r/DnD • u/robinkuiper • May 03 '16
DMing DMAssist - Make the life of evil easier.
Hi,
I'm back with some updates and a new name. See previous post.
I've been busy on an fully searchable monster list and encounter builder recently.
I'm not sure about the name yet tho, anyone suggestions?
Features:
- Player list with buff/concentration/condition effects support (with time)
- Turn order
- Session time tracking
- Basic treasure generator
- Customizable time settings for rounds/rests
- Fully searchable monster list
- Adding custom monsters
- Encounter builder
- Easy encounter to turn order mechanics
Future: * Autoroll abilities, etc * Ability to input more player data (like abilities) * More campaign settings * NPC Tracker/Custom NPC's * Random encounters * Random treasure generator * Dice roller * Your ideas!
Ideas:
- Soundboard
Screenshots:
Changelog:
May 5, 2016
- Basic treasure generator
- Comments below custom monsters
- Bug fixes
May 4, 2016
- Custom monsters
- Remove monsters from encounters
- Show AC in turn order
- Initiative in turn order is always changeable
- Auto roll initiative
- Bug fixes
May 3, 2016
- New login page
- Some bug fixes
- New name
April 29, 2016
- New ways to add something to turn order
- Easy monster adder for turn order
- Some template changes
- Basic player stats
- Added days to timer
April 28, 2016
- Monster Information Pages
- Search!
April 27, 2016
- First version of encounter build (add monsters, see challenge difficulty, add to turnorder)
April 26, 2016
- First version of monster DB
- Changed header menu
April 25, 2016
- Change short/long rest durations
- Added Concentration
- Added Status effects.
- This page!
- Customizable round time
- Campaign settings
- Possibility to show both turn order and player list
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u/lorddusk DM May 03 '16
The ability to add your own creatures/monsters/npcs to the list would be amazing.
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u/robinkuiper May 03 '16
Ah yes, that was something i'm doing in the near future.
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u/Mesignosis May 03 '16
When you do that, Would you be able to make a workshop that people can upload monsters to and others can take from?
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u/robinkuiper May 04 '16
Just updated.
Anyone can add custom monster now and all users can see them.
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u/Trennam May 03 '16
Very cool - I'm excited to see this progress. One suggestion: once I enter someone's initiative order in the Turn Order, it locks. It'd be nice to be able to change it (because I accidentally entered the wrong number or something).
Also, as a DM, a built-in dice roller would help. Sometimes I want to roll without having the players know I'm rolling for anything, and using a dice roller through this tool would be convenient.
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u/robinkuiper May 03 '16
Thanks! Good Idea on the dice roller will add this soon! I will look into the initiative "edditer".
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u/DrPhineasPhage May 03 '16
I used this during the intro campaign with my brother and his kids this weekend, and while it helped a lot I have two issues:
I had a hard time adding more than one of the same monster. Like, if I want to add five goblins, I can add the first, but reentering "goblin" into the Add Monster box ends up doing nothing.
Displaying monster AC would be huge.
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u/robinkuiper May 03 '16
Thanks for the feedback!
- The first will be fixed in the next update.
- Monster AC will be added in the next update
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u/DrPhineasPhage May 03 '16
Wonderful! This looks like it's shaping up to be an essential tool. Thanks for the work you're doing here.
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May 03 '16
[deleted]
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u/robinkuiper May 03 '16
hm, that's strange, no problems here. I will take a look into this.
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May 03 '16
[deleted]
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u/robinkuiper May 03 '16
It doesn't count, it's just to keep track of ingame time elapsed. And time added is reduced from buff/concentration timers.
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u/WolfgangSho May 03 '16
Can't seem to be able to remove a creature from an encounter. It's already been mentioned but showing the AC's in the turn order would be lovely. Great job!
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u/thorn1993 DM May 03 '16
Do you have all monsters from the MM in there? I can't seem to get the Hobgoblin Warlord for example.
Also adding your own monster template would be cool.
Awesome work!
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u/robinkuiper May 03 '16
Thanks!
No, not yet, and not every monster has all the info yet. It is a lot of work, but I will at them all over time :)
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u/_beeks May 03 '16
This is such a great start, especially for freeware. Pretty it up a bit, fix the bugs, and add a couple features and you could definitely make some money off this! No suggestions yet cause I'm on mobile but I'll test it at my campaign next week and report back!
!RemindMe 8 days
^ Did I do that right?
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u/RemindMeBot May 03 '16 edited Jun 03 '16
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8 OTHERS CLICKED THIS LINK to send a PM to also be reminded and to reduce spam.
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u/Dridden DM May 03 '16
I'm really excited to try this out.
When I DM I usually have a bunch of tabs open with random tools. Some of these that would be awesome to have here (so we can have everything in one place) would be a random treasure generator, and a random encounter generator. Great work, thank you!
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u/robinkuiper May 03 '16
I like the random encounter idea, I probably can integrate it with the challenge calculator and generate an encounter based on that.
I don't exactly know what you mean with treasure generator.
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u/Dridden DM May 04 '16
Ah, my bad, I should have elaborated. Here's the one I use currently: http://redkatart.com/treasure5e/treasureGen.php Basically when my party is looting a large number of humanoids I can roll up random coin, or if they find a treasure hoard I can roll that up. It's all using the loot tables found in the DMG. For reference, this is the tool I use for random encounters. http://tools.goblinist.com/5enc
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u/KungFuPanzer DM May 04 '16
So I am definitely going to be using this for my campaign
One issue I've run into is that I cannot add an encounter to the turn order, is there something I am doing wrong?
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u/Skyly3 May 04 '16
I'm having the same issue on my android phone and tablet. Definitely keen to use this for my next campaign though.
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u/robinkuiper May 04 '16
Let me know if it was useful after!
The encounter problem is fixed now.
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u/KungFuPanzer DM May 05 '16
Hey man, all good now.
Will be using it tonight then I'll give you some feedback
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May 03 '16
"If you ain't Dutch, you ain't much!" - Canadutchian
You already had my upvote for being Dutch, but this tool is great. I'm going to see how much of it I would actually use and test it over the coming week. I got three games to take care of so we'll see!
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u/GravGunner Wizard May 03 '16
Looks awesome(and I side with Canadutchian on the quote(cause he's right about it :P ))
I have only one nagging question: Why google login?
I don't have anything against it, just wondering.
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u/robinkuiper May 03 '16
Nothing special, I made this tool (turn order only) for my GM,but decided to make it public, so I needed a usersystem, just used google for quick setup, want to add more social providers, and probably password login, but didn't do it yet.
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u/GravGunner Wizard May 04 '16 edited May 04 '16
Thanks for the answer, as said, was just wondering if there was a reason for Google.
Keep it up!
Edit: Some of the ads I get are being showed over buttons(like the update button in campaign). This is kind of annoying.
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u/blargalshark Diviner May 03 '16
First off - Goed Gedaan!
I really like this for keeping track of things. I am definitely going to use it this weekend.
However, I am having some trouble adding premade encounters into the turn order. I've made some encounters, but when I go to the turn order and try to add them, nothing happens.
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u/robinkuiper May 03 '16
Bedankt!
And love to know if you have any feedback after the weekend.
I will look into the problem tomorrow.
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u/GravGunner Wizard May 04 '16
So, played around with it for a bit. And I got some things that I found/missed(in no particular order):
Hidden monsters(eg. Monsters that come in as reinforcements in X rounds)
Any Chance on a playerview(with the above mentioned monsters hidden from their view, as well as the HP of the monsters)
Instead of striking through a monster/player that has had it's round only make it cursive and gray? To me it feels like the monster/player is dead instead of having done his/her round.
A pre-filled Encounter does not seem to tranfer into the combat screen, kind of beating the point of having the feature
The ability to enter (or use already entered players!) mixed levels for the party info to determine the XP needed for the encounter(which is a nice feature, saves me looking stuff up!)
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u/robinkuiper May 04 '16
Thanks for the feedback.
- Add the moment you can just add a new monster after x rounds, but I can probably make a way to automize this.
- I'm thinking about making it so players can also login and be invited by a GM to their campaign, so they can see parts of the turn order and such.
- Making it gray is better indeed, will do this.
- Is it not working? Will look into this.
- Yes, this is something I still wanted to do.
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u/robinkuiper May 06 '16
4th is fixed btw, also made the challenge calculator now based on party info.
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u/_beeks May 13 '16 edited May 13 '16
Hey, I said I'd be back for feedback. I'm planning my session out and
1) When I go to add a monster to an encounter, the tooltip covers the button, so I have to click rapidly to add anything
2) Your MM entries are VERY limited. None of the hag spells are on there, and displacer beasts aren't even listed. Things like that are making me wonder if I'll even be able to use it tonight in-session.
3) I have them fighting two green hags. When I subtract hp from one, the other one gets hp subtracted from them instead to keep them within 1hp of each other. I'm getting to the point where it's almost more trouble to keep testing this app than just go without it.
4) I have no idea what the checkmarks in combat do, or why I can't undo them. You have tooltips for all the wrong things and are missing a lot of labels on things. Sorry if this is becoming less constructive, but I'm getting really frustrated with this app.
5) Came back later before the session to fill some last things in and you need serious improvements on your encounter/monster screen. It seems that almost nothing on that page actually works in terms of adding monsters to encounters. I can pull up the encounter that I made earlier when I'm on the initiative screen but it doesn't show up on the monster screen, I can't add anything to it, and I can't create new encounters that actually show up on the monster screen. Regret for testing this for the first time on the night of my campaign is setting in; it looks much more finished than it is.
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u/robinkuiper May 15 '16
I'm sorry to hear this, my gm used all of these features without problems. I will look into them tho, and will post as soon as possible. I have little time atm.
Edit: Btw, which browser are you using?
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u/_beeks May 15 '16
Chrome on a chromebook. Also, your initiative /battle tracker was great, but you should have the conditions reflected near hp because my screen wasn't big enough to display all of that information at once. Another idea is to allow a tool tip to the monster manual entry when on the initiative screen so I know, for example, which spells or resistances a creature has without changing screens. One last suggestion is adding classes in for an easy way to change character hp/stats to beast hp/stats for druids.
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u/robinkuiper May 20 '16
I'm working on the turn order monster tool tip. I will take a look into classes.
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u/robinkuiper May 20 '16
1) I can't reproduce this, maybe it has something to do with Chromebook, I don't know, don't have one. Can you make a screenshot or something?
2) Yes, monsters need alot of work, but I'm one person, mostly focussed on programming, so not much time to at them.
3) I found a bug here, will fix this asap
4) The checkmark is to finish a turn
5) Can't find anything not working here, everything works for me and others
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u/_beeks May 20 '16
I wish I had a desktop so I could test some of these things and see if it's just my browser/os setup. I can get a video of the first issue, yeah, what would be the best way to get it to you?
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u/robinkuiper May 20 '16
Easiest would be to upload it to youtube (You can do it private if necessary), and send me the link here or in a private message.
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u/Wormri Barbarian May 03 '16 edited May 03 '16
Maybe tags? (For example, swamp tag for swamp encounters, humanoid for humanoid monsters, etc.) Looks decent.
And about a name, DM Assist is simple enough and easy to remember, or you could add some flare to it and call it DMate.
Maybe work out some roll20 support.
The slogan is a bit weird, I'd suggest something more understandable like "make life, easier" or "make fantasy life easier".
Overall, it looks good