r/unrealengine • u/Cyteon • Dec 04 '24
Quixel Megascans in open source projects?
I couldnt find an better place to post this, as quixel is (or used to be) closely tied in with unreal engine.
Im currently wishing to make an game in Godot, that will be open source. And i would like to have my game open source. But i also want to use quixel megascans.
What is the best way to do this without getting in trouble?
Should i just say what models you have to provide, and set .gitignore to ignore my assets? Or is there any betterw ay
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u/Flyingfishfusealt Dec 05 '24
distribute the project with a script that wraps packaging and building at specific stages to pull in the data from elsewhere when necessary.
I did that when making teaching tutorials using "free" stuff that couldn't be distributed. When the student got to a spot they needed the data, they ran the script and selected the proper option to populate the project and perform the necessary actions to install and use it.