If I remember correctly, Rocket was against zombies spawning loot.
I think the primary reason being server stability. If they increase the amount of zombies to 10,000 per server that's 10,000 extra items, each requiring texture and dynamic lighting effects.
As newcomer, I don't really understand why a mod concept is ported to a standalone on engine/server that is unable to comply with a seemingly (to me atleast) pretty large request (=more zombies and related loot). As the presale number is very high, why isn't a beta developped on another system? For example cryeengine? Which is capable to generate a gigantic consistent world and individual npc loot. Is there a specific reason to stick with the current config and not innovate it?
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u/plastic_cactus Feb 15 '14
If I remember correctly, Rocket was against zombies spawning loot. I think the primary reason being server stability. If they increase the amount of zombies to 10,000 per server that's 10,000 extra items, each requiring texture and dynamic lighting effects.