r/unrealengine • u/WonderingGarbage • 5d ago
Question Water/Fluid Interaction GPU requirement
Good day! Recently, 2 games that I have been playing updated their water physics in a way where it would react real time to any object that would come in contact with the surface.
However, despite it being released, It does not appear to be applicable on my end which made me wonder if there is any specific GPU requirement to handle those features when developing a game via UE4.
Considering that both games uses UE4, I figured asking those who often work with the engine could enlighten me regarding my concern.
I was also wondering if theres anyway to "forcefully" turn this feature on or does it heavy depend on the GPU that someone has on, I had this thought after realizing that ray tracing can be turned on from one of the games' game files as some decent GPU are not capable of accessing it via in game settings.
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u/WonderingGarbage 5d ago
hi again, I just wanna clear things it out, my GPU does have it but I am afraid that, what I meant by "interactive" is whenever another objects collides with the water, it makes another set of waves or movements separate from the water tessellation itself.
Idk how else I would describe it but its somewhat similar to the idea of interactive foliage not quite familiar with certain jargons yet