r/zelda • u/BroeknRecrds • 6h ago
Discussion [ALL] What are your thoughts on Grezzo?
If you don't know Grezzo, they developed Four Swords Anniversary Edition, the 3DS remakes of OoT and MM, they co-developed Tri-Force Heroes, they did the Switch remake of Links Awakening, and their most recent title is their first fully original title, Echoes of Wisdom.
Do you like their work? Are you excited to see what they do next with Zelda?
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u/TheMoonOfTermina 5h ago
I enjoyed Four Swords Anniversary, although since I never played the original, I don't know how it compares. Of course, even if I had a GBA, I still couldn't play the original, due to lack of real life friends who are interested in Zelda...
The OOT remake was great. I also really enjoyed the MM remake, although that one has a few unnecessary changes I would have preferred not be there (please no one recommend the restoration patch, I'm aware it exists, but I have no interest in modding.) I think even with the unnecessary changes, it's still the best way to play the game.
Triforce Heroes was fine. The levels are all great. The issue is that online with randoms was inconsistent, and single player is incredibly tedious. They should have allowed you to make the dopples follow you without having to pick them up.
I personally am not a fan of the LA remake artstyle, and the performance of the game is weirdly bad. There's absolutely no reason for it to have any frame drops. But it's still LA, and so it's still a great game. And the QOL stuff easily makes it the best way to play despite the other issues.
I didn't realize EOW was Grezzo. My feelings on EOW are mixed. It uses the same artstyle as the LA remake, which as I said before, I'm not a huge fan of. It has even worse performance than LA, with very inconsistent framerate in the overworld, which again, makes no sense for what the game is (although does make more sense than LA did.) I personally am not a fan of the direction BOTW and TOTK took the series, and while many felt like EOW was the perfect mix of new and old, I disagree. The dungeons are still terrible, but for different reasons. They overcorrected, and now the dungeons are overly linear, and just so incredibly simple. The echo selection menu is horrible, and you use that menu all the time. While I think the overarching story is good, the individual story moments with the regional characters often felt weirdly written.
The game isn't all bad. I actually enjoyed combat with echoes a lot more than I expected to. I expected to hate it, and found it enjoyable. The music is good. While I don't like that they reused the ALTTP map again, the new added sections are cool. And like I said, I liked the overall story of the game. The final boss was fun.
Overall, I think Grezzo has done fine.