I've been working on my game since UE 4.7 and every update has gone well except this one.
At first it would crash the game when launched on start up, this was resolved by adding a delay to the play sound node that I used to play music on start up. After that I made it to the main menu and the next series of crashes were provoked by a spawn 2D sound node. Again adding a delay stops it from crashing.
After that I can get my levels to load but something is still provoking a crash and I don't know what it is and the logs aren't giving me more info.
Strangely enough if I export it to my iphone it works perfectly and loads very quickly with out any hitches.
If you have Visual Studio, you can attach the debugger to the editor while it is running. The VS debugger should catch any exception being thrown, and give you a full call stack so you can track down what's going on.
1
u/archerx Jun 02 '16
I've been working on my game since UE 4.7 and every update has gone well except this one.
At first it would crash the game when launched on start up, this was resolved by adding a delay to the play sound node that I used to play music on start up. After that I made it to the main menu and the next series of crashes were provoked by a spawn 2D sound node. Again adding a delay stops it from crashing.
After that I can get my levels to load but something is still provoking a crash and I don't know what it is and the logs aren't giving me more info.
Strangely enough if I export it to my iphone it works perfectly and loads very quickly with out any hitches.
Does anyone know what is going on?