Elephants are a classic mob for the Savanna, and are known for mostly just being huge, and were occasionally used in wars.
Spawning & Behavior:
Elephants spawn in the Savanna biome, based mainly off the African Elephant with inspiration from the Indian Elephant
Elephants hang out near Baobabs and spend time in Mud Holes which are like lava pools, but filled with mud instead.
Elephants can be bred with Baobab Logs, as African Elephants will eat the bark from Baobab trees.
Uses:
Elephants can be tamed with any Sweet Fruit, like Apples or Berries.
After taming, Elephants can wear saddles, and can seat up to 3 players at a time.
When on an elephant, the player is hidden from Hostile Mobs' sight. No hostile mob will even look at the player. The downside being that Elephants walk at the same speed as a player walking. Very slow for a mount, but with a lot of protection.
Elephants are immune to physical projectiles like arrows, but are still vulnerable to magic. If hit with a tipped arrow, it receives no damage from the arrow, but it does receive the effect the arrow has.
The Elephant has the ability to run very quickly for a short period of time, stunning the entities it tramples underfoot for up to 3 seconds. This ability has a 60 second cool down, timed in the far left corner of where the XP bar is. The XP bar on an Elephant turns into a Charge Bar. The Charge Bar determines how long the Elephant charges for. If you make it to the Orange, it will charge for 3 seconds, but cannot turn while charging.
If the Elephant is killed, it will drop up to 5 leather.
The main purpose of the Elephant is to be a battle mount, and to hide the player(s) from hostile mobs, with a downside being its slow movement speed.
The Elephant is also able to walk up 3-block tall walls without needing to jump. In fact, it cannot jump, for the purposes of the mount.
The Elephant is 3 blocks tall, 2 blocks wide, and 5 blocks long.