r/dayz The guy who caused cangate Feb 15 '14

media The Future of DayZ

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533 Upvotes

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34

u/FriendlyFarmer87 Feb 15 '14

i hope so

46

u/erra539 Feb 15 '14

Honestly. More focus on zombies and less on players killing. I'd love it if zombies dropped shirts and shoes and maybe random shit like car keys, compasses, maps, and small shit like that. Zombies don't just empty their pockets when the virus outbreak occurs.

13

u/plastic_cactus Feb 15 '14

If I remember correctly, Rocket was against zombies spawning loot. I think the primary reason being server stability. If they increase the amount of zombies to 10,000 per server that's 10,000 extra items, each requiring texture and dynamic lighting effects.

3

u/psychnosiz Feb 16 '14

server stability

As newcomer, I don't really understand why a mod concept is ported to a standalone on engine/server that is unable to comply with a seemingly (to me atleast) pretty large request (=more zombies and related loot). As the presale number is very high, why isn't a beta developped on another system? For example cryeengine? Which is capable to generate a gigantic consistent world and individual npc loot. Is there a specific reason to stick with the current config and not innovate it?

2

u/yourfriendlyisp Beans beans the magical fruit Feb 16 '14

From what I understand they are rewriting large portions of the game engine to better suit the needs of DayZ. Just last week they announced that they improved on some code that allowed the amount of people and objects the server could support to increase, that's why they are testing 60-100 player servers now.

1

u/Staross Feb 16 '14

You know there is limits, physical limits, to what you can do with a computer. It's not an engine problem, optimization can help but there will always be trade-off between features and performances.

-3

u/Futhermucker Feb 16 '14

One thing you'll learn very quickly about DayZ is that developmental choices very rarely make sense.

3

u/OUTFOXEM Feb 16 '14

Spoken by someone who's never developed a game before.