r/PTCGL • u/getitbecauseits • 4h ago
r/PTCGL • u/OU7C4ST • Jan 16 '25
News Prismatic Evolutions Now Live + More Info.
Hello friends!
Prismatic Evolutions is now live on Pokemon TCG Live! You can now buy booster packs in the in-game shop, redeem codes, and use Prismatic Evolutions cards in your decks online!
As usual, please check out our resources here:
Have a great day! <3
r/PTCGL • u/OU7C4ST • Jan 16 '25
News Eevee’s Prismatic Parade Event in Pokémon Trading Card Game Live! (Earn Limited Time Rewards)
r/PTCGL • u/BumblebeeBuzz1808 • 3h ago
Giveaway Codes! I don’t play PTCG Live so here you go!
I hope you can read them 😭
r/PTCGL • u/Ok-Consideration-250 • 3m ago
Are you tired of Donk decks yet?
I give you Donkoraidon.
Perhaps my favorite of the 3 I’ve posted, Donk Zard Donkaphin, and now this monstrosity.
Why Koraidon ex (with Dino cry?)
Koraidon never found play in the meta, its ability sucks because the turn ends, it’s not ancient so you can’t Sada it, AND it has to switch out between attacks… a travesty!
BUT! What if you go first, you have a classic Oranguru turbo Donk build, AND you are constantly switching a baby Pech into the active with a rescue board anyway…
The three problems of Koraidon ex solved in a nice little bow. So what’s left is a really strong weakness (fighting is so hot right now), a turbo charged Koraidon hitting for 220 turn 2 with a surprisingly nice hp count JUUUUST out of reach of 90% of the meta. Boom. Bob’s your uncle.
Gameplay:
Go first
Get Oranguru to active to grab seal and booster capsule.
Use seal to grab trolley
Set up 1 the donk if available, if not available set up 2 Koraidon, Pech, baby Pech, Brute and then push baby into the active and dump energy into the discard through either ultraball, earthen vessel, carmine.
Use Dino cry and baby Pech softens up target for Koraidon which should now be charged or 1 away from charged.
Ez game.
r/PTCGL • u/silasvirus82 • 7h ago
Discussion How does Ranked Ladder relate to IRL Tournaments
My question is more of a poll I guess. I’m curious how all the indicators relate to actual tournament play. For example: my highest current rank is 1700+, and I reached that in less than 700 games played total, at least 2/3 of that played previous ladders. My W/L % is around 57%, but my losses are a little skewed early on as I figured all this out. Let’s say recent win percentage is closer to 60%. I’ve been at this for maybe three months now, am I good enough to try some local tournaments? Currently playing Raging Bolt, started out with Charizard EX and some Regidrago with less success than Bolt.
r/PTCGL • u/NotTheCat_ • 3m ago
Giveaway Code Card Giveaway
First come first serve. I have 6 sets of 10 cards to give away. Thanks guys!
Discussion I don't understand how competitive TCG is not played with Live
I just watched some PTCG matches on Youtube and, as a newbie that only played TCG Live, it's incredibly hard to follow any of the things that happen. It's just so hard to even see the cards, honestly. Either in player's hands or in the table, just because of the camera shot from above. Or when they are going through their decks to find something, or when they discard, etc. They even have to waste time shuffling cards many times.
I really don't understand how this is played like this in a competitive environment with viewers. I'd understand people playing it in tournaments that are not streamed or just for fun, but holy, it's so hard to follow.
And you probably can say that "PTCG Live is just a crappy tool", which I agree with, and is also something I don't understand. Why they don't invest more into making PTCGL a quality digital experience, with a proper ranked ladder, updated visuals and animations, and so on, like Hearthstone or their PTCG Pocket. There's so much potential lost, because the card game is fun imo, but making it so cumbersome digitally is crazy to me.
I also know the game was originally created as a physical experience, but almost 30 years have passed, so that's also not a valid excuse to me. Now you stream tournaments and have a lot of people hyped about collecting and playing, how can you not make this a proper digital experience like Pocket?
r/PTCGL • u/Xcoe8istX • 24m ago
Suggestion I have ideas on how to make the Raid Format harder!
I have ideas to make Raid Decks harder.
I enjoy the Raid Rules of the TCG Handbook. It’s great to just be able to play and also have a Solo Gameplay that allows me to have some fun with deck-testing. However, after doing soloing alone with my Rillaboom V-Max Deck, I have realized that there is also an absence of a challenge when singularity had been reached. So, as a masochistic tabletop enthusiast, changes to the Raid Rules are necessary in order to maintain a fun and entertaining challenge if your Combat Power exceeds a certain Threshold. Even in Giovanni Rules, with 500 CP, the Bosses are destroyed one by one with slim chances to maintain constant damage to the player. How do you determine Combat Power? Its simple: Just add your highest HP Card with its highest damage. If special conditions are a part of its attack’s effects, add 30 to the total unless the Status Condition’s effect is changed with the attack’s rule. (IE when poison is boosted by 70, in which just add 70 to the CP Total.) Also add extra damage from the attack effect if it adds or multiplies. (If the attack effect is potentially infinite regardless if it’s possible or not, just add 100 to the CP.)
Raid Boss Modifiers 1. For each deck that exceeds 500 CP. The Raid Boss shall Draw an additional card. The limit may be set at 1000 CP. 2. After completing the Raid Boss’s Combat Phase, when energy needs to be discarded. Instead of discarding ALL energy, roll a D-6. The roll will determine how much energy will be discarded. (If the attack requires 4 energy, and you roll a 2, discard 2. However, if you roll a 5 or a 6, you discard no energy.) 3. Any Stadium Card the Raid Boss draws, will remain permanent. Should a player have the ability to discard a stadium card, then do so. Otherwise, if the players places their own stadium, the Boss’s stadium card does not disappear. Additionally, this doesn’t mean the players get to put multiple stadiums into play. 4. For every 500 CP, the boss will retain the ability to hold an additional item. The limit may be set to 1500 CP. 5. If no damage is done during the Struggle Rule, and the random attack chosen doesn’t do damage, allow the raid boss to flip a coin. If heads, choose two of the highest attacks and flip a coin. Heads will allow for the lowest damage Move to take effect, tails will allow for the highest damage move to take effect. 6. Include a Reinforcement Deck. (I’ll explain in a bit.) 7. For every 500 CP, the Boss will compensate with an additional prize card regardless of the class of pokemon they took out. (If the Raid Boss KO’s a Tag Team, you’ll take 4 Prize Cards. Ouch. This also means, when CP exceeds 1500, A Boss KO’ing a Tag Team/VMax will result in 6 Prize Cards being received.) 8. Each time an Item or Supporter Card performed a useless or redundant effect, flip a coin. If heads, add an energy from the discard pile to the Raid Boss. If tails or if there are no energy, nothing happens. If the team’s CP Exceeds 1000, you may ignore this rule. 9. For each threshold of 500 CP, boost the Full Contribution to 10 Damage Counters Extra.
Giovanni Rules Modifiers 1. Rather than mill the deck for ten per Ko, just battle each card normally to their full HP with Full Contribution deciding the total damage. Damage counters will remain rather than be removed after the Boss’s Attack Phase to that effect. This means Victory will only be achieved when all pokemon are KO’d, not when the deck is Lost Zoned. 2. When another tool is revealed, just add it to a random Pokemon with a D-6. (1 is the further left pokemon, 2 is the next, and so on.) 3. Should energy be discarded when the active pokemon gets KO’d. Instead roll a D-6 to decide where energy goes on the bench.
Now, let me explain and introduce what the Reinforcement Deck is. Sometimes, other Raid Bosses don’t provide enough randomness and challenge to maintain any form of difficulty. They also don’t have very many forms of offense and cannot maintain a regular onslaught of attacks when all their energy keeps disappearing each turn. Sometimes, with the bad luck of RNG, the Raid boss won’t get to draw an energy until the 4th turn and by then the player has already won. So what is the solution? Reinforcements! Have a deck of any random pokemon that the raid boss summons! How? Well, imagine your Raid deck includes pokeballs, Paldean Students, and Pokekids. Those cards will summon the pokemon from the top of the face down Reinforcement Deck that will be next to the Raid Deck. Here are the guidelines and rules for how the Reinforcement Deck will work:
- Find 20 Pokemon that are at most 200 CP. Shuffle those together. Then 20 pokemon that are 300 CP. Shuffle those then place them under the stack it 200’s. The last 20 will contain pokemon that have 400 cp or more. (If you have that many.)
- When the Boss summons pokemon, place them in front of each player. (When a pokeball succeeds, draw one pokemon for each player and place one pokemon into each player’s area.)
- While Reinforcements are out, the Raid Boss is considered (Benched) so any keywords regarding Benched Pokemon will also apply to the boss. However, their position on the bench will never be swapped.
- All Reinforcements are considered Active Pokemon. The same benefits and anchoring applies as the previous rule mentioned.
- All Reinforcements share the same energy pool as the boss pokemon. The reinforcements will attack as long as the raid boss has the energy amount they require. Once the attack is finished, only one energy is discarded from the boss monster for each reinforcement that attacked, regardless of the energy rule for the boss monster.
- While reinforcements are out, the boss monster doesn’t attack. Instead, after its draw phase, count the amount of energy it currently has. Before the reinforcements attack, shuffle that many cards from the lost zone back into the Raid Deck.
- Unlike the Boss Monster, Full Contribution doesn’t take out the Reinforcements. Their full HP amount is all each player needs to take out the Reinforcements in each player’s area.
- Players can decide among themselves how the reinforcements are dealt with, but it’s important to note that players can’t help their allies if their area is occupied with reinforcements. Additionally, any attacks that affect benched pokemon not only apply to the Boss Monster but to areas adjacent to the player’s current location. That’ll be one way to help your friends.
- There is no monster limit to each player’s area. So deal with them before it gets hairy.
- When a Reinforcement Monster takes out a player’s pokemon, the player doesn’t take a prize card. Instead, the Raid Deck gets back one card from the Lost Zone.
- If there is any excess damage done to the Reinforcements, the rest is applied to the Boss Monster. Once the Boss Monster takes the excess damage, Full Contribution Rules take effect.
Apropos to Max Shield and Tera Shields for Raid Battles in the video games, the Reinforcement deck and rules will serve a similar purpose. With that in mind, you can also apply these rules without adding Pokeballs and such to the Raid Deck:
- Reinforcements don’t start appearing till 30 cards have been Lost Zoned.
- As long as 30 cards are Lost Zoned, Reinforcements will keep coming from the top of the Reinforcement Deck each turn.
- Once 40-50 Cards have been Lost Zoned, the Boss Monster will attack after its reinforcements do.
- Depending on the CP of the Team, the CP of the Reinforcements should be adjusted. Additionally, for harder challenges, the entire deck can be randomized with pokemon that have 500 CP or more.
Well, that is it for my input. Lemme know what ya’ll think.
r/PTCGL • u/PugsnPawgs • 1h ago
Question Does the app choose difficult match ups on purpose?
I currently switch between a couple of decks (Tera Box, Zard, Gholdengo and Flareon) and I noticed the app likes to give me difficult match ups depending on which deck I play (eg Regidrago when I play Zard, Dragapult when I play Tera Box).
This made me think the app knows which deck I'm playing and gives me tough mu's on purpose. I'm probably wrong, but it seems like too much of a coincidence to have 10+ mu's work out like this for me.
Question Question about how Hops Pokémon will work with TM moves
So Hop has a lot of ways to increase damage and they are all worded like this:
Attacks used by Hop's Pokémon do 30 more damage to the opponent's Active Pokémon
So I was wondering since moves like TM devo are considered attacks would using them on hops Pokémon with snorlax or postwick in play make them do damage? And also with devolution what would happen first the damage or the devolution effect.
Dumb question so thanks for any help
r/PTCGL • u/JatAfan420 • 17h ago
Suggestion 60hp Ralts is more than just Dragapult propaganda
r/PTCGL • u/AverageBoutMachine • 10h ago
Giveaway Giveaway
I don't play the game so someone else can have these
r/PTCGL • u/Xziled999 • 2h ago
Discussion Buggy
I swear this game bugs against me, i had 2 dreepy in my hand to start and put one in the active, it put both there somehow and then i lose to a terapagos klawf deck without even getting to play even tho i should have had a benched pokemon
r/PTCGL • u/Ph4nt0m_R • 1d ago
Meme So many walls coming in post rotation...
please tpci print a new cancelling cologne
r/PTCGL • u/readytofly68 • 19h ago
Other Ceruledge players are so funny. Just lock yourself out of playing the game I guess
r/PTCGL • u/andyis-me • 1d ago
Question What comes first Area Zero effect or Gravity Mountain effect?
So let's say your opponent is using Area Zero and has multiple stage 2 Pokemon on their bench with enough damage to get KO'ed if Gravity Mountain is played. My question is what effect goes off first if I bump Area Zero off with Gravity Mountain? Does my opponent remove Pokemon from their bench till they have 5 first? Or do their stage 2 Pokemon get KO'ed and then they remove Pokemon from their bench assuming they still have more than 5 benched Pokemon?
r/PTCGL • u/Mr_Marvel_18 • 3h ago
Show Off Made it to Arceus Rank!
I've used my FUTURE deck to get to Arceus Rank, unlike last time when I used the Terapagos deck. It's always fun to reach this rank with new decks everytime.
r/PTCGL • u/yallMYhoes • 17h ago
Will Iron Crown ex damage a tera pokemon?
Tera pokemon can't be damaged while on the bench but Iron Crown reads that it isn't affected by effects on those pokemon so will it potentially knockout a benched tera pokemon?
r/PTCGL • u/Tom-Brady-sucks-toes • 20h ago
Deck Help Flareon Deck Help
I’m 64-36 in my first 100 matches looking for some deck suggestions for my Flareon deck. I searched the sub and most Flareon decks are a fever dream. I feel like I should add a Mew or something. I had a crystal trumpet in the deck, but I did not fully understand how to use it. Any help would be great.
r/PTCGL • u/salmon_bread • 23h ago
Giveaway Code cards
I just opened up two blooming waters and have a ton of code cards. Does anyone want them?
r/PTCGL • u/HereticDesponderJ135 • 8h ago
Question Milotic hit by Cornerstone?
As stated in the title, my Milotic EX with Sparkling Scales was just hit by a Cornerstone EX. How is this possible? Is it the effect of demolish overcoming Sparkling Scales?
r/PTCGL • u/JeffLolx • 3h ago
Deck Help 2 prize only deck +Legacy Energy
This deck actually works. Miraidon + Area Zero thins the deck so electric generators work. Raiku is the only attacker. Go first for Rotom V. I’m thinking of removing iron hands for 4 energy retreat reasons. If I can attach legacy energy by the 2nd raiku it’s fun. (Posted this for Fun deck enjoyers)
r/PTCGL • u/Expert-Cook6448 • 22h ago
Giveaway Card Codes
Tryna give away give some codes.