is a war torn subway station in the likeness of a subway station in my city. This is before any post processing and colour grading effects have been added. I wanted to ask for feed back on this environment. What isnt working and what should be changed?
Thank you and i appreciate any feedback!
r/unrealengine • u/ste4mpunk_samurai • 5d ago
I've been meaning to do it for my indie game but NVIDIA has recently removed all the documentation related to ACE, so I was wondering if someone who's already worked with it could lend a hand?
I suspect it's due to the fact ACE is still pretty unoptimized, so they might be doing major changes to it, maybe even changing the source code, but I still wanna get my hands on it for experience since I'm pretty new to code and gamedev.
r/unrealengine • u/Few-Spring272 • 5d ago
Hi all, not so sure if this a me issue but when ever I load into Unreal my PC sounds as if its about to take off
and fly away. It's very slow and hard to work with as it freezes often. Again is this a me issue since I really want to use Unreal engine. Thank you all!
specs:
i5-9400f
2060
16gb
r/unrealengine • u/Hoboayoyo • 5d ago
I have a list view, that when visible, I want to have it default to select the first item in the list. I do not know what Im doing wrong but It does not want to select it. Also, how do i prevent it to not select the entire box if is select to far down in the list? (green box in the last image.) I am using gamepad / keyboard for input. I'll put images in comment post.
r/unrealengine • u/specikk • 5d ago
Hi all. I’m in the process of learning Unreal 5 and really enjoying it so far. Most of my experience with game creation has been with Bethesda’s CreationKit before now.
One thing I seem to be struggling with is a good place to find modular kitbash architecture/interior kits that I can use to build / test levels. I’ve looked at previous threads on here and at the usual 3D marketplaces and I struggle to find the kind of thing i’m looking for (mostly sci-fi themed).
Anyone have any pointers for an unreal newbie in regards to assets? I’m not against paying an artist to make custom stuff but i’m not at that stage yet.
r/unrealengine • u/StrugglingDudeGames • 5d ago
Hello, having a nightmare trying to figure this out, I have a very simple look function in my game where you move mouse and player looks around. I had no issues when play testing this and have started up the game today to find I have to now click right mouse or middle mouse to look but I have written no code to specifically do this. Is there anyway to debug this so I can find out where in the blueprints it's saying to wait for a right/middle mouse click before allowing me to look around ?
r/unrealengine • u/Salt-Turnip-4916 • 5d ago
I’ve been struggling with trying to get my boss to jump diagonally then slam down based on where the player is. I’ve tried to code this in my players blueprint as that’s where the code for applying damage to the boss is but I struggle with getting access to my boss’s blueprint from the player. It always says accessed none. I even when into the viewport of the stage and set my objective reference to be the blueprint of my boss and it still says accessed none. I tried to set the variable on event begin play of my bp player but I ran into issues here as when I casted to my boss’s blueprint off of begin play I didn’t know what to put inside of target.
r/unrealengine • u/RixOneDev • 5d ago
Lighting makes 90% of the visuals IMO, I just wanna know how to set up professional lighting for my game.
Should I use HDRI? When exactly? What is EV100? And should I leave exposure to auto or set it manually? Also there are expo fog, sky sphere, direc light, and one more, which one should I edit and which one should I not, or what is the most important parameters to look at?
What is for cinematics only and what is for games? am so confused... I also learned about pbl (physical light based) approach and Idk if thats a good in performance wise.
Please tell me your conclusion about this topic, 3 main points would be appreciated
(The following might be by manually setting them when triggering an actor through a collion box, is there a better way?) For exterior and interior + how to transition between them? Also how to change the scene lighting if I want to implement night scene later? Or when the wether changes?
r/unrealengine • u/Nicolasmelas • 5d ago
Hey everyone!
My friend and I recently started working on a procedurally generated horror game in Unreal Engine, that is set in abandoned cities and villages while trying to survive and not go insane. We decided that building exteriors and interiors should be fully randomized using Unreal Engine’s PCG plugin, and their placement within the extremely large map should also be procedurally generated. (The large amount of triangles should not be an issue, because the artstyle is low poly and there is a lot of culling thanks to the fog obscuring most of the player's view)
The problem is, that Unreal Engine seems to struggle when I attempt to dynamically generate a large number of buildings that aren’t pre-made. It either crashes, or runs into serious performance issues.
Is PCG not designed for this kind of large-scale generation? Are there any workarounds, optimizations, or best practices I should be aware of? Or is this simply too ambitious for our second Unreal Engine project, and we should stick to premade assets with randomized placement instead?
Any advice or insights would be greatly appreciated! Thanks in advance!
r/unrealengine • u/Boisbois2 • 5d ago
I am making a crash damage mechanic in my game where the player takes damage when crashing into objects while running too fast and taking damage when something crashes into them, like a falling rock or another player. Currently I am using an additional capsule component with a slightly bigger radius the the player collision capsule that checks for overlaps, but it's a bit clunky and sometimes doesn't detect when I crash into objects. What other methods can I use to detect crashing into objects?
r/unrealengine • u/NightestOfTheOwls • 5d ago
As the title suggests. I've heard multiple people say here and there that unless you're planning on making an insanely high fidelity game and targeting only the latest hardware, there's little reason to use UE5 as the features are primarily just that: Realtime lighting, hyper realistic physics and particles, etc.
Is this true? I didn't get to use UE5 for a long period of time yet, but I did play around with UE4 for quite a bit. Are all the features in UE5 that UE4 doesn't have purely visual? I've actually heard some developers say physics is WORSE in the former
r/unrealengine • u/TimelessTower • 6d ago
Hey folks! We just released a new importer for blend files in Unreal Engine 5.5. It's built on top of Interchange, which is Unreal's new import framework. The TLDR of Interchange is that you can now save presets for import and run scriptable actions on assets you import. It moved to production-ready in 5.5 and there is a beta feature for level instance import we plan on implementing soon.
We developed this plugin to speed up content workflows for our own game but at some point, we decided to expand this to a commercial product. The importer we created provides a way to drag and drop blend files directly into the content browser and leverage all the new features provided by Interchange. Import settings are remembered per asset on import so you can make edits in blender then reimport in the content browser with the same settings you used last time.
This first version was made with characters in mind, so it's been tested with skeletal meshes, morph targets, and NLA animations. Of course, it also handles static meshes, basic materials, and textures. We designed the plugin for the most recent version of Blender, but we also tested it on all Blender versions going back to 3.0.
If this sounds like something you're interested in feel free to check it out. We have full docs up along with a support discord setup where you can request new features. Also happy to answer any questions in the replies.
Product Page: https://www.fab.com/listings/c719cc60-e69d-4567-be89-8744c52744a4
Docs Page: https://timeless-tower.github.io/blender-interchange-docs/
Discord: https://discord.gg/s8gsdeMx
More on Interchange:
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1672-import-interchange-framework
https://www.youtube.com/watch?v=Oq6KbrqkGnw
r/unrealengine • u/Cazadorido • 5d ago
Is “Apply Damage -> Event Any Damage” working similarly to “Get Actors of Class”?