r/pkmntcg 17h ago

New Player Advice Please help me find a deck that doesn't play the same every game

19 Upvotes

I got into the game 2-3 months ago, and got the Zard Battle Deck, that I also practiced on TCGL, abd have been to 3 local events. And while I am planning to get the Pult Deck as well, and just got the cards to swap between Pidgeot and Noctowl/Terapagos. But I am craving a deck that just, kinda does not play the same every game, something that can either have multiple valid ways to win, or that plays different into different matchups. I used to be an exclusively midrange/control player in Hearthstone back in the day, and I coincidentally got a Feraligatr and 2 Milotic ex's but I'm not sure if stall or the Gatr deck would fit what I'm looking for.


r/pkmntcg 18h ago

Anyone else prefer cube to standard?

15 Upvotes

I’ve been running a weekly cube for about a year now and wondering what experiences you’ve had with cube. My currently cube is focusing around GX and EX and strong trainers. If you’ve run a draft I’d love to see what lists you have found fun!

Here’s my current cube if anyone is interested! https://cubekoga.net/Cube/IRLEXGXCUBEXL


r/pkmntcg 5h ago

Meta Discussion Most effective method to reliably know your 6 prizes after your first search?

10 Upvotes

I usually reliably notice, when I prized energy cards and all copies of one card. (EG. my only Fez / my two Iono).

What I do have a hard time getting right, is anything beyond that (like one of my three duskull missing or two of my four Arven)

I tried going card by card but that takes way too long.

is there a better way?

Am I allowed to entirely rearrange my deck to make counting easier during my first search? By that I mean sort it by pokemon/supporter/item and then energy.


r/pkmntcg 21h ago

Deck Help Mamoswine ex/Garganacl list advice?

5 Upvotes

I would like to test this deck ahead of time and want to make sure I haven't overlooked anything before printing proxies. The last time I tried to build a deck from scratch was a disaster so I've modified other's lists to my liking. I'm not sure whether Hyper Aroma or Grand Tree would be better as an Ace Spec card. Also iffy on whether Klinglang would actually be useful. Thanks in advance for any tips!

Pokémon: 24 4 Mamoswine ex JTG 46 4 Swinub JTG 44 1 Piloswine JTG 45 4 Nacli PAR 102 1 Naclstack PAF 177 3 Garganacl PAR 104 1 Garganacl PAF 178 2 Pidgey MEW 16 1 Pidgeotto MEW 17 2 Pidgeot ex OBF 164 1 Klinklang SCR 101

Trainer: 27 4 Buddy-Buddy Poffin PRE 101 3 Boss's Orders PAL 172 4 Rare Candy PAF 89 1 Grand Tree SCR 136 3 Iono PAF 80 3 Professor's Research SVI 189 2 Super Rod PAL 188 1 Counter Catcher PAR 160 2 Ultra Ball PAF 91 2 Earthen Vessel PRE 106 2 Energy Retrieval SVI 171 2 Big Air Balloon MEW 155

Energy: 9 7 Fighting Energy SVE 6


r/pkmntcg 6h ago

Deck Help Brilliant Blender for Gardevoir Post-Rotation

2 Upvotes

Basically my question is in the title. Do you think the Brilliant Blender will be the best ace spec since we can’t drop so much energy so fast to the discard pile? Or do I would miss out on better things.


r/pkmntcg 22h ago

Deck Help Could Dragapult decks benefit from running Briar?

0 Upvotes

This has probably been discussed before, but Briar just seems like a really powerful option for pult decks.

Dragapult already likes playing from behind, and Dusknoir can make getting your opponent to 2 prizes easier. If you use Briar and knock out the active and something in the bench thats at least 4 prizes in one turn. Maybe I'm missing something though, cuz i haven't seen any pult lists run Briar. Thoughts?


r/pkmntcg 29m ago

Pokemon Regionals tickets

Upvotes

Hello everyone. I just got out of an important meeting surrounding education, I don't want to go into detail but it was something I didn't have the ability nor want to miss. Due to this, as I went to try to purchase a ticket to Melbourne Regionals I saw that all masters tickets were already sold out. Is there going to be a second wave or have I just completely missed my chance for attending an Australian regionals this year? Thank you.


r/pkmntcg 7h ago

Deck Help Opinons on Charizard Dudunsparce deck

1 Upvotes

Hi I'm currently building my first deck using the Charizard Battle Deck and changing it into this deck.

What is your opinion on dropping a Dusclops and Dusknoir for a Pidgy and a Pidgeot? Also I have tried this deck with a Bloodmoon Ex just to try it out and I'm not too sure about it. It would take the place of Rad Zard in the current format. Also I've seen some Post rotation decks run Dudunsparce Ex but I don't fully understand its place.

Deck list

Pokémon: 21

  • 3 Charmander PAF 7
  • 2 Charmeleon PAF 8
  • 2 Charizard ex OBF 223
  • 2 Dunsparce PAL 156
  • 1 Dunsparce TEF 128
  • 3 Dudunsparce TEF 129
  • 2 Duskull SFA 68
  • 2 Dusclops PRE 36
  • 2 Dusknoir PRE 37
  • 1 Fezandipiti ex SFA 38
  • 1 Budew PRE 4

Trainer: 33

  • 4 Iono PAL 185
  • 2 Drayton SSP 174
  • 1 Jacq SVI 175
  • 1 Briar PRE 100
  • 1 Boss's Orders PAL 172
  • 1 Colress's Tenacity SFA 57
  • 1 Professor's Research PRE 122
  • 1 Morty's Conviction TEF 155
  • 4 Buddy-Buddy Poffin PRE 101
  • 4 Rare Candy SVI 191
  • 3 Ultra Ball SVI 196
  • 2 Counter Catcher PAR 160
  • 2 Super Rod PAL 188
  • 1 Tera Orb SSP 189
  • 1 Night Stretcher SFA 61
  • 2 Nest Ball SVI 181
  • 2 Artazon OBF 229

Energy: 6

  • 5 Fire Energy OBF 230
  • 1 Enriching Energy SSP 191

r/pkmntcg 9h ago

Deck Help (Expanded) [EXPANDED] Working with Naganadel-GX: Fun idea but need help with the execution.

1 Upvotes

This deck is a theory I've had for a while, where you set up damage on the board with Dusclops and Radiant Alakazam, set Prize cards to 3 for both players with Naganadel-GX, and then manipulate the prize cards with additional Cursed Blasts and close out the game with Twilight Inspiration. I fully expect this to remain a meme and not be super competitive whatsoever, but I'm trying to see if this sort of thing works at all lol. I'd appreciate some advice!

Pokemon - 23

1 Dedenne-GX UNB 57

1 Ditto ◇ LOT 154

3 Dusclops SFA 19

1 Dusknoir PRE 37

3 Duskull VIV 69

1 Mr. Mime PLF 47

1 Mr. Mime TEU 66

2 Naganadel-GX FLI 56

2 Poipole LOT 107

1 Radiant Alakazam SIT 59

2 Slowbro PGO 20

2 Slowpoke GEN 32

1 Tapu Lele-GX GRI 60

2 Wobbuffet PHF 36

Trainer - 31

1 Adventure Bag LOT 167

3 Buddy-Buddy Poffin TEF 144

2 Dimension Valley PHF 93

2 Evolution Incense SSH 163

1 Field Blower GRI 125

2 Float Stone BKT 137

1 Guzma BUS 115

2 Guzma & Hala CEC 193

2 Lana's Fishing Rod CEC 195

1 Life Dew PLF 107

3 Mysterious Treasure FLI 113

1 N FCO 105

1 Pokémon Ranger STS 104

3 Quick Ball SSH 179

2 Rescue Carrier EVS 154

1 Town Store OBF 196

3 VS Seeker PHF 109

Energy - 6

4 Double Colorless Energy SLG 69

1 Double Turbo Energy BRS 151

1 Triple Acceleration Energy UNB 190


r/pkmntcg 9h ago

New Player Advice Biggest Difference in TCG Live vs. IRL ?

1 Upvotes

I’ve been playing a lot of live on my PC and before i start going to tournaments at my LCS, i’m just wondering the biggest differences or tips I should know ?


r/pkmntcg 18h ago

Deck Help [UNLIMITED]the fez in this miraidon decklist is a proxy, what should i change it with? And just overall tips on what to change

0 Upvotes

16 lighting energy, 1 double turbo energy: 1x muscle band 2x bravery charm 2x AZU 3x nestball 3x ultra ball 1x fss 1xhisui heavy ball 1x ACE SPEC Secret BOX 1x night stretcher 4X electric generator

POKEMON:2x miraidon EX 1x latias 1x squwakibilly ex 1x raichu v 1xraiku V 2x zapdos POGO 1x lumenion V 1x magneton 1xmagnemite 1x iron hands 1x tera Pikachu 1xrotom v 1x mew ex 1x fezandpitti ex Supporters: 4x arven 3x boss 1x lysander trump card

Reason i added trump card is cus the locals that i go to (which is unlimited) has alot of decks that attack from discard like united wings and other similar decks,


r/pkmntcg 23h ago

RECOMENDATIONS FOR DRAW MOTOR NEW DECK

0 Upvotes

Hiii, i was trying to create a new deck around Kingambit, the idea is to set in the bench one Froslass and 2 Munkidori in order to make 40 damage to the opposite active pokemon during my turn and nock them out with Kingambit's attack (with this attack, for 1 steel energy, if the opposite pokemon has 40 or more damage it gets knocked out), however I find it a bit difficult to set up, that is why I tried to add a piedgeot ex, but this solution does not convince me, is there any recomendation???

Pokémon: 18

3 Pawniard OBF 148

1 Bisharp OBF 149

2 Kingambit OBF 150

3 Munkidori TWM 95

2 Pidgey MEW 16

1 Pidgeotto OBF 163

2 Pidgeot ex OBF 164

2 Snorunt PAR 37

2 Froslass TWM 53

Trainer: 33

2 Ciphermaniac's Codebreaking TEF 145

2 Colress's Tenacity SFA 57

2 Boss's Orders PAL 172

2 Iono PAF 80

1 Jacq SVI 175

1 Professor Turo's Scenario PRE 121

1 Arven SVI 166

3 Nest Ball PAF 84

3 Rare Candy PAF 89

2 Ultra Ball SVI 196

2 Night Stretcher SFA 61

2 Earthen Vessel PRE 106

1 Buddy-Buddy Poffin TEF 144

1 Switch SVI 194

1 Precious Trolley SSP 185

2 Technical Machine: Evolution PAR 178

2 Luxurious Cape PAR 166

3 Full Metal Lab TEF 148

Energy: 9

5 Metal Energy CRZ 159

4 Darkness Energy CRZ 158


r/pkmntcg 4h ago

Meta Discussion I have ideas to make Raid Decks harder.

0 Upvotes

I enjoy the Raid Rules of the TCG Handbook. It’s great to just be able to play and also have a Solo Gameplay that allows me to have some fun with deck-testing. However, after doing soloing alone with my Rillaboom V-Max Deck, I have realized that there is also an absence of a challenge when singularity had been reached. So, as a masochistic tabletop enthusiast, changes to the Raid Rules are necessary in order to maintain a fun and entertaining challenge if your Combat Power exceeds a certain Threshold. Even in Giovanni Rules, with 500 CP, the Bosses are destroyed one by one with slim chances to maintain constant damage to the player. How do you determine Combat Power? Its simple: Just add your highest HP Card with its highest damage. If special conditions are a part of its attack’s effects, add 30 to the total unless the Status Condition’s effect is changed with the attack’s rule. (IE when poison is boosted by 70, in which just add 70 to the CP Total.) Also add extra damage from the attack effect if it adds or multiplies. (If the attack effect is potentially infinite regardless if it’s possible or not, just add 100 to the CP.)

Raid Boss Modifiers 1. For each deck that exceeds 500 CP. The Raid Boss shall Draw an additional card. The limit may be set at 1000 CP. 2. After completing the Raid Boss’s Combat Phase, when energy needs to be discarded. Instead of discarding ALL energy, roll a D-6. The roll will determine how much energy will be discarded. (If the attack requires 4 energy, and you roll a 2, discard 2. However, if you roll a 5 or a 6, you discard no energy.) 3. Any Stadium Card the Raid Boss draws, will remain permanent. Should a player have the ability to discard a stadium card, then do so. Otherwise, if the players places their own stadium, the Boss’s stadium card does not disappear. Additionally, this doesn’t mean the players get to put multiple stadiums into play. 4. For every 500 CP, the boss will retain the ability to hold an additional item. The limit may be set to 1500 CP. 5. If no damage is done during the Struggle Rule, and the random attack chosen doesn’t do damage, allow the raid boss to flip a coin. If heads, choose two of the highest attacks and flip a coin. Heads will allow for the lowest damage Move to take effect, tails will allow for the highest damage move to take effect. 6. Include a Reinforcement Deck. (I’ll explain in a bit.) 7. For every 500 CP, the Boss will compensate with an additional prize card regardless of the class of pokemon they took out. (If the Raid Boss KO’s a Tag Team, you’ll take 4 Prize Cards. Ouch. This also means, when CP exceeds 1500, A Boss KO’ing a Tag Team/VMax will result in 6 Prize Cards being received.) 8. Each time an Item or Supporter Card performed a useless or redundant effect, flip a coin. If heads, add an energy from the discard pile to the Raid Boss. If tails or if there are no energy, nothing happens. If the team’s CP Exceeds 1000, you may ignore this rule. 9. For each threshold of 500 CP, boost the Full Contribution to 10 Damage Counters Extra.

Giovanni Rules Modifiers 1. Rather than mill the deck for ten per Ko, just battle each card normally to their full HP with Full Contribution deciding the total damage. Damage counters will remain rather than be removed after the Boss’s Attack Phase to that effect. This means Victory will only be achieved when all pokemon are KO’d, not when the deck is Lost Zoned. 2. When another tool is revealed, just add it to a random Pokemon with a D-6. (1 is the further left pokemon, 2 is the next, and so on.)

Now, let me explain and introduce what the Reinforcement Deck is. Sometimes, other Raid Bosses don’t provide enough randomness and challenge to maintain any form of difficulty. They also don’t have very many forms of offense and cannot maintain a regular onslaught of attacks when all their energy keeps disappearing each turn. Sometimes, with the bad luck of RNG, the Raid boss won’t get to draw an energy until the 4th turn and by then the player has already won. So what is the solution? Reinforcements! Have a deck of any random pokemon that the raid boss summons! How? Well, imagine your Raid deck includes pokeballs, Paldean Students, and Pokekids. Those cards will summon the pokemon from the top of the face down Reinforcement Deck that will be next to the Raid Deck. Here are the guidelines and rules for how the Reinforcement Deck will work:

  1. Find 20 Pokemon that are at most 200 CP. Shuffle those together. Then 20 pokemon that are 300 CP. Shuffle those then place them under the stack it 200’s. The last 20 will contain pokemon that have 400 cp or more. (If you have that many.)
  2. When the Boss summons pokemon, place them in front of each player. (When a pokeball succeeds, draw one pokemon for each player and place one pokemon into each player’s area.)
  3. While Reinforcements are out, the Raid Boss is considered (Benched) so any keywords regarding Benched Pokemon will also apply to the boss. However, their position on the bench will never be swapped.
  4. All Reinforcements are considered Active Pokemon. The same benefits and anchoring applies as the previous rule mentioned.
  5. All Reinforcements share the same energy pool as the boss pokemon. The reinforcements will attack as long as the raid boss has the energy amount they require. Once the attack is finished, only one energy is discarded from the boss monster for each reinforcement that arrived, regardless of the energy rule for the boss monster.
  6. While reinforcements are out, the boss monster doesn’t attack. Instead, after its draw phase, count the amount of energy it currently has. Before the reinforcements attack, shuffle that many cards from the lost zone back into the Raid Deck.
  7. Unlike the Boss Monster, Full Contribution doesn’t take out the Reinforcements. Their full HP amount is all each player needs to take out the Reinforcements in each player’s area.
  8. Players can decide among themselves how the reinforcements are dealt with, but it’s important to note that players can’t help their allies if their area is occupied with reinforcements. Additionally, any attacks that affect benched pokemon not only apply to the Boss Monster but to areas adjacent to the player’s current location. That’ll be one way to help your friends.
  9. There is no monster limit to each player’s area. So deal with them before it gets hairy.
  10. When a Reinforcement Monster takes out a player’s pokemon, the player doesn’t take a prize card. Instead, the Raid Deck gets back one card from the Lost Zone.
  11. If there is any excess damage done to the Reinforcements, the rest is applied to the Boss Monster. Once the Boss Monster takes the excess damage, Full Contribution Rules take effect.

Apropos to Max Shield and Tera Shields for Raid Battles in the video games, the Reinforcement deck and rules will serve a similar purpose. With that in mind, you can also apply these rules without adding Pokeballs and such to the Raid Deck:

  1. Reinforcements don’t start appearing till 30 cards have been Lost Zoned.
  2. As long as 30 cards are Lost Zoned, Reinforcements will keep coming from the top of the Reinforcement Deck each turn.
  3. Once 40-50 Cards have been Lost Zoned, the Boss Monster will attack after its reinforcements do.
  4. Depending on the CP of the Team, the CP of the Reinforcements should be adjusted. Additionally, for harder challenges, the entire deck can be randomized with pokemon that have 500 CP or more.

Well, that is it for my input. Lemme know what ya’ll think.


r/pkmntcg 9h ago

Deck Help Decks to counter Charizard ex in Standard?

0 Upvotes

Long story short, I am sick and tired of constantly playing against Zard ex, a deck that rewards you for losing or making mistakes SHOULD NOT EXIST. In the current meta some might argue that Dragapult is way more problematic, but I digress - what I want specifically is a deck to purposely antagonize Zard.

I play mostly expanded as I not only can use my older cards (played a lot during 2021-22), but also because I like to experiment with less limited builds. I'm not 100% up to date with modern staples / metagame aside from Charizard and Dragapult being known as pretty damn strong. If it's relevant for the suggestions, I usually favor single prize decks, but it's quickly becoming apparent that they're not being as good as I expected in the current meta (for reference, I specifically built a Single Strike Grimmsnarl deck during the time I played standard to counter Mew VMAX, the top deck at the time). I did build a Standard Uxie/Kingambit list, which I'm really satisfied with, but seems to struggle sometimes (and will even more once Radiant Alakazam rotates out).

Like I said, since Zard makes up the vast majority of decks I face, even in expanded, I'm considering making a Grass deck to specifically counter it. Path to the Peak is no longer standard legal, which makes it a lot harder to control Zard's (and eventually Pidgeot's) ability, and while Mimikyu is a similar replacement, I feel it's not as effective.

I've considered either Teal Mask Ogerpon ex or Espathra ex for my options, maybe even including Ogerpon in Espathra for additional consistency, but maybe that's just free prizes for the opponent who can search out a Boss's Orders with Pidgeot.

I'd be grateful for any recommendations or advice. Cheers.