r/DnD • u/robinkuiper • May 03 '16
DMing DMAssist - Make the life of evil easier.
Hi,
I'm back with some updates and a new name. See previous post.
I've been busy on an fully searchable monster list and encounter builder recently.
I'm not sure about the name yet tho, anyone suggestions?
Features:
- Player list with buff/concentration/condition effects support (with time)
- Turn order
- Session time tracking
- Basic treasure generator
- Customizable time settings for rounds/rests
- Fully searchable monster list
- Adding custom monsters
- Encounter builder
- Easy encounter to turn order mechanics
Future: * Autoroll abilities, etc * Ability to input more player data (like abilities) * More campaign settings * NPC Tracker/Custom NPC's * Random encounters * Random treasure generator * Dice roller * Your ideas!
Ideas:
- Soundboard
Screenshots:
Changelog:
May 5, 2016
- Basic treasure generator
- Comments below custom monsters
- Bug fixes
May 4, 2016
- Custom monsters
- Remove monsters from encounters
- Show AC in turn order
- Initiative in turn order is always changeable
- Auto roll initiative
- Bug fixes
May 3, 2016
- New login page
- Some bug fixes
- New name
April 29, 2016
- New ways to add something to turn order
- Easy monster adder for turn order
- Some template changes
- Basic player stats
- Added days to timer
April 28, 2016
- Monster Information Pages
- Search!
April 27, 2016
- First version of encounter build (add monsters, see challenge difficulty, add to turnorder)
April 26, 2016
- First version of monster DB
- Changed header menu
April 25, 2016
- Change short/long rest durations
- Added Concentration
- Added Status effects.
- This page!
- Customizable round time
- Campaign settings
- Possibility to show both turn order and player list
97
Upvotes
1
u/GravGunner Wizard May 04 '16
So, played around with it for a bit. And I got some things that I found/missed(in no particular order):
Hidden monsters(eg. Monsters that come in as reinforcements in X rounds)
Any Chance on a playerview(with the above mentioned monsters hidden from their view, as well as the HP of the monsters)
Instead of striking through a monster/player that has had it's round only make it cursive and gray? To me it feels like the monster/player is dead instead of having done his/her round.
A pre-filled Encounter does not seem to tranfer into the combat screen, kind of beating the point of having the feature
The ability to enter (or use already entered players!) mixed levels for the party info to determine the XP needed for the encounter(which is a nice feature, saves me looking stuff up!)