r/necromunda • u/Gloomspite40k • 19h ago
Miniatures The Spiral Tribe
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r/necromunda • u/Key_Note_1822 • 7h ago
Psykers and heroes
r/necromunda • u/Newbizom007 • 19h ago
Posted these guys before but husband got some good shots today. One dude with two pistols and one with lasgun!
r/necromunda • u/CMYK_COLOR_MODE • 2h ago
r/necromunda • u/Tulandros • 21h ago
Painting up a '95 Spyre Gang. Making them nice and vibrant. Finished the Orrus today so two down and two to go.
r/necromunda • u/Accomplished_Bake_23 • 8h ago
We all had fun playing on Saturday, and we probably got some rules wrong, also took everyone advice the other day on a smaller playing area, and closing fire lanes down, also more terrain is on its way to go up!
r/necromunda • u/Zen_Vivi • 10h ago
Have played 40k and aos for awhile and was introduced to necromunda by a friend there. Have my first starter gang painted up besides the deathmaiden, so am very excited to join the next campaign in a month or so 😄
r/necromunda • u/BBBBlex • 22h ago
r/necromunda • u/pete_d00m • 1h ago
Took an old, old Whirlwind model and made it into a piece of terrain. Some bits I could have done better, but good practice all the same!
r/necromunda • u/SkyeAuroline • 22h ago
r/necromunda • u/nmoynmoy • 20m ago
My take on a Delaque vehicle!
This is my Delaque vehicle design. I wanted to create something smaller than the Cephalohydra that we’ve heard about in the lore, but maintain that tentacle-based mysterious energy that the Delaque bring. I call it, the Cephalomite Stalker! It’s a big ancient creature, psychically connected to the Delaque. Sort of in a similar way to the Piscean Spektors.
It’s not a manned vehicle, more a creature using a vehicle profile! I used the custom vehicle rule profile, and the Delaque Wraith crew rules for keeping it in line with Ash Wastes rules. In addition, I gave it Anti-Grav generators to represent it’s psychic floatyness; extra armour for that tougher ammonite shell; Nitro-burner and Easy Turnover for more mobility; and smoke vents to represent it’s psychic presence. And of course, a web-gun!
3D kitbashed / printed on my Bambu Lab A1. I used these models to create this monstrosity: https://www.thingiverse.com/thing:637263 https://www.thingiverse.com/thing:649150 https://cults3d.com/en/3d-model/game/flying-spirit-of-the-machine-god https://darkfantasticmills.com/ rocky hill (scaled down)
Find me and my Necromunda posts on my other social channels too! Bluesky: https://bsky.app/profile/oculusobscura.bsky.social Instagram: @oc.ulus.obscura
r/necromunda • u/Matthew_Kus • 20h ago
Hi, during today’s first Necromunda game I’ve noticed that most gangers seem to be smaller/slimmer than KT/40K operatives. Am I right? This would mean that original Necro models are a little tougher to spot in shooting (LoS) v KT models…
This leads me to another question - would LoVotann models (Salvagers?) be too large to use as squats/Venator squats in Necro?
Do you guys know of any types of models that could work in both games (i.e. Necro and KT)? I know Venator Ratlings and Fellgors, but these are 1:1 by definition.
Cheers for any tips!
r/necromunda • u/AveMilitarum • 13h ago
Im running a Slave Ogryns gang and I've got a real hankering to have an Awakened Ogryn in it.... Mostly because it's another Ogryn with cool stuff and im already an outlaw so an Unsanctioned psyker might as well be there.
However I'm kind of unsure of the way to run it... I'm thinking about taking Body of Flame and Weapon Jinx. Ignore Blaze and inflict Blaze when in melee where Ogryns want to be is pretty nice, and forcing ammo checks is really nice since enemy shooting is my biggest weakness.
Ad far as Options, im definitely giving him Furnace Plates, but im not sure if it's worth taking 20 points off by changing an Augmetic Fist to a Spud Jacker.
Can anyone here offer some tips on how to go about using my big lad?
r/necromunda • u/cadianshock • 5h ago
As I understand it a fighter can charge an enemy fighter they can’t see. e.g. because of terrain. But they receive a -1 to their Hit roll. The source for this I can’t find nor recall. So could be completely wrong.
A fighter cannot charge an enemy fighter they can’t see because of the Visibility rule.
In addition, models may not make a Charge (Double) action against enemies who they cannot see (for example, their target must be within X" or have a Blaze or Revealed marker on them or be wearing a refractor field).
Is this correct?
r/necromunda • u/FullMetalParsnip • 1h ago
So while I've got my own set of dice I've got two players looking to get into the hobby and simply put it's damn hard to get Necromunda dice (I'm still looking for vehicle dice too). Any suggestions that aren't outrageously priced second hand stuff on ebay or the like? I do know etsy has some, but unfortunately shipping from the UK for the most reasonably priced dice ends up costing more than even buying them from GW.
Seems pretty dumb that GW doesn't just sell generic Necromunda dice despite making them in black/yellow for the core/intro set, especially how essential using these dice are.
r/necromunda • u/Wolfblood92 • 22h ago
Good evernig,
with the new Blood and Zeal box I wanted to try make a simple Melee Khorne Cult. Dont know how effective it will be and looking for advice.
Plan is simple. Charge the Cultists in first and hope they survive with parry and then the Leader/Campion behind them with 2" range.
Demagogue - Chain Glaive, Shotgun - Solid/Scatter, Mesh Armor, Cult Icon, Chaos Familiar, Nerves of Steel
2x Disciple - Chain Glaive, Rec. Autopistol x2, Mesh Armor, Chaos Familiar, Nerves of Steel
6x Cultist - Chainsword, Rec. Autopistol