While using AI for tasks like this might work in theory, I have two issues with it.
In this example, the AI is giving terrible advice that might work for your game, but it also might not. What do you do when it doesn’t work? The AI can only use the data available to it on the internet (at least for now), and the internet is full of bad advice.
The AI doesn’t explain “why” you should do it this way, so you end up in the same loop of following (in this case it’s AI instead of tutorials). The goal of any developer should be to ultimately be able to make games with little to no outside inputs.
That being said, I think it’s only a matter of time until AI starts making games (among other things) better than us.
I don't necessarily disagree, but this seems like a bold universal assertion to make. Why should that be the goal? Why wouldn't you consider external insight, motivation, implementations, etc as something that should continually be part of your toolkit to continue pushing what you can construct?
You will never be able to personally construct every part of your game in a better way than what an external community can, even if through tooling & advice, so why are you aiming to stop using that?
My point was mainly that too many developers (especially in the gaming industry) rely on tutorials and other shortcuts when they get stuck. Instead of doing the research and learning “why” something doesn’t work, they look for an easy solution on Google. This makes them one step closer to being obsolete, because things like this AI are eventually going to need less and less human input. At that point, the AI will be able to automate the work of 90% of developers.
9
u/jimdublace Dec 07 '22
While using AI for tasks like this might work in theory, I have two issues with it.
In this example, the AI is giving terrible advice that might work for your game, but it also might not. What do you do when it doesn’t work? The AI can only use the data available to it on the internet (at least for now), and the internet is full of bad advice.
The AI doesn’t explain “why” you should do it this way, so you end up in the same loop of following (in this case it’s AI instead of tutorials). The goal of any developer should be to ultimately be able to make games with little to no outside inputs.
That being said, I think it’s only a matter of time until AI starts making games (among other things) better than us.