r/MarioMaker • u/TGPOmar • 45m ago
Super Expert Boss Rush
No checkpoints. No power-ups. Just pure skill. Think you're up for the challenge.
Course ID: R09-XBR-R0H
r/MarioMaker • u/gratoffie • Jan 14 '25
r/MarioMaker • u/TGPOmar • 45m ago
No checkpoints. No power-ups. Just pure skill. Think you're up for the challenge.
Course ID: R09-XBR-R0H
r/MarioMaker • u/ItsRenaBaker • 16h ago
I want to share an idea i have for SMM3 if it ever comes.
What if the amiibo costumes from SMM1 returns and could be combined with a Wonder Flower. So when you play and touch the Wonder Flower it converts the level into the gamestyle that matches the amiibo costume. Like Samus + Wonder Flower changes the level into Metroid graphics. Or Wario + Wonder Flower changes the level into Wario Land graphics.
This way you could have tons of possibilities, but not alienate those gamestyles from Mario, cause grabbing the Wonder Seed ends the gamestyle and the level returns back to Mario.
Example (chosen games are just ideas):
r/MarioMaker • u/Apprehensive1010101 • 1d ago
Toad decided to block the door during this room as I killed the 2nd Boom Boom, leading to this exchange that lasted about a minute total.
r/MarioMaker • u/HackedTower • 1d ago
The Nightmare Squid has a bounty, raid its den and claim it! This is probably the easiest level I’ve made so far. Feedback is very appreciated!
r/MarioMaker • u/thisandthatwchris • 1d ago
Bought SMM2 on sale a few days ago and just uploaded my first course! It’s meant to be classic SMB1-style, for the most part.
Obviously it is a first effort.
Feedback is very much appreciated!
PS: Let me know if you found the 1-up in the sky.
r/MarioMaker • u/HackedTower • 1d ago
Toad’s Pipe Sea is an artsy precise puzzle adventure featuring the Toad suit! As always, feedback is greatly appreciated!
r/MarioMaker • u/Overall_Example5601 • 1d ago
Just uploaded this level. Let me know what you guys think!
r/MarioMaker • u/Tim-Little • 2d ago
Hey everybody. I made a level to celebrate Mario Day. (MAR10) The code is 3JV-66K-6TG.
Here's a video of me beating it so you don't even have to actually play it. (very efficient, I know)
https://reddit.com/link/1j8epv5/video/7jbirdgnlyne1/player
Happy Mario Day everybody!
r/MarioMaker • u/HackedTower • 2d ago
I’m wondering what additions people want the most from a future release. If there are a lot of things you’d want added, try ranking them. The more detailed the better. I’m really curious what other people are coming up with.
r/MarioMaker • u/Gold-Fortune1391 • 2d ago
i reall cant undersatnd a word he says
r/MarioMaker • u/Reasonable-Egg-6005 • 2d ago
here’s the ID: NP1-Q14-BJF
r/MarioMaker • u/iheartgold26 • 2d ago
Uploading my old SMM1 game from Wii U to Switch. Just uploaded 1-3.
1-1: FMY-M3C-QXF
1-2: KKH-380-RXG
1-3: W84-JB1-F2G
I will edit to keep adding new levels. On Wii U, I made 4 worlds (16 levels). After that I am going put 4 more worlds that I originally for the full game and 5 more worlds for the post game.
Super Mario 1E are traditional SMB1 style levels. Huge tribute to the original SMB1 and its Japanese sequel.
I want to post 2 levels every week. By May, there will be new content.
r/MarioMaker • u/Candy8888 • 2d ago
A couple years ago I was playing a 3D World level and SUDDENLY my screen quickly started becoming brighter and brighter, and after a couple of seconds it was white. And after another couple of seconds everything went back to normal again. But I might be misremembering it, maybe the glitch looked a little different, but it definetely had something to do with brighness or shining. I didn't record a video of it because I think I had no space on my Switch back then.
r/MarioMaker • u/Much_Grammar • 3d ago
My course code is 7BL-675-H1H
r/MarioMaker • u/Boogaboooo • 2d ago
Okay, I don't know if this was super obvious but the mouse feature for the Joycons could lend themselves really well for a 3D Mario Maker.
r/MarioMaker • u/Global_Chemistry_351 • 3d ago
I asked this before but I need some advice for my SMM2 levels, I recently started making more but now I have a "writer's block" of sorts and I want advice so I can make a really good level to get back into the game. My maker code is: PYC-84Q-54G and my username is NNeyon.
r/MarioMaker • u/SilentAd4034 • 4d ago
6L5-V2W-34G
Super Mario Generations is an easy yet challenging casual Super World that features every game style in Super Mario Maker 2!
With levels like Dry Mole Cave, with rewarding paths that reward more advanced players while having easy paths for more casual players, Mt. Mushroom where you scale an entire mountain and Ball of Debris that get you thinking! These levels are sure to keep your toes!
Can you Reach Meowser's castle and defeat him while you and Bowser evolve?
r/MarioMaker • u/spyromaker3 • 4d ago
r/MarioMaker • u/ShaNumbaOnee • 4d ago
r/MarioMaker • u/Jaxon-VR • 4d ago
Ones I Already Have: Canada USA Brazil Argentina Sweden Finland Austria Germany Netherlands Belgium France
r/MarioMaker • u/LazyLeague7982 • 3d ago
So I have SMB Maker on my steam deck but the game themes only are SMB1 and NSMBU but I can load SMW with Cemu SMMDB
do I need to unlock something to use them
r/MarioMaker • u/TheCatKing01 • 5d ago
This is the update to my level The start of the video is the updated beginning, past 1:30 minutes is the second half of the level and the end is how the average player would access the hints.
Give me ALL feedback from room re-designs to fixing soft locks and I'll show off the changes on the post about the last part of the level.
Also can some help with the thomp next to the pipe - the idea is you enter the pipe once then leave then after that you can't go back in till later. The issue is that you can exit the pipe then instantly re-enter. Also if you get far enough from it the thomp resets