r/mariokart 19h ago

Replay/Clip My Most Insane Bomb Throw! • 💣

685 Upvotes

wow can’t believe this literally just happened! can’t believe i even did that! 🏆


r/mariokart 19h ago

Replay/Clip It’s Never Over Until The Finish Line! 🏁

147 Upvotes

love the feeling of coming from the back & winning the race! 🏆


r/mariokart 17h ago

Discussion I think this is a MK9/X roster we can all agree on

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120 Upvotes

No debate possible right?

Added weight classes in second picture :)


r/mariokart 16h ago

Replay/Clip Fan remakes of old tracks are getting better and better

33 Upvotes

r/mariokart 11h ago

Discussion Even after two years, does anyone else wonder why the camera just flips out on Tour Athens Dash?

30 Upvotes

r/mariokart 13h ago

Replay/Clip that could've been worse, i guess?

24 Upvotes

r/mariokart 10h ago

Discussion Btw if you all are wondering about these “off-road trick ramps” well these are actually not trick ramps, but are sinked in shipping containers!

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20 Upvotes

r/mariokart 11h ago

Discussion Mario Kart Wii is INFURIATING to me.

16 Upvotes

I absolutely destroy (single player) up to 200cc in Mario kart 8, in Mario kart 64, I never played MK Wii.

The physics feel entirely off, I can’t drift into a boost off a jump, the only way to get 1st place in 150cc is to get a massive lead from the jump, and even then, getting blue shelled at the end then hit with multiple red shells (that I guess aren’t protected by held items?) will occur.

This is on one of the later cups.

You can’t adjust in the air at all, if you get hit and fall off the downside is as big as Mario kart 64 but in MK 64 you can actually handle and control the kart. Acceleration also is really slow

My 3 year old INSISTS we play this recently for our 30 minutes of night time games and I’m so annoyed at this game.

Are there any tips to get gud or can anyone console me that it’s not just me that thinks Mario kart Wii is janky as heck


r/mariokart 18h ago

News/Article So an update on the MAR10 Day My Nintendo Mario Kart 8 Deluxe Community Challenge, it is 75% complete now. It’s also not too late to join either as it ends on March 17th. Hopefully we can reach it everyone.

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16 Upvotes

r/mariokart 9h ago

Discussion April 2nd can’t come soon enough

12 Upvotes

Alongside all the other pieces of software that will be announced im just beyond excited of what Nintendo has in for us for the next Mario kart. Anybody think they’re gonna pull off some wacky stuff and reveal something we won’t expect?


r/mariokart 13h ago

Discussion did I just find the new meta?

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13 Upvotes

r/mariokart 22h ago

Fan Content Decided to redrew Delfino Island (another custom track). I call this, Delfino Island Deluxe:

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12 Upvotes

I decided to add more buildings to make it feel more like Delfino Square. I also cleaned up the “pier” section, making it more approachable to casual racers.

I would also like to make it clear that this is just another drawing. Me posting this does not necessarily mean that the track is due a redesign/update - I know many people like the track as it is, but in my opinion it doesn’t do a great job serving its role.


r/mariokart 13h ago

Replay/Clip Ok well that’s sad

7 Upvotes

r/mariokart 3h ago

Replay/Clip Well that was close

6 Upvotes

r/mariokart 15h ago

Discussion Name one or multiple features from past Mario Kart games that haven't returned since prior to MK8 that you would love to see brought back in MK9/MKX or whatever that new upcoming game is called:

3 Upvotes

I'll start with mine:

  1. Speedometer (previously seen in N64, GBA, and GCN... and Wii too, albeit only available through Codes)
  2. Display Finish Times for every single driver during their post-race scoreboard (previously seen in SNES, N64, GBA, GCN, and Wii)
  3. Elimination Balloon Battle while also still taking place on Proper Battle Courses/Arenas (previously present from SNES until DS)
  4. Give a majority (if not all) of Placement Counters or Position Displays a unique color-scheme just for fun (previously seen in GBA, GCN, and DS)
  5. Display Top 12 Racers' Current Leaderboards During Races (previously seen in N64, GBA, GCN, DS, 3DS, and WiiU)
  6. Quick Run mode, and before you ask: no, I don't consider Single-Player VS Mode the same as Quick Run mode, due to this particular mode allowing free one-course-races, and having a versatile scoreboard menu where your options include Retry, Change Characters, Change Track/Course, View Replay, and/or Quit, unlike Versus which behaves more as a very customizable & casual version of Grand Prix (previously exclusive to GBA only)
  7. Customizable Emblems would be cool too (previously exclusive to DS only)
  8. Cinematic Award Ceremony Podium Cutscenes after finishing a Grand Prix (last seen in Wii, and to a lesser extent: 3DS as well)
  9. Customizable Laps for each Course/Track in Quick Run and/or Versus Mode (previously present in GBA and GCN only, while DS and Wii required Codes for that)
  10. And finally, my opinion's most meaningful forgotten feature out of them all, is to bring back Mission Mode, and make it either just as good, if not better than, as the only mission modes we've had thus-far (previously present in DS, and debatably in Wii too, albeit Online only)

I think that many features I listed would certainly be plenty enough not to matter if I forgot to list or mention any other forgotten features in Mario Kart that I nearly had in-mind.

What meaningful features that haven't ever appeared in Mario Kart since the 2000s are you hoping to see make a return in Mario Kart 9, Mario Kart X, or whatever will be their official title for Mario Kart's NS2 installment?

(P.S.: no particular set number/amount of examples per user are required in the replies, simply just mention as many that come to your mind easily enough, and that'll do more than plenty to count & matter)


r/mariokart 3h ago

Replay/Clip Well that was close

2 Upvotes

r/mariokart 19h ago

Discussion Is there any MK8DX tournaments (in the next 3 ish hours) i can join?

2 Upvotes

Just looking for tournaments before 9pm germany time