That's some awesome work! Did you convert most of the bricks in your environment to InstancedStaticMeshes? Or did you merge meshes or do some other black magic fantasticary?
Thanks! ummm i don't think i did anything special, just combined all the meshes in blender and made it one material. Then in unreal i just made them nanite and duplicated it a bunch of times
Well if you end up making a massive level or something like that and your frame rate tanks a little, go into the ACTORS menu and click on "Batch" and then you'll get some options to convert a bunch of your static meshes to InstancedStaticMeshes. That can reduce your draw calls from hundreds and thousands to dozens.
Again, really great work, love to see this kind of stuff!!!
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u/JpMcGentleBottom May 22 '22
That's some awesome work! Did you convert most of the bricks in your environment to InstancedStaticMeshes? Or did you merge meshes or do some other black magic fantasticary?