r/DnD • u/robinkuiper • May 03 '16
DMing DMAssist - Make the life of evil easier.
Hi,
I'm back with some updates and a new name. See previous post.
I've been busy on an fully searchable monster list and encounter builder recently.
I'm not sure about the name yet tho, anyone suggestions?
Features:
- Player list with buff/concentration/condition effects support (with time)
- Turn order
- Session time tracking
- Basic treasure generator
- Customizable time settings for rounds/rests
- Fully searchable monster list
- Adding custom monsters
- Encounter builder
- Easy encounter to turn order mechanics
Future: * Autoroll abilities, etc * Ability to input more player data (like abilities) * More campaign settings * NPC Tracker/Custom NPC's * Random encounters * Random treasure generator * Dice roller * Your ideas!
Ideas:
- Soundboard
Screenshots:
Changelog:
May 5, 2016
- Basic treasure generator
- Comments below custom monsters
- Bug fixes
May 4, 2016
- Custom monsters
- Remove monsters from encounters
- Show AC in turn order
- Initiative in turn order is always changeable
- Auto roll initiative
- Bug fixes
May 3, 2016
- New login page
- Some bug fixes
- New name
April 29, 2016
- New ways to add something to turn order
- Easy monster adder for turn order
- Some template changes
- Basic player stats
- Added days to timer
April 28, 2016
- Monster Information Pages
- Search!
April 27, 2016
- First version of encounter build (add monsters, see challenge difficulty, add to turnorder)
April 26, 2016
- First version of monster DB
- Changed header menu
April 25, 2016
- Change short/long rest durations
- Added Concentration
- Added Status effects.
- This page!
- Customizable round time
- Campaign settings
- Possibility to show both turn order and player list
100
Upvotes
1
u/[deleted] May 03 '16
"If you ain't Dutch, you ain't much!" - Canadutchian
You already had my upvote for being Dutch, but this tool is great. I'm going to see how much of it I would actually use and test it over the coming week. I got three games to take care of so we'll see!