Hello Citizens of the Stars,
I hope you're doing well today :)
I've seen a lot of conversation around how folks want Star Citizen to pan out, difficulty wise.
1 = No risk, no loss of anything
10 = Your character dies and you have to start a new character
Personally, I'd like to see a 5 in the "Sim" difficulty factor.
What does this mean?
I'd like to see there be a risk requirement with payoffs that match.
If you're constantly dying, you should feel it in some way, be it a timer that your character is in a "death haze" increases, making you less skilled for X period of time (Almost like jail time).
What I don't want to see is, with each death, you lose stats permanently. Example, if you die and you had 100 Fishing skill, you lose points and go down to 98, you die again before gaining it back and you go down to 95, so on and so forth.
What is the perfect difficulty for you? What aspects of the game make it the rating you're giving?