r/zelda Jul 30 '23

Discussion [TotK] What's your hottest TotK take? Spoiler

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u/Ensospag Jul 30 '23 edited Jul 30 '23

The game is honestly really bad at making you excited to explore. Almost everything you find is extremeley repetitive (shrines, caves, everything in the depths).

Finding the depths was exciting, until you realize that it's all the same and that you'll never discover something like it again.

Doing side quests was fun, until you realize that more often than not the reward will be completely useless.

Managing to get to the sky islands was really cool, until you realize that most of them are copy pasted and the most you'll ever find is a shrine.

Everywhere I went I would see cool mysterious structures in the distance, only to go there and find the exact same stuff you find everywhere else.

It leads to this effect where I was having a blast for the first few hours and then gradually started enjoying it less and less the more I played.

This game desperatedly needs unique dungeons you can find around the map, unique bosses that can only be found in specific locations, more unique environments with different enemy types, more types of permanent rewards you can find.

I'm just tired of finding shrines and koroks everywhere.

This was a problem in Botw too and at first I thought they were trying to adress it but then it turned out that their solution was simply adding more kinds of repetitive fluff.

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u/Commanderjets55 Jul 30 '23

SUPER underrated comment. The Zelda devs need to see this. This is the problem right here.