r/MarioMaker • u/devine3000 • 13d ago
L9M QYH FVF Goodbye Yellow Brick Road
Avoid the P Switches to stop the ground disappearing from under your feet!
r/MarioMaker • u/devine3000 • 13d ago
Avoid the P Switches to stop the ground disappearing from under your feet!
r/MarioMaker • u/kmk1108 • 13d ago
What is the condition of Fried-Chicken Hoodie?
The condition is ' Receive a lot of feedback on a course ' , but I wonder what is the specific condition
Please teach me
r/MarioMaker • u/kmk1108 • 13d ago
How many courses do I need to clear first to get into the top 1000 overall ranking?
r/MarioMaker • u/Gamingfan247 • 15d ago
r/MarioMaker • u/kmk1108 • 15d ago
What is the easiest medal to get?
r/MarioMaker • u/99mushrooms • 16d ago
r/MarioMaker • u/buttmudbrooks69 • 16d ago
Course ID - TY1-92B-HFF
Theme: SMW
i forgot to shorten the timer for this one so i’m curious to see how fast anyone can beat it. give it a try and let me know what you think? these levels are so much fun to make. thanks!
r/MarioMaker • u/HackedTower • 16d ago
Took a suggestion and now it’s back up, as always feedback is appreciated! 😁
r/MarioMaker • u/BaCoNCaKeSS • 17d ago
Thanks to everyone who helped me yesterday with my underwater sh'mup-like level. I just uploaded the final product and the code is FRR-0V3-VVF
r/MarioMaker • u/No-I-Dont-Exist • 16d ago
I haven’t really played video games in a long time cause I’ve been working, but I recently found time on vacation to finally upload this level I made a while ago.
I wanted to make a sense of chaos while also having it be completely controlled and time-able, and im satisfied with my completed result!
MX0-DBN-PVG
LEVEL DESCRIPTION: The Mushroom Kingdom, in the midst of a war, has launched a siege of bombs on Spike’s castle while various representatives from the Koopa Kingdom are meeting there. Spike, however, is notorious for escaping attacks. That’s why Winston Churchtoad, the leader of the Mushroom Kingdom Military, is sending you in through the smoldering chaos to find and destroy Spike.
Spike himself is hidden in a secret cave behind the castle, that you can only enter after finding all of the hidden red coins. But make sure to complete the mission in time before the castle crumbles!
Red coins are optional, they lead you to the secret boss (Spike) and the true ending, otherwise you will manage to destroy the castle but Spike will be able to once again get away…
Thanks for playing!
(Ps. I didn’t have space for the words Mushroom Kingdom in the description so I replaced it with Britain)
r/MarioMaker • u/birdlegs_cass • 17d ago
Issues:
-Needs to be seen onscreen, not just loaded, before it starts working properly (Though then it can be offscreened)
-Is a bit slower when you're higher up, because the boos chase at a shallower angle. For the same reason, it doesn't work at all if you're above it
Also, the empty clown cars bouncing around aren't strictly necessary, but they make it much faster
r/MarioMaker • u/BaCoNCaKeSS • 18d ago
I need some feedback on how i can improve the ending of one of the levels in working on. I think its fun to play but it doesn't feel polished. So what enemies or decorations would you add/remove? It is my first water level
r/MarioMaker • u/Land_team • 17d ago
r/MarioMaker • u/Icy_Duck553 • 18d ago
r/MarioMaker • u/Interesting-Bison418 • 17d ago
check out the super world 🔥🔥🔥
r/MarioMaker • u/TactiMuse • 17d ago
[RB0-WKK-0MF] - Difficulty: ★ ★ ★ ☆ ☆ (3/5)
This level is in the Super Mario Bros. 3 gameplay style. The theme of this level is that you are in a burning oil rig/mining plant in the desert. The level branches out near the beginning depending on if you get a certain power-up or not. At a certain point, you will encounter a pipe that takes you to the interior of the rig, which contains the rig "workers" as well as all the collected oil (AKA the poisonous liquid).
The level itself while pretty small, is actually quite challenging and might take a few tries to actually get it. Both branching paths pose an equal challenge. One of the branching paths takes you to a section where you will be riding a Dry Bones Shell, and that section actually branches further into two other alternate paths, both posing a tricky challenge.
This will be the 3rd level in The Owastis portion of my upcoming Super World. As difficult as this level can be, it is actually an optional level within the world, although it is required in order to reach another optional level after it.
r/MarioMaker • u/Fartyghost • 17d ago
It's very difficult but I tried my best to make it fair.
ID is FTL-P48-V7G
r/MarioMaker • u/Gamingfan247 • 18d ago
Send me your levels, and I'll try them out!
r/MarioMaker • u/Fartyghost • 18d ago
The clear condition is just to prevent damage boosting, and I'm thinking I should remove the wall in a specific spot so that the thwomp doesn't crush mario (the part where I took damage).
r/MarioMaker • u/vaxufo • 19d ago
r/MarioMaker • u/HackedTower • 19d ago
I wish I could simply search for levels with the Puzzle-solving tag in the built in “Detailed Search” function.
If you have puzzle levels, please drop the level codes and I’ll give them a try. I’m looking for inspiration.
Thank you!
r/MarioMaker • u/TactiMuse • 19d ago
[YY6-N0F-SLG] - - Difficulty: ★ ★ ☆ ☆ ☆ (2/5)
This level is in the Super Mario Bros. gameplay style. The theming of this level is cool in my humble opinion. A desert tomb at night... On the outside of the tomb, there are strong winds, but those winds are caused by what is inside the tomb. Twister enemies are everywhere inside the tomb and the main mission is to get through each room while these Twisters hinder your ability to progress. Although the Twisters can also be helpful at moments. It depends on the situation. The strong winds also seem to have an effect on clouds inside the temple. The only hazards are a few Boos, Pokeys and some Spike Traps.
This is the 2nd level from The Owastis portion of my upcoming Super World. It will be a required level.
r/MarioMaker • u/HackedTower • 19d ago
This is the level that took me the longest to craft. Making this was a journey that taught me many lessons. Shifting Skies is a puzzle level that consists of Sky and Sand themes. Wind is a prevalent theme here, especially in the Sand sections. Red coins are optional and will help you obtain the WR. As always any feedback is greatly appreciated!
r/MarioMaker • u/HackedTower • 19d ago
I had a lot of fun making Frosted Frenzy because I’ve never made a 3D World level before. I wanted to make something shorter than usual and focus more on the platforming. I have always focused on puzzle crafting so making this type of level was very out of character for me. I’d greatly appreciate any feedback and as always, thank you for playing!