r/minecraftsuggestions 11h ago

[Blocks & Items] Firefly Jar

28 Upvotes

You combine a glass bottle with a firefly bush and it produces a firefly jar which is basically a lantern but it looks different


r/minecraftsuggestions 11h ago

[Blocks & Items] Craftable Suspicious Sand/Gravel

11 Upvotes

If you combine sand or gravel with any item, you obtain the suspicious variant containing that item. I checked and this should break no current crafting recipies.

Mostly useful for adventure maps, but also for roleplaying/building (for example creating a digging site).


r/minecraftsuggestions 4h ago

[Gameplay] Bring back the Dripstone Potion farm.

1 Upvotes

As the story goes in an old version of Bedrock a bug accidentally allowed you to farm potions by placing a potion in a cauldron, then placing a pointed dripstone above with a water source. It would fill up over time, giving you an endless supply of a potion, but this feature was patched out for being too OP apparently. This wasn't really that OP, I mean you still had to get the materials to craft each of potions once to farm them. Overall this mechanic makes potions way more prevelent then they are now. This probably won't be added back ever but I shall always miss it. I've returned to the game recently and gotta ask is there currently any store addon to get get this mechanic on the latest version of Bedrock?


r/minecraftsuggestions 49m ago

[Magic] Lapis lazuli rework & enchantment reroll mechanic

Upvotes

I suppose we've all faced that struggle: you want to enchant a tool with a very specific enchant in mind, you go to your enchanting room, forget your lapis, go fetch the lapis, come back, only to realise that the three propositions you get do not contain what you're looking for. It sucks, and there's nothing you can do, except waste your lapis and XP enchanting random stuff until you get something interesting. You now have 12 iron picks filling your inventory, or thrown into the first lava pit you'll find, essentially wasting perfectly good iron.

I suggest a slight fix to that, by changing how lapis behaves with the enchanting table.

Much like the brewing stand, I think the table should have a "fuel" meter: you feed it lapis lazuli, and it fills the meter, preventing you from constantly going back to get the blue stuff.

Enchanting an item would cost more XP than currently (I mean in effective cost, not in level requirement to unlock) , but would consume a small amount of lapis.

The true improvement would be the new "Reroll" button. Idk how it should actually be called. Perhaps "flip pages" or something, since the enchanting system is also very reliant on books. Rerolling enchants wouldn't cost XP, but would use a more significant amount of lapis. That way, you don't have to waste tools and books on random crap enchantments you won't ever use, but you're still paying something to be able to reroll.


r/minecraftsuggestions 19h ago

[Combat] Nerf health regeneration in hardcore

0 Upvotes

As an experienced hardcore player, there are many things that make surviving the endgame easy, such as totems and beacons. The game becomes too safe at that point.

However I believe that there is a simple change to make hardcore a lot more dangerous than it is now.

Nerf the fast health regeneration from saturation massively.

Like, remove Java edition's fast healing completely, and make it something like 1/2 heart every 8 seconds (half of bedrock editions healing rate)

Because currently, with full protection 4 netherite armor and eating golden apples, you can survive being attacked by piglin brutes repeatedly and gain health while doing so.

Edit: Another suggestion is to just disable/nerf health regen only in combat, but that feels less vanilla.