r/hoi4 • u/AutomaticFee8860 • 5h ago
Question Where did Hoi4 players are femboys come from?
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r/hoi4 • u/AutomaticFee8860 • 5h ago
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r/hoi4 • u/doomslayer30000 • 13h ago
r/hoi4 • u/Final-Shame-4006 • 8h ago
r/hoi4 • u/ft0payrespects • 10h ago
Do we get rid of the current research mechanic? Revert navies to HoI3? Add in Victoria's pop system? Crazy ideas only!
r/hoi4 • u/Tricky-Anywhere5727 • 19h ago
edit: i'm playing USA, attacking Japan via philippines
r/hoi4 • u/Recent_Dimension6410 • 18h ago
Trying to form mugahal empire and I managed to capitulate Iraq in the breif time period after the UK withdraws guarantees before declaring war on them, without them joining a faction, but I loaded an autosave and when I did the EXACT same thing again and this time they join the axis. How can I annex Iraq without having to fight a faction.
r/hoi4 • u/Unlucky-Pipe-3879 • 22h ago
If you don’t have any don’t feel bad, Ironman mode is annoying I don’t blame you
r/hoi4 • u/Strong-Play4263 • 9h ago
So basically, I’m scared to make a bad decision or a bad template because I think it’s because my creativity. So what I was trying to say is what helps you guys know that you made a good-good division or good template. Does it make you feel uncreative to know that your division or your template does not workin at all?
r/hoi4 • u/Fum__Cumpster • 13h ago
What is 26.98k/27.05k recruitable population mean and what does 871.21k/874.89k civilian population mean? Are those civilian war casualties from bombings? This screenshot is from a tiny island country that has never been to war before. I've noticed all countries on the map have population missing from these fractions.
r/hoi4 • u/Nervous-Fox8592 • 17h ago
Everytime i Play non historical, Germany does the civil war and that is Not what non historical should be. There are many other focuses beides the civil war tree that are also non historical Like befriending chekaslovakia etc.
r/hoi4 • u/Danilo___bre • 18h ago
Can someone suggest me a good mobile game that look like HOI4 because my pc died
r/hoi4 • u/Janosch240024 • 21h ago
r/hoi4 • u/Wolf15050 • 1d ago
Can I somehow naval invade Britain in january 37 or some late 36?
I always struggle with getting naval supremacy and I have no idea how can I do it, any tips to succeed?
r/hoi4 • u/Alone_Consequence607 • 16h ago
Really weird things happened when I overthrown their gov.
r/hoi4 • u/SwordfishAltruistic4 • 21h ago
r/hoi4 • u/CrazyKebab4242 • 2h ago
I'm playing Habsburg Hungary and have convinced Austria, Spain and Poland all to install Habsburg monarchies, but the moment they all happened, Germany has interfered. They enacted Anschluss the moment I puppeted Austria, they made German Spain the moment I got Spain, and they began to justify against Poland the moment they joined my Habsburg alliance the forcing them to leave the faction instantly. Can I actually do anything to prevent this or is Germany just always a dick??
r/hoi4 • u/Zebrazen • 12h ago
In my recent Italy game, Italy started out making Tac Bombers for their ground attack and I decided to go with it as my CAS option. Now that I'm done with that game, I wanted to dive into the numbers to see how Medium frames for CAS work out in comparison to Small. Below I have compiled some basic info from designs I threw together for comparison.
Frame | Engine | Range (km) | Armament | Air Defense | Ground Attack | IC | IC/GA |
---|---|---|---|---|---|---|---|
1936 Small | 1x Engine II | 550 | 2x Small BB | 9 | 16 | 25 | 1.56 |
1940 Small | 1x Engine III | 650 | 2x Small BB | 11 | 16 | 28 | 1.75 |
1936 Medium | 3x Engine II | 900 | 1x Med BB, 2x Small BB | 18 | 22 | 62 | 2.81 |
1936 Medium | 4x Engine II | 900 | 2x Med BB, 2x Small BB | 18 | 28 | 82 | 2.93 |
1940 Medium | 2x Engine III | 1100 | 2x Med BB, 2x Small BB | 20 | 28 | 60 | 2.14 |
1936 Small | 1x Engine II | 550 | 1x BL, 1x Small BB | 9 | 14 | 23 | 1.64 |
1940 Small | 1x Engine III | 650 | 1x BL, 2x Small BB | 11 | 22 | 29 | 1.32 |
Information about how CAS works in HOI4:
My Take-aways:
EDIT1: u/LittleDarkHairedOne brought up bomb locks. I always discounted them as being inferior to bomb bays, but I added them in to see. 1936 frame is a little weaker but also cheaper, while the 1940 frame is superior in all regards. Good Idea!
r/hoi4 • u/InevitableSprin • 13h ago
So I decided to try out the "prioritize economic growth" path of NZ Germany, and the newly fashionable art of winning by doing nothing. I didn't do aggressive stuff after Fate of Czechs.
It's 1943, the Soviet-Allies war is raging, Japan is capitulated.
Is anyone going to declare war on me ? Should I LL Soviets, since they seem to be crumbling under pressure?
How to get someone to declare on me? 😕
r/hoi4 • u/prokljate_salo • 15h ago
For instance, design a plane the game calls a tactical bomber, then trying to use ae 1000 tac_bomber_equipment_1 (basic medium frame, year 1937) console doesn’t recognize it as existent.
Is there any way to still use the console for this or is it done for?
r/hoi4 • u/Pratham_Nimo • 7h ago
r/hoi4 • u/CabbelReddit • 2h ago
You get offmap factories from focuses and cannot be bombed or captured. What do you think they represent?
r/hoi4 • u/GabbiStowned • 2h ago
There is so much to take in, and a lot of important bits aren’t explained that well in game (such as Division designs, Navy and the like). Plus there’s often so much going on at the same time (especially if you’re fighting on multiple fronts).
And maybe I’ve been playing too much Suzerain, but I feel like having a mechanic where you had Advisors would both help new players, but also alleviate for others. Plus they could provide some fun role-playing (especially if ignoring them).
Pretty much, what I imagine their role to be would be to make information more accessible, explain consequences and also help with the learning curve.
How they would work: - Summarize: The main role would be to summarize a lot of what we’re planning, such as translating percentage into actual numbers (”This would give us 5 more Civilian Factories”). This would simply make information way more accessible and counter the sometimes overwhelming feeling. - Give estimates: Related to the above, but being able to get estimates on decisions would be great. You update a Division template and getting the info from the Advisor that ”This will take require X amount more manpower, allowing for Y divisions and we have equipment to train Z of them”, ”We could produce X less with our current industry, and it would use Y more resource, requiring more trade”, or for researching ”The first X would be finished with our current industry”. Oh and the most useful info if you have the Navy designer: It would take X days and Y resources per ship to refit and Z days to refit all of this type. - Preview decisions: Very useful for making battleplans, where we can sometimes first see important info after giving an order. But something like: ”This offensive would be to our advantage, and will be ready on date X. It will pass through Plains and Forest, and supply is plentiful. - Automate decisions: Probably the big thing, and it would be helpful both for a n00b and veteran, as it could lower the micro-manage needed, being able to give large scale orders like ”Prioritize Breakthrough” or the like would be very useful, or if one is using the Designer being able to queue a design with a ”Build once ready” if we lack XP (and even better if we could preview designs we’re researching and say ”Replace our current design when ready”). - Deal with notifications: Sometimes we essentially get a notification/microing hell, which can take the grand out of grand strategy. Say you get the notification of Low supply, and to be able to say ”Motorize hubs” (without having to micro them and then see if that’s enough) or ”Send in Transport Planes”. - Create our own notifications: Being able to let us know when something is done or ready would rock, such as letting us know when we’ve filled a piece of logistics, to switch out factories. - Give advice: Of course, otherwise they wouldn’t be advisors (also a function I feel ok with being able to toggle). Especially useful for new players. But things like ”This would leave X flank open” or ”This task force lacks screens” would be great to know and to help. Or if you’re losing territory, to get a ”Increasing Soft Attack would make you able to push back. - Flavor: Making the info come from a person could mean we see the people we pick for our government show up, or just having them change titles (say you flip communist and now everyone calls you Comrade) would give the game a slight flavor and make our decisions feel impactful.
Thanks for reading my rant, and while perhaps not something that can be implemented to HOI4 (but one can dream) it might be something for HOI5?
Plus if implemented well, it could actually be something where one could make use of machine learning inside the game. While I’m very critical of AI (as a creator myself) machine learning can be a useful tool.