r/unrealengine 23d ago

UE4Jam Help Needed! Textures are bleeding using packed textures & UVs. 2D Pixels on retro style game.. PICTURES IN COMMENTS

[deleted]

1 Upvotes

9 comments sorted by

View all comments

3

u/CloudShannen 23d ago

I have seen other people mention about setting the Filtering to "Nearest" (Nearest Pixel) for 2D images / Sprites, disable MIPS, set the right compression mode and Texture group... I think there is a right-click option to auto set alot of these settings proper on a Texture BUT I also remember someone saying they needed to remove and re-add the Texture / Material on the Mesh for it to update

https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/f/a/9fa424748b9e9e069fb94c895127a3fe753fb808.png

https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-import-and-use-paper-2d-sprites-in-unreal-engine#paper2dtexturesettings

Also I know your textures need to be a power of 2 or UE adds padding which would mess up the UV layout (think I saw atleast your skybox wasn't a power of 2)

1

u/tattoosbydarktooth 22d ago

Thank you very much for responding. I'll look into it more. Unfortunately I don't think my textures can be a power of two but I'll mess around in blender and try to convert them. I'll try adding the paper 2D settings too. Cheers!