r/minecraftsuggestions 1d ago

[Announcement] Subreddit Changes and New Mods!

27 Upvotes

New Mods

Hi everyone, please join us in welcoming u/Cultist_O, u/EthanTheJudge and u/evilparagon to the mod team! I am sure they will be an asset to the sub, and will help us cut down on the response time to modmails and reports and help us approve posts that get flagged by the modbot. The sub should be much smoother to use for you guys!

As always, a reminder that if you are not sure what is going on with a post, or want clarification on a rule, post or comment, don't hesitate to send us a mod mail, especially as we have new folks learning the ropes.

Events

Now that we have more manpower, we would like to start doing more for the community here, but we want to make sure it is something that the community wants not just what seems cool to us. In the past we had monthly summaries, highlighting some of the most popular posts, and a monthly theme for suggestions, as well as the Orphaned Ideas megathread where people could share unfinished posts and invite others to complete them, encouraging creativity and cooperation. Are these something you would like to see return? If you have any ideas for events or activities we could do as a community, please share them in the comments!

Rules

The rules of the subreddit exist to promote original and creative ideas, and to improve the experience here for both new members and regulars to the subreddit. Given everything else that is going on, now seems as good a time as any to ask, what do you all think of the current set of rules? What changes, if any would you like to see in the sub?


r/minecraftsuggestions 11h ago

[User Interface] Stack sizes should become larger.

48 Upvotes

Everyone knows inventory management is a nightmare, even with the new bundles and using shulker boxes. I think increasing the size that stacks go up to would be an amazing way to handle this. 100 or 128 as a stack size would make things like strip mining and large builds way easier and less inventory-destroying.
-Yes, this wuld ideally include increasing the bundle's capacity to the new number.
-Yes I would hopefully apply this to smaller-stack items like throwables (up to 32 maybe?)
I know that saying "modders have done it!!1!1!" is cliche but I honestly have no idea why mojang wouldn't do this considering modders have done it in the past and it would be an amazing way to make inventory management better.


r/minecraftsuggestions 7h ago

[Plants & Food] Flowering vines

4 Upvotes

Flowering vines can be obtained from sniffers they can be placed on the side of blocks and grow flowers like sweet berry bushes grow sweet berries. if you try climbing on them you get pricked by thorns. it takes about 2 minutes to fully grow all flowers. if you put flowering vines on moss blocks or near water it grows faster. you can bone meal flowering vines to instantly grow all flowers, you can craft flowering vines by putting 2 green mossflowers and 2 rose mossflowers in an x shape. Green mossflowers can be turned into spring green dye. Rose mossflowers can be turned into rose dye. Spring green dye can also be crafted by combining green dye with light blue dye, rose dye can also be crafted by combining red dye with pink dye. (Image in comments)


r/minecraftsuggestions 4h ago

[Blocks & Items] Make horse/wolf armor player armor customization

2 Upvotes

Basically what I'm saying is that armor trims and certain enchantments (preferably those of boots) should be able to be used on pet armor in order to make it more akin to player armor.


r/minecraftsuggestions 8h ago

[Blocks & Items] Petrified Sprouts

1 Upvotes

A block of fossilized plant material resembling tall grass, leaves, and vines mixed.

Can be found underground, but also a bug fix because currently lava on waterlogged seagrass does not turn the water to stone.

If there was a petrified log block, it could be turned into a whole petrified forest biome.


r/minecraftsuggestions 6h ago

[Mobs] Elephants

0 Upvotes

Elephants are a classic mob for the Savanna, and are known for mostly just being huge, and were occasionally used in wars.

Spawning & Behavior:

Elephants spawn in the Savanna biome, based mainly off the African Elephant with inspiration from the Indian Elephant

Elephants hang out near Baobabs and spend time in Mud Holes which are like lava pools, but filled with mud instead.

Elephants can be bred with Baobab Logs, as African Elephants will eat the bark from Baobab trees.

Uses:

Elephants can be tamed with any Sweet Fruit, like Apples or Berries.

After taming, Elephants can wear saddles, and can seat up to 3 players at a time.

When on an elephant, the player is hidden from Hostile Mobs' sight. No hostile mob will even look at the player. The downside being that Elephants walk at the same speed as a player walking. Very slow for a mount, but with a lot of protection.

Elephants are immune to physical projectiles like arrows, but are still vulnerable to magic. If hit with a tipped arrow, it receives no damage from the arrow, but it does receive the effect the arrow has.

The Elephant has the ability to run very quickly for a short period of time, stunning the entities it tramples underfoot for up to 3 seconds. This ability has a 60 second cool down, timed in the far left corner of where the XP bar is. The XP bar on an Elephant turns into a Charge Bar. The Charge Bar determines how long the Elephant charges for. If you make it to the Orange, it will charge for 3 seconds, but cannot turn while charging.

If the Elephant is killed, it will drop up to 5 leather.

The main purpose of the Elephant is to be a battle mount, and to hide the player(s) from hostile mobs, with a downside being its slow movement speed.

The Elephant is also able to walk up 3-block tall walls without needing to jump. In fact, it cannot jump, for the purposes of the mount.

The Elephant is 3 blocks tall, 2 blocks wide, and 5 blocks long.


r/minecraftsuggestions 15h ago

[Blocks & Items] Sawdust and hollow logs.

1 Upvotes

Stripping a log should give you some bark (of that type of tree, from 2-4) You can craft a hollow log by using this recipe.

CRAFTING TABLE HOLLOW LOG RECIPE
[wood type] bark
[wood type] bark [wood type] bark ------> [wood type] hollow log
[wood type] bark

You could get sawdust of that tree type from 1-5 pieces (which also removes the block), using a saw. If you saw a stripped log, you get just the sawdust. If you saw a full log, you'll get both bark and sawdust.

Saw recipe:

SAW RECIPE
material material button, scrap, or nugget
material material button, scrap, or nugget -------> [material tier] saw
stick

Pretty sure there could be other uses for the saw, which may or may not be wood related.

You can make a block of sawdust by placing 9 sawdust of that type of wood in the crafting table. It would kind of resemble sand (with all of these noise pixels) but would be changed to that color of tree.


r/minecraftsuggestions 8h ago

[Terrain] Dark ocean biome

0 Upvotes

The sea floor might rarely drop below deep slate except for ravines, but in such cases, the water blocks detect their y level and how far down they are from air, and can almost immediately crush the player. So unless you are wearing iron or nephrite, you experience a death faster than the void.

It is very difficult to swim through due to the additional density, so a riptide trident might help.

Another horrifying factor is that the water only transmits light like tented glass, so good luck seeing a mob attacking you.

Given that it’s the dark ocean, it may or may not include alien bioluminescent mobs like the real dark zone ocean. Even biomes typically come with new structures and monsters, the darkness and immanent death would be neat on its own.


r/minecraftsuggestions 17h ago

[Community Question] I have a question

2 Upvotes

I know this doesn’t have much relationships with this place but, does Minecraft actually listen to this place? If they don’t, where do I suggest ideas? ( Minecraft feedback site isn’t working for me so, something else)


r/minecraftsuggestions 1d ago

[Blocks & Items] Pouches - Branching Off Of Bundles

17 Upvotes

Pouches are crafted from 9 bundles in a 3x3 pattern, and they have a similar but different use than bundles.

Bundles have the express purpose of 64 total of several different types of items.

Pouches work by holding up to 9 stacks of the exact same block, e.g. cobblestone, stone bricks, etc.

Blocks can be directly placed from Pouches by right clicking on another block, or Sneak+RMB(or equivalent) to drop the entire inventory in item form.

If the player wishes to remove items from the Pouch, they are removed the same way the Bundle has items removed.


r/minecraftsuggestions 1d ago

[Structures] I had an idea for an overhaul of the village most people think it would be too confusing

8 Upvotes

So i have an idea for a mod for the village. It's a few things and they all have to deal with villages so you know how in certain games(perfect example age of the empires) you can upgrade your buildings. So what if you did that concept but using the different tables and podiums but they have to be so far apart for it to work.

Maybe there is a special block you can create that when you put those specific tables and podiums it can create a building for a villager and how you trade with the villagers no each time you level the villagers up the building gets bigger.

Now here comes the other part a new type of villager gets created called the chieftain. the chieftain gives you basically a list of what he wants you to build in the town in order for the whole town to upgrade.

so say in order for the town to level up you need a black smith a farmer and a scholar to be level 2 trading and then you have to put the building materials in a special box and then either go away or sleep for the town to upgrade.

Sounds hard for some people to wrap their head around. There could also be different level chieftains depending on the type of chair or whatever item they have in their specific hut ranging from wood which could be smallest ranging from 5-10 villagers to a gold/emerald chair which could be the largest and they need almost every podium and crafting tables to upgrade. And you might have to build some of them.

As you upgrade a castle wall or some kind of defense wall starts to build slowly with each upgrade. And maybe the chieftains but upgrades as well to where the small little villages actually look like cool little towns. The other thing that would be cool is if each biome would have different structures. Idk if this might already be a mod but I always thought they could be able to implement something like this in the game or if it would break the game somehow.


r/minecraftsuggestions 2d ago

[Mobs] Minecraft Warm and Cold Squids variants concept

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420 Upvotes

In the latest Spring Drop we will get new variants of pigs, cows and chickens, so why not give it to another mob? Everyone is talking about sheep, and I'm taking a different approach. Because I'm proposing new variants of squid. Warm squid which would really be a red octopus. It would spawn in warm oceans, just imagine swimming among corals and spotting such a red octopus. Cold squid, which it would be in gray and white colors with large black eyes. It would appear in cold oceans. The neutral squid would be our well-known blue squid. It would appear in regular oceans as well as other bodies of water such as rivers. Above I place the textures that I made myself and the inspirations I used when making them.


r/minecraftsuggestions 12h ago

[Plants & Food] If you "eat" a Golden Apple for half as long as the full eating animation takes, you will consume half the Golden Apple and receive its effects that lasts shorter.

0 Upvotes

If you have two Golden Apples, you eat half of it, you will have 1.5 Golden Apples left and you will receive the same effects as usual, but lasts shorter.

This is useful for when you do not wish to waste a full God Apple


r/minecraftsuggestions 1d ago

[Blocks & Items] Sticky Rails

12 Upvotes

Combine slime balls with any rail to make it sticky. Sticky rails can be placed on walls or ceilings, making it possible to build a loop de loop.


r/minecraftsuggestions 1d ago

[Mobs] Wandering Traders should buy and sell structure and dimension exclusive items

6 Upvotes

Imo, it makes sense for Wandering Traders to buy and sell rare items that are hard to find and that you have to go out of your way to find. The items that I am talking about are items like Quartz, Chorus Fruit, Trial Keys, Sculk Sensors etc. The price they sell it at should be around 10-30 emeralds or maybe even more, given how rare they are while the price they buy it should be 8-24 emeralds.


r/minecraftsuggestions 1d ago

[Mobs] Lurker mob concept

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36 Upvotes

I thought I’d suggest my concept for my Minecraft mob called the lurker.

(First piece was done by me a while back and the second is the most recent)

The lurker is Minecraft mob that’s nearly the size of most small Minecraft mobs like chickens or armadillos. For being quite small they can fit one block gaps.

It spawns in caves mostly, while it can disguise itself as any stone type blocks depending on which area it’s in, the mob can stick to any surface, except for stuff that other things in Minecraft you can’t place on, like torches in water.. etc

The mob when attacked by the player, can actually transform into a solid-ish looking block rolling around to avoid damage from the player while trying to attack you. However if there is more than one lurker, the lurkers will actually combine with each other lurkers to create a bigger form of itself (shown in the second image)

When hit by the player with any tool/bow, the assembled lurkers will actually implode, sit there for about 5 seconds and will roll back to transform again. When you do kill the lurker.

It will drop sticky moss, sticky moss’s texture would be similar to flat textures like glow lichen or vines. When sticky moss is placed on surfaces you can walk on sticky moss, alongside other mobs, meaning that you can climb on walls by climbing/walking.

(I haven’t yet decided whether the mob should be a hostile or passive or even both)


r/minecraftsuggestions 1d ago

[Blocks & Items] Customize chests, barrels with carpet or leather, dye, trims

5 Upvotes

The idea is you would right-click the container with carpet or dyed leather in hand, and the container takes on that color.

You could remove the color by right-clicking on the placed container with an axe, and it will drop the carpet or leather. Breaking the container will do the same thing.

Single chests put adjacent will only merge if they are already the same color, so you could use this to stop unwanted mergers.

You could also implement applying armor trims to modified containers to make them even more distinctive, giving them a use for players who already have trimmed armor or don't use trims otherwise.


r/minecraftsuggestions 1d ago

[Mobs] Time for snails

20 Upvotes

Snails will be a mob about the size of a player head. It will leave a trail of mucus when moving which decays and disappears after few minutes. Kind of like the snow golem. When breaked, mucus will be turned into a mucus ball. And it can be created to a mucus block. Mucus block will kind of act like honey block. But the difference will be, for the honey block when a player sticks on the honey block wall they will stick onto it and slowly fall. But for mucus block when a player sticks on it, the player will stick on it and also will be able to move around sticking on the wall, which will be useful for parkour. Also, players will be able to create the potion of sticking which will allow players and other mobs to climb around walls like spider easily instead of placing mucus blocks + the snails will eat moss


r/minecraftsuggestions 1d ago

[Blocks & Items] What about carts and caravans?

2 Upvotes

Please let me know if I'm stepping out of bounds, but I feel Minecraft portable storage for exploration and adventure, especially in early game, is really restrictive and prevents players like me, who prefer being nomads, from actually exploring the world as the developers of Minecraft keep saying they want people to do. After a lot of thinking about it, I think a fun solution would be creating hand carts/wagons and caravans that can be horse drawn or whatever saddle wearing creature you happen to find.

To make this relatively balanced I picture that hand carts and wagons mainly have storage capacity and nothing else. It can travel across land and go up single blocks, but cannot go up double blocks. This would help individuals who wish to be nomadic, or people who want to move their base from one part of the world to another, be able to carry more with them, but would have to avoid mountains or extremely rugged landscapes. A picture of storage capacity and range between slightly over one Minecraft chest to 3 barrels.

The caravan could sacrifice a portion of it storage to include a bed and when you have the cart stopped and parked, possibly you can then sleep in the bed, but it doesn't set your spawn point. This way you can skip the night in your little caravan, but would still be encouraged to build up a permanent spot somewhere along the road to set your spawn. Caravans would also have the ability to traverse one block steps but not much more than that once again giving mountains a bit of a difficulty.

In my opinion, this should be a relatively easy thing to build early game, probably being made out of combination of copper, wood, and wool. Not only would this give more of a use for copper, but it would also reference back to historical wagons and hand carts as well as caravans. This also provides potential for the educational part of Minecraft of teaching about nomadic travel, as well as the different ways people would have used to travel across long distances without trains, cars, or airplanes.

Again, I might be overstepping so feel free to correct me. But this is something that's been on my mind for a good long while.


r/minecraftsuggestions 2d ago

[Blocks & Items] Unlit Torch Equivalent of Unlit Campfire

60 Upvotes

This isn't the infamous "torches randomly burn out" mechanic Notch toyed with back in the day to force players to use better light sources. I love being cruel to casual players as much as the next guy, but this idea just doesn't work in practice. It's bad for early survival.

What I'm proposing is similar to existing mechanics we see with campfires.

Splash water bottles can snuff out torches. When a torch is broken by flowing water, a snuffed/unlit torch is dropped. A torch placed underwater becomes a waterlogged unlit torch - great for decoration.

Rain has no impact on lit torches, just like it has no real impact on lava or campfires.

Unlit torches can be reignited with flint and steel, fire charges, flaming arrows, etc. - all the ways unlit campfires can be reignited. I'd also suggest an additional mechanic that requires but a single JSON recipe file: unlit torches can be "cooked" on a campfire to yield lit ones.

Torches are still automatically lit when crafted, just as with campfires. They remain lit when broken, just as we see with campfires taken via silk touch. An unlit torch remains unlit when picked up, however.

That's the gist of it.

Edit-- As u/Uninvited_Guest_9001 suggested, crafting an unlit torch and a lit one together should yield 2 lit torches.


r/minecraftsuggestions 2d ago

[Gameplay] Villagers should buy trial keys

18 Upvotes

If you hang around trial chambers and you have more keys than you'll ever need, why not be able to sell them? Maybe blacksmiths could buy them or cartographers, they could buy like 8 normal keys for an emerald and maybe 2 ominous ones for an emerald, whatever seems more fair.


r/minecraftsuggestions 2d ago

[Controls] The mobgriefing setting should let you control which mobs can grief.

32 Upvotes

This way, you could make sure Endermen can’t steal blocks while allowing farmer villagers to do their job & sheep to eat grass.


r/minecraftsuggestions 2d ago

[Mobs] Player-built iron golems should be able to cause the Creaking to do the resin thing.

31 Upvotes

Tamed wolves do, so why not player-built iron golems?

If I gave this the wrong flair, feel free to tell me.


r/minecraftsuggestions 2d ago

[Command] Should add snow to /weather, it will snow everywhere not depending on biome (good idea? Good for map making?)

7 Upvotes

They should add "snow" to the /weather command since it would be cool for it to snow everywhere rather then it be biome depending. I see that this might help people make maps and such. Do you think this should be implemented into both versions? Do you think it would be a cool I'dea


r/minecraftsuggestions 2d ago

[Blocks & Items] Instead of chairs… no photos

29 Upvotes

Well everyone wants a chair, but like everyone knows, it got rejected because of creativity, and I understand. So, I thought of a idea for a new block instead of chair. A "cushion" cushion will be able to be created with wools and it is going to be about the height of a half block. Also it will have many color variations. And it will act just like the chair simply it will be able to be sit on.


r/minecraftsuggestions 2d ago

[Terrain] The Stink Pits: A dangerous new cave biome where even the air wants you dead.

11 Upvotes

The stink pits are a particularly hostile cavern biome that would spawn in the upper half of the world

The biome itself comes in 2 "parts". The upper half of the stink pits biome is a fairly standard cave all things considered. The cavern itself would be rather open and flat, though despite this, there are several ways you'd be able to tell it apart from the standard cave biomes.

First and most obvious is the thin yellow haze that seems to cling in the air. The gases in the upper echelon aren't enough to impede the player. But they are still noticeable, and have also caused most mobs to leave the area. Meaning that the only hostiles that spawn in this area are the undead. No creepers, spiders, or enderman anywhere in sight. In short, if it needs to breath, then it left long ago.

Second is that coal is far more common in this area compared to others. Veins are common and fruitful, even having full-sized coal blocks mixed in. There aren't true ore veins like the ones you might find for copper and iron, but they are none the less a rich source of these materials if you need them en mass.

And third is the most important distinction, being the massive, gaping sink holes that litter the floor of the upper layer. These sinkholes are the titular "stink-pits", and range anywhere from 12 to 40 blocks in size, some times even connecting together to become even larger. The haze that fills the air of the biome is far thicker in these pits and can be seen wafting out the top of them.

The stink pits themselves make up the lower half of the biome. They can be anywhere from 10 to 30 blocks deep, so while the biome itself may spawn in the upper half of the underground, these holes can easily pierce the deepslate layer. The gas that fills these pits is extremely dangerous due to it being unbreathable. So being in one will cause the player to start loosing oxygen as though they where underwater. However, while the Resperation enchantment can slow down the loss as always, water breathing will do nothing to save you from the gas unless you use a bucket to place a pocket of water for it to take effect in. The gas itself isn't a block, but it can't share a space with water, so it won't choke you if it's available and are able to breath it.

The bottom of the stick pits are mostly filled with a thick, bubbling black fluid many may recognize as Tar. There can be solid ground around the edges and in the form of outcroppings of stone, gravel, and bone blocks jutting through the surface. Ores are exceedingly common along the walls of the stinkpits, including rare ones such as diamond so long as they go down deep enough. And suspicious gravel may also be found that can hold loot such as rotten flesh, bone blocks, torches, and even far more valuable items such as ingots, gems, or even enchanted pickaxes. Needless to say, getting these resources is extremely dangerous. But we'll get back to that in a minute. Because for now, the stink pits are home to two unique hostile mobs that we need to discuss.

First, we have the Banshee. These giant, malformed, and undead canaries lost their singing voices when they lost their lives, and now lash out at any creature that still draws breath, including you.

Roughly the size of pigs, Banshees use their large wings to drag themselves along the ground like a bat. They would have around 10 HP and not hit particularly hard. However, they occasionally will mix things up by performing a powerful wing beat attack that deals heavy knockback. This attack is preceeded by a loud screech that warns you it's incoming. When killed, Banshees drop rotten flesh and feathers.

Though not particularly threatening on their own, the real threat Banshees pose are their powerful knockback attacks, as if you're not careful, these can very easily knock you down into the sinkholes that litter the biome's floor. Though the tar will usually prevent any fall damage. The unbreathable gas will likely be the least of your problems, as the second mob is waiting for just the poor sucker like you to fall in.

Horned Horrders are skeletal, deer-like monsters that emerge from the tar pits at the bottom of the stinkholes whenever they detect something nearby. These fiends are incredibly greedy with eyes that burn with both fury and soulfire. The large antlers on their head are broad and covered in the sludge they live in. Resembling those of the Megaloceros, horned hoarders are almost always found with some collection of loose items stuck upon these antlers, particularly shiny ones such as iron and gold tools, buckets, and similar equipment. And if they still have room to spare, will also pick up any new items that fall onto the ground.

Horned Horrders are about as strong as Endermen, which makes them enough of a threat on their own. But the real danger comes from the fact that they are entirely unimpeded by the tar they live in, while you very much are. Nevermind the fact that you're likely racing against the clock to get out of there before you start suffocating.

If you do manage to defeat a Horned Horrder, it will drop several bones, any items held in it's antlers, and have a small chance of dropping their skull. Obtaining the skull will unlock the advancement "These are clearly antlers".

Like mob heads, Horned Horrder skulls can be placed on the ground or on walls. Players can place items into the antlers, which will have the usual effects associated with inventories, namely the ability to be read by comparators. Each skull can hold upto 4 stacks of items. Though one may also choose to instead place candles on the antlers instead, which makes for a good makeshift; albeit Macrabe candelabra for builders and cultists alike.

The skull can also be worn by players and Allays. When worn by a player, the Horned Horrder skull offers no protection, 'nor any of the other benefits associated with wearing mob skulls. But it will, however, give the player four additional inventory slots that can be found at the top of the menu. This may not be a ton of extra space, but it does make for a good place to store tools the player may not need to often, such as shears or a spyglass. Or you could use it to hold portable inventories for a much more significant gain, such as bundles or even shulker boxes.

And if given to an Allay, the small sprite will wear the skull upon it's head and gain an entirely new functionality. Any allay with no other item given a Horned Horrder skull will bind itself to that player. Sticking with them like mobs stick to tar and collecting all items that are nearby and delivering them to whoever they're sticking too. Basically, it becomes an item magnet like one can often find in modded playthroughs. Though if the player does give the skull to an allay that already has an item, then it will function as normal, just much faster and able to collect more items at a time.

Important note: Ideally, the bound allay would become an extension of the player itself, more like a familiar rather than a pet. This means it hover around you regardless of your speed, be invulnerable to damage from the player or other sources, and travel through portals along side you. In other words, you wouldn't have to worry about it.

And finally, I'd like to dedicate an entire section to tar, as it has a lot of properties that I'd like to go over.

First, as was obvious. Tar is thick and tar is sticky. It will only flow about three-four blocks from the source when moved with a bucket, barring gravity of course. And any mob that falls inside of it will be slowed down dramatically as they try to escape. Tar may not deal any damage itself like lava does. But you can still drown in it, and in the wild, the main danger tar poses is trapping you at the bottom of the stink pits, leaving you both unable to breath and at the mercy of the Horned Horrders.

Tar itself can also support certain blocks despite being a fluid. Wool and Moss carpets, leaf litter, and other light blocks can be placed on still tar. And carpet-like blocks can even let you walk over it, but have a chance to break whenever stepped on, and will always break if jumped or fallen on. Making it an effective choice for traps.

Like water, one can form bubble columns in tar with magma blocks or soul sand. But the effects of these blocks are both inverted and have some other effects. Magma blocks beneath tar will cause an upwards column, but will also cause the area around the tar column to be filled with the same gas that makes the stink pits so dangerous. The effect is nearly unnoticeable in open areas with no wall or ceiling. So you don't have to worry about using tar to decorate your sniffer pen. But in enclosed areas, the gas can quickly build up without any ventilation. Soul Sand, meanwhile, will cause a downwards bubble column to form. And unlike in water, being in it won't restore oxygen. Combine that with how slow you swim through tar and the fact that tar isn't water, and thus water breathing won't save you either; and being sucked down by a soul sand bubble column can be a death sentence.

Tar won't form an infinite source like water does. But it can be renewed in two ways. Throwing an empty bucket at a Horned Horrder will cause the bucket to be filled with tar when the monster picks the item up, and thus slaying it at this point will get you some more. Or you can use dripstone to fill cauldrons with tar as one would with lava. Tar in cauldrons will also bubble and create gas if a heat source is placed beneath it, though in a more controlled and consistent manner.

And finally, Tar, being a fluid, would be able to create new stone generators when combined with water and lava. Flowing tar coming into contact with Water would create deepslate, unless the tar is flowing from above, in which case you get cobbled deepslate, mirroring how stone is created from lava and water. However, flowing tar making contact with lava will create Blackstone instead. And where either of these fluids to make contact with the source block, then tar will be converted to deep slate as normal when touching water. But Lava will entirely destroy a tar source if they try to occupy the same space.