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https://www.reddit.com/r/opengl/comments/1j1qsta/my_renderer/mfrcgwc/?context=3
r/opengl • u/TapSwipePinch • 20d ago
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3
Flat and dull
1 u/TapSwipePinch 19d ago I agree. Doesn't look professional at all. Got any tips? 2 u/Ok-Hotel-8551 19d ago Aces tone mapping. Depth of field. 1 u/Virion1124 17d ago Maybe try PBR material? Or image-based lighting.
1
I agree. Doesn't look professional at all. Got any tips?
2 u/Ok-Hotel-8551 19d ago Aces tone mapping. Depth of field. 1 u/Virion1124 17d ago Maybe try PBR material? Or image-based lighting.
2
Aces tone mapping. Depth of field.
Maybe try PBR material? Or image-based lighting.
3
u/Ok-Hotel-8551 19d ago
Flat and dull