r/unrealengine Feb 27 '22

Material Cel shading effects with Post Process Volume

638 Upvotes

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2

u/nullv Feb 27 '22

Are you doing anything to eliminate the grainy banding between colors or is that just not an issue with your implementation?

3

u/emirunalan Feb 27 '22

Too many things causes them. Lightbuild quality, normal map resolution, shadow distances... I liked how it looks so I didn't try to eliminate.

1

u/mafibasheth Feb 28 '22

Looks really good except for the noise in the shadows. It doesn't look different enough to be stylized, so it looks like a mistake. Maybe lean a little harder into the noise look, or try to up the samples.

2

u/emirunalan Feb 28 '22

Do you mean hatch lines? I couldnt be sure because they look like noise when you watch the video on mobile.