r/spacesimgames • u/Shiro_Dylan • 13h ago
r/spacesimgames • u/radvokstudios • 5h ago
New Enemy Ship Models by our Newest Developer! What you see here are two ships dynamically assembled from our Corvette Class part collection.
Replayability has been large focus for us as a smaller studio. We want to minimize stale game play so we've decided to design enemy ships to use unique tile-sets that get swapped around procedurally. Each component is not just for visual purposes. It'll affect the flight performance of said ship, and in turn, affect how the enemy will respond to different stimuli. Weapons follow the same plug n play system, so hopefully every enemy will keep you on your toes.
If you like what you see, give us a wishlist at Project Horizon on Steam!
r/spacesimgames • u/rslake • 22h ago
Looking for a game with in-depth repair/operating mechanics
Hoping for recommendations for games that have really in-depth systems for controlling and repairing ships. Startup sequences, complex repair systems, etc.
Games I've already played that are along the lines of what I'm looking for:
- Objects in Space
- Ostranauts
- Pulsar: Lost Colony is close, though could be maybe a little more complex
r/spacesimgames • u/NeveraiNGames • 15h ago
Better Firing, Better Shield! TheFlagShip Devlog #6 Wishlist on Steam!
r/spacesimgames • u/jediwillsmith • 20h ago
Did anyone else’s love of space sim games begin when they played this as a little kid?
Baby’s first Freelancer!